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Thread: Wrestler 3.P

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    Barbarian in the Playground
     
    Devil

    Join Date
    May 2013

    Default Wrestler 3.P

    Starting a new game, and my friend wants to have some fun with tripping/grappling. He liked the sound of setting sun discipline in TOB, I was just wondering if there was a similar one in the path of war stuff?
    Or if there are better martial initiator options, he's open to that too!
    i apologize in advance for being wrong, im not quite there yet!

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    Bugbear in the Playground
    Join Date
    Mar 2008

    Default Re: Wrestler 3.P

    Fools Errand is the "wrestling" discipline of Path of War. However, if you are also open to other combat systems from 3rd Party content, I would suggest Spheres of Might (by Drop Dead Studios), which includes a Wrestling sphere.

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    Barbarian in the Playground
     
    Planetar

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    Default Re: Wrestler 3.P

    Quote Originally Posted by Mehangel View Post
    Fools Errand is the "wrestling" discipline of Path of War. However, if you are also open to other combat systems from 3rd Party content, I would suggest Spheres of Might (by Drop Dead Studios), which includes a Wrestling sphere.
    And the Luchador class. Let's not forget.

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    Troll in the Playground
     
    SangoProduction's Avatar

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    Default Re: Wrestler 3.P

    Quote Originally Posted by Manyasone View Post
    And the Luchador class. Let's not forget.
    I mean, that's a hybrid of 2 of the worst classes. Great thematically. Just not if you actually want to play as one.

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    Barbarian in the Playground
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    Default Re: Wrestler 3.P

    Quote Originally Posted by SangoProduction View Post
    I mean, that's a hybrid of 2 of the worst classes. Great thematically. Just not if you actually want to play as one.
    What problems do you have with it, exactly? Just that it’s similar to the Vigilante?

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    Ogre in the Playground
     
    Ruethgar's Avatar

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    Default Re: Wrestler 3.P

    From the makers of Spheres of Power there is also Spheres of Might which has a Wrestling sphere for grappling and Open Hand for tripping. You can also replace some of your feats to gain a progression if you don’t take an archetype or are a full caster.

    http://spheresofpower.wikidot.com/spheres-of-might

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    Bugbear in the Playground
     
    BlackDragon

    Join Date
    Oct 2008
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    Default Re: Wrestler 3.P

    While is not the strongest option, might I suggest this:

    Brawler, taking the Contender(From the Fool's Errand pdf) archetype, which gives you Fool's Errant, and two disciplines of your choice. Then you probably want one of the more supernatural disciplines for the utility, such as Radiant Dawn, Veiled Moon, Riven Hourglass, or Sleeping Goddess.
    You lose about half your bonus feats, but maneuvers are worth it.
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