The Order of the Stick: Utterly Dwarfed
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  1. - Top - End - #211
    Ogre in the Playground
     
    Planetar

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    Default Re: Kingmaker in the Forgotten Realms [OOC thread]

    Obviously kjel and Zomb haven't checked in on this as yet, but provisionally I'll assume a normal pace for the journey out.

    I'm also guessing it'll be Kuros who attempts a track, so given it's a normal pace his Survival roll to track will be as usual, i.e. no bonuses or minuses from the party's pace.

    I'll do an IC post up indicating it's around dawn on 2nd Kythorn shortly. If bcool wants he can post up his Survival roll for tracking purposes there as part of an IC to start the journey out, or can do it here right now.

    The DC to find and follow the tracks is 12: 11 base, and one day has passed since the tracks were made, raising the DC by 1.

  2. - Top - End - #212
    Ogre in the Playground
     
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    Default Re: Kingmaker in the Forgotten Realms [OOC thread]

    Double post, but with that track roll Kuros certainly makes a roll good enough to follow the bandit tracks, so, so far so good. I'll give it another few hours if anyone has any last minute requests or thoughts and then send you on your way.

  3. - Top - End - #213
    Barbarian in the Playground
     
    OrcBarbarianGuy

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    Default Re: Kingmaker in the Forgotten Realms [OOC thread]

    Quote Originally Posted by almondsAndRain View Post
    I checked out everyone's races, and Dergosh and Ruk have Darkvison.
    "If is only another bunch of puny goblins, you all can take naps and the little dragon and I will tear them apart and bring remains back for breakfast." --DtL
    Last edited by Mercurion 2; 2018-05-25 at 12:42 PM.
    Dergosh the Loud M Half-Orc Cleric 3 | HP: 17/26 | Init +10 | AC 16 T11 FF14 | Fort +5 Ref +3 Will +6 | Listen +1, Spot +4 | ATK +5melee 1d8+3/x2, +4 ranged 1d6+3/x2 | Cleric Spells: 0--guidance, guidance, light, resistance; 1st- cause fear, doom, sonic blast D (DC 14), shield of faith; 2nd- bullís strength, sonic weaponD, spiritual weapon
    Domain ability: piercing scream (DC 14)


    Spoiler: Dergosh Character Sheet
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  4. - Top - End - #214
    Barbarian in the Playground
     
    kjelfalconer's Avatar

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    Default Re: Kingmaker in the Forgotten Realms [OOC thread]

    ...apparently I took so long to write that that you ninjad me by three quarters of an hour.

    Gakan is a precious pure cinnamon roll, I don't know what you're all talking about.

    Also, assume I took 10 on that intimidate check ;)

  5. - Top - End - #215
    Ogre in the Playground
     
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    Default Re: Kingmaker in the Forgotten Realms [OOC thread]

    All good, and that's deemed successful as far as I'm concerned. For anyone watching, this is all cleared and good with me.

    Looking forward to seeing how you handle yourselves out there.

  6. - Top - End - #216
    Barbarian in the Playground
     
    kjelfalconer's Avatar

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    Default Re: Kingmaker in the Forgotten Realms [OOC thread]

    Yeah, I've been doing stuff via dm. I just figured it'd be fun to drop as a mild surprise.

    Also, edited my post to add something more temporally relevant.

  7. - Top - End - #217
    Ogre in the Playground
     
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    Default Re: Kingmaker in the Forgotten Realms [OOC thread]

    I like it either way! P.S. I take it no dramas with setting normal pace? Sorry I didn't wait for full check-ins...

  8. - Top - End - #218
    Barbarian in the Playground
     
    kjelfalconer's Avatar

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    Default Re: Kingmaker in the Forgotten Realms [OOC thread]

    Yeah, it's fine. And, to be honest, quite a leisurely pace for Gakan, since he has a higher movement speed than the rest of the party.

  9. - Top - End - #219
    Ogre in the Playground
     
    Kobold

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    Default Re: Kingmaker in the Forgotten Realms [OOC thread]

    I give my blessing to these plans :)
    Quote Originally Posted by Deeds View Post
    Caster backstories require a reason as to why they can cast spells. Wizards study hard to learn spells. Sorcerers often learn of their powers and then hone them through traveling. Clerics use piety to find the gift of spells through the gods or their ideals. Druids shun deodorant until a riding dog appears and they learn Entangle.
    Quote Originally Posted by Red Fel View Post
    Zom, my imaginary hat is off to you. *Horns? *What horns? *It's just an unusual hairstyle.
    Quote Originally Posted by Venger View Post
    There are certain advantages to a game being as badly written as 3.5.

  10. - Top - End - #220
    Orc in the Playground
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    Default Re: Kingmaker in the Forgotten Realms [OOC thread]

    Hey, did we ever decide if we were going to split a portion of our rewards off into a group fund?
    We received a reward of 200GP, and 700GP in trade goods. So some quick math...
    If we have a fund: we each received 28GP, 5SP, 7CP from Oleg. 28GP, 5SP, 8CP are the in fund. Additionally, we have 100GP in trade goods each, including the fund.
    If we don't: we each received 33GP, 3SP, 3CP from Oleg, and we have 1CP left over. Additionally, we have 116GP, 6SP, 6CP in trade goods each, with 4CP left over.

  11. - Top - End - #221
    Troll in the Playground
     
    BluesEclipse's Avatar

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    Default Re: Kingmaker in the Forgotten Realms [OOC thread]

    I believe we were planning to go with the party fund - anyone object to that?

    (Also, we should decide who keeps the party fund, just in case it becomes relevant.)
    Zio Avatar by acelegna

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  12. - Top - End - #222
    Orc in the Playground
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    Default Re: Kingmaker in the Forgotten Realms [OOC thread]

    Three has a chest in the wagon. It has a shovel and a few other thing in it, but I imagine there is space for a bag of coins.
    On the subject of money, I have to give Dergosh his coins back still.

  13. - Top - End - #223
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    bcool999's Avatar

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    Default Re: Kingmaker in the Forgotten Realms [OOC thread]

    I am fine with there being a Party Fund and Three being the holder of said fund. Kuros will probably just end up giving his share to Three in the future anyway for magic item crafting... He has a lot of weapons to enchant after all.
    Avatar by MeanMrsMustard

  14. - Top - End - #224
    Ogre in the Playground
     
    Kobold

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    Default Re: Kingmaker in the Forgotten Realms [OOC thread]

    *nervously eyeing my 8 HP*
    Quote Originally Posted by Deeds View Post
    Caster backstories require a reason as to why they can cast spells. Wizards study hard to learn spells. Sorcerers often learn of their powers and then hone them through traveling. Clerics use piety to find the gift of spells through the gods or their ideals. Druids shun deodorant until a riding dog appears and they learn Entangle.
    Quote Originally Posted by Red Fel View Post
    Zom, my imaginary hat is off to you. *Horns? *What horns? *It's just an unusual hairstyle.
    Quote Originally Posted by Venger View Post
    There are certain advantages to a game being as badly written as 3.5.

  15. - Top - End - #225
    Orc in the Playground
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    Default Re: Kingmaker in the Forgotten Realms [OOC thread]

    Oh wow. With that Spot roll I'd be survived if she could see Dergosh.
    Quote Originally Posted by Inevitability View Post
    Problem: high-level beatsticks are easily negated by flight and projectile weapons.
    Solution: create a high-level beatstick that can throw stuff, holy crap I'm a genius.

  16. - Top - End - #226
    Barbarian in the Playground
     
    OrcBarbarianGuy

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    Default Re: Kingmaker in the Forgotten Realms [OOC thread]

    Fortunately you can always hear Dergosh even if you can't see him.
    Dergosh the Loud M Half-Orc Cleric 3 | HP: 17/26 | Init +10 | AC 16 T11 FF14 | Fort +5 Ref +3 Will +6 | Listen +1, Spot +4 | ATK +5melee 1d8+3/x2, +4 ranged 1d6+3/x2 | Cleric Spells: 0--guidance, guidance, light, resistance; 1st- cause fear, doom, sonic blast D (DC 14), shield of faith; 2nd- bullís strength, sonic weaponD, spiritual weapon
    Domain ability: piercing scream (DC 14)


    Spoiler: Dergosh Character Sheet
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  17. - Top - End - #227
    Orc in the Playground
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    Default Re: Kingmaker in the Forgotten Realms [OOC thread]

    So do you guys think this is the lady who killed the unicorn, something related to her, or something else entirely?
    Quote Originally Posted by Inevitability View Post
    Problem: high-level beatsticks are easily negated by flight and projectile weapons.
    Solution: create a high-level beatstick that can throw stuff, holy crap I'm a genius.

  18. - Top - End - #228
    Ogre in the Playground
     
    Planetar

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    Default Re: Kingmaker in the Forgotten Realms [OOC thread]

    I should say the post I just did takes into account Knowledge (Nature) and Knowledge (Planes) checks if possible, and Spot checks, i.e. nobody got over 20 on the latter. I haven't called for Initiative checks yet, and if need be I can post up a map, but just as a reminder Ruk and Gakan were sorta hesitating by the cart, and the other four of you are sort of standing together about 50 feet away from the cart, i.e. about 50 or 60 feet from the dying elk. As said, there is no floating light visible to any of you right now.

  19. - Top - End - #229
    Barbarian in the Playground
     
    kjelfalconer's Avatar

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    Default Re: Kingmaker in the Forgotten Realms [OOC thread]

    Bless. Saying that like I didn't already know exactly what we were dealing with from the description alone =p

    Now excuse me while I panic and scream at everyone to get the hell out of there.

  20. - Top - End - #230
    Orc in the Playground
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    Default Re: Kingmaker in the Forgotten Realms [OOC thread]

    Ah, something else entirely.
    Also:
    Spoiler
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    Last edited by almondsAndRain; 2018-05-27 at 06:59 AM.
    Quote Originally Posted by Inevitability View Post
    Problem: high-level beatsticks are easily negated by flight and projectile weapons.
    Solution: create a high-level beatstick that can throw stuff, holy crap I'm a genius.

  21. - Top - End - #231
    Barbarian in the Playground
     
    OrcBarbarianGuy

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    Default Re: Kingmaker in the Forgotten Realms [OOC thread]

    AC 29? Invisibility? Spell Immunity?

    Doable! We should attack immediately! :)

    Last edited by Mercurion 2; 2018-05-27 at 10:21 AM.
    Dergosh the Loud M Half-Orc Cleric 3 | HP: 17/26 | Init +10 | AC 16 T11 FF14 | Fort +5 Ref +3 Will +6 | Listen +1, Spot +4 | ATK +5melee 1d8+3/x2, +4 ranged 1d6+3/x2 | Cleric Spells: 0--guidance, guidance, light, resistance; 1st- cause fear, doom, sonic blast D (DC 14), shield of faith; 2nd- bullís strength, sonic weaponD, spiritual weapon
    Domain ability: piercing scream (DC 14)


    Spoiler: Dergosh Character Sheet
    Show

  22. - Top - End - #232
    Ogre in the Playground
     
    Kobold

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    Default Re: Kingmaker in the Forgotten Realms [OOC thread]

    Yeah screw all that.
    Quote Originally Posted by Deeds View Post
    Caster backstories require a reason as to why they can cast spells. Wizards study hard to learn spells. Sorcerers often learn of their powers and then hone them through traveling. Clerics use piety to find the gift of spells through the gods or their ideals. Druids shun deodorant until a riding dog appears and they learn Entangle.
    Quote Originally Posted by Red Fel View Post
    Zom, my imaginary hat is off to you. *Horns? *What horns? *It's just an unusual hairstyle.
    Quote Originally Posted by Venger View Post
    There are certain advantages to a game being as badly written as 3.5.

  23. - Top - End - #233
    Ogre in the Playground
     
    Planetar

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    Default Re: Kingmaker in the Forgotten Realms [OOC thread]

    Hang in there, people, just a small PM discussion going on, an update will come soon-ish...

  24. - Top - End - #234

  25. - Top - End - #235
    Barbarian in the Playground
     
    OrcBarbarianGuy

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    Default Re: Kingmaker in the Forgotten Realms [OOC thread]

    Dergosh haphazardly looking for food
    [roll=Dergosh foraging]1d20-1[/dice]
    [roll=try again]1d20-1[/roll]

    [roll]1d20-1[/roll]
    Last edited by Mercurion 2; 2018-05-28 at 04:15 PM.
    Dergosh the Loud M Half-Orc Cleric 3 | HP: 17/26 | Init +10 | AC 16 T11 FF14 | Fort +5 Ref +3 Will +6 | Listen +1, Spot +4 | ATK +5melee 1d8+3/x2, +4 ranged 1d6+3/x2 | Cleric Spells: 0--guidance, guidance, light, resistance; 1st- cause fear, doom, sonic blast D (DC 14), shield of faith; 2nd- bullís strength, sonic weaponD, spiritual weapon
    Domain ability: piercing scream (DC 14)


    Spoiler: Dergosh Character Sheet
    Show

  26. - Top - End - #236
    Ogre in the Playground
     
    Kobold

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    Default Re: Kingmaker in the Forgotten Realms [OOC thread]

    Let's see
    (1d20+3)[21]
    Also what is the weather like? I think in certain temps I can get away with less food.
    Quote Originally Posted by Deeds View Post
    Caster backstories require a reason as to why they can cast spells. Wizards study hard to learn spells. Sorcerers often learn of their powers and then hone them through traveling. Clerics use piety to find the gift of spells through the gods or their ideals. Druids shun deodorant until a riding dog appears and they learn Entangle.
    Quote Originally Posted by Red Fel View Post
    Zom, my imaginary hat is off to you. *Horns? *What horns? *It's just an unusual hairstyle.
    Quote Originally Posted by Venger View Post
    There are certain advantages to a game being as badly written as 3.5.

  27. - Top - End - #237
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    bcool999's Avatar

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    Default Re: Kingmaker in the Forgotten Realms [OOC thread]

    Foraging for food: (1d20+5)[11]
    Navigation: (1d20+9)[25]
    Avatar by MeanMrsMustard

  28. - Top - End - #238
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    BluesEclipse's Avatar

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    Default Re: Kingmaker in the Forgotten Realms [OOC thread]

    Foraging: (1d20+3)[23]
    Zio Avatar by acelegna

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  29. - Top - End - #239
    Barbarian in the Playground
     
    OrcBarbarianGuy

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    Default Re: Kingmaker in the Forgotten Realms [OOC thread]

    This roller hates me

    (1d20-1)[1]
    Dergosh the Loud M Half-Orc Cleric 3 | HP: 17/26 | Init +10 | AC 16 T11 FF14 | Fort +5 Ref +3 Will +6 | Listen +1, Spot +4 | ATK +5melee 1d8+3/x2, +4 ranged 1d6+3/x2 | Cleric Spells: 0--guidance, guidance, light, resistance; 1st- cause fear, doom, sonic blast D (DC 14), shield of faith; 2nd- bullís strength, sonic weaponD, spiritual weapon
    Domain ability: piercing scream (DC 14)


    Spoiler: Dergosh Character Sheet
    Show

  30. - Top - End - #240
    Orc in the Playground
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    Default Re: Kingmaker in the Forgotten Realms [OOC thread]

    I know that Three doesn't have to, but can she forage anyway? I figure she wouldn't have a problem trying to help the others find food.
    Survival: (1d20-3)[-1]
    +1 from her Wisdom modifier, -4 for normal pace.

    EDIT: Oh.
    Last edited by almondsAndRain; 2018-05-28 at 04:33 PM.
    Quote Originally Posted by Inevitability View Post
    Problem: high-level beatsticks are easily negated by flight and projectile weapons.
    Solution: create a high-level beatstick that can throw stuff, holy crap I'm a genius.

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