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2018-04-29, 02:24 PM (ISO 8601)
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Re: Most Well Designed Classes in 3.5?
Indeed. The introductory paragraphs for the class talk about its role in the party and the advantages it can offer a group. Infusing allies' equipment to buff them and being able to utilize any magic item the party comes across are both mentioned more prominently than the crafting abilities.
And frankly, it doesn't take that much downtime to use to your craft reserve, especially at lower levels when you can drain it completely in a day or two. Worst comes to worst, you can sacrifice infusion slots to craft during the night while the other party members sleep.Last edited by Troacctid; 2018-04-29 at 02:25 PM.
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2018-04-29, 03:04 PM (ISO 8601)
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Re: Most Balanced/Well Designed Classes in 3.5?
Correct. The difference though is that you didn't even entertain the possibility that you could have at some point made mistakes in your build or gameplay. You just threw up your hands and declared it to be a bad class.
It's a poor craftsman that blames his tools.
Rules Compendium has no authority over the Primary Source Errata.
That means that no book other than the Player's Handbook has any authority over any subject, as the errata specifically gives the PHB sole authority over "the rules of the game." (whatever the hell that means).
It means that the Draconomicon, Races of the Dragon, and countless other splats that within their rules text assert their primacy over older sources cannot do so, and thus everything they have to say on a given subject is meaningless.
If you are so single-minded that you cannot see the flaw in that approach, then you are clearly not interested in arriving at the truth of the matter. You are interested in "winning" an argument.
Cunning Strike specifies a single attack roll;
It says only "Starting at 4th level, you can spend 1 inspiration point to gain 1d6 points of sneak attack damage. You must spend the inspiration point to activate this ability before making the attack roll."
It does not specify what kind of an action it is to do so, which defaults it to a free action (or a standard action in your world), and lists no expiration, like every other Inspiration ability does. Thus in your games, in which Cunning Surge is a nonability because it takes a standard action to activate, any factotum can spend any round in which they do nothing else to use a standard action to "gain" a d6 of Sneak Attack that lasts forever. Then gain another and another in perpetuity, as Inspiration points refill at the start of every encounter.
Or would you like to reconsider your position yet?
All these option eat away at your action economy. Using True Strike, Sniper's Shot , Grave/Vine/Golem Strike all at once is impossible due to the duration of the spells. And that still leaves enemies with Fortification and, even more common, Uncanny Dodge immune to your ranged sneak attacks;
Bards need splat books (and that's debatable). Factotums need splats and also need the DM to babysit them and correct their dysfunctional rule set.
Neither Uncanny Dodge nor Improved Uncanny Dodge do anything against Sneak Attacks if you are flat-footed to the Factotum (by not being aware of it's presence). Uncanny Dodge does not make you immune to being flat-footed, you simply retain your Dexterity bonus when you are. Just reading the text of the feature tells you that the character can clearly still be caught flat-footed, viz., "even if he is caught flat-footed. Immunity to being flat-footed is an incredibly common misunderstanding of how that class feature works due to other book authors misreading the ability and suggesting in their own work that it does something it does not.
You're clearly so in love with the class you can't see its flaws.
Low amounts of available Inspiration points cause them to very quickly fall behind in encounters that last longer than a couple of rounds, necessitating several instances of the Font of Inspiration feat to give them any sort of staying power.
Their in-class arcane support is also very low. Given the level range most games are played, a factotum will only get about three to six spells per day. And even at 20 they only get up to 8th level spells. Additionally their options to metamagic those spells are very weak. This necessitates a collection of scrolls and wands, along with a prodigious use of UMD to adequately function in this area, which several other classes can also do. And like those other classes a factotum simply cannot effectively fill the role of a dedicated arcane caster.
I am well aware that the class is not perfect, and is a little underpowered without splat support. You, on the other hand, are so blinded by your bad experience playing them that you have to rewrite the Rules As Written to create a scenario where they are unplayable.Resident Mad Scientist...
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Spoiler: ContestsVC I: Lord Commander Conrad Vayne, 1st place
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VC XV: Tosk, Kursak the Marauder, Vierna Zalyl; 1st place, 6th/7th place
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2018-04-29, 03:35 PM (ISO 8601)
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Re: Most Balanced/Well Designed Classes in 3.5?
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2018-04-30, 01:24 AM (ISO 8601)
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2018-04-30, 01:44 AM (ISO 8601)
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Re: Most Well Designed Classes in 3.5?
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2018-04-30, 02:15 AM (ISO 8601)
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Re: Most Well Designed Classes in 3.5?
Gotta disagree with the first two points. A spirit shaman's class features are definitely helpful in sufficiently common situations -- like, fighting elementals or incorporeal undead. So not worse in every imaginable way. And I've played a spirit shaman and had to hold myself back for my fighter and psychic-warrior allies. Even wonky full casting is powerful.
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2018-04-30, 08:10 AM (ISO 8601)
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Re: Most Well Designed Classes in 3.5?
So, Wizard can play with party A, or party B. They are well designed to operate at a variety of balance points. How many classes can say that?
I thought the point of different classes was that they played the game different ways.
Don't do that! Where would Quertus be withoutmeat shields"sword guys"?
That's an interesting position. There exist things - specific spells, specific feats, specific tactics - that break the game. If "spells" break the game, by this logic, that means feats and tactics break the game. So I'm pretty sure that the logic breaks at this point.
But the second half is much more interesting (IMO). Even if we agree that feats break the game, declaring that, by virtue of being about feats, a class is broken? Even when there are plenty of balanced feats to take?
So, in another thread, we had someone claiming that Arcane Archer as a base class was indicative of bad design. So I'm a bit confused on just what criteria people are using.
Why is being good at qualifying for the prestige class you actually want indicative of bad class design?
What do you have against their refresh mechanics?
Swordsage, like many prestige classes, says that playing this class costs you a feat. Sounds fair.
Crusader has the advantage that playing the class, you get free chaos. Sounds fair.
Strongly disagree.
Wizards should have been what wizards were from the beginning - sages searching the ruins of fallen civilizations for scraps of arcane knowledge. None of this getting free spells as you level - or, worse, gain access to your entire fixed list - BS.
I mean, "craft the entire party's WBL" was actually part of the concept for one of my characters, and it worked just fine.
Hahaha, true that.
However, one of my best 3e characters was created when another player tried a class, and declared it unplayable. Challenge accepted!
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2018-04-30, 08:36 AM (ISO 8601)
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Re: Most Well Designed Classes in 3.5?
Swordsage is not a prestige class. I like PoW's recharge mechanics better, because, like Warblade, you get resources back for doing things you should be doing. Harbinger gets a maneuver back for claiming enemies, which is important and supported by class features, Warder gets maneuvers back for using Defensive Focus, which improves tanking capabilities, which is what Warders do, Warlords regain maneuvers for using Gambits, etc. Warblade gets maneuvers for hitting people, which is a bit too easy, but also synergizes with his purpose.
Meanwhile a Swordsage...has to stand still and focus, which is counterproductive for a mobile striker archetype, and a Crusader just has to hope he gets some good stuff (yes, I could've made a joke about "having faith", but I won't).
I prefer my casters to be thematic. It's a matter of taste, I suppose, but I strongly dislike wizard's "master of all arcane arts conceivable" theme. Clerics are harder to bring in line, although domains might've helped there, but wizards...eh. I like classes that have features besides "you get spells, all of the spells".Elezen Dark Knight avatar by Linklele
Favourite classes: Beguiler, Scout, Warblade, 3.5 Warlock, Harbinger (PF:PoW).
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2018-04-30, 08:52 AM (ISO 8601)
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Re: Most Well Designed Classes in 3.5?
I express no opinion on the rest of the discussion, but I strongly agree here. If wizards are supposed to be arcane researchers, then it's even more important that they have limited focus (from a broad set of possible foci). Because real researchers are incredibly narrowly specialized.
As a quantum chemistry PhD, I was an expert in one particular method of simulating scattering events between certain molecules at a narrow range of energies. I could talk reasonably at the "general graduate student level" in a small range of other fields, and could do the basics of any physics and most chemistry fields.
In game terms, I'd probably be able to learn any 1-3rd level spell, some 4-6 level spells, and 7-9th level spells from a very narrow range of themes (not even spell-schools, those are too wide). I have no idea how you'd actually implement that, but it's how a researcher should look. Wide shallow base, incredibly narrow but deep focus.
Being an expert in everything simultaneously means that the topics aren't very well understood. It was much easier being a polymath back when we really didn't know much.Dawn of Hope: a 5e setting. http://wiki.admiralbenbo.org
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2018-04-30, 10:05 AM (ISO 8601)
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2018-04-30, 10:17 AM (ISO 8601)
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Re: Most Well Designed Classes in 3.5?
Elezen Dark Knight avatar by Linklele
Favourite classes: Beguiler, Scout, Warblade, 3.5 Warlock, Harbinger (PF:PoW).
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2018-04-30, 11:01 AM (ISO 8601)
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Re: Most Well Designed Classes in 3.5?
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2018-04-30, 11:12 AM (ISO 8601)
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Re: Most Well Designed Classes in 3.5?
Elezen Dark Knight avatar by Linklele
Favourite classes: Beguiler, Scout, Warblade, 3.5 Warlock, Harbinger (PF:PoW).
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2018-04-30, 11:15 AM (ISO 8601)
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Re: Most Balanced/Well Designed Classes in 3.5?
I apply the Primary Source Errata rule when there are clear contradictions between rules. If the core books say an (Ex) ability is a standard action, and RC say it's a free one, then I'm sticking to the core books.
And even if Cunning Surge let you stack as many standard actions as needed, you still couldn't cast two Swift Action spells in the round. And you don't have as many standard actions as needed. At lv 8 you get 5 IP, so that's a single extra action. Two if you've spent a feat in Font of Inspiration.
Flat-footed doesn't allow Sneak Attacks. Being Dex denied or flanked do. Flat-footed is just a very common way of getting people to be Dex denied, and Uncanny Dodge foils it. Reversely, a character with Uncanny Dodge can still be struck by a Iaijutsu Focus attack, since the condition there is the opponent being flat-footed.
So yeah. Terrible class design. Needs to beg the DM to allow a bunch of things to maybe nova a single opponent once per combat. If you disagree with it, fine. Doesn't make the class less poorly designed.
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2018-04-30, 11:20 AM (ISO 8601)
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Re: Most Well Designed Classes in 3.5?
Totemist is a great piece of design, with enough moving parts for the experienced player but numerous ways to build a totally viable punchbot or other simple build. It has a cool aesthetic (the best art in MoI is easily for the totemist, including some or Wayne Reynolds' most restrained, sensible work), unique toys, very little ability score dependency, and compelling reasons both to multiclass and to take the class all the way to 20.
Originally Posted by KKL
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2018-04-30, 11:31 AM (ISO 8601)
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Re: Most Balanced/Well Designed Classes in 3.5?
Uh, Factotums are good at many things. Damage is their weakness, and the only point in which they distinctly lose to rogues. They're an extremely good skill-monkey, can whip out magic when it's needed, and even can break action economy a little bit if they want. They have no damage, but that's not why people pick them.
The only bad part about factotums is their IC justification. They're basically pulling tricks out of their butt by being so very clever.Elezen Dark Knight avatar by Linklele
Favourite classes: Beguiler, Scout, Warblade, 3.5 Warlock, Harbinger (PF:PoW).
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2018-04-30, 11:47 AM (ISO 8601)
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Re: Most Balanced/Well Designed Classes in 3.5?
While I do think Factotums are sub-par in many situations - combat being one of them - my main argument is that they were not well designed, which is the entire point of this thread.
They require multiple rulings by DMs to work, and that's a terrible way to design something. I understand that on a game with infinite options such as D&D, DMs will have to make rulings at some point, but this thing that should be an eventuality is a constant with the Factotum.
What action is Cunning Surge? Can you use it more than once a round? How long does Cunning Strike last? Can I apply more than 1d6 damage to Cunning Strike? What is an encounter? What happens to my remaining IP after the encounter? Do I get IP when out of combat? What the hell a "spell resistance check" even is?
Even if they are decent skill monkeys, they have horrific design. The fact they also suck at combat just compounds their problems.
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2018-04-30, 12:10 PM (ISO 8601)
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Re: Most Balanced/Well Designed Classes in 3.5?
Rhymes with "Protracted."
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2018-04-30, 04:15 PM (ISO 8601)
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Re: Most Well Designed Classes in 3.5?
I think you misunderstand me. It's a bad premise because a) the artificer can craft everything off every list two levels earlier than a full caster can. b) Full casters already break the game, and an artificer can do all the same stuff, just earlier. c) Crafting armor, weapons, etc for the party is fine. That doesn't usually break the game. And if you didn't break the game in your case, great! But consumables can quite easily break the game if you're not careful, even if it didn't happen in your case
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2018-04-30, 06:47 PM (ISO 8601)
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Re: Most Well Designed Classes in 3.5?
The relevant text is this:
Originally Posted by Factotum
Now, if you're trying to say that they require dumpster diving to hit an acceptable floor (for some definition of "acceptable"), then I can see the argument.
I... might be tempted to call this "well designed", actually. It's the class for players who get great joy out of dumpster diving for the character creation minigame, and who would be OP AF with a more traditional caster.
Care to explain this one?
Blaming "Wizards" for Chain Binding is stupid. If you are allowed to do that, anyone can break the game because you can just buy Candles of Invocation. The biggest mistake people make when discussing power is looking at infinite loops and assuming they matter at all.
Why does "balanced" mean "Tier Three"?
Sure, but it's hardly the caster's fault that Fighters don't get any class features that matter. Deciding if the Wizard is good should be done on the Wizard's terms.
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2018-04-30, 08:47 PM (ISO 8601)
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Re: Most Balanced/Well Designed Classes in 3.5?
Then you're doing it wrong.
If a book asserts it's own primacy over a given subject, then it has primacy.
The Rules As Written do not care about your feelings.
And even if Cunning Surge let you stack as many standard actions as needed, you still couldn't cast two Swift Action spells in the round. And you don't have as many standard actions as needed. At lv 8 you get 5 IP, so that's a single extra action. Two if you've spent a feat in Font of Inspiration.
What can a naked Rogue do in that same round?
Flat-footed doesn't allow Sneak Attacks. Being Dex denied or flanked do. Flat-footed is just a very common way of getting people to be Dex denied, and Uncanny Dodge foils it. Reversely, a character with Uncanny Dodge can still be struck by a Iaijutsu Focus attack, since the condition there is the opponent being flat-footed.
Though once again, this makes him worse than a rogue how?
So yeah. Terrible class design. Needs to beg the DM to allow a bunch of things to maybe nova a single opponent once per combat. If you disagree with it, fine. Doesn't make the class less poorly designed.
After all, I cannot force you to be correct.
What you aren't free to do is push your unsubstantiated opinion on a public forum as fact and not expect someone to point out your mistakes.
@Cosi
The singular biggest problem in this thread right now is that everyone is posting opinions for or against particular classes based solely on what fits their own personal definition "well-designed".
Rather than what it actually means, which is, "artistically or skillfully planned, especially for a particular purpose", we are running the gamut from
-"meets it's stated design goals", to,
-"performs beyond normal expectations", to,
-"is too complicated and difficult to comprehend", to,
-"I don't like it".
We are never going to reach any kind of a consensus unless we agree to work from the same starting point.Resident Mad Scientist...
"It's so cool!"
Spoiler: ContestsVC I: Lord Commander Conrad Vayne, 1st place
VC II: Lorna, the Mother's Wrath, 5th place
VC XV: Tosk, Kursak the Marauder, Vierna Zalyl; 1st place, 6th/7th place
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2018-04-30, 09:05 PM (ISO 8601)
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Re: Most Balanced/Well Designed Classes in 3.5?
Point of order: as already mentioned in this thread, the least favorable interpretation possible of Cunning Surge is that it costs a standard action to activate, which means that under the least favorable interpretation possible it's dysfunctional and does literally nothing except cost you 4 points.
Good luck putting lipstick on that pig.
Also, why is your Factotum naked? I get that this is a fantasy game but usually it's not that kind of fantasy.I want you to PEACH me as hard as you can.
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2018-04-30, 09:22 PM (ISO 8601)
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Re: Most Balanced/Well Designed Classes in 3.5?
Resident Mad Scientist...
"It's so cool!"
Spoiler: ContestsVC I: Lord Commander Conrad Vayne, 1st place
VC II: Lorna, the Mother's Wrath, 5th place
VC XV: Tosk, Kursak the Marauder, Vierna Zalyl; 1st place, 6th/7th place
Kitchen Crashers Protocol for Peace
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2018-04-30, 09:26 PM (ISO 8601)
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Re: Most Well Designed Classes in 3.5?
Shugenja is, sadly, atrociously designed. It has no class features beyond spells after level one and is eventually required to learn spells that do not exist. The number of 0th spells a shugenja knows eventually exceeds the number on their spell list. I bought Magic of Rokugan just to give them some love (and love they got).
Out of the PHB the only one I feel wad generally well designed was druid. It had class features all the way up beyond spell casting that generally kept relevant and the features did a good job at evoking the class's theme.
Honorable mention to bard: it's design kept getting in its way so you often end up with this jack-of-all-trades feeling but they really took a good stab at it.
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2018-04-30, 09:35 PM (ISO 8601)
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Re: Most Balanced/Well Designed Classes in 3.5?
I want you to PEACH me as hard as you can.
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2018-04-30, 09:42 PM (ISO 8601)
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Re: Most Balanced/Well Designed Classes in 3.5?
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2018-04-30, 09:51 PM (ISO 8601)
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Re: Most Balanced/Well Designed Classes in 3.5?
I want you to PEACH me as hard as you can.
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2018-04-30, 10:03 PM (ISO 8601)
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Re: Most Balanced/Well Designed Classes in 3.5?
Under that qualifier I am not confident the class is playable. Several features do not work properly, or at all, and you just sacrificed the ability to make pedantic arguments that inspiration points stack up forever. It is just insanely poorly written.
If you clean up the writing and just bring in the RAW the writer seemed ignorant of the class is pretty solid. By far weakest at combat though: if you do not use iajustsu focus and a way of triggering it at least once a round if not every attack then be prepared to be doing hilariously pathetic damage or be ready to be on UMD duty. I use them and martial adept at enemies a lot since if they nova it is with /enounter instead of /day resources so players tend to get less annoyed.
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2018-04-30, 10:08 PM (ISO 8601)
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Re: Most Well Designed Classes in 3.5?
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2018-04-30, 10:25 PM (ISO 8601)
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Re: Most Balanced/Well Designed Classes in 3.5?
Gosh if only there was a feat for that...
Sorry, even in your absurdly favorable scenario...
I suppose that means only classes that can deal huge amounts of non-precision damage in a single round are well-designed in the whole of D&D.
the Factotum fails to deliverbecause you're wrong about the rules. Again.when I change the Rules As Written and hope that no one notices in order to prove that my point.
The only thing you have proven is that Factotum is a bad class if you have no idea how to build one. Again.Last edited by Doctor Awkward; 2018-04-30 at 10:27 PM.
Resident Mad Scientist...
"It's so cool!"
Spoiler: ContestsVC I: Lord Commander Conrad Vayne, 1st place
VC II: Lorna, the Mother's Wrath, 5th place
VC XV: Tosk, Kursak the Marauder, Vierna Zalyl; 1st place, 6th/7th place
Kitchen Crashers Protocol for Peace