Results 151 to 180 of 812
-
2018-06-14, 08:38 AM (ISO 8601)
- Join Date
- Oct 2010
- Gender
Re: WoW XX: It's Not A Recolor, It's An Original Thread
GW2 is my favorite one right now (by contrast, I find the aesthetic gorgeous, and the lack of sub means I can drop it to play something else and pick it back up whenever without feeling obligated), but I'm about to give ESO a college try too. (It wasn't on your list, so I don't know whether you've tried it.)
Indeed.
Ha!
"Biggest change" depends on when you stopped playing. If it was Cata or before, Talents would probably be the biggest. If it was Pandaria, drastically differentiating the classes and specs would probably qualify. If it was WoD... sucking less?Last edited by Psyren; 2018-06-14 at 08:39 AM.
Plague Doctor by Crimmy
Ext. Sig (Handbooks/Creations)
-
2018-06-14, 08:47 AM (ISO 8601)
- Join Date
- Jun 2018
Re: WoW XX: It's Not A Recolor, It's An Original Thread
My current favorite MMO is actually Final Fantasy 14 atm. Although I wish you could see how much HP a given creature has rather than just a life bar... Seems like MMOs just don't show numbers anymore. Wonder why.
-
2018-06-14, 08:56 AM (ISO 8601)
- Join Date
- Jan 2008
Re: WoW XX: It's Not A Recolor, It's An Original Thread
I stopped around the time WoD was coming out, I think. The big thing I've been noticing is that monsters auto-scale to your level now, in every zone we've been in lately. I'm reeeeally not sure how I feel about that.
Oh, one other important question - is there any power difference between the various possible Hunter pets? Like is which pet you have mostly just aesthetic? Or are there any in particular that a low-level Hunter should go tame ASAP?
-
2018-06-14, 09:54 AM (ISO 8601)
- Join Date
- Jun 2018
Re: WoW XX: It's Not A Recolor, It's An Original Thread
-
2018-06-14, 10:47 AM (ISO 8601)
- Join Date
- Oct 2010
- Gender
Re: WoW XX: It's Not A Recolor, It's An Original Thread
Right, I forgot about that. That was actually a BFA pre-patch addition, so even newer than Legion itself. I actually like it - from a leveling standpoint, there were far too many quests where no matter how interesting the storyline was, you would outlevel them too fast and completing them became pointless. This was especially egregious when a questline would extend between zones, and you would end up outleveling the entire next zone and thus leave the questline completely orphaned.
GW2 does something different - instead of scaling the monsters up, it scales you down - but the effect is basically the same.Plague Doctor by Crimmy
Ext. Sig (Handbooks/Creations)
-
2018-06-14, 11:08 AM (ISO 8601)
- Join Date
- Jun 2018
-
2018-06-14, 11:52 AM (ISO 8601)
- Join Date
- Mar 2006
- Location
- Up there past them trees!
Re: WoW XX: It's Not A Recolor, It's An Original Thread
Fair enough.
Okay, my question is this:
What three changes would you make to modern WoW which you believe would improve the game and bridge the divide between the classic and modern enthusiasts?
Let him play what class appeals to his sense of aesthetics. Hunter is a great class for a young player, in my opinion. They're very solo friendly. Marksmanship is the king of endgame raiding, but I'd recommend he steer clear of anything but LFR until he's older, so I'm going to go out and recommend Beast Mastery.
The game is actually quite well-suited for a young player, where earlier revisions of the game definitely required more dedication and research. That's actually what we're arguing about right now.
I tried ESO in the beta, went through the intro arc, did some of the open-world content, and immediately got bored and annoyed. I didn't like the way they implemented combat mechanics, it just felt like WoW but a lot more sluggish and clunky. As for GW2, I suppose I should download and check it out, at least for science purposes, since it's free. Though, to be honest, I make F2P to be a drawback in the form, not a benefit. I'd just assume play a game where the developer gets paid to make the game fun, rather than just making overt grabs on your wallet in-game.
Because WoW is going through it's third stat squish, maybe?
It's actually great. It means you can stick with a zone as long as the story holds out, instead of leaving quests half-finished because nothing gives you worthwhile XP anymore.
Oh, one other important question - is there any power difference between the various possible Hunter pets? Like is which pet you have mostly just aesthetic? Or are there any in particular that a low-level Hunter should go tame ASAP?
-
2018-06-14, 12:21 PM (ISO 8601)
- Join Date
- Jun 2018
Re: WoW XX: It's Not A Recolor, It's An Original Thread
I don't think so. It still shows you your own stats. It didn't fall into WoW's power creep trap by just not raising the stats gear gives you by the thousands (yet). It's just enemy HP that doesn't show up. I've noticed GW2 didn't, I think Korean MMOs like Tera don't either, so it seems like something that newer MMOs just implement purposely. I imagine there's some kind of psychological reason for it. Maybe prevent someone from knowing at a glance if they can take a monster or not? It's easy to tell in WoW if you can kill something since you know how much damage you deal and how much HP the monster has. If you can't see the HP, you have to start attacking yourself to see how much damage you do and then decide if you need to haul ass or not.
-
2018-06-14, 12:24 PM (ISO 8601)
- Join Date
- Oct 2010
- Gender
Re: WoW XX: It's Not A Recolor, It's An Original Thread
Honestly, those are just poorly designed in general. They should make it so that if someone who has the quest is fighting that mob, that once they hit a certain damage threshold they become invulnerable and {thing you are supposed to do to them} automatically happens. When every system in the game encourages you to hit as hard as you can, forcing players to figure out arcane and unintuitive ways of pulling their punches is just dumb.
Not directed at me, but I'm not sure one game can do both of those things. But if any studio can afford to run 2-3 MMOs at once, it's Blizzard. (Heck, they're about to run two right now.)
Not saying you're implying otherwise, but I'm still compelled to add - a game needing less research to play is great for older players too, especially those with families and full-time jobs and lives that don't have the time for a second vocation during their leisure hours. It is not just a consideration for youth.
I can't speak to how it was in the beta, but my understanding is it has improved considerably. That's secondhand though, as I have yet to actually knuckle down and play it after my partner purchased my copy.
And WoW shows numbers anyway. As does GW. IIRC most of the big ones do if you enable it.Plague Doctor by Crimmy
Ext. Sig (Handbooks/Creations)
-
2018-06-14, 12:30 PM (ISO 8601)
- Join Date
- Jun 2018
Re: WoW XX: It's Not A Recolor, It's An Original Thread
Well thankfully they don't do that anymore. Anything that needs to survive your hits will get down to 1 and then not receive any further damage. But there are a few Cata quests where it still happens, and probably some in MoP and WoD, but I can't remember much if there were any anymore.
-
2018-06-14, 01:40 PM (ISO 8601)
- Join Date
- Nov 2004
Re: WoW XX: It's Not A Recolor, It's An Original Thread
If you're asking me specifically rather than everyone, I have no real answer, I'm afraid. I'm uncertain that there is such a thing as a modern enthusiast (that's what my question was aimed at), and no three changes would bring the game back to a state where I would want to play it...nor, honestly, would as many changes to gameplay as I wanted, as long as those changes couldn't include making it that the MoP "Varien's Alliance is about lawful good overdrive and the Horde occupies the moral low ground forever and ever" story thing never happened.
Orth Plays: Currently Baldur's Gate II
-
2018-06-14, 02:10 PM (ISO 8601)
- Join Date
- Jan 2008
Re: WoW XX: It's Not A Recolor, It's An Original Thread
I get that... but it also removes the sensation of progress from the game. My lvl 15 Mage tromps off to babysit my nephew in lvl 5 quests, and dies when they aggro too many. The power curve seems to be more about spikes when you get a cool new ability or item, followed in a couple levels by troughs where you're now struggling against monsters that were easier before. It also makes it much more annoying to travel through previous zones, since you can't just blow things up if they aggro on you.
Mostly it's the lack of a sense of progress that bugs me. I remember getting to Outlands the first time in the middle of one of those scripted demon attacks and having a blast trying to "help" the defenders. It was pointless but cool. Equally cool was visiting again at lvl 80 and just laying waste to the attackers, butchering their forces in a one-sided curbstomp. Yeah you don't get anything for doing that, but it was fun. As was trying to sneak through a high level zone, or carving a bloody swathe through a low level one.
I get that the new system may be easier, giving you level-appropriate rewards and a manageable challenge wherever you are, but it's less fun.
-
2018-06-14, 02:44 PM (ISO 8601)
- Join Date
- Nov 2004
Re: WoW XX: It's Not A Recolor, It's An Original Thread
Not to propose modern WoW should do anything specific, just providing information: EverQuest 2 has something called mentoring. You can right-click on another party member and reduce your effective level to theirs (your gear and skills become weaker, but you still have skills you wouldn't actually have, and you're still actually substantially more powerful than you were at that level), or talk to an NPC in one of the capital cities and pay five gold to be effectively locked at any level divisible by five below yours that you choose. Or you can blow through things way below your level if you choose, and you can advance quests that way, but you won't get XP or non-trivial loot for kills.
Orth Plays: Currently Baldur's Gate II
-
2018-06-15, 01:11 PM (ISO 8601)
- Join Date
- Mar 2006
- Location
- Up there past them trees!
Re: WoW XX: It's Not A Recolor, It's An Original Thread
Agreed. When your mission design's principal challenge is fighting with the user-interface, you have failed as a game designer. That said, you can always score the nerf sword to help with those.
Not directed at me, but I'm not sure one game can do both of those things. But if any studio can afford to run 2-3 MMOs at once, it's Blizzard. (Heck, they're about to run two right now.)
Not saying you're implying otherwise, but I'm still compelled to add - a game needing less research to play is great for older players too, especially those with families and full-time jobs and lives that don't have the time for a second vocation during their leisure hours. It is not just a consideration for youth.
I can't speak to how it was in the beta, but my understanding is it has improved considerably. That's secondhand though, as I have yet to actually knuckle down and play it after my partner purchased my copy.
And WoW shows numbers anyway. As does GW. IIRC most of the big ones do if you enable it.
I am asking everyone, but you're included in everyone, but I wasn't necessarily concerned about story, more gameplay. And I'm not asking for a complete breakdown, just some thought-out talking points about what you want out of a Fantasy multiplayer game, and how to get it.
Yes, I've often touted City of Heroes' sidekicking/mentoring system as a great example of how to promote replay of older content, uptake of new blood, better community, etc, far better than heirlooms or level scaling do currently. However, I do think level scaling provides the opportunity for more content to be interesting, even if it undercuts some of your power fantasy. I liked the way Destiny 2 handled it, actually. You simply reach a point where your excess power level doesn't increase your damage or resistance in any way, but they still let you have some of the other effects of improved gear, like higher stats, lower cooldowns on abilities, etc. Too bad the content in D2 is so shallow and repetitive.
-
2018-06-15, 04:33 PM (ISO 8601)
- Join Date
- Oct 2010
- Gender
Re: WoW XX: It's Not A Recolor, It's An Original Thread
Real combat/physics engine would be mine. They could leave nearly everything else the same.
(I really, really wish Firefall hadn't been mismanaged into the ground. Anthem or Em8er might deliver where it failed though.)
You can indeed achieve both depth and accessibility in the same game. Consider an RPG franchise like Pokemon - a child can experience all the PvE content in those games, but hardcore players know quite well just how deep that rabbit hole can go.
I can easily tell the aesthetics of those three apart myself. I don't mind WoW and Wildstar's cartoony aesthetic either, of course.
My current problem with ESO isn't the combat, it's how long you have to spend in noobville before you unlock the meatier stuff. Yet another place GW2 has the competition beat imo.
I actually think not increasing was one of Destiny 2's biggest flaws; it left you with nothing to work towards. When your gear stops improving and you're struggling with a Nightfall, the knowledge that no amount of grinding is going to help you with that struggle is a huge turnoff. Sure the endgame progression can be very slow, like how getting to 800+ Paragon in Diablo or max AP in WoW are very slow, but there's a palpable difference between slow and stopped.Plague Doctor by Crimmy
Ext. Sig (Handbooks/Creations)
-
2018-06-15, 06:42 PM (ISO 8601)
- Join Date
- Mar 2006
- Location
- Up there past them trees!
Re: WoW XX: It's Not A Recolor, It's An Original Thread
Oh, I thoroughly agree. When I talk about how Destiny 2's level scaling worked, I meant only that places like EDZ and Titan remained relevant after you had outleveled them. Level scaling mechanics and having endgame progression needn't be mutually exclusive. Ultimately, what killed Destiny 2 was a desperate content shortage. Only seven strikes, one raid, and incredibly repetitive outdoor areas, with lots and lots of samey public events. Really, they needed to make more different kinds of activities still be relevant to your guardian's continued progression, the way artifact power works in WoW, or how Paragon levels work in Diablo 3. Stuff like the story replay missions, lost sectors, etc. quickly became irrelevant to anything other than appearance farming, and some regular world-building would also not have killed them.
-
2018-06-16, 10:23 AM (ISO 8601)
- Join Date
- Feb 2005
- Gender
Re: WoW XX: It's Not A Recolor, It's An Original Thread
For the Classic server nutters, interesting behind-the-scenes blog post about how Blizzard is building them and what they're including.
NOW COMPLETE: Let's Play Starcraft II Trilogy:
Hell, It's About Time: Wings of Liberty
Does This Mutation Make Me Look Fat: Heart of the Swarm
My Life For Aiur? I Barely Know 'Er: Legacy of the Void
-
2018-06-16, 10:28 AM (ISO 8601)
- Join Date
- Jan 2008
Re: WoW XX: It's Not A Recolor, It's An Original Thread
- Does WoW's new enemy-scaling continue indefinitely and in all zone? If I bring my lvl 82 Druid around to help my nephew, is everything going to be lvl 80-84 for me in every zone?
- Is there a big difference in power between Hunter pets, and is there anything worth tracking down and taming?
- Is there anything to be aware of, class balance wise? So far BM Hunter seems super strong so I'm glad he's gravitating there, but my Ele Shaman I had travelling with him is seriously struggling. The Arc Mage I have going with my wife seems way stronger than... any of her Rogue specs she's tried. Are we just missing something, and if not, how long until things start levelling out? Or is Ele Shaman always going to have awful DPS compared to a BM Hunter?
-
2018-06-16, 11:35 AM (ISO 8601)
- Join Date
- Jun 2018
Re: WoW XX: It's Not A Recolor, It's An Original Thread
Scaling is dependant on the expansion. Classic will scale to 60. BC and Wrath will scale to 80. Cata and MoP will scale to 90. The other expansions remain at their current levels.
Pet damage is the same across pets, but what you have to look for in pets is their abilities. Some pets excel at being tanks with damage reduction, some pets have damage buffs that you can use to make them better damage dealers, and so on. If you're BM hunter, you can tame exotic pets, which do have better abilities/higher damage. Exotic pets are generally unique rare spawns, or stronger beasts than what you usually fight.
Classes with pets are generally much stronger than other classes during leveling because the addition of a second damage source is worth a lot when fighting stuff. Casters start off really strong, but generally fall off in damage quickly if they don't keep up with gear.
-
2018-06-16, 12:51 PM (ISO 8601)
- Join Date
- Oct 2010
- Gender
Re: WoW XX: It's Not A Recolor, It's An Original Thread
Agreed - but even beyond the lack of content, there were still difficulty spikes, walls and cliffs gulfing off parts of it. So even with the lack of endgame things to do, there were still folks (not ashamed to put me and my friends on this list) that weren't able to see even all of that.
Link
Other than the specific patch they're working from (1.12, so pre-BC) there is precious little gameplay detail though. Lots of nuts and bolts engineering crunch that I find pretty interesting however.
It also means a second target for enemies to focus on - this means you don't lose dps from getting interrupted, cc'ed, having to stop your rotation to pop survival cooldowns or run away entirely to patch yourself up.Last edited by Psyren; 2018-06-16 at 12:53 PM.
Plague Doctor by Crimmy
Ext. Sig (Handbooks/Creations)
-
2018-06-16, 01:03 PM (ISO 8601)
- Join Date
- Mar 2006
- Location
- Up there past them trees!
Re: WoW XX: It's Not A Recolor, It's An Original Thread
I'm an old-school FPS gamer from way back, and had friends who were too, so I was able to get all of the raids done, in spite of them being riddled with far more annoying jump puzzles and cat herding problems than actually challenging gameplay. For example, the last boss of the first raid, Calus, was, for all intents and purposes, a targetting dummy fight, except for the phase where your teammates need to call out icons for the guys in the main room to trigger, based on the one not shown. Here's a pro-tip for every game designer: When the most difficult thing in your encounter is explaining your encounter to the people doing it, you have failed at producing fun.
Link
Other than the specific patch they're working from (1.12, so pre-BC) there is precious little gameplay detail though. Lots of nuts and bolts engineering crunch that I find pretty interesting however.
It also means a second target for enemies to focus on - this means you don't lose dps from getting interrupted, cc'ed, having to stop your rotation to pop survival cooldowns or run away entirely to patch yourself up.
-
2018-06-16, 01:20 PM (ISO 8601)
- Join Date
- Nov 2004
Re: WoW XX: It's Not A Recolor, It's An Original Thread
Orth Plays: Currently Baldur's Gate II
-
2018-06-18, 07:11 PM (ISO 8601)
- Join Date
- Jan 2008
Re: WoW XX: It's Not A Recolor, It's An Original Thread
Few more quick questions
- do instances now scale with level too?
- What level do you think we should be before an incompetent BM-Hunter, a semi-competent Warrior, and a fairly competent Shaman can run Ragefire Chasm?
- Is there a way to toggle capes on and off?
- Is there a way to make the Skinning skill, when in a party.... NOT awful?
-
2018-06-18, 08:53 PM (ISO 8601)
- Join Date
- Jun 2018
Re: WoW XX: It's Not A Recolor, It's An Original Thread
I don't think that instances scale themselves, but don't quote me, I might be wrong.
Run Ragefire chasm as soon as its available on dungeon finder. You won't have any issues.
I believe that capes can be toggled off with the transmog vendor.
No, there isn't, sadly. Skinning is always awful.
-
2018-06-18, 10:53 PM (ISO 8601)
- Join Date
- Oct 2013
- Location
- Germany
- Gender
Re: WoW XX: It's Not A Recolor, It's An Original Thread
Yes. Vanilla scale from 15-60. After that I am unsure. BC and Wrath instances go from 58-80 but are two queues weirdly (slowing the times down if you are not a tank or healer). Not sure how the spread with Pandaria, Cata and Warlords is. Probably one after the other though.
As soon as you get access to the dungeon finder. Heck, I've run it with my Prot Paladin with a healer that maaaybe healed a third of what I did.
Yup, you can transmog the appearance "hide cape". I like it because capes always clip through every other item. Same with helmets. Not that I love the face of every one of my characters. But I hate these clipping issues.
Skinning is...a mix between positioning, using movement speed buffs and picking worgen. For some reason, gathering enchantments and Darkmoon Fire Water gets shut off in dungeons. On my hunter, I'll usually skin, then turn my back to the group, use Disengage and if available the running speed to catch back up. Gladly this is a non issue with my demon hunter (he is about twice as fast as other specs).
-
2018-06-19, 12:54 AM (ISO 8601)
- Join Date
- Mar 2006
- Location
- Up there past them trees!
Re: WoW XX: It's Not A Recolor, It's An Original Thread
http://www.wowhead.com/dungeon-item-...irements-guide
What level do you think we should be before an incompetent BM-Hunter, a semi-competent Warrior, and a fairly competent Shaman can run Ragefire Chasm?
Is there a way to toggle capes on and off?
Is there a way to make the Skinning skill, when in a party.... NOT awful?
-
2018-06-19, 07:18 AM (ISO 8601)
- Join Date
- Jan 2008
Re: WoW XX: It's Not A Recolor, It's An Original Thread
Re:capes - "Transmog" isn't something I'm familiar with. I googled and found this, but now I'm just more confused.
Re:skinning - the problem I've been having is that I'm not allowed to skin something until everyone in the party has looted every item from it. This isn't that bad for instances, but in the overworld we {a} might not be that near eachother, and {b} might not all want to loot every common drop. I seem to remember that party leader could change how looking is handled, but it doesn't seem to let me any more.
Re:Ragefire - How many people of dubious competency do you expect it'll take to solo an instance like this? Is there anything we desperately need to know before subjecting some random strangers to our attempt?Last edited by sonofzeal; 2018-06-19 at 08:02 AM.
-
2018-06-19, 08:59 AM (ISO 8601)
- Join Date
- Oct 2013
- Location
- Germany
- Gender
Re: WoW XX: It's Not A Recolor, It's An Original Thread
A class that has enough self sustain can solo it. DPS is just to speed it up, a healer for emergencies and bigger packs. Honestly, WoW is a joke nowadays. Instances become a tad more difficult once you hit the mid-40s.
https://i.imgur.com/f5PRziw.jpgLast edited by Spore; 2018-06-19 at 09:09 AM.
-
2018-06-19, 09:06 AM (ISO 8601)
- Join Date
- Jun 2018
Re: WoW XX: It's Not A Recolor, It's An Original Thread
Tranmogrifying is something that allows you to pick a piece of gear and make it look like another. You need to find vendors in capital cities (Stormwind, Orgrimmar, Dalaran (Legion version)) and pay them a fee to transform your gear into another one you prefer the look of. You can make helms, capes and shoulder armor pieces disappear like this.
-
2018-06-19, 10:28 AM (ISO 8601)
- Join Date
- Mar 2006
- Location
- Up there past them trees!
Re: WoW XX: It's Not A Recolor, It's An Original Thread
Just to be clear, disabling Cape, Helm, and Shoulder graphics are free, which I feel is an important distinction, in case hearing that it costs gold may put you off of doing it.
This could certainly be true, I haven't tried any low level instances since level scaling has been implemented.
Yeah, it's personal loot only now. If you're teaming with your friends, however, I would let them know they're leaving behind free money by not looting stuff, and it all adds up. It's a pretty high tax to pay for not bothering to manage your bags. That said, yeah, you're gonna have people who can't be arsed to loot stuff, which makes skinning a screaming pain.
Re:Ragefire - How many people of dubious competency do you expect it'll take to solo an instance like this? Is there anything we desperately need to know before subjecting some random strangers to our attempt?
In all seriousness, I'm not sure. Just out of curiosity, why? Just queue for it, the PUG train isn't that bad.