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2018-04-18, 04:06 PM (ISO 8601)
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Re: Way to make fighter equal to psionic warrior/swordsage
So now instead of an armored character who doesn't do anything, you're an unarmored character who doesn't do anything. Awesome.
If that obstacle course involves anything but climb, jump, and swim (which you can totally afford to put ranks in with your 2 skill points and nonreliance on int) then no, no he won't.
Want to mobilize the pesantry? Try taking your nose out of a spell book long enough to watch the crowd gather around a famous fighter as if he were a bard.
Want to actually be accepted by the population without casting Mass Charm? Try being one of them, oh wait. The fighter does that already, and there is no animosity when the spell wears off.
Have an enemy supprise you in combat? Don't worry, the fighter doesn't provoke attacks of opportunity every time he takes a breath, and isn't the insta kill that you are.
Need to carry dead casters to a random cleric after a near TPK? Luckily your fighter has the ability to do that, if he isn't holding a rival wizard at sword point to do it for him.
Are fighters a great class? Well, they weren't designed as one, but that doesn't mean that they can't be played as one.I've got a new fantasy TTRPG about running your own fencing school in a 3 musketeers pastiche setting. Book coming soon.
Check out my NEW sci-fi TTRPG about first contact. Cool alien races, murderous AIs, and more. New expansion featuring rules for ships! New book here NOW!
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Amazing Princess Mononoke avatar by Dispozition
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2018-04-18, 04:10 PM (ISO 8601)
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Re: Way to make fighter equal to psionic warrior/swordsage
Power aside, if you want a Fighter to have versatility from feats that's comparable to a caster, they basically need to have a library of feats that they can select from on the fly that's comparably broad to a Sorcerer's spells known. An ability like Pathfinder brawler's Martial Flexibility gets you there.
A brawler can take a move action to gain the benefit of a combat feat she doesn’t possess. This effect lasts for 1 minute. The brawler must meet all the feat’s prerequisites. She may use this ability a number of times per day equal to 3 + 1/2 her brawler level (minimum 1).
At 10th level, a brawler can use this ability to gain the benefit of three combat feats at the same time.Last edited by Bucky; 2018-04-18 at 04:12 PM.
The gnomes once had many mines, but now they have gnome ore.
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2018-04-18, 06:07 PM (ISO 8601)
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Re: Way to make fighter equal to psionic warrior/swordsage
Imagine if all real-world conversations were like internet D&D conversations...
Protip: DnD is an incredibly social game played by some of the most socially inept people on the planet - Lev
I read this somewhere and I stick to it: "I would rather play a bad system with my friends than a great system with nobody". - Trevlac
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2018-04-18, 10:25 PM (ISO 8601)
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2018-04-19, 02:22 AM (ISO 8601)
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Re: Way to make fighter equal to psionic warrior/swordsage
I disagree, feats very much do change the game play, expecially when looking at feats like shock trooper, elusive target, karmic strike, imperious command and the various sub systems.
Why do i care if somebody else can do something I can do, if they don't do it as well, and there are a half dozen other things that I can do that they can't?
When you have dozens of extra feats you can dramatically change your game play, especially when your exploring options that would other wise be scantly touched like the luck, heritage, bindng, or the like.
Most feats aren't going to dramatically impact gameplay; they'll give the Fighter slightly bigger numbers. At best, a feat will give your Fighter some kind of SLA; yes, that would make him more versatile, but at that point you're just playing into the trope of "the way to fix a Fighter is to make him some kind of caster."
That sounds like a horrible idea that would lead to the fighter just being off the RNG in a narrow swath of circumstances as opposed to actually increasing his options.
There is a high number of good fighter bonus, and my alteration lets them take any feat from level 10 on wards, and that could easily be lowered if level 10 is too high.
Even in core you mentioned 8 feats, and there is sill the manyshot line and improved initiative in core. Once you leave core your options explode. Even if you do manage to take all the best ones, when you're getting 7 feats in a level you can afford to take feats that are situational, fringe or even just ok.
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2018-04-19, 03:59 AM (ISO 8601)
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Re: Way to make fighter equal to psionic warrior/swordsage
While that may be true, they are broadly all usable to the same end and they don't actually increase your power meaningfully. You'll be okay at more things but you need other things like class features and stats to back it up anyways and if you have two ways to do the same thing (say, Sunder & Disarm or mounted charge and manyshot), you actually aren't gaining any meaningful advantage in terms of power. Versatility is a big thing if it allows you to defeat different challenges; all the bonus feat chains Fighter gains largely contribute to the same kinds of challenges which is the problem in the first place. Well, two, which I already covered with the build I just listed; AoO/Trip and charge. That's about all you'll want. And you can always dip two levels in a feat bonus class while taking 18 in a real class if you want to.
Campaign Journal: Uncovering the Lost World - A Player's Diary in Low-Magic D&D (Latest Update: 8.3.2014)
Being Bane: A Guide to Barbarians Cracking Small Men - Ever Been Angry?! Then this is for you!
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2018-04-19, 08:53 AM (ISO 8601)
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Re: Way to make fighter equal to psionic warrior/swordsage
I disagree the class features of the low tier 3 classes and lower really don't add up to much more than a couple of feat chains.
and if you have two ways to do the same thing (say, Sunder & Disarm or mounted charge and manyshot), you actually aren't gaining any meaningful advantage in terms of power. Versatility is a big thing if it allows you to defeat different challenges; all the bonus feat chains Fighter gains largely contribute to the same kinds of challenges which is the problem in the first place.
Well, two, which I already covered with the build I just listed; AoO/Trip and charge. That's about all you'll want. And you can always dip two levels in a feat bonus class while taking 18 in a real class if you want to.
If all your doing is charging and AoO your going to need more than a couple bonus feats, your going to want shock trooper, leap attack, knockdown, close quarters fighting, karmic strike, elusive target. Thats another 9 feats right there just to do 2 things, when going into ranged use is at the very least a legitimate option.
As are the other feats you might want to take, like the devotion feats and the like.
I'm not going to say that taking 20 levels of this is the best choice, but I will say that its close enough to be looked at for a tier 3 campaign, and way better than non pounce barbarian
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2018-04-19, 11:20 AM (ISO 8601)
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Re: Way to make fighter equal to psionic warrior/swordsage
While it's true that you get martial maneuvers, you get them at ½ initiator level and without a recovery mechanic and a max of 3. As such, well, it's not really on the same power level as the real thing. Same with Incarnum, Binding & al.
Manyshot has a range limit of 30' making it very inconvenient vs. flying, uphill or rear of the rank enemies. It's frankly little more than a glorified reach melee attack (10' more than an Enlarged PC with a reach weapon). But yes, feats give a lot of nice boons but generally you want class features to build on them with rather than taking them as the point itself. To be a good archer you need very good Dex and Str and preferably primary Dex-focus; thus a Fighter dabbling in archery is probably still gonna be pretty bad at it unless he's an Archer first and melee second, or has magical Christmas land stats. Throwing is a bit better but takes special classes (Master Thrower, Hulking Hurler) to truly shine - archery is better out of the box with Rapid Shot.
Generally all you need to efficiently use those is Rapid Shot - that is to say, Ranger 2. Rest comes from bow enhancements. And most of bow power comes from stats and enhancements in general; Woodland Archer is the key exception but that begins to take a lot of build resources to really make good (we're talking ways to get extra attacks and preferably extra attack actions too here).
You don't need Knock-Down, Karmic Strike, Close-Quarters Fighting or Elusive Target really. Karmic Strike is for melee strike trading but if your plan is to trip and outreach, you'll very rarely be within enemy reach aside from Gargantuan or Large+ humanoid enemies with reach weapons. Close-Quarters Fighting is completely redundant once Freedom of Movement enters the picture and even before then, trivially cheap items like Chronocharm of the Horizon Walker or Anklets of Translocation make the combat maneuver threat minimal; and it's just a subset of one threat type in the first place (one against which reach AoO tripping build is already extremely well prepared with the basic gameplan I might add). Elusive Target is really good but for hit trading - not your primary plan. And it takes some supplementation to truly shine anyways. Those are all very good examples of nice-to-have second tier feats that add something cute but not really necessary for a basic build. And something like Elusive Target is an excellent example of the diminishing returns; you have to take 3 feats to get one good ability. Even for a Fighter getting feats every level that's very taxing; 3 levels for negating Power Attack and the passive overreach ability. You should only take it if you're taking Dodge and Mobility as prerequisites anyways or if you're building for an environment with only melee duels and things of that nature (say, a Warrior Arena); it's very good for 1v1ing strong melee types but that's about it.
Devotions are good but you're limited to one unless you're a Cleric and dipping Cleric is strictly superior to taking them as feats since it gives you Turn Undead to recoup them. I wouldn't want to pick them up as feats unless I were forced to single-class for some reason.
I dunno, non-Pounce Barbarian with Street Fighter, Whirling Frenzy, Wolf Totem, Trapkiller and company is actually pretty good. Other spirit totems are pretty good too. You negate prerequisites for Improved Trip and get extra attacks on a full attack and can charge non-linearly and eventually multicharge while ignoring many charge limitations and even some minor extra crit range. It's pretty nice overall and you have out-of-combat options in 4 skill points and Trapkiller and the obvious Greater Frenzy options. It's not optimal but not a bad 20 level class; I'd definitely at least strongly consider it over any Fighter.Last edited by Eldariel; 2018-04-19 at 11:24 AM.
Campaign Journal: Uncovering the Lost World - A Player's Diary in Low-Magic D&D (Latest Update: 8.3.2014)
Being Bane: A Guide to Barbarians Cracking Small Men - Ever Been Angry?! Then this is for you!
SRD Averages - An aggregation of all the key stats of all the monster entries on SRD arranged by CR.
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2018-04-20, 01:06 AM (ISO 8601)
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Re: Way to make fighter equal to psionic warrior/swordsage
My fix was to add multiple feats per level, giving more as it went on, it could grab all of Elusive target at level 4 or 6. This was to help mitigate the diminishing returns, let a class play with the feat subsystem, and hopefully let it give more as it leveled up. I'll go over your other points after work.
While you maybe restricted to lower level maneuvers the difference is not as big as with spells, and basic feats can make the difference in a lot of situations. Take Time Stand Stills for example, it doubles the warblades attacks, essentially doubling his damage. My Fighter can replicate that effect if it can up its damage and accuracy by enough it will have the same effect. Now, there are a few manuevers that are harder to replicate like the Inferno Blast, but I don't think theres all that many.
As for incarnum, my fighter can make the 2 points of essentia difference with a couple of feats, or even just having a better base attack bonus. The Chakra binds are a different matter as I don't know the higher level binds to well, but I did use a qualifier in my statement. Im also not sure on the binder pacts.
Manyshot has a range limit of 30' making it very inconvenient vs. flying, uphill or rear of the rank enemies. It's frankly little more than a glorified reach melee attack (10' more than an Enlarged PC with a reach weapon). But yes, feats give a lot of nice boons but generally you want class features to build on them with rather than taking them as the point itself. To be a good archer you need very good Dex and Str and preferably primary Dex-focus; thus a Fighter dabbling in archery is probably still gonna be pretty bad at it unless he's an Archer first and melee second, or has magical Christmas land stats. Throwing is a bit better but takes special classes (Master Thrower, Hulking Hurler) to truly shine - archery is better out of the box with Rapid Shot.
Generally all you need to efficiently use those is Rapid Shot - that is to say, Ranger 2. Rest comes from bow enhancements. And most of bow power comes from stats and enhancements in general; Woodland Archer is the key exception but that begins to take a lot of build resources to really make good (we're talking ways to get extra attacks and preferably extra attack actions too here).
Devotions are good but you're limited to one unless you're a Cleric and dipping Cleric is strictly superior to taking them as feats since it gives you Turn Undead to recoup them. I wouldn't want to pick them up as feats unless I were forced to single-class for some reason.
I dunno, non-Pounce Barbarian with Street Fighter, Whirling Frenzy, Wolf Totem, Trapkiller and company is actually pretty good. Other spirit totems are pretty good too. You negate prerequisites for Improved Trip and get extra attacks on a full attack and can charge non-linearly and eventually multicharge while ignoring many charge limitations and even some minor extra crit range. It's pretty nice overall and you have out-of-combat options in 4 skill points and Trapkiller and the obvious Greater Frenzy options. It's not optimal but not a bad 20 level class; I'd definitely at least strongly consider it over any Fighter.Last edited by Lans; 2018-04-20 at 01:08 AM.
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2018-04-20, 07:59 PM (ISO 8601)
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Re: Way to make fighter equal to psionic warrior/swordsage
Open Minded is a fighter bonus feat? And gives fighters a better skill list?
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2018-04-20, 09:15 PM (ISO 8601)
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Re: Way to make fighter equal to psionic warrior/swordsage
I've got a new fantasy TTRPG about running your own fencing school in a 3 musketeers pastiche setting. Book coming soon.
Check out my NEW sci-fi TTRPG about first contact. Cool alien races, murderous AIs, and more. New expansion featuring rules for ships! New book here NOW!
Iron Chef Medals!
Amazing Princess Mononoke avatar by Dispozition
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2018-04-20, 11:53 PM (ISO 8601)
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Re: Way to make fighter equal to psionic warrior/swordsage
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2018-04-20, 11:55 PM (ISO 8601)
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2018-04-21, 12:10 AM (ISO 8601)
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Re: Way to make fighter equal to psionic warrior/swordsage
"Movement speed is the most important statistic in this game."
"Give them no mercy for they give no mercy to us."
"I see one of those I kill it!"
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2018-04-21, 01:12 AM (ISO 8601)
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Re: Way to make fighter equal to psionic warrior/swordsage
I've got a new fantasy TTRPG about running your own fencing school in a 3 musketeers pastiche setting. Book coming soon.
Check out my NEW sci-fi TTRPG about first contact. Cool alien races, murderous AIs, and more. New expansion featuring rules for ships! New book here NOW!
Iron Chef Medals!
Amazing Princess Mononoke avatar by Dispozition
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2018-04-21, 02:09 AM (ISO 8601)
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Re: Way to make fighter equal to psionic warrior/swordsage
I seem to have missed something. That whole thing about giving Fighter the same feat 23 times to give him the equivalent of 7+int skill points per level instead of just giving the class 8+int skills per level to begin with- that was a joke to demonstrate how feats aren't a substitute for class features, right?
My Homebrew A Return to Exile, a homebrew campaign setting.
Under Construction: Skills revamp for the Campaign Setting. I need to make a new index thread.
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2018-04-21, 09:25 AM (ISO 8601)
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2018-04-21, 11:54 AM (ISO 8601)
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Re: Way to make fighter equal to psionic warrior/swordsage
A lot of it was to make the fighter scale with level semi exponentially, and letting them explore the feat subsystem.
I think realistically this is a much, but if a fighter wound up getting a feat for every spell known for a caster, that would be reasonable. The other had to do with enough feats not equaling class features or at least getting into a toss up ranged.The open minded thing was in response to the barbarians better skill points.
If the argument is about my fighter fix, this is less true as my fighter fix lets the fighter take any feat from level 10 on wards and gives the fighter a lot more bonus feats as he levels up.
In general I think a few fighter feats get taken, a lot of people take improved initiative, melee people take the shock trooper+ leap attack. In general I would say people take 2 fighter bonus feats on average
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2018-04-21, 12:26 PM (ISO 8601)
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Re: Way to make fighter equal to psionic warrior/swordsage
A lot of the reason people don't take so many fighter bonus feats is that the good ones tend to be later in the feat chains. But a lot of these are simply on par with other subsystems' feats - not worth spending half their feats slots to get at the levels where they're most useful. Spring Attack is very nice, it does what a martial feat should do, but it's not worth getting Dodge for, and it's not worth getting Mobility for if you have an ability like Spring Attack that avoids AoOs.
As a separate issue, feat chains typically don't scale well for deep feats. Yes, improved trip is way better than combat expertise. But in order for the fighter class to work as written, deep chains like {Weapon Focus -> Greater Weapon Focus and Weapons Specialization -> Greater Weapon Specialization} need to start close to other feats in power level and then get exponentially stronger, not have the late feats do the same thing as the early feats.Last edited by Bucky; 2018-04-21 at 12:27 PM. Reason: better examples
The gnomes once had many mines, but now they have gnome ore.
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2018-04-21, 12:32 PM (ISO 8601)
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2018-04-21, 01:03 PM (ISO 8601)
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Re: Way to make fighter equal to psionic warrior/swordsage
I want you to PEACH me as hard as you can.
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2018-04-21, 02:19 PM (ISO 8601)
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2018-04-21, 02:59 PM (ISO 8601)
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Re: Way to make fighter equal to psionic warrior/swordsage
If your comment was in fact in reference to the proposal that the Fighter get totally unrestricted bonus feats after a certain point, nothing. That avoids the issue.
In reference to the RAW Fighter, the idea that he has "free feats" is misleading. He gets a resource he can spend on a specific kind of feat -- Fighter Bonus Feats -- so he doesn't have to use his level up feats on that kind of feat. But that only results in him getting "free feats" to the degree that he otherwise would have spent feats on Fighter Bonus Feats.
To make an analogy, giving you a $10 coupon to Burger King isn't the same thing as giving you $10. It's not nothing, but its worth less than $10 by some amount dependent on how likely you are to go to Burger King.
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2018-04-21, 03:31 PM (ISO 8601)
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Re: Way to make fighter equal to psionic warrior/swordsage
I've got a new fantasy TTRPG about running your own fencing school in a 3 musketeers pastiche setting. Book coming soon.
Check out my NEW sci-fi TTRPG about first contact. Cool alien races, murderous AIs, and more. New expansion featuring rules for ships! New book here NOW!
Iron Chef Medals!
Amazing Princess Mononoke avatar by Dispozition
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2018-04-21, 03:39 PM (ISO 8601)
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2018-04-21, 03:43 PM (ISO 8601)
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Re: Way to make fighter equal to psionic warrior/swordsage
I've got a new fantasy TTRPG about running your own fencing school in a 3 musketeers pastiche setting. Book coming soon.
Check out my NEW sci-fi TTRPG about first contact. Cool alien races, murderous AIs, and more. New expansion featuring rules for ships! New book here NOW!
Iron Chef Medals!
Amazing Princess Mononoke avatar by Dispozition
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2018-04-21, 03:45 PM (ISO 8601)
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2018-04-21, 03:46 PM (ISO 8601)
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- Nov 2016
Re: Way to make fighter equal to psionic warrior/swordsage
Fighters get prepared Arcane spellcasting (Int to DC/max spell level, Con to Bonus spells per day) with progression equal to a Paladin's (CL = 1/2 Fighter Level).
Fighter's Study: Choose one of the following bonuses at 3rd, 6th, 9th, and 12th levels.
-Your BAB is treated as being 3 higher than normal for the purpose of meeting any feat or prerequisites and 1 higher than normal for the purpose of meeting Prestige Class prerequisites.
-All of your ability scores are treated as being 2 higher than normal for the purpose of meeting any feat prerequisites.
-All of your skills are treated as being 4 higher than normal for the purpose of meeting any feat prerequisites and 2 higher than normal for the purpose of meeting Prestige Class prerequisites.
-You count as up to one size smaller or larger than you actually are for the purpose of meeting feat prerequisites.
-Any feat that grants you a bonus to weapon attack or damage grants an additional +1, plus an extra 1 for every 5 fighter levels you have.
-You count as any creature of the same type and subtype as you for the purpose of meeting feat requirements.
-Your count as being of within one step of your actual alignment for the purpose of meeting feat and Prestige Class requirements.
You cannot select the same ability more than once.
Combat Healing (Ex): At 7th level, a Fighter gains the ability to heal his wounds an amount equal to the result of a Heal check. He can use this ability a number of times per encounter equal to his Constitution modifier. Using this ability requires a standard action.
Skill points: 4 + Int skill points per level
Class skills: Add Balance, Diplomacy, Heal, and Use Magic Device to the Fighter's class skillsLast edited by SirNibbles; 2018-05-09 at 03:03 PM.
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2018-04-21, 03:53 PM (ISO 8601)
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Re: Way to make fighter equal to psionic warrior/swordsage
I've got a new fantasy TTRPG about running your own fencing school in a 3 musketeers pastiche setting. Book coming soon.
Check out my NEW sci-fi TTRPG about first contact. Cool alien races, murderous AIs, and more. New expansion featuring rules for ships! New book here NOW!
Iron Chef Medals!
Amazing Princess Mononoke avatar by Dispozition
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2018-04-21, 04:08 PM (ISO 8601)
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Re: Way to make fighter equal to psionic warrior/swordsage
My headache medicine has a little "Ex" inscribed on the pill. It's not a brand name; it's an indicator that it works inside an Anti-Magic Field.
Blue text means sarcasm. Purple text means evil. White text is invisible.
My signature got too big for its britches. So now it's over here!