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Thread: Wrestler 3.P
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2018-04-23, 02:57 PM (ISO 8601)
- Join Date
- May 2013
Wrestler 3.P
Starting a new game, and my friend wants to have some fun with tripping/grappling. He liked the sound of setting sun discipline in TOB, I was just wondering if there was a similar one in the path of war stuff?
Or if there are better martial initiator options, he's open to that too!i apologize in advance for being wrong, im not quite there yet!
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2018-04-23, 03:55 PM (ISO 8601)
- Join Date
- Mar 2008
Re: Wrestler 3.P
Fools Errand is the "wrestling" discipline of Path of War. However, if you are also open to other combat systems from 3rd Party content, I would suggest Spheres of Might (by Drop Dead Studios), which includes a Wrestling sphere.
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2018-04-23, 05:09 PM (ISO 8601)
- Join Date
- Sep 2015
- Location
- The Old World
- Gender
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2018-04-24, 05:19 AM (ISO 8601)
- Join Date
- Aug 2014
- Gender
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2018-04-24, 05:51 PM (ISO 8601)
- Join Date
- Sep 2014
- Location
- Alabama
- Gender
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2018-04-24, 09:15 PM (ISO 8601)
- Join Date
- Sep 2011
- Location
- Austin TX
- Gender
Re: Wrestler 3.P
From the makers of Spheres of Power there is also Spheres of Might which has a Wrestling sphere for grappling and Open Hand for tripping. You can also replace some of your feats to gain a progression if you don’t take an archetype or are a full caster.
http://spheresofpower.wikidot.com/spheres-of-might
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2018-04-24, 10:53 PM (ISO 8601)
- Join Date
- Oct 2008
- Gender
Re: Wrestler 3.P
While is not the strongest option, might I suggest this:
Brawler, taking the Contender(From the Fool's Errand pdf) archetype, which gives you Fool's Errant, and two disciplines of your choice. Then you probably want one of the more supernatural disciplines for the utility, such as Radiant Dawn, Veiled Moon, Riven Hourglass, or Sleeping Goddess.
You lose about half your bonus feats, but maneuvers are worth it.I am:
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