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  1. - Top - End - #421
    Orc in the Playground
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    Default Re: Kingmaker in the Forgotten Realms [OOC thread]

    Rolling for Three's level up HP. She's taking another level of Artificer. (1d6)[6]
    Quote Originally Posted by Inevitability View Post
    Problem: high-level beatsticks are easily negated by flight and projectile weapons.
    Solution: create a high-level beatstick that can throw stuff, holy crap I'm a genius.

  2. - Top - End - #422
    Orc in the Playground
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    Default Re: Kingmaker in the Forgotten Realms [OOC thread]

    Oh, sweet.
    I updated parts of her character sheet, but I'm not done. I'll take care of the skills and feat section in a few hours.

    Moneywise: We will have gotten 285gp and 321sp total from this, after we dig through everything.
    This divides into 40gp for each character and 45gp for the party fund, and 45sp for each character with 51sp going into the party fund.
    This moves our fund up to 108gp, 6sp, 8cp, assuming I'm allowed to convert the silver pieces into gold for ease of use. Other wise, it's 103gp, 56sp, and 8cp.

    Concerning the items, the only thing there that Three would be interested in is an extra dagger. She already has one though, so if anyone else wants them, she won't complain.

    I'll have an in-character post up later on today, bit busy right now.
    Last edited by almondsAndRain; 2018-07-13 at 11:19 AM.

  3. - Top - End - #423
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    OrcBarbarianGuy

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    Default Re: Kingmaker in the Forgotten Realms [OOC thread]

    Quote Originally Posted by almondsAndRain View Post
    Oh, Kressle had Diehard. No wonder she took such a beating.
    Anyway guys, it looks like we now have enough experience to hit level two. Good job, everyone!
    Do we? I must have missed something then. I had us at 731 XP going into this battle, and the additional 235 would put us at 966 XP. Do you all have a different number?
    Dergosh the Loud M Half-Orc Cleric 3 | HP: 17/26 | Init +10 | AC 16 T11 FF14 | Fort +5 Ref +3 Will +6 | Listen +1, Spot +4 | ATK +5melee 1d8+3/x2, +4 ranged 1d6+3/x2 | Cleric Spells: 0--guidance, guidance, light, resistance; 1st- cause fear, doom, sonic blast D (DC 14), shield of faith; 2nd- bullís strength, sonic weaponD, spiritual weapon
    Domain ability: piercing scream (DC 14)


    Spoiler: Dergosh Character Sheet
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  4. - Top - End - #424
    Orc in the Playground
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    Default Re: Kingmaker in the Forgotten Realms [OOC thread]

    I have us at 1041XP. 256 for Happs and his friends, 100 for avoiding the fight with the Will o' the Wisp, 450 for killing the Shambler, and 235 for killing Kressle and her crew.
    Last edited by almondsAndRain; 2018-07-13 at 10:14 AM.

  5. - Top - End - #425
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    OrcBarbarianGuy

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    Default Re: Kingmaker in the Forgotten Realms [OOC thread]

    Dergosh thinks your math is better than his and will use your numbers. :)

    Hit Points
    [roll]1d8+1[/roll]
    Last edited by Mercurion 2; 2018-07-13 at 10:41 AM.
    Dergosh the Loud M Half-Orc Cleric 3 | HP: 17/26 | Init +10 | AC 16 T11 FF14 | Fort +5 Ref +3 Will +6 | Listen +1, Spot +4 | ATK +5melee 1d8+3/x2, +4 ranged 1d6+3/x2 | Cleric Spells: 0--guidance, guidance, light, resistance; 1st- cause fear, doom, sonic blast D (DC 14), shield of faith; 2nd- bullís strength, sonic weaponD, spiritual weapon
    Domain ability: piercing scream (DC 14)


    Spoiler: Dergosh Character Sheet
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  6. - Top - End - #426
    Barbarian in the Playground
     
    OrcBarbarianGuy

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    Default Re: Kingmaker in the Forgotten Realms [OOC thread]

    I freaking hate the dice roller on this site

    (1d8+1)[9]
    Dergosh the Loud M Half-Orc Cleric 3 | HP: 17/26 | Init +10 | AC 16 T11 FF14 | Fort +5 Ref +3 Will +6 | Listen +1, Spot +4 | ATK +5melee 1d8+3/x2, +4 ranged 1d6+3/x2 | Cleric Spells: 0--guidance, guidance, light, resistance; 1st- cause fear, doom, sonic blast D (DC 14), shield of faith; 2nd- bullís strength, sonic weaponD, spiritual weapon
    Domain ability: piercing scream (DC 14)


    Spoiler: Dergosh Character Sheet
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  7. - Top - End - #427
    Barbarian in the Playground
     
    OrcBarbarianGuy

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    Default Re: Kingmaker in the Forgotten Realms [OOC thread]

    OK well, now I love it
    Dergosh the Loud M Half-Orc Cleric 3 | HP: 17/26 | Init +10 | AC 16 T11 FF14 | Fort +5 Ref +3 Will +6 | Listen +1, Spot +4 | ATK +5melee 1d8+3/x2, +4 ranged 1d6+3/x2 | Cleric Spells: 0--guidance, guidance, light, resistance; 1st- cause fear, doom, sonic blast D (DC 14), shield of faith; 2nd- bullís strength, sonic weaponD, spiritual weapon
    Domain ability: piercing scream (DC 14)


    Spoiler: Dergosh Character Sheet
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  8. - Top - End - #428
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    kjelfalconer's Avatar

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    Default Re: Kingmaker in the Forgotten Realms [OOC thread]

    Speak for yourself. It hates me.

    (1d6)[6]

    ...oh. Apparently spiting it works.
    Last edited by kjelfalconer; 2018-07-13 at 11:33 AM.

  9. - Top - End - #429
    Orc in the Playground
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    Default Re: Kingmaker in the Forgotten Realms [OOC thread]

    Yeah, that's three of us rolling max health in a row.
    Testing to see if it's busted:
    (5d1000)[1802]
    (5d1000)[2895]
    (5d1000)[3068]

    EDIT: Okay, looks like we're good to go.
    Last edited by almondsAndRain; 2018-07-13 at 11:35 AM.
    Quote Originally Posted by Inevitability View Post
    Problem: high-level beatsticks are easily negated by flight and projectile weapons.
    Solution: create a high-level beatstick that can throw stuff, holy crap I'm a genius.

  10. - Top - End - #430
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    bcool999's Avatar

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    Default Re: Kingmaker in the Forgotten Realms [OOC thread]

    Health rolls: (1d10)[6]
    Avatar by MeanMrsMustard

  11. - Top - End - #431
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    Kobold

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    Default Re: Kingmaker in the Forgotten Realms [OOC thread]

    Oh boy! First level spells here we come.

    (1d6)[1]
    Quote Originally Posted by Deeds View Post
    Caster backstories require a reason as to why they can cast spells. Wizards study hard to learn spells. Sorcerers often learn of their powers and then hone them through traveling. Clerics use piety to find the gift of spells through the gods or their ideals. Druids shun deodorant until a riding dog appears and they learn Entangle.
    Quote Originally Posted by Red Fel View Post
    Zom, my imaginary hat is off to you. *Horns? *What horns? *It's just an unusual hairstyle.
    Quote Originally Posted by Venger View Post
    There are certain advantages to a game being as badly written as 3.5.

  12. - Top - End - #432
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    Kobold

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    Default Re: Kingmaker in the Forgotten Realms [OOC thread]

    Quote Originally Posted by Zombulian View Post
    Oh boy! First level spells here we come.

    [roll0]
    I knew it'd be me
    Quote Originally Posted by Deeds View Post
    Caster backstories require a reason as to why they can cast spells. Wizards study hard to learn spells. Sorcerers often learn of their powers and then hone them through traveling. Clerics use piety to find the gift of spells through the gods or their ideals. Druids shun deodorant until a riding dog appears and they learn Entangle.
    Quote Originally Posted by Red Fel View Post
    Zom, my imaginary hat is off to you. *Horns? *What horns? *It's just an unusual hairstyle.
    Quote Originally Posted by Venger View Post
    There are certain advantages to a game being as badly written as 3.5.

  13. - Top - End - #433
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    BluesEclipse's Avatar

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    Default Re: Kingmaker in the Forgotten Realms [OOC thread]

    Quote Originally Posted by almondsAndRain View Post
    I have us at 1041XP. 256 for Happs and his friends, 100 for avoiding the fight with the Will o' the Wisp, 450 for killing the Shambler, and 235 for killing Kressle and her crew.
    Actually, it's 1066 - you forgot the 25 XP for completed exploration of the first hex.

    Taking my second level of monk.

    HP: (1d8+2)[6] (10 -> 16)

    BAB: +1 (0 -> +1)
    Fort: +1 (+2 -> +3)
    Ref: +1 (+2 -> +3)
    Will: +1 (+2 -> +3)

    Skill Point Allocations (6):
    Concentration (1), Diplomacy (1), Ride (1, CC), Intimidate (1), Spot (1), Listen (1)

    Class Features:
    Evasion
    Bonus Feat (Weapon Focus - Spines)
    Flurry of Blows: Attack Bonus +1 (-2/-2 -> -1/-1)

    Other:
    Stunning Fist: +1 Use/Day (1 -> 2)

    Quick question. Does the HP gain from level up get added to my current HP?
    Last edited by BluesEclipse; 2018-07-14 at 12:21 AM.
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  14. - Top - End - #434
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    Kobold

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    Default Re: Kingmaker in the Forgotten Realms [OOC thread]

    Oh yeah. Now I can finally use Alter Self couldn't find any Dragon forms for less than 2HD.
    Quote Originally Posted by Deeds View Post
    Caster backstories require a reason as to why they can cast spells. Wizards study hard to learn spells. Sorcerers often learn of their powers and then hone them through traveling. Clerics use piety to find the gift of spells through the gods or their ideals. Druids shun deodorant until a riding dog appears and they learn Entangle.
    Quote Originally Posted by Red Fel View Post
    Zom, my imaginary hat is off to you. *Horns? *What horns? *It's just an unusual hairstyle.
    Quote Originally Posted by Venger View Post
    There are certain advantages to a game being as badly written as 3.5.

  15. - Top - End - #435
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    Planetar

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    Default Re: Kingmaker in the Forgotten Realms [OOC thread]

    Quote Originally Posted by BluesEclipse View Post
    Quick question. Does the HP gain from level up get added to my current HP?
    Don't worry, we can scale that up so you're, what, 14/16? Will have a closer look at stuff later on...

    Quote Originally Posted by Zombulian View Post
    Oh yeah. Now I can finally use Alter Self couldn't find any Dragon forms for less than 2HD.
    Well, once you hit caster level 3, you can turn into your recent friend Perlivash maybe - he's 3 HD!

  16. - Top - End - #436
    Orc in the Playground
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    Default Re: Kingmaker in the Forgotten Realms [OOC thread]

    Quote Originally Posted by BluesEclipse View Post
    Actually, it's 1066 - you forgot the 25 XP for completed exploration of the first hex.
    Ah, you're right. I had forgotten about that rule. Thanks!

    Quote Originally Posted by Saintheart
    Well, once you hit caster level 3, you can turn into your recent friend Perlivash maybe - he's 3 HD!
    I'm looking forward to Dergosh's reaction to this.
    Last edited by almondsAndRain; 2018-07-14 at 11:45 AM.

  17. - Top - End - #437
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    OrcBarbarianGuy

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    Default Re: Kingmaker in the Forgotten Realms [OOC thread]

    Last edited by Mercurion 2; 2018-07-14 at 01:46 PM.
    Dergosh the Loud M Half-Orc Cleric 3 | HP: 17/26 | Init +10 | AC 16 T11 FF14 | Fort +5 Ref +3 Will +6 | Listen +1, Spot +4 | ATK +5melee 1d8+3/x2, +4 ranged 1d6+3/x2 | Cleric Spells: 0--guidance, guidance, light, resistance; 1st- cause fear, doom, sonic blast D (DC 14), shield of faith; 2nd- bullís strength, sonic weaponD, spiritual weapon
    Domain ability: piercing scream (DC 14)


    Spoiler: Dergosh Character Sheet
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  18. - Top - End - #438
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    Kobold

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    Default Re: Kingmaker in the Forgotten Realms [OOC thread]

    Quote Originally Posted by Saintheart View Post
    Well, once you hit caster level 3, you can turn into your recent friend Perlivash maybe - he's 3 HD!
    Oh really? Ohhh right. I was thinking of the one from the Draconomicon but he's probably from Pathfinder huh.
    He'll have tough competition by then though. Hard to beat Mercury or Yellow dragon wyrmlings.
    Last edited by Zombulian; 2018-07-14 at 05:03 PM.
    Quote Originally Posted by Deeds View Post
    Caster backstories require a reason as to why they can cast spells. Wizards study hard to learn spells. Sorcerers often learn of their powers and then hone them through traveling. Clerics use piety to find the gift of spells through the gods or their ideals. Druids shun deodorant until a riding dog appears and they learn Entangle.
    Quote Originally Posted by Red Fel View Post
    Zom, my imaginary hat is off to you. *Horns? *What horns? *It's just an unusual hairstyle.
    Quote Originally Posted by Venger View Post
    There are certain advantages to a game being as badly written as 3.5.

  19. - Top - End - #439
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    BluesEclipse's Avatar

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    Default Re: Kingmaker in the Forgotten Realms [OOC thread]

    Well, I'm at 3/10 before level up, so 9/16 before factoring in the potion.

    On the other hand, netting +2 to my primary attack method off of one level is nice. (+1 from BAB, +1 from Weapon Focus) Doubles my chance to hit with each strike in a flurry.
    Zio Avatar by acelegna

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  20. - Top - End - #440
    Orc in the Playground
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    Default Re: Kingmaker in the Forgotten Realms [OOC thread]

    Quote Originally Posted by Saintheart View Post
    No difficulties getting to the base camp and back, or grabbing the materials she wants for a holy symbol. Any time she wants to come back in is fine.
    Cool. I'll have her get back to camp after either the next round of posts or after a couple of days pass, whichever comes first. She's supposed to be gone for about half an hour, so her just reappearing would be kind of weird.
    Quote Originally Posted by Inevitability View Post
    Problem: high-level beatsticks are easily negated by flight and projectile weapons.
    Solution: create a high-level beatstick that can throw stuff, holy crap I'm a genius.

  21. - Top - End - #441
    Barbarian in the Playground
     
    OrcBarbarianGuy

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    Default Re: Kingmaker in the Forgotten Realms [OOC thread]

    Dergosh is going to make another attempt at carving while he is up on the look out stand.

    Craft check - (1d20-4)[16]
    Dergosh the Loud M Half-Orc Cleric 3 | HP: 17/26 | Init +10 | AC 16 T11 FF14 | Fort +5 Ref +3 Will +6 | Listen +1, Spot +4 | ATK +5melee 1d8+3/x2, +4 ranged 1d6+3/x2 | Cleric Spells: 0--guidance, guidance, light, resistance; 1st- cause fear, doom, sonic blast D (DC 14), shield of faith; 2nd- bullís strength, sonic weaponD, spiritual weapon
    Domain ability: piercing scream (DC 14)


    Spoiler: Dergosh Character Sheet
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  22. - Top - End - #442
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    Planetar

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    Default Re: Kingmaker in the Forgotten Realms [OOC thread]

    And that still stands, so that roll is good!

  23. - Top - End - #443
    Ogre in the Playground
     
    Planetar

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    Default Re: Kingmaker in the Forgotten Realms [OOC thread]

    Also - I forgot that Kressle also has (had) a small silver pendant identical to the one on Happs, i.e. a tiny stag head made of silver. I've now added that into the treasure haul back in that OOC part of the post, sorry about that.

  24. - Top - End - #444
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    BluesEclipse's Avatar

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    Default Re: Kingmaker in the Forgotten Realms [OOC thread]

    Now to put that extra rank of intimidate to use... anyone have any questions in mind that I should be asking this guy other than the obvious (information on the Greenbelt, on the Stag Lord, what happened to Svetlana's Ring, how long should it take for those other guys to come back, etc)?
    Zio Avatar by acelegna

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  25. - Top - End - #445
    Orc in the Playground
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    Default Re: Kingmaker in the Forgotten Realms [OOC thread]

    Quote Originally Posted by BluesEclipse View Post
    Now to put that extra rank of intimidate to use... anyone have any questions in mind that I should be asking this guy other than the obvious (information on the Greenbelt, on the Stag Lord, what happened to Svetlana's Ring, how long should it take for those other guys to come back, etc)?
    I think you should find out what he's good at. He might be useful to keep around, like Kerwin.
    Quote Originally Posted by Inevitability View Post
    Problem: high-level beatsticks are easily negated by flight and projectile weapons.
    Solution: create a high-level beatstick that can throw stuff, holy crap I'm a genius.

  26. - Top - End - #446
    Ogre in the Playground
     
    Planetar

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    Default Re: Kingmaker in the Forgotten Realms [OOC thread]

    Can I add that, if people feel like speeding this aspect of things up, I'm happy (subject to the success of any rolls you think appropriate) to cutscene through the questioning on subjects specified OOC (or IC, really) unless somebody would like to RP through the Q&A. If it'll be Korlann who questions, for the cutscene I can assume a certain stern, Lawful Neutral attitude. As said, completely up to you - if you'd rather RP through, I'd be delighted and would respond, but just in case. I wouldn't be posting as though the conversation were over if you wanted to add follow-up questions.

  27. - Top - End - #447
    Barbarian in the Playground
     
    OrcBarbarianGuy

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    Default Re: Kingmaker in the Forgotten Realms [OOC thread]

    I am fine with this approach, but don't want to take away RP opportunities from others if they'd prefer to play it out.
    Dergosh the Loud M Half-Orc Cleric 3 | HP: 17/26 | Init +10 | AC 16 T11 FF14 | Fort +5 Ref +3 Will +6 | Listen +1, Spot +4 | ATK +5melee 1d8+3/x2, +4 ranged 1d6+3/x2 | Cleric Spells: 0--guidance, guidance, light, resistance; 1st- cause fear, doom, sonic blast D (DC 14), shield of faith; 2nd- bullís strength, sonic weaponD, spiritual weapon
    Domain ability: piercing scream (DC 14)


    Spoiler: Dergosh Character Sheet
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  28. - Top - End - #448
    Orc in the Playground
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    Default Re: Kingmaker in the Forgotten Realms [OOC thread]

    Quote Originally Posted by Mercurion 2 View Post
    I am fine with this approach, but don't want to take away RP opportunities from others if they'd prefer to play it out.
    Yeah, this is how I feel about it too. If no one wants to roleplay it out, let's skip ahead a bit.
    Quote Originally Posted by Inevitability View Post
    Problem: high-level beatsticks are easily negated by flight and projectile weapons.
    Solution: create a high-level beatstick that can throw stuff, holy crap I'm a genius.

  29. - Top - End - #449
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    Kobold

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    Default Re: Kingmaker in the Forgotten Realms [OOC thread]

    Agreed.

    Also, is anyone just a little worried about what's happening back at Oleg's or is it jusy me?
    Quote Originally Posted by Deeds View Post
    Caster backstories require a reason as to why they can cast spells. Wizards study hard to learn spells. Sorcerers often learn of their powers and then hone them through traveling. Clerics use piety to find the gift of spells through the gods or their ideals. Druids shun deodorant until a riding dog appears and they learn Entangle.
    Quote Originally Posted by Red Fel View Post
    Zom, my imaginary hat is off to you. *Horns? *What horns? *It's just an unusual hairstyle.
    Quote Originally Posted by Venger View Post
    There are certain advantages to a game being as badly written as 3.5.

  30. - Top - End - #450
    Orc in the Playground
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    Default Re: Kingmaker in the Forgotten Realms [OOC thread]

    Quote Originally Posted by Zombulian View Post
    Also, is anyone just a little worried about what's happening back at Oleg's or is it jusy me?
    Eh, a little now that you've mentioned it, but I assumed we were going to be going back there after we finished with the bandits anyway.
    Quote Originally Posted by Inevitability View Post
    Problem: high-level beatsticks are easily negated by flight and projectile weapons.
    Solution: create a high-level beatstick that can throw stuff, holy crap I'm a genius.

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