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  1. - Top - End - #1
    Pixie in the Playground
     
    ClericGuy

    Join Date
    Apr 2018
    Location
    Netherlands
    Gender
    Male

    Default Homebrew Cleric domain : Alchohol

    Hii Ya'll

    I've started playing my first cleric sometime ago and I love it.
    So much that when I saw a priest happily gulping a bottle of wine I immediately started thinking of this domain.
    I'm wondering what you guys think, if you would play it and if you think it is balanced.

    Divine domain
    At 1st level, a cleric gains the Divine Domain
    feature. The following domain option is
    available to a cleric, in addition to those offered
    in the Player’s Handbook and Xanathars guide
    to everything: Alcohol.

    Alcohol domain
    Every adventurer likes to cool down in the pub with a beer
    after finishing a quest. Some more than others. The clerics of
    Alcohol are the extremist amongst these adventurers. They
    do not love a drink, they worship it. you could be a monk who
    devoted his life to making a perfect ale, a fey that never stops
    partying, that weird guy at the pub who is face-planted into
    the bar or the ruler of an utopian city of joy. Your deity is
    more likely to be chaotic than lawful and could be Dionysus,
    Fenmarel Mestarine, Liiira, Torm, Olidimmara or Ninkasi for
    example. Your prayers involve drinking as do your rituals and
    your spellcasting... and all other aspects of life. Cheers!

    Domain spells
    You gain domain spells at the cleric levels listed in the
    Alcohol Domain Spells table. See the Divine Domain class
    feature for how domain spells work.

    Alcohol domain spells
    1st Purify food and water, Ray of sickness
    3rd Dragon's breath, Zone of truth
    5th Create food and water, Tongues
    7th Aura of purity, Aura of alcohol
    9th Legend lore, Modify memory

    Bonus proficiency
    When you choose this domain at 1st level, you gain
    proficiency with brewer's tools and alchemist’s tools.

    Brewer's blessing
    Starting when you choose this domain at 1st level, you can
    use your action to touch a willing creature other than yourself
    to give it resistance to poison. This blessing lasts for 1 hour
    and can be used once per rest.

    Channel divinity : Water to wine
    Starting at 2nd level you can use your channel divinity to
    create booze. As an action you can turn a body of liquid up to
    3 gallons into a alcoholic liquid. The liquid looses any
    harmful, divine or magical properties if it had any. To use this
    ability you have to be in 30 feet of the body of liquid.

    Channel divinity : Divine wake up
    Starting at 2nd level you can use your channel divinity to
    instantly wake up if you fall unconscious by any other means
    as dropping to 0 hp.

    Thoughened Liver
    By 6th level, you are familiar with how alcohol can numb the
    senses and know how to use it to your advantage. You gain
    advantage in constitution saving throws if you are under the
    effect of alcohol

    Divine strike
    At 8th level, you gain the ability to infuse your weapon strikes
    with pure alcohol. Once on each of your turns when you hit a
    creature with a weapon attack, you can cause the attack to
    deal an extra 1d8 poison damage to the target. When you
    reach 14th level, the extra damage increases to 2d8.

    Drunken mind
    Starting at 17th level the enorms amount of alcohol you have
    consumed in your life is has affected your mind permantly.
    You are in a constant state of tipsyness granting you the
    following effects :

    - You are immune to being charmed, frightend and poisoned
    - You gain immunity to poison


    Aura of alcohol

    4th-level Abjuration
    Casting Time: 1 action
    Range: self (30-foot radius)
    Components: V
    Duration: Concentration, up to 10 minutes
    - The stench of alcohol radiates from you in an aura
    with a 30-foot radius. Each creature that in the
    aura at the start of its turn must make a
    Constitution saving throw. On a failed save, the
    creature spends its action that turn retching and
    reeling

    Sincerely,
    Perry
    Last edited by perryflower; 2018-04-26 at 10:58 AM.

  2. - Top - End - #2
    Barbarian in the Playground
    Join Date
    Jul 2015
    Location
    The Netherlands
    Gender
    Male

    Default Re: Homebrew Cleric domain : Alchohol

    I'm guessing you tried to post a link, but failed because your account is too new. Try pasting the text in your post.

  3. - Top - End - #3
    Pixie in the Playground
     
    ClericGuy

    Join Date
    Apr 2018
    Location
    Netherlands
    Gender
    Male

    Default Re: Homebrew Cleric domain : Alchohol

    Divine domain
    At 1st level, a cleric gains the Divine Domain
    feature. The following domain option is
    available to a cleric, in addition to those offered
    in the Player’s Handbook and Xanathars guide
    to everything: Alcohol.

    Alcohol domain
    Every adventurer likes to cool down in the pub with a beer
    after finishing a quest. Some more than others. The clerics of
    Alcohol are the extremist amongst these adventurers. They
    do not love a drink, they worship it. you could be a monk who
    devoted his life to making a perfect ale, a fey that never stops
    partying, that weird guy at the pub who is face-planted into
    the bar or the ruler of an utopian city of joy. Your deity is
    more likely to be chaotic than lawful and could be Dionysus,
    Fenmarel Mestarine, Liiira, Torm, Olidimmara or Ninkasi for
    example. Your prayers involve drinking as do your rituals and
    your spellcasting... and all other aspects of life. Cheers!

    Domain spells
    You gain domain spells at the cleric levels listed in the
    Alcohol Domain Spells table. See the Divine Domain class
    feature for how domain spells work.

    Alcohol domain spells
    1st Purify food and water, Ray of sickness
    3rd Dragon's breath, Zone of truth
    5th Create food and water, Tongues
    7th Aura of purity, Aura of alcohol
    9th Legend lore, Modify memory

    Bonus proficiency
    When you choose this domain at 1st level, you gain
    proficiency with brewer's tools and alchemist’s tools.

    Brewer's blessing
    Starting when you choose this domain at 1st level, you can
    use your action to touch a willing creature other than yourself
    to give it resistance to poison. This blessing lasts for 1 hour
    and can be used once per rest.

    Channel divinity : Water to wine
    Starting at 2nd level you can use your channel divinity to
    create booze. As an action you can turn a body of liquid up to
    3 gallons into a alcoholic liquid. The liquid looses any
    harmful, divine or magical properties if it had any. To use this
    ability you have to be in 30 feet of the body of liquid.

    Channel divinity : Divine wake up
    Starting at 2nd level you can use your channel divinity to
    instantly wake up if you fall unconscious by any other means
    as dropping to 0 hp.

    Thoughened Liver
    By 6th level, you are familiar with how alcohol can numb the
    senses and know how to use it to your advantage. You gain
    advantage in constitution saving throws if you are under the
    effect of alcohol

    Divine strike
    At 8th level, you gain the ability to infuse your weapon strikes
    with pure alcohol. Once on each of your turns when you hit a
    creature with a weapon attack, you can cause the attack to
    deal an extra 1d8 poison damage to the target. When you
    reach 14th level, the extra damage increases to 2d8.

    Drunken mind
    Starting at 17th level the enorms amount of alcohol you have
    consumed in your life is has affected your mind permantly.
    You are in a constant state of tipsyness granting you the
    following effects :

    - You are immune to being charmed, frightend and poisoned
    - You gain immunity to poison


    Aura of alcohol

    4th-level Abjuration
    Casting Time: 1 action
    Range: self (30-foot radius)
    Components: V
    Duration: Concentration, up to 10 minutes
    - The stench of alcohol radiates from you in an aura
    with a 30-foot radius. Each creature that in the
    aura at the start of its turn must make a
    Constitution saving throw. On a failed save, the
    creature spends its action that turn retching and
    reeling

  4. - Top - End - #4
    Ettin in the Playground
     
    nickl_2000's Avatar

    Join Date
    Mar 2017
    Gender
    Male

    Default Re: Homebrew Cleric domain : Alchohol

    I feel like the spell listed there should be level 5 instead of 4, however other than that this subclass overall seems under powered to me.

    There is nothing that I could see that is abusable at all.
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  5. - Top - End - #5
    Halfling in the Playground
    Join Date
    Jul 2014

    Default Re: Homebrew Cleric domain : Alchohol

    There’s some potential to this but many skills are underpowered or outright useless...i’m Still asking for advise on some things so just spitballing

    Starting when you choose this domain at 1st level, you can use your action to touch a willing creature other than yourself to give it resistance to poison. This blessing lasts for 1 hour and can be used once per rest.

    Not bad but but once per rest could be changed to 3 per rest

    Channel divinity : Water to wine
    Starting at 2nd level you can use your channel divinity to create booze. As an action you can turn a body of liquid up to 3 gallons into a alcoholic liquid. The liquid looses any harmful, divine or magical properties if it had any. To use this ability you have to be in 30 feet of the body of liquid.

    Just...no, first 2nd LVL Cleric changing magic or divine liquid into useless but tasty lager? Even a paladin would shield bash you out of the pub! 😄BUT and a big ONE it has potential outside of cantrip that just changes water into alcohol.

    Keep with the the class theme and chaos domain, say can change non-divine or magical liquids into wine(or beer) with random stat bonus for a round or two, maybe throw in a random skill like a monk’s dodge ability for a round. Number you can make per round or stat bonus (maybe both) goes up At higher levels. Gives Alcohol holy water property.

    Channel divinity : Divine wake up


    Ok ... good one would come in handy in a many different ways charmed to sleep is a pain without racial or class bonus, Maybe change to Party like a God

    Thoughened Liver
    By 6th level, you are familiar with how alcohol can numb the senses and know how to use it to your advantage. You gain advantage in constitution saving throws if you are under the effect of alcohol

    Toughened Liver not bad but underpowered for lvl 6 spells and Good Idea though. Say drinking so many could give AC bonus for a while, an extra 2 or 3 AC for a few rounds is never bad

    Divine strike
    At 8th level, you gain the ability to infuse your weapon strikes with pure alcohol. Once on each of your turns when you hit a creature with a weapon attack, you can cause the attack to deal an extra 1d8 poison damage to the target. When you reach 14th level, the extra damage increases to 2d8.

    Once again not bad but underpowered maybe an Extra 2d10 would be better then 4d10 at 14 Could choose to ignite the alcohol for extra damage (high alcohol content can be flammable)

    Drunken mind
    Starting at 17th level the enorms amount of alcohol you have consumed in your life is has affected your mind permantly.You are in a constant state of tipsyness granting you thefollowing effects :

    - You are immune to being charmed, frightend and poisoned
    - You gain immunity to poison

    You have poison twice and poison immunity (and technically disease) should be a class bonus (Alcohol can Kill germs)

    Way way way underpowered, worse than a lvl20 monks skill, (and I know I play that class) a great skill for Lvl 6 though. Since you’ve got only one Attack skill (aside from this skill below) why not make use of a body full of alcohol and make a mock Dragon breath (Acid, Flame, Poison good canidates)



    Aura of alcohol

    4th-level Abjuration
    Casting Time: 1 action
    Range: self (30-foot radius)
    Components: V
    Duration: Concentration, up to 10 minutes
    - The stench of alcohol radiates from you in an aura with a 30-foot radius. Each creature that in the aura at the start of its turn must make a Constitution saving throw. On a failed save, the creature spends its action that turn retching and reeling

    Please no aside from becoming the love child of Bo Rai Cho and PigPen from Charlie Brown you will attack every ally as well, not good at all for a cleric. How about this

    The sweet scent of wine permeates through your pores and radiates from you in an aura with a 30-foot radius. Each Ally in the aura at the +1CON and +2 DEX

    Once again just suggestions (was trying to be funny in a couple of them)
    Last edited by Ogrillian; 2018-04-27 at 11:45 AM.

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