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2018-05-12, 04:45 PM (ISO 8601)
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2018-05-12, 04:48 PM (ISO 8601)
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2018-05-12, 04:50 PM (ISO 8601)
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- Nov 2007
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2018-05-12, 04:50 PM (ISO 8601)
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Re: Are full casting progression and high tier characters overrated?
I want you to PEACH me as hard as you can.
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2018-05-12, 04:52 PM (ISO 8601)
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Re: Are full casting progression and high tier characters overrated?
Last edited by ColorBlindNinja; 2018-05-12 at 04:57 PM.
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2018-05-12, 04:54 PM (ISO 8601)
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- Apr 2016
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- No Longer The Frostfell
Re: Are full casting progression and high tier characters overrated?
Every build involves material that requires DM approval because every build must be approved by the DM. If the DM says no to a druid wild shaping into a bear because they're from the desert, that's just the rule. It requires DM approval to use your class feature in your desired way.
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2018-05-12, 04:57 PM (ISO 8601)
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2018-05-12, 05:01 PM (ISO 8601)
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Re: Are full casting progression and high tier characters overrated?
The wording is odd, but the theory that it applies to damage dealt seems deeply inconsistent. The class grants Improved Unarmed Strike at first level at first level and "Shake it off" reduces stun by 1 round. Altogether, it takes a a much deeper suspension of disbelief to imagine that "Shake it off" is a class feature contradicting another class feature and a nerf to nonexistent methods to causing stun by the Pugilist.
Also, I had forgotten: there is no need to pick up Endurance because that is also granted by Pugilist 1.
Hence, a Shifter Pugilist 1 can just take Shifter Stamina as the level 1 feat and Shake It Off in place of the level 1 fighter feat, no flaws needed.Build help: Piercing Immunities | Skillfull full casters | Uptier base classes | Top 10 spells/level
PO: Core Fighter 20 > Pit Fiend | Whale Wrestler | Minimal Mailman | Wizard 1 > Fighter 1 | Team Mundane
TO: ExFighter | Eliminate spell defenses | All spells in no time | Planar Soldiers of Mystra | Best Nuke | Warmage vs. Favored Soul | Death Cults | E6 Circle Magic
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2018-05-12, 05:02 PM (ISO 8601)
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- Apr 2016
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- No Longer The Frostfell
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2018-05-12, 05:03 PM (ISO 8601)
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Re: Are full casting progression and high tier characters overrated?
Last edited by ColorBlindNinja; 2018-05-12 at 05:04 PM.
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2018-05-12, 05:04 PM (ISO 8601)
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Re: Are full casting progression and high tier characters overrated?
Eh, I think the lower level UA stuff is more generally accepted as optimization fodder. ACFs, racial variants, and even flaws, are more or less wholly compatible with anything else that a DM wants to be doing. Recharge magic isn't a problem because it's in UA. It's a problem because it fundamentally restructures the way magic operates. Similarly, we wouldn't expect a game using some UA material to use fractional BAB/saves. It's a good rule, and a relatively low impact one, but it's still changing the game's structure.
There's nothing being changed structurally by letting a monk have toughness or whatever. Yeah, the UA ACFs are technically presented in a different way than the ACFs and substitution levels in other sources, but they're not really all that different in their functioning. Also, gotta be pointed out, most of them are pretty balanced. The only real exceptions are domain wizard, wild shape ranger, and maybe cloistered cleric. But it's telling, as regards this discussion, that these three game objects, among others, are talked about in the same ways as any other standard character option. People are always like, "If you wanna use MoMF, maybe go wild shape ranger," and there's rarely if ever a caveat about the DM allowing this "variant".
Not everything about how we consider game objects is strictly rules based. Aren't prestige classes technically supposed to be kinda DM permission based? Just checked and it says, "Prestige classes are purely optional and always under the purview of the DM." And yet just about everyone I've seen treats them as though they were as basic to character creation as feats. Most seem to treat UA ACFs in the same way, so it's probably fine to just casually use this stuff in discussions. The fact that the build uses both dragon material and setting specific material is usually a significantly bigger issue.Last edited by eggynack; 2018-05-12 at 05:05 PM.
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2018-05-12, 05:09 PM (ISO 8601)
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- Dec 2015
Re: Are full casting progression and high tier characters overrated?
The PHB II does not present itself as DM's option material. In any case, the difference is that while the Wizard does not require Abrupt Jaunt to be effective, the Monk does require UA.
Those points are ones already brought up in this thread and multiple times by what appears to be a minority on these forums. The DM is charged with the balance of the game and should disallow or prevent characters from overshadowing others.
If that means not allowing the wizard to research polymorph, then so be it. If that means saying that nightsticks don't exist, then so be it.
Sure, and those people are making assumptions about the play environment that are not necessarily warranted. Also, I don't argue with every person I disagree with every time they post something I disagree with. And most of those posts are fairly clear about acknowledging those ACFs as distinct from the base classes. You can have all the opinions you want about Domain Wizards and Wild Shape Rangers. But acting like that proves a point about the power of the Wizard or the Ranger (or, in this case, the Monk) is foolish.
Also, as Nifft points out, those are often TO arguments. And I really don't care about TO. The Wish and the Word is over a decade old, and it gets however much power you happen to ask for using only mechanics that are unambiguous and part of the core rules. As a result, I am unimpressed by schemes to use <dubious rules interpretation> to achieve <overpowered result>. We already know the most powerful character, which makes theorycraft uninteresting.
I already posted a Fighter that achieves the same result by begging the DM for cheese. You start as a Human (taking Toughness), die, and get reincarnated as a Shifter. Technically you may need to spring for the true resurrection equivalent of reincarnate from I think Masters of the Wild, but that's splitting hairs. Or you could use the Dark Chaos Shuffle. Or any number of other tricks. Many of which have the advantage of not requiring DM approval. You're using Monk to get a bonus feat. Do you really think bonus feats are hard to get?
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2018-05-12, 05:16 PM (ISO 8601)
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Re: Are full casting progression and high tier characters overrated?
Up until now, I don't recall every hearing anyone say that UA ACFs are less likely to be accepted by DMs than any other ACFs.
I was under the impression that Wild Shape made the Ranger quite a bit better.
Using UA content is TO?
EDIT: Or were you talking about using Dragon Magazine content?Last edited by ColorBlindNinja; 2018-05-12 at 05:18 PM.
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2018-05-12, 05:24 PM (ISO 8601)
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- Nov 2007
Re: Are full casting progression and high tier characters overrated?
Spellcasting services cost money a 1st level Fighter can't afford. You're inflating the Fighter's WBL, which of course makes him better and also very, very houseruled.
You originally posted while thinking Toughness or Endurance (or both) are Fighter bonus feats, you were wrong, and since then you've been swiveling to find a way to not be wrong.
You cannot admit being wrong even on this very minor issue (thinking one of these feats is a Fighter bonus, a common mistake). This fits with your overall style of posting on this forum.
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2018-05-12, 05:32 PM (ISO 8601)
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- Dec 2015
Re: Are full casting progression and high tier characters overrated?
That's not the argument I'm making. The argument I'm making, roughly, is that non-table-specific optimization shouldn't assume anything that requires DM intervention. So just as you shouldn't assume that some rules ambiguity is resolved in your favor, you shouldn't assume that Unearthed Arcana material is allowed.
I was under the impression that Wild Shape made the Ranger quite a bit better.
Using UA content is TO?
WBL breaks are RAW. Hell, just add an extra step where you have another life as an Elf and farm for a couple thousand years. But, yes, getting <insert cheese> to get Toughness at 1st level requires the DM to support that, implicitly or explicitly. So does using DM-approval material.
You originally posted while thinking Toughness or Endurance (or both) are Fighter bonus feats, you were wrong, and since then you've been swiveling to find a way to not be wrong.
However, I will freely admit to being wrong if you acknowledge the legitimacy of the Recharge Magic Warmage. Do that, and I will admit publicly and explicitly that I was wrong.Last edited by Cosi; 2018-05-12 at 05:34 PM.
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2018-05-12, 05:36 PM (ISO 8601)
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Re: Are full casting progression and high tier characters overrated?
Last edited by ColorBlindNinja; 2018-05-12 at 05:36 PM.
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2018-05-12, 05:45 PM (ISO 8601)
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- Dec 2015
Re: Are full casting progression and high tier characters overrated?
The tiers actually have entries for classes that get significant buffs from specific ACFs. Those entries are presented differently from the one for Wild Shape Ranger. Certainly I don't claim to be able to read JaronK's mind, but it seems reasonable to infer that presenting Fighters with the Dungeoncrasher ACF differently from Wild Shape Rangers (see here, specifically the difference between "Wildshape Varient Ranger" and "Fighter (Dungeoncrasher Variant)") implies a difference in how those options are viewed.
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2018-05-12, 06:09 PM (ISO 8601)
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- Jul 2016
Re: Are full casting progression and high tier characters overrated?
I'd expect the guy who wrote the druid handbook to try to defend druids, but you're simply wrong about their spell list.
Sure, it has some bfc but that bfc is terrible. Most of them slow down the enemy but doesn't stop them. Sure, there's a few decent ones but level by level, their spell list simply loses. Plus, their spell list is extremely selfish as far as buffs are concerned.
This is the class that is supposed to wield and control the power of nature, but I don't get that feeling from this class. Call lightning, for example, is extremely weak. 3d6 damage can be safely ignored by simply 10 points of resistance. Compare that to lightning bolt (which druids should totally get btw). It just flat loses. But, since you agreed that they lose to wizard, that's beating a dead horse.
I am going to blatantly ignore the unicorn thing. "An item exists in something somewhere that allows the druid to cast a spell to summon this creature..." No. I'm sticking to what you will generally see at a standard table using mid optimization.
Besides, outside of combat, there are plenty of options for healing that don't require spell slots. If you're needing spell slots for healing, that healing is probably needed RIGHT NOW.
So expending a 4th lvl spell slot and a 1 round action to get the result of a 2nd level spell won't cut it. As such, I maintain clerics are flat better at healing.
What's that? Druids can cast those healing spells too? Yeah, prepared... kinda hurts your case that druids are better than clerics if they have to prepare healing spells in slots that clerics don't have to.
Now 3.5 and pathfinder have very different summon lists. At summoning in 3.5 the druid is king. That is their only shining grace. Pathfinder, It's more arguable, but the fact they can sac any spell to summon is very heavy in their favor. So summons I give to druids... they are great at it all around. Making a druid specialized in summoning would be fantastic.
But otherwise, their spell list...
Let's look at the d20 srd.
1st lvl.
Druid:
Not a lot going on here. Entangle and shalelaeigh are clear winners. Entangle allows for both str and dex based to have outs though, so likely trapping few for more than a round. Still, it keeps the same usability at all levels. Shalelaeigh turns your staff into a magic double bladed great sword. Pretty neat. Too bad only you can use it. Summon nature's ally has no need to be prepared and the rest of that list is flat garbage, extremely situational or is also received by the cleric.
Cleric list:
Bless, a mass buff.
Bane, a mass debuff. Both together is pretty damned effective, applies to all atracks on both sides and are easily a great choice all around.
Cause fear. An enemy flat out runs away. Any enemy. Where the druid spells only function on animals, the cleric also affects animals and everything else.
Comprehend languages. Awww yeah... we can now understand the other side and try to assuage their fears or prevent horrendous misunderstandings.
... Just look at that cleric list. Compare it to that druid list. Cleric is so clearly the winner it's not even funny.
Level 2:
Let's see what we have here.
Druid:
Barkskin, a fairly decent buff.
Fire trap, a situationally decent trap.
Fog cloud, a very good escape spell. Needs decent tactical acumen to use to its full potential otherwise.
Heat/chill metal, neat. Make your opponent drop his weapon, or deal a bit of damage by heating his armor. Takes a while though, and they're likely dead before the full damage hits them.
Hold animal... unless you're regularly fighting animals in the wilderness... useless. And getting attacked by animals is RARE. Or should be.
Soften earth is actually very powerful situationally. You could theoretically bring down a castle with enough castings. But again, very situational, and hard to use.
Cleric:
Hold person. People attack people far more often than animals. Shutting down a person is much more useful.
Aid, bonus hp and an attack bonus that stacks with bless? Pretty cool.
Augury: a very nice little divination.
Darkness: An amazing utility spell.
Enthrall: Temporarily stop a combat giving diplomacy a chance to work.
Find traps: fairly good spell. Lets the cleric act as a rogue in a pinch.
Inflict mod: Now we have a nice damage spell. 2d8+5 beats almost any weapon.
Make whole: fix anything. An extremely useful spell.
Remove paralysis: Remember how I said clerics are better healers? This is also why. Why don't druids get this?
Shatter: Destroy an opponents weapon. Where the druid makes them drop a weapon (or take damage) you just break it. No picking it up now.
Zone of truth: know when someone is lying. Sounds very useful to me.
For 2nd level the buffs are reasonably even. But cleric wins BIG in utility and combat spells.
That disparity continues in every spell level with clerics crushing druids.
Druids are the worst full casting class BY FAR as far as spells go. Their physical capabilities lose to mundanes.
Though, to be fair, they do beat wizards and clerics in physical capabilities. If they are a t1 class, I put them at the absolute bottom.
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2018-05-12, 06:22 PM (ISO 8601)
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- Mar 2017
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Re: Are full casting progression and high tier characters overrated?
Why are you ignoring a useful item that Druids can purchase? As long as the city's big enough, by RAW you can buy any magic item you want.
If the party's doing their job, they won't need to heal in combat.
Druids get Vigor, that's enough for them to heal competently.
Clerics can only spontaneously cast Cure spells, which tend to be mediocre in combat. Plus, Clerics with Rebuke Undead can't even do that.
Indeed, Greenbound Summoning is exceedingly good at low levels.
At low levels, (before level 5) Greenbound Summoning along with Entangled and Blinding Spittle should suffice. After level 5, Venomfire is the Druid's best bet for damage.
Druid's spell list is inferior to the Wizard & Cleric. But those are two of the best classes in the entire game.
Worse than the Healer? Than the Warmage?
Say what? Wild Shape alone lets Druids beat out most melee classes.
That depends on what spells the Wizard and Cleric use.
I would agree that Druids are the worst of the tier 1 classes, but they still are massively stronger than 90% of the other classes in the game.Last edited by ColorBlindNinja; 2018-05-12 at 06:23 PM.
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2018-05-12, 06:36 PM (ISO 8601)
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Re: Are full casting progression and high tier characters overrated?
I want you to PEACH me as hard as you can.
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2018-05-12, 06:47 PM (ISO 8601)
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- Feb 2014
Re: Are full casting progression and high tier characters overrated?
Rules are...
1. 1st Party Official
2. 1st Party Variant Rule
3. 1st Party House Rule (Unearthed Arcana)
4. 3rd Party Official (Dragon Magazine, Dragonlance)
5. 3rd Party
6. Homebrew/House Rule
Unearthed Arcana is an entire tier below what is generally accepted as RAW so there are a lot of DMs who don't allow it.
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2018-05-12, 06:47 PM (ISO 8601)
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2018-05-12, 06:53 PM (ISO 8601)
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Re: Are full casting progression and high tier characters overrated?
At any given table, that table's house rules must by definition "win" over 1st party official content.
Here's the legality structure as I've seen it in the wild...
1. Local house rules
2. Stuff the DM likes, including the DM's own homebrew
3. SRD
4. Books the DM owns
5. Books a player lent the DM
6. Books the players own but don't lend
7. PDFs that one guy downloaded illegally, we don't like to talk about him
8. Forum opinions
9. The FAQ
10. Dragon Magazine
11. Other people's homebrewI want you to PEACH me as hard as you can.
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2018-05-12, 07:07 PM (ISO 8601)
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- Oct 2009
Re: Are full casting progression and high tier characters overrated?
I am not seaweed. That's a B.
Praise I've received A quick outline on building a homebrew campaign
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2018-05-12, 07:09 PM (ISO 8601)
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- Mar 2017
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2018-05-12, 07:09 PM (ISO 8601)
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- Feb 2014
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2018-05-12, 07:10 PM (ISO 8601)
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2018-05-12, 07:16 PM (ISO 8601)
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- Feb 2014
Re: Are full casting progression and high tier characters overrated?
1st Party = WotC
3rd party = Anyone not WotC, like Paizo.
Official = WotC says it's official even though they personally did not create it.
Unofficial = WotC doesn't say it's official.
Like you said Dragon Magazine is 100% official, but it was created by Paizo not WotC, so it's 3rd Party Official.
Dragonlance Campaign Setting is similarly also 3rd Party Official, but every single other Dragonlance book is just 3rd Party because WotC didn't say it's official.
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2018-05-12, 07:18 PM (ISO 8601)
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2018-05-12, 07:20 PM (ISO 8601)
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- Oct 2009
Re: Are full casting progression and high tier characters overrated?
Because the WotC licencing allows them to do so. It also allows them to use product identify features; like mindflayers, beholders, the names "Leomund" and "Tenser" etc; that are not part of the open gaming licence.
The point is, the first party publisher is Wizards of the Coast. Paizo is not Wizards of the coast. Dragon magazine is officially licenced third party content. That's just all there is to it.I am not seaweed. That's a B.
Praise I've received A quick outline on building a homebrew campaign
Avatar by Tiffanie Lirle