New OOTS products from CafePress
New OOTS t-shirts, ornaments, mugs, bags, and more
Results 1 to 10 of 10
  1. - Top - End - #1
    Barbarian in the Playground
    Join Date
    May 2011

    Default Character Idol- How To Find the BEST Characters.

    This topic has been cropping up recently on several threads, but I am not in the mood for hijacking when I am interested in such a deep analysis.

    I would like to develop a method for receiving 20 character submissions and determining, with the most objectivity possible, which single one is the best. If it could be done in a 3-4 hour process, that'd be ideal. The system is likely to be D&D 5e for simplicity sake- it's ubiquitous, easy to learn, and the balance issues are negligible enough to make analysis possible. The overall goal of this process, from my viewpoint, is to find the most compelling and enjoyable character from the given. The keyword here is HERO. We're looking for heroes.

    METRICS

    This is the area where I trust the Playground more than any other to give me solid suggestions. If you nerds put your minds too it you'll debate this endlessly, and hopefully we can get some usable data from the chaos.

    The end goal of this metric system is the creation of a rubric that can help us determine in a timely manner if a character has the greatness we are looking for.

    Personal Traits-
    1. Basic Character Traits -
    2. Somewhat Developed Traits-
    3. Developed Traits, Some Very Unique-
    4. Purely Unique and Actualized Character

    History-
    1 Very common or uninspired backstory
    2 Somewhat Interesting backstory, mostly uninspired
    3 A Good backstory with Interesting Elements
    4 Purely unique and integrated backstory

    Strengths-
    1 Characters strengths are very common or generalized
    2 Character strengths are somewhat more developed.
    3 Character strengths are strongly developed and interesting
    4 Strengths are unique and integrated fully into character personality

    Weaknesses-
    1. Weaknesses are bland or one dimensional
    2 Character has weaknesses that are marginally thought out
    3 Character weaknesses are developed and interesting
    4 Full integration of character weaknesses into personality and story.

    Abilities-
    1. Characters abilities are formulaic or derived strictly from other sources.
    2. Character abilities are beginning to be developed and integrated
    3. Character abilities are well integrated into characters personality
    4. Unique abilities or abilities perfectly reflecting characters personality



    Growth/Potential-
    1. Character has no room for growth or challenges
    2. Character has some room to grow and overcome.
    3. Character has taken some steps to identify potential for solving problems
    4. Character has unique and well developed growth opportunities integrated



    Personal Motivations-
    1. Characters motivations are not developed well at all, or are very cliche.
    2. Some consideration given to good motivations, but still rather bland.
    3. Character has developed motivations, somewhat integrated into the story
    4. Characters motivations are unique and well integrated into story and personality.



    Likability-
    1. Player is not able to convey the fun of their character
    2. Character would be somewhat fun to watch
    3. Character seems like it’d be quite interesting
    4. Character is an absolute blast to watch and always entertains.



    Playability-
    1. Character is not well played, doesn’t achieve its basic function
    2. Character is somewhat good at its stated role
    3. Character is well played, but still acts inconsistently
    4. Character is played very consistently, and achieves goals



    Legality-
    1. Many violations of the game rules, character relies on incorrect rulings
    2. Violations are present and form large portion of the character
    3. Violations are small and easily fixed.
    4. Rules are followed completely and to the letter
    Last edited by Haldir; 2018-04-22 at 04:32 PM.
    Back in my day we used all of our spells before the fight, and it was just a matter of time before the DM realized his encounter was over.
    And we walked to our dungeons uphill through the snow, both ways.

  2. - Top - End - #2
    Troll in the Playground
     
    RFLS's Avatar

    Join Date
    Feb 2012
    Location
    Spring, TX
    Gender
    Male

    Default Re: Character Idol- How To Find the BEST Characters.

    Wrong sub, to start with, if you're going for 5e.

    And there's no such thing as a "best" character. It's about as subjective as you can get. Every single one of your categories is subjective to some degree; there's no way you're getting an objective answer out of that.

  3. - Top - End - #3
    Orc in the Playground
     
    HalflingRogueGuy

    Join Date
    Dec 2007
    Location
    Dallas

    Default Re: Character Idol- How To Find the BEST Characters.

    I'd say just look at what you're patterning the procedure after - American Idol, X-factor, X's Got Talent, et. al. You've got a judge panel doing the initial selection and critiques. So take your bazillion characters and give them an audition. Three strikes and they're out. Rate them pass/fail on your list:

    Personal Traits
    History
    Strengths
    Weaknesses
    Abilities
    Growth/Potential
    Overall Uniqueness
    Personal Motivations
    Likability
    Playability
    Legality

    If they fail three of those they're not worth looking at any further. Once they reach the end of the list with 2 strikes or less, they proceed to the next round. If they have no strikes they golden buzzer straight to the finals. For the second round however, look at the ones with two strikes. Can a strike be improved or overlooked due to strength in other areas? If so they pass to round three. Otherwise they go home. Anyone in round three should only have one strike but same process - either the aspect that's keeping them down gets fixed or marked irrelevant due to other strengths and they go to the finals, or they go away. In the finals ANY of the characters left should be okay to run, but you just pit them against each other two at a time until winner takes all - or you decide to just roll a die to choose.

  4. - Top - End - #4
    Barbarian in the Playground
    Join Date
    May 2011

    Default Re: Character Idol- How To Find the BEST Characters.

    Quote Originally Posted by D+1 View Post
    I'd say just look at what you're patterning the procedure after - American Idol, X-factor, X's Got Talent, et. al. You've got a judge panel doing the initial selection and critiques. So take your bazillion characters and give them an audition. Three strikes and they're out. Rate them pass/fail on your list:

    /snip/

    If they fail three of those they're not worth looking at any further. Once they reach the end of the list with 2 strikes or less, they proceed to the next round. If they have no strikes they golden buzzer straight to the finals. For the second round however, look at the ones with two strikes. Can a strike be improved or overlooked due to strength in other areas? If so they pass to round three. Otherwise they go home. Anyone in round three should only have one strike but same process - either the aspect that's keeping them down gets fixed or marked irrelevant due to other strengths and they go to the finals, or they go away. In the finals ANY of the characters left should be okay to run, but you just pit them against each other two at a time until winner takes all - or you decide to just roll a die to choose.
    You've actually ALMOST hit the nail on the head here with the rest of the process we are planning. It's actually going to be slightly more involved than just interviews- but we're still in the planning stages right now, which I why I wanted this thread to focus mostly on the creation of a rubric. I like the way you're thinking though, because this is too subjective to leave to one rubric and one judgement, and I'm a firm believer in allowing an editing process for our potential writers.

    Quote Originally Posted by RFLS
    /snip- Only one category relates to rules, and that's just because we want writers who can follow directions/

    And there's no such thing as a "best" character. It's about as subjective as you can get. Every single one of your categories is subjective to some degree; there's no way you're getting an objective answer out of that.
    I reject the idea that subjective things can't be judged with rigor. People judge singing, cooking, and myriad other things that are definitely subjective, but can be analyzed with some validity on technique, style, and a sort of zeitgeist of preferences. If you fervently believe that characters shouldn't be judged, that's fine, you're probably not what we're looking for anyway, but don't say that it can't be done and then not offer anything helpful, please.
    Back in my day we used all of our spells before the fight, and it was just a matter of time before the DM realized his encounter was over.
    And we walked to our dungeons uphill through the snow, both ways.

  5. - Top - End - #5
    Troll in the Playground
     
    RFLS's Avatar

    Join Date
    Feb 2012
    Location
    Spring, TX
    Gender
    Male

    Default Re: Character Idol- How To Find the BEST Characters.

    Quote Originally Posted by Haldir View Post
    I reject the idea that subjective things can't be judged with rigor. People judge singing, cooking, and myriad other things that are definitely subjective, but can be analyzed with some validity on technique, style, and a sort of zeitgeist of preferences. If you fervently believe that characters shouldn't be judged, that's fine, you're probably not what we're looking for anyway, but don't say that it can't be done and then not offer anything helpful, please.
    Sure. Here's helpful: type of game is going to be what the concept is graded against. If I show up with a Paladin-esque character to a Shadowrun game, that character will be a bad fit. A heavy metal vocalist might be fantastic, but they're probably not going to do well as a jazz singer. The entire rubric has to be set against the genre and even specific group to be useful at all. Context is key with subjective judging.

  6. - Top - End - #6
    Ettin in the Playground
    Join Date
    Oct 2015
    Location
    Berlin
    Gender
    Male

    Default Re: Character Idol- How To Find the BEST Characters.

    Quote Originally Posted by Haldir View Post
    I reject the idea that subjective things can't be judged with rigor. People judge singing, cooking, and myriad other things that are definitely subjective, but can be analyzed with some validity on technique, style, and a sort of zeitgeist of preferences. If you fervently believe that characters shouldn't be judged, that's fine, you're probably not what we're looking for anyway, but don't say that it can't be done and then not offer anything helpful, please.
    *Sigh*

    In principle, you're right. This can take us to stuff like Parker Points or Tier discussion when we try to use a standardized metric to measure some things, but the crux is that this only works out when we artificially design a Point Zero for measurement and only ever work from there. As this is an artificial point that doesn't really relate to what's going on at a specific game table, the discussion on how we rate specific game elements, like classes or spells, can only have value in our artificial framework but doesn't hold any water in comparison to a real game.

  7. - Top - End - #7
    Ogre in the Playground
    Join Date
    May 2010
    Location
    Its Complicated
    Gender
    Female

    Default Re: Character Idol- How To Find the BEST Characters.

    You also have to account for players as well as characters. Does this player have a history of abandoning games with no warning? Do they tend to cause drama? Are they generally someone you consider it fun to play with? The best character in the world is a bad fit if the player is going to be an arse.

  8. - Top - End - #8
    Bugbear in the Playground
     
    SamuraiGuy

    Join Date
    Mar 2016
    Location
    The Frozen North
    Gender
    Male

    Default Re: Character Idol- How To Find the BEST Characters.

    I don't know what the greatness is that you are looking for so it makes it hard to discuss the metric or what even what or why you are using this metric.


    Are these the criteria for the metric?

    Personal Traits-
    History-
    Strengths-
    Weaknesses-
    Abilities-
    Growth/Potential-
    Overall Uniqueness-
    Personal Motivations-
    Likability-
    Playability-
    Legality-

    If so are you going to award points for each catagory or just yes/no/maybe or Fail/pass?
    Optimizing vs Roleplay
    If the worlds greatest optimizer makes a character and hands it to the worlds greatest roleplayer who roleplays the character. What will happen? Will the Universe implode?

    Roleplaying vs Fun
    If roleplaying is no fun then stop doing it. Unless of course you are roleplaying at gunpoint then you should roleplay like your life depended on it.

  9. - Top - End - #9
    Barbarian in the Playground
    Join Date
    May 2011

    Default Re: Character Idol- How To Find the BEST Characters.

    Quote Originally Posted by RFLS View Post
    Sure. Here's helpful: type of game is going to be what the concept is graded against. If I show up with a Paladin-esque character to a Shadowrun game, that character will be a bad fit. A heavy metal vocalist might be fantastic, but they're probably not going to do well as a jazz singer. The entire rubric has to be set against the genre and even specific group to be useful at all. Context is key with subjective judging.
    Sure, so if we want characters of other genres, we should look into games that represent those genres. Even if it will be much harder to find people who are proficient in a more obscure game. The rubric should focus on being system-flexible.

    Quote Originally Posted by Recherché View Post
    You also have to account for players as well as characters. Does this player have a history of abandoning games with no warning? Do they tend to cause drama? Are they generally someone you consider it fun to play with? The best character in the world is a bad fit if the player is going to be an arse.
    So, can we roll this into likability in our crude rubric or does it demand its own category? Playability might also cover how the character is handled. But this is something that we'll have to really judge as the characters move through the rounds.

    Quote Originally Posted by RazorChain View Post
    I don't know what the greatness is that you are looking for so it makes it hard to discuss the metric or what even what or why you are using this metric.


    Are these the criteria for the metric?

    /snip/
    If so are you going to award points for each catagory or just yes/no/maybe or Fail/pass?
    I would like to have some general levels of progression for each of those categories, which means getting working descriptions for them. A 1-4 or 1-10 scale.

    I'm also curious about any further categories people might be interested in seeing. Remember we are looking for heroes. Characters who are fun to watch struggle and fail and succeed. I know it's general, but the most successful characters will be enjoyable throughout all the rounds of the process.
    Back in my day we used all of our spells before the fight, and it was just a matter of time before the DM realized his encounter was over.
    And we walked to our dungeons uphill through the snow, both ways.

  10. - Top - End - #10
    Barbarian in the Playground
    Join Date
    May 2011

    Default Re: Character Idol- How To Find the BEST Characters.

    Here is the first draft of the rubric. Will be updating original post.

    Personal Traits-
    Basic Character Traits -
    Somewhat Developed Traits-
    Developed Traits, Some Very Unique-
    Purely Unique and Actualized Character

    History-
    Very common or uninspired backstory
    Somewhat Interesting backstory, mostly uninspired
    A Good backstory with Interesting Elements
    Purely unique and integrated backstory

    Strengths-
    Characters strengths are very common or generalized
    Character strengths are somewhat more developed.
    Character strengths are strongly developed and interesting
    Strengths are unique and integrated fully into character personality

    Weaknesses-
    Weaknesses are bland or one dimensional
    Character has weaknesses that are marginally thought out
    Character weaknesses are developed and interesting
    Full integration of character weaknesses into personality and story.

    Abilities-
    Characters abilities are formulaic or derived strictly from other sources.
    Character abilities are beginning to be developed and integrated
    Character abilities are well integrated into characters personality
    Unique abilities or abilities perfectly reflecting characters personality

    Growth/Potential-
    Character has no room for growth or challenges
    Character has some room to grow and overcome.
    Character has taken some steps to identify potential for solving problems
    Character has unique and well developed growth opportunities integrated

    Personal Motivations-
    Characters motivations are not developed well at all, or are very cliche.
    Some consideration given to good motivations, but still rather bland.
    Character has developed motivations, somewhat integrated into the story
    Characters motivations are unique and well integrated into story and personality.

    Likability-
    Player is not able to convey the fun of their character
    Character would be somewhat fun to watch
    Character seems like it’d be quite interesting
    Character is an absolute blast to watch and always entertains.

    Playability-
    Character is not well played, doesn’t achieve its basic function
    Character is somewhat good at its stated role
    Character is well played, but still acts inconsistently
    Character is played very consistently, and achieves goals

    Legality-
    Many violations of the game rules, character relies on incorrect rulings
    Violations are present and form large portion of the character
    Violations are small and easily fixed.
    Rules are followed completely and to the letter
    Back in my day we used all of our spells before the fight, and it was just a matter of time before the DM realized his encounter was over.
    And we walked to our dungeons uphill through the snow, both ways.

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •