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  1. - Top - End - #1
    Ogre in the Playground
    Join Date
    Jan 2012

    Default Lets help out Evocation: Part Deux

    Hey guys, a long time ago I thought it would be nice to buff upEvocation with some additional spells to make it an actually attractive school for one to take for specialization. Here I am with a second go round, as always any additions are welcome.

    Just keep in mind the best 'blasting;' spell in core is a 6th level transmutation spell, so at the very minimum, 7th-9th evocations spells should be doing as much damage.

    Annihilation
    Evocation
    Level: Sorcerer/Wizard 7
    Components: V,S
    Casting time: 1 Round
    Range: Medium (100ft. + 10ft./2 levels)
    Target: 1 Creature
    Duration: Instantaneous
    Saving Throw: Fortitude partial, see below
    Spell Resistance: No

    The caster designates a target and must hit with a ranged touch attack. The target is rent and torn asunder as magical forces assault the very existence. Any target of the spell must roll a Fortitude save. Because of the intense pressure and tearing this spell produces, all those that fail in saving take 2d8 points of damage per caster level. Those who succeed take 1d6 damage per level and are dazed for 1 round. Any creature reduced to 0 or fewer hit points by this spell is entirely destroyed, leaving behind only a trace of fine dust. When used against an object this spell operates similar to the spell disintegrate, except the area affected is a 5 foot cube for every 3 caster levels. Only a miracle or wish spell can return anything that is destroyed by this spell back to life.



    Greater Annihilation
    Evocation
    Level: Sorcerer/Wizard
    Components: V,S
    Casting time: 1 Round
    Range: Medium (100ft. + 10ft./2 levels)
    Area: 15 foot radius burst
    Duration: Instantaneous
    Saving Throw: Fortitude partial, see below
    Spell Resistance: No

    As the spell Annhilation but affects all within a 15 foot radius burst.
    Last edited by ngilop; 2018-04-23 at 10:43 AM.

  2. - Top - End - #2
    Bugbear in the Playground
     
    OrcBarbarianGuy

    Join Date
    Jan 2017

    Default Re: Lets help out Evocation: Part Deux

    My one piece of homebrew: The Shaman. A Druid replacement with more powerlevel control.
    The bargain bin- malfunctioning, missing, and broken magic items.
    Spirit Barbarian: The Barbarian, with heavy elements from the Shaman. Complete up to level 17.
    The Priest: A cleric reword which ran out of steam. Still a fun prestige class suitable for E6.
    The Coward: Not every hero can fight.

  3. - Top - End - #3
    Ogre in the Playground
    Join Date
    Jan 2012

    Default Re: Lets help out Evocation: Part Deux

    Starfire
    Evocation [fire]
    Level: Sorcerer/Wizard 5
    Components: V,S
    Casting time: 1 Standard Action
    Range: Medium (100ft. + 10ft./2 levels)
    Area: 20-ft.-radius burst
    Duration: Instantaneous
    Saving Throw: Reflex half, see below
    Spell Resistance: Yes

    You point your finger and determine the range (distance and height) at which Starfire is to burst. A glowing bead streaks from the pointing digit and, unless it impacts upon a material body or solid barrier prior to attaining the prescribed range, blossoms into a large explosion at that point. An early impact results in an early detonation. If you attempt to send the bead through a narrow passage, such as through an arrow slit, you must "hit" the opening with a ranged touch attack, or else the bead strikes the barrier and detonates prematurely.

    The explosion generated by this spell is brighter than full daylight, not only dealing 1d6 damage per caster level and rendering all within the spells area of effect blinded for 2 rounds per caster level. A successful reflex save halves the damage and only blinds the target for 1 round, rendering them dazzled for 1 round for every 2 caster level.

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