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    Default Warforged Fist of the Forset

    I was looking at a Fist of the Forest for Warforged, and noticed that the limitations seemed to be completely irrelevant for a Warforged.

    Fist of the Forest says:
    "Primal Living (Ex): To maintain your bestial powers, you must live like a wild animal. You must sleep in natural environments, never inside buildings, unless forced by circumstances. Furthermore, you cannot purchase food—you must obtain it by hunting, gathering, begging, or stealing. Some fists of the forest even give up speech, the use of fire and tools, and all possessions, but such extremes are not required. In any month in which you buy food or voluntarily sleep indoors more than three times, all your fist of the forest class features cease to function until you have spent thirty consecutive days living like an animal once more, or until a fellow Guardian of the Green casts atonement on you."

    A warforged does not need to eat, sleep, or breathe, but he can still benefit from the effects of consumable spells and magic items such as heroes’ feast and potions.

    So, if the Guardians of the Green approve a Warforged, would Primal Living have zero impact? RAW I would think so - I could see expanding the sleep restriction to include the warforged required rest to memorize spells, but otherwise Warforged would have no issues? I guess the sleep thing would also apply to elves meditation time potentially?

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    Default Re: Warforged Fist of the Forset

    FotF: "You must sleep in natural environments, never inside buildings (...)"

    Warforged: "No problem."

    FotF: "You must sleep (...)"

    Warforged: "D'oh!"

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    Default Re: Warforged Fist of the Forset

    I'd agree with your interpretation that a warforged could enter the class while essentially sidestepping the prereqs. The existence of landforged walker means there's precedent for warforged linking with the land as well, so they should be accepted.
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    Default Re: Warforged Fist of the Forset

    Quote Originally Posted by Nifft View Post
    FotF: "You must sleep in natural environments, never inside buildings (...)"

    Warforged: "No problem."

    FotF: "You must sleep (...)"

    Warforged: "D'oh!"
    Even if that were the correct logical inference from the text, the resolution to that is for the Warfist of the Forest to simply sleep once in the forest, and then never sleep again.

    Warforged neatly sidestep the fluff restrictions for Fist of the Forest. Good catch.
    Last edited by Gullintanni; 2018-04-11 at 02:59 PM.

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    Default Re: Warforged Fist of the Forset

    the biggest issue for them would be tools; as they can't heal naturally they normally need to roll craft checks to repair themselves
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    I feel like telling the ghost of Gary Gygax to hold your beer is a good way to suddenly stop being the GM, but I have to admit that this would probably be remarkably effective. At what, I dunno, but effective.
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    Default Re: Warforged Fist of the Forset

    Quote Originally Posted by Falontani View Post
    the biggest issue for them would be tools; as they can't heal naturally they normally need to roll craft checks to repair themselves
    [...]Some fists of the forest even give up speech, the use of fire and tools, and all possessions, but such extremes are not required.[...]

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    Default Re: Warforged Fist of the Forset

    Quote Originally Posted by Falontani View Post
    the biggest issue for them would be tools; as they can't heal naturally they normally need to roll craft checks to repair themselves
    I guess the answer is to be a Warlock or DFA with the Spellfire Wielder feat.
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    Default Re: Warforged Fist of the Forset

    Quote Originally Posted by Falontani View Post
    the biggest issue for them would be tools; as they can't heal naturally they normally need to roll craft checks to repair themselves
    As Arael pointed out, this isn't truly necessary.

    That said, can't you just eat the -2 for having improvised tools or no tools? You're generally taking 10 anyway (the way Craft checks work in practice, that -2 determines degree of success rather than likelihood of success), and the idea of a "feral" or "uncivilized" warforged patching themselves up with mud and twigs is actually pretty compelling fluff if you ask me.
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    Default Re: Warforged Fist of the Forset

    I may be wrong, but doesn't a warforged's composite plating disqualify it from gaining benefits from effects that require it to be unarmored unless it takes the Unarmored Body feat? This has no bearing on Primal Living (which you can completely sidestep as a warforged), but if true it would prevent you from getting your Con bonus to AC as a Fist of the Forest.
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    Default Re: Warforged Fist of the Forset

    Quote Originally Posted by Uncle Pine View Post
    I may be wrong, but doesn't a warforged's composite plating disqualify it from gaining benefits from effects that require it to be unarmored unless it takes the Unarmored Body feat? This has no bearing on Primal Living (which you can completely sidestep as a warforged), but if true it would prevent you from getting your Con bonus to AC as a Fist of the Forest.
    I don't think that would be the case, since the description of composite plating states, among other things that "This plating is not natural armor and does not stack with other effects that give an armor bonus (other than natural armor)"

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    Default Re: Warforged Fist of the Forset

    The complexity of 3.5 and the games ability to duplicate virtually any concept you can dream up never ceases to amaze me. As does the creativity of it's players.

    Myself, it would never even occur to me to apply a nature themed Anything to Warforged. I guess my antique mind just isn't that flexible anymore ;D
    Currently Playing: Aire Romaris Chaotic Good Male Half Celestial Gray Elf Duskblade 13 / Swiftblade 7 /// Elven Generallist Wizard 20

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    Default Re: Warforged Fist of the Forset

    Quote Originally Posted by Arael666 View Post
    I don't think that would be the case, since the description of composite plating states, among other things that "This plating is not natural armor and does not stack with other effects that give an armor bonus (other than natural armor)"
    I wasn't thinking about that, but rather that
    Quote Originally Posted by Fist of the Forest
    AC Bonus (Ex): While unarmored, you gain a bonus to your Armor Class equal to your Constitution bonus (if any). See the monk class feature (PH40).
    And the fact that
    Quote Originally Posted by Composite plating
    Composite plating also provides a warforged with a 5% arcane spell failure chance, similar to the penalty for wearing light armor. Any class ability that allows a warforged to ignore the arcane spell failure chance for light armor lets him ignore this penalty as well.
    I seem to remember a contention about base warforged needing to take Unarmored Body to benefit from stuff that required them to not be wearing armor, but upon closer inspection I think that's not the case as the section about warforged monks in ECS only talks about special interactions with wholeness of body. That is, unless I'm missing some weird erratas or blurb in Magic/Races of Eberron or the likes.
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    Default Re: Warforged Fist of the Forset

    Quote Originally Posted by Uncle Pine View Post
    I wasn't thinking about that, but rather that

    And the fact that


    I seem to remember a contention about base warforged needing to take Unarmored Body to benefit from stuff that required them to not be wearing armor, but upon closer inspection I think that's not the case as the section about warforged monks in ECS only talks about special interactions with wholeness of body. That is, unless I'm missing some weird erratas or blurb in Magic/Races of Eberron or the likes.
    Can't access it now since I'm on Phone, but I'm pretty sure you are right: Somewhere in the place describing warforged plating it is explained that it doesn't count as armor for things like monks abilities. I'll try to look at it when I'm home... Assuming nobody else does it
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    Default Re: Warforged Fist of the Forset

    Quote Originally Posted by Uncle Pine View Post
    I wasn't thinking about that, but rather that

    And the fact that


    I seem to remember a contention about base warforged needing to take Unarmored Body to benefit from stuff that required them to not be wearing armor, but upon closer inspection I think that's not the case as the section about warforged monks in ECS only talks about special interactions with wholeness of body. That is, unless I'm missing some weird erratas or blurb in Magic/Races of Eberron or the likes.
    It doesn't matter if it give armor bonus, spell failure and armor check penalty, the ability itself states it is not real armor, so it is not armor.

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    Default Re: Warforged Fist of the Forset

    Quote Originally Posted by Arael666 View Post
    I don't think that would be the case, since the description of composite plating states, among other things that "This plating is not natural armor and does not stack with other effects that give an armor bonus (other than natural armor)"
    This quote doesn't mean what you think it means, because armor and natural armor are two totally different things.
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    Default Re: Warforged Fist of the Forset

    Quote Originally Posted by schreier View Post
    Fist of the Forest says:
    "Primal Living (Ex): To maintain your bestial powers, you must live like a wild animal. You must sleep in natural environments, never inside buildings, unless forced by circumstances. Furthermore, you cannot purchase food—you must obtain it by hunting, gathering, begging, or stealing.
    So, more seriously:

    - You must live like a wild animal. Animals do eat & sleep.

    - You must sleep (occasionally, there's nothing about sleeping every night). Warforged don't need to eat or sleep, but they are explicitly permitted to "eat" magic potions for mechanical benefits, so presumably they can also recreationally eat non-magical food & drink.

    - If we assume they can recreationally eat non-magical food & drink, then we note that that the language for "not needing to eat or drink" is exactly congruent to the language for "not needing to sleep", so presumably a Warforged can choose to sleep (but has no biological need to do so).

    - Animals do breathe, but there's nothing about breathing in specific in the class. So presumably "live like a wild animal" doesn't mind if you skip that.

    Thus a Warforged might be able to "live like an animal" within the rules, but it would require some DM cooperation.



    Regarding food, you "must obtain it by hunting, gathering, begging, or stealing" -- but nothing about eating it, just that you MUST obtain it.

    So the Warfist of the Forestforge hunts & steals food, and then leaves it on the party's doorstep.

    This PC is basically a robot who becomes a cat.

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    Default Re: Warforged Fist of the Forset

    Ok, here's a snippet from Races of Eberron, page 22: "Monk: Monk is a good class choice for a warforged character. Monks do not normally wear armor, so the armor bonus inherent to the race is a great advantage. You can choose to increase that advantage with Adamantine Body or Mithral Body, but both of those feats cause you to take penalties to skills important to most monks."

    That, plus the fact that the description from Eberron Campaign Setting goes out of its way to differentiate between the Composite Plating and an armor, confirm that Warforged Monks don't need the feat unarmored body. Honestly, I believe the problem stems from the feat's name: if it was called Unplated Body, we'd never had any doubt.
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    Default Re: Warforged Fist of the Forset

    Quote Originally Posted by CozJa View Post
    Honestly, I believe the problem stems from the feat's name: if it was called Unplated Body, we'd never had any doubt.
    That feat wasn't even in the Eberron Campaign Setting book. Meaning if the case was that you couldn't be a warforged monk without armor until Races of Eberron was released, nearly a year later. I believe you are most likely correct CozJa
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    I feel like telling the ghost of Gary Gygax to hold your beer is a good way to suddenly stop being the GM, but I have to admit that this would probably be remarkably effective. At what, I dunno, but effective.
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    Default Re: Warforged Fist of the Forset

    Quote Originally Posted by lylsyly View Post
    The complexity of 3.5 and the games ability to duplicate virtually any concept you can dream up never ceases to amaze me. As does the creativity of it's players.

    Myself, it would never even occur to me to apply a nature themed Anything to Warforged. I guess my antique mind just isn't that flexible anymore ;D
    I made a Warforged Totemist once, refluffing the melds as clockwork shapeshifting ala transformers. Then I said it was enameled in brown and rust colors and was named "Autumn", one of a set of four seasonal themed warforged made as a gift.

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    Default Re: Warforged Fist of the Forset


    Quote Originally Posted by Andor13 View Post
    I made a Warforged Totemist once, refluffing the melds as clockwork shapeshifting ala transformers. Then I said it was enameled in brown and rust colors and was named "Autumn", one of a set of four seasonal themed warforged made as a gift.
    I made a Warforged Totemist as well. Actually one of the first characters I ever made. I like the interaction of Incarnum fluff with WF.
    It was also a *Dragonborn* Warforged, so that lead to some interesting mental images (since Dragonborn has you keep the Living Construct subtype). I had it written in his backstory that instead of going through the usual metamorphosis he had found a priest of Bahamut who helped him install wooden + leather wings and a mechanical dragon tail.
    Quote Originally Posted by Deeds View Post
    Caster backstories require a reason as to why they can cast spells. Wizards study hard to learn spells. Sorcerers often learn of their powers and then hone them through traveling. Clerics use piety to find the gift of spells through the gods or their ideals. Druids shun deodorant until a riding dog appears and they learn Entangle.
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    Zom, my imaginary hat is off to you. *Horns? *What horns? *It's just an unusual hairstyle.
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    There are certain advantages to a game being as badly written as 3.5.

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    RogueGuy

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    Default Re: Warforged Fist of the Forset

    I at one point made a battlefist focused Monk2 / battle sorcerer warforged who punched things with a collosal fist due to beaststrike and GMW.

    He came from the town of Rockem.

    He was a rockem sockem robot.

    I named him Blue. I regret nothing.
    Last edited by Fouredged Sword; 2018-04-12 at 02:22 PM.

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    Default Re: Warforged Fist of the Forset

    Quote Originally Posted by Fouredged Sword View Post
    I at one point made a battlefist focused Monk2 / battle sorcerer warforged who punched things with a collosal fist due to beaststrike and GMW.

    He came from the town of Rockem.

    He was a rockem sockem robot.

    I named him Blue. I regret nothing.
    this is where we need +1 buttons like reddit. can i use the base idea for a character? i would love to make a tag team duo around this idea.
    Quote Originally Posted by BassoonHero View Post
    No, the problem is that the limit one can achieve with physical brute force from a human body is low, very, very, very low, so obviously someone pursuing strength via muscles is not going to get far.
    This is certainly true in 3.5, but I don't think that it's an inevitable feature of the fantasy genre. Look at wuxia. Look at mythology. Look at what "peak human" means in the DC universe. I think that "strength via muscles" can do some pretty amazing things if the system allows for it.

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    Default Re: Warforged Fist of the Forset

    That one deserves a +5 button. Outstanding!
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    Default Re: Warforged Fist of the Forset

    Anyone who wants to use him feel free. I did an E6 version as Monk 2 / Battle Sorcerer 2 / fighter 2. Relies on getting an eternal wand of greater minghty wallop, but can sneak in the +5 bab just in time for beast strike at level 6.

    Taked the focused attack monk acf. It more or less replaces your full attack with "crit on demand" as a full attack.

    And then get karmeic strike with epic feats.

    The full 20 version is much the same, but fighter isn't needed. Monk 2 / battle sorcerer 18 works just fine. Not a full gish, but options like abjurant champion are nice filler to pump bab.

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