The Order of the Stick: Utterly Dwarfed
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  1. - Top - End - #901
    Ogre in the Playground
     
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    Default Re: Kingmaker in the Forgotten Realms [OOC thread]

    Quote Originally Posted by Mercurion 2 View Post
    "How Dergosh going to kill deer hiding in box?"

    I will be traveling from the 9th through the 18th, so my response time may be delayed. Saintheart, feel free to bot Dergosh if the need arises. In general, he should do Dergoshy things: shout loudly and take bold but tactically suspect actions. Unless Ruk takes down Elk #1 prior to his next turn, he plans on attempting to yell it to death with piercing scream.

    Also--and I ask merely for information purposes, you understand-- if Dergosh were to grapple Marmuk and hurl him as an improvised missile weapon, would that could as bludgeoning damage for purposes of DR? What is the range increment for a thrown kobold?
    (1) Yes.
    (2) 10 feet. -4 to throw for struggling kobold screaming at top of its voice.



    Have fun while travelling!

  2. - Top - End - #902
    Orc in the Playground
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    Default Re: Kingmaker in the Forgotten Realms [OOC thread]

    Quote Originally Posted by Mercurion 2 View Post
    "How Dergosh going to kill deer hiding in box?"
    Hehehe

    Dergosh: How Dergosh going to kill deer hiding in box?
    Three: The box is my illusion, Dergosh.
    Dergosh: Box what?
    Three: My illusion.
    Dergosh: You have a Ilu-son?
    Three:
    Three: Yes.
    Dergosh:
    Three: It's... the box.
    Dergosh: You give birth to box?
    Three:
    Dergosh:
    Three:
    Dergosh: Why you name son "Ilu?"
    Quote Originally Posted by Inevitability View Post
    Problem: high-level beatsticks are easily negated by flight and projectile weapons.
    Solution: create a high-level beatstick that can throw stuff, holy crap I'm a genius.

  3. - Top - End - #903
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    OrcBarbarianGuy

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    biggrin Re: Kingmaker in the Forgotten Realms [OOC thread]

    Quote Originally Posted by almondsAndRain View Post
    Hehehe

    Dergosh: How Dergosh going to kill deer hiding in box?
    Three: The box is my illusion, Dergosh.
    Dergosh: Box what?
    Three: My illusion.
    Dergosh: You have a Ilu-son?
    Three:
    Three: Yes.
    Dergosh:
    Three: It's... the box.
    Dergosh: You give birth to box?
    Three:
    Dergosh:
    Three:
    Dergosh: Why you name son "Ilu?"
    Hahhahaha. I think you've nailed it spot on.
    Dergosh the Loud M Half-Orc Cleric 3 | HP: 17/26 | Init +10 | AC 16 T11 FF14 | Fort +5 Ref +3 Will +6 | Listen +1, Spot +4 | ATK +5melee 1d8+3/x2, +4 ranged 1d6+3/x2 | Cleric Spells: 0--guidance, guidance, light, resistance; 1st- cause fear, doom, sonic blast D (DC 14), shield of faith; 2nd- bullís strength, sonic weaponD, spiritual weapon
    Domain ability: piercing scream (DC 14)


    Spoiler: Dergosh Character Sheet
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  4. - Top - End - #904
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    Kobold

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    Default Re: Kingmaker in the Forgotten Realms [OOC thread]

    Quote Originally Posted by almondsAndRain View Post
    So when Three's turn comes up next, I'm thinking of having her cast that Silent Image scroll we looted a while back. It'll make a big box around Elk 3 and 4, with an interior wall seperating the two of them. I figure that we could kill Elk 1 and 2, then take the other two on individually afterwards. It would- hopefully- at least keep them contained while we fought the others, though I suppose that depends on exactly what these things are.
    Does anyone notice any problems with this idea that I'm missing?
    Sounds like a good plan to me.
    Quote Originally Posted by Deeds View Post
    Caster backstories require a reason as to why they can cast spells. Wizards study hard to learn spells. Sorcerers often learn of their powers and then hone them through traveling. Clerics use piety to find the gift of spells through the gods or their ideals. Druids shun deodorant until a riding dog appears and they learn Entangle.
    Quote Originally Posted by Red Fel View Post
    Zom, my imaginary hat is off to you. *Horns? *What horns? *It's just an unusual hairstyle.
    Quote Originally Posted by Venger View Post
    There are certain advantages to a game being as badly written as 3.5.

  5. - Top - End - #905
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    Default Re: Kingmaker in the Forgotten Realms [OOC thread]

    Just a quick note that I've updated - Dergosh now uses his Piercing Scream ability for the day, which generates 2 damage and dazes Elk 1 for 1 round.

    That should bring us back to blueseclipse with Korlann I think.

  6. - Top - End - #906
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    Kobold

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    tongue Re: Kingmaker in the Forgotten Realms [OOC thread]

    Hey Saint clear out your inbox!
    Quote Originally Posted by Deeds View Post
    Caster backstories require a reason as to why they can cast spells. Wizards study hard to learn spells. Sorcerers often learn of their powers and then hone them through traveling. Clerics use piety to find the gift of spells through the gods or their ideals. Druids shun deodorant until a riding dog appears and they learn Entangle.
    Quote Originally Posted by Red Fel View Post
    Zom, my imaginary hat is off to you. *Horns? *What horns? *It's just an unusual hairstyle.
    Quote Originally Posted by Venger View Post
    There are certain advantages to a game being as badly written as 3.5.

  7. - Top - End - #907
    Ogre in the Playground
     
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    Default Re: Kingmaker in the Forgotten Realms [OOC thread]

    Cleared out now - the suggestions box is reopened :)

  8. - Top - End - #908
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    Kobold

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    smile Re: Kingmaker in the Forgotten Realms [OOC thread]

    Quote Originally Posted by Saintheart View Post
    Cleared out now - the suggestions box is reopened :)
    Thanky
    Quote Originally Posted by Deeds View Post
    Caster backstories require a reason as to why they can cast spells. Wizards study hard to learn spells. Sorcerers often learn of their powers and then hone them through traveling. Clerics use piety to find the gift of spells through the gods or their ideals. Druids shun deodorant until a riding dog appears and they learn Entangle.
    Quote Originally Posted by Red Fel View Post
    Zom, my imaginary hat is off to you. *Horns? *What horns? *It's just an unusual hairstyle.
    Quote Originally Posted by Venger View Post
    There are certain advantages to a game being as badly written as 3.5.

  9. - Top - End - #909
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    Kobold

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    Default Re: Kingmaker in the Forgotten Realms [OOC thread]

    I wonder if we could convince our werewolf ranger friend to come adventuring with us when we get back to Olegís now that Gakan is just a DMPC
    Quote Originally Posted by Deeds View Post
    Caster backstories require a reason as to why they can cast spells. Wizards study hard to learn spells. Sorcerers often learn of their powers and then hone them through traveling. Clerics use piety to find the gift of spells through the gods or their ideals. Druids shun deodorant until a riding dog appears and they learn Entangle.
    Quote Originally Posted by Red Fel View Post
    Zom, my imaginary hat is off to you. *Horns? *What horns? *It's just an unusual hairstyle.
    Quote Originally Posted by Venger View Post
    There are certain advantages to a game being as badly written as 3.5.

  10. - Top - End - #910
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    Default Re: Kingmaker in the Forgotten Realms [OOC thread]

    In other news - I suspect merc has had some RL issues which are keeping him away from the keyboard, but I'll wait for the next day or two - after that I'll deem Dergosh is wanting to get into the front line again and so would maneuver under the tree and then charge to J12 or J13 to attack one of the two Elk. Tactically suspect moves and all.

  11. - Top - End - #911
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    OrcBarbarianGuy

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    Default Re: Kingmaker in the Forgotten Realms [OOC thread]

    Three>"And besides, for all his faults, Dergosh was dependable and had a strong mace-arm."

    Hold on, what faults??
    Dergosh the Loud M Half-Orc Cleric 3 | HP: 17/26 | Init +10 | AC 16 T11 FF14 | Fort +5 Ref +3 Will +6 | Listen +1, Spot +4 | ATK +5melee 1d8+3/x2, +4 ranged 1d6+3/x2 | Cleric Spells: 0--guidance, guidance, light, resistance; 1st- cause fear, doom, sonic blast D (DC 14), shield of faith; 2nd- bullís strength, sonic weaponD, spiritual weapon
    Domain ability: piercing scream (DC 14)


    Spoiler: Dergosh Character Sheet
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  12. - Top - End - #912
    Barbarian in the Playground
     
    OrcBarbarianGuy

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    Default Re: Kingmaker in the Forgotten Realms [OOC thread]

    Sorry for the delay, vacation and then a business trip, should be good to go now.

    I've lost the plot a bit. So elk #1 and #2 are out, and #3 and #4 are all boxed up? Can Degosh see any foes?
    Dergosh the Loud M Half-Orc Cleric 3 | HP: 17/26 | Init +10 | AC 16 T11 FF14 | Fort +5 Ref +3 Will +6 | Listen +1, Spot +4 | ATK +5melee 1d8+3/x2, +4 ranged 1d6+3/x2 | Cleric Spells: 0--guidance, guidance, light, resistance; 1st- cause fear, doom, sonic blast D (DC 14), shield of faith; 2nd- bullís strength, sonic weaponD, spiritual weapon
    Domain ability: piercing scream (DC 14)


    Spoiler: Dergosh Character Sheet
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  13. - Top - End - #913
    Ogre in the Playground
     
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    Default Re: Kingmaker in the Forgotten Realms [OOC thread]

    Quote Originally Posted by Mercurion 2 View Post
    Three>"And besides, for all his faults, Dergosh was dependable and had a strong mace-arm."

    Hold on, what faults??
    No, no, Dergosh, not faults, folds. You know, like all those folds that happen when you flex your muscles. Or when you open your mouth to sing.

  14. - Top - End - #914
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    Default Re: Kingmaker in the Forgotten Realms [OOC thread]

    Quote Originally Posted by Mercurion 2 View Post
    Sorry for the delay, vacation and then a business trip, should be good to go now.

    I've lost the plot a bit. So elk #1 and #2 are out, and #3 and #4 are all boxed up? Can Degosh see any foes?
    Well, that's the thing about illusions - the party knows there's an illusion there, they get to automatically disbelieve it, so they're not affected by it. So yeah, he can see Elk 3 and 4 plain as day.

    sigh No Dergosh, of course we believe Three's son, he's an honest fellow.

  15. - Top - End - #915
    Barbarian in the Playground
     
    OrcBarbarianGuy

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    Default Re: Kingmaker in the Forgotten Realms [OOC thread]

    Quote Originally Posted by Saintheart View Post
    Well, that's the thing about illusions - the party knows there's an illusion there, they get to automatically disbelieve it, so they're not affected by it. So yeah, he can see Elk 3 and 4 plain as day.

    sigh No Dergosh, of course we believe Three's son, he's an honest fellow.
    I question whether Dergosh has a complete grasp of such nuances though.
    Dergosh the Loud M Half-Orc Cleric 3 | HP: 17/26 | Init +10 | AC 16 T11 FF14 | Fort +5 Ref +3 Will +6 | Listen +1, Spot +4 | ATK +5melee 1d8+3/x2, +4 ranged 1d6+3/x2 | Cleric Spells: 0--guidance, guidance, light, resistance; 1st- cause fear, doom, sonic blast D (DC 14), shield of faith; 2nd- bullís strength, sonic weaponD, spiritual weapon
    Domain ability: piercing scream (DC 14)


    Spoiler: Dergosh Character Sheet
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  16. - Top - End - #916
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    Default Re: Kingmaker in the Forgotten Realms [OOC thread]

    My guess is that Dergosh's reply to that suggestion is to say that once he's in arms' reach there's little that can avoid him grasping their nuances and squeezing rather hard.

  17. - Top - End - #917
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    Default Re: Kingmaker in the Forgotten Realms [OOC thread]

    Aren't I supposed to be at the end of the initiative order? We should be at Korlann now by my reckoning.
    Avatar by MeanMrsMustard

  18. - Top - End - #918
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    Default Re: Kingmaker in the Forgotten Realms [OOC thread]

    You're entirely right - oops! I got the Ks mixed up :)

  19. - Top - End - #919
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    Default Re: Kingmaker in the Forgotten Realms [OOC thread]

    No actual actions from Korlann at the moment, just some tactical advice.
    Zio Avatar by acelegna

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  20. - Top - End - #920
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    Default Re: Kingmaker in the Forgotten Realms [OOC thread]

    I think the way to proceed is that we just go with all the melee types delaying their actions until going just after Kuros. So Dergosh and Korlann wait until Kuros moves to the edge of the illusion. I'll post up in the next, say, 24 hours along those lines.

  21. - Top - End - #921
    Orc in the Playground
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    Default Re: Kingmaker in the Forgotten Realms [OOC thread]

    @Saintheart: Can we enter the ruins through the west and northern sides?

    @Company: We can't kill the elks, so I think the next target should be whatever just took over Kuros. If we're lucky, that'll kill the elks too.
    Quote Originally Posted by Inevitability View Post
    Problem: high-level beatsticks are easily negated by flight and projectile weapons.
    Solution: create a high-level beatstick that can throw stuff, holy crap I'm a genius.

  22. - Top - End - #922
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    Default Re: Kingmaker in the Forgotten Realms [OOC thread]

    Quote Originally Posted by almondsAndRain View Post
    @Saintheart: Can we enter the ruins through the west and northern sides?
    You can. As the map implies, there's no wall at I6 - M6, so that's open terrain to go through, and all the area at F13-G14 is open.

  23. - Top - End - #923
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    Default Re: Kingmaker in the Forgotten Realms [OOC thread]

    Well bugger.
    Avatar by MeanMrsMustard

  24. - Top - End - #924
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    Kobold

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    Default Re: Kingmaker in the Forgotten Realms [OOC thread]

    Man o shevitz
    Quote Originally Posted by Deeds View Post
    Caster backstories require a reason as to why they can cast spells. Wizards study hard to learn spells. Sorcerers often learn of their powers and then hone them through traveling. Clerics use piety to find the gift of spells through the gods or their ideals. Druids shun deodorant until a riding dog appears and they learn Entangle.
    Quote Originally Posted by Red Fel View Post
    Zom, my imaginary hat is off to you. *Horns? *What horns? *It's just an unusual hairstyle.
    Quote Originally Posted by Venger View Post
    There are certain advantages to a game being as badly written as 3.5.

  25. - Top - End - #925
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    Kobold

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    Default Re: Kingmaker in the Forgotten Realms [OOC thread]

    Is this encounter on the same day as our last encounter?
    Quote Originally Posted by Deeds View Post
    Caster backstories require a reason as to why they can cast spells. Wizards study hard to learn spells. Sorcerers often learn of their powers and then hone them through traveling. Clerics use piety to find the gift of spells through the gods or their ideals. Druids shun deodorant until a riding dog appears and they learn Entangle.
    Quote Originally Posted by Red Fel View Post
    Zom, my imaginary hat is off to you. *Horns? *What horns? *It's just an unusual hairstyle.
    Quote Originally Posted by Venger View Post
    There are certain advantages to a game being as badly written as 3.5.

  26. - Top - End - #926
    Ogre in the Playground
     
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    Default Re: Kingmaker in the Forgotten Realms [OOC thread]

    Quote Originally Posted by Zombulian View Post
    Is this encounter on the same day as our last encounter?
    Yes, it is.

  27. - Top - End - #927
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    Kobold

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    Default Re: Kingmaker in the Forgotten Realms [OOC thread]

    Thatís what I thought... I have no spells
    Quote Originally Posted by Deeds View Post
    Caster backstories require a reason as to why they can cast spells. Wizards study hard to learn spells. Sorcerers often learn of their powers and then hone them through traveling. Clerics use piety to find the gift of spells through the gods or their ideals. Druids shun deodorant until a riding dog appears and they learn Entangle.
    Quote Originally Posted by Red Fel View Post
    Zom, my imaginary hat is off to you. *Horns? *What horns? *It's just an unusual hairstyle.
    Quote Originally Posted by Venger View Post
    There are certain advantages to a game being as badly written as 3.5.

  28. - Top - End - #928
    Orc in the Playground
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    Default Re: Kingmaker in the Forgotten Realms [OOC thread]

    @Saintheart: How tall would the wall at H11-13 be? Short enough where, if someone were to be under the effects of Enlarge Person, they would be able to see over it?
    Last edited by almondsAndRain; 2019-03-31 at 09:23 PM.
    Quote Originally Posted by Inevitability View Post
    Problem: high-level beatsticks are easily negated by flight and projectile weapons.
    Solution: create a high-level beatstick that can throw stuff, holy crap I'm a genius.

  29. - Top - End - #929
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    Default Re: Kingmaker in the Forgotten Realms [OOC thread]

    Short answer would be yes - Enlarge Person explicitly doubles a person's height, and I've said the walls are about six feet high. I see from Three's CS that she's 6 feet tall, so that spell would make her 12 feet tall, and well able to see over the top of that wall for present purposes.

  30. - Top - End - #930
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    Default Re: Kingmaker in the Forgotten Realms [OOC thread]

    Quote Originally Posted by Saintheart View Post
    Short answer would be yes - Enlarge Person explicitly doubles a person's height, and I've said the walls are about six feet high. I see from Three's CS that she's 6 feet tall, so that spell would make her 12 feet tall, and well able to see over the top of that wall for present purposes.
    Ah, sorry, I must have missed the wall's height. Though Three can't use Enlarge Person on herself because she isn't a person humanoid. She's pretty limited as far as targets go, actually. Kuros would be best normally, but he's out of commision. Dergosh and Korlann are good targets too, but they're injured already and the spell makes you easier to hit. If neither of their players want the spell to be cast on them, I think I might just target Jhod. He's in the back row so he won't be charged, and unlike Gakan he probably won't just use his newly-long legs to run away.
    Quote Originally Posted by Inevitability View Post
    Problem: high-level beatsticks are easily negated by flight and projectile weapons.
    Solution: create a high-level beatstick that can throw stuff, holy crap I'm a genius.

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