The Order of the Stick: Utterly Dwarfed
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  1. - Top - End - #301
    Ogre in the Playground
     
    HalflingRogueGirl

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    Apr 2014
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    California

    Default Re: Waking Nightmares (IC)

    Quote Originally Posted by Aeryk View Post
    Jeri's dark blob seems to entirely consume it's target, as the spider simply vanishes within it, and is no more. Joe also vanquishes his foe with a hefty swing which slices right through his spider, leaving only a wisp of greenish smoke in its place. Each of the remaining spiders, which had previously slung webs, pounce in for Joe and Jeri respectively.

    Spoiler: OOC
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    Jeri kills spider 2B with gravity blast.
    Spider 2A attempts to bite Jeri
    2A, plus Poison (DC11 Fort or [roll8] Wis damage)
    Jeri is heartened by the first spider's disappearance. "I... I guess that's how it's supposed to work? Or maybe things are different in the realm of dream. Either way, take that!" She hopes a second blast will do the same to the second spider.

    Spoiler: OOC
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    Jeri's Fort save: (1d20+4)[15]. And her attack vs 2A: (1d20+3)[9] for (1d6+2)[5] bludgeoning damage.

  2. - Top - End - #302
    Ogre in the Playground
     
    PirateCaptain

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    Jan 2014
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    Australia
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    Default Re: Waking Nightmares (IC)

    The horse whinnies in pain, lashing out again at the spider with its hooves and then retreating backwards as they attempt to close in. For his part, Quinn nocks an arrow, takes a deep breath, and looses it as the opportunity presents for a clear shot.

    Spoiler: OOC
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    Horse takes two hits for a total of 6 damage. Current hit points 7/13, putting him in his first wound threshold (grazed).

    Horse fort saves (first without wounded penalty, second with wounded penalty)
    1A: (1d20+5)[24]
    1B: (1d20+4)[11]

    Horse then attacks (attacking 1B first, then moving to 1A if necessary)

    Hoof 1:(1d20-4)[13]
    Damage 1: (1d3+2)[5]

    Hoof 2:(1d20-4)[9]
    Damage 2: (1d3+2)[3]

    Horse then 5' steps back to O7 and ends it's turn.

    Quinn moves to R7 and fires at Spider 1A. If spider 1A is somehow dead, he will shoot at 1B, although this would be at a -4 penalty.

    Quinn attack on A1: (1d20+5)[24]
    Damage: (1d8+1)[6]

  3. - Top - End - #303
    Bugbear in the Playground
     
    DwarfFighterGuy

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    Apr 2014

    Default Re: Waking Nightmares (IC)

    Having vanquished one spider Joe has no time to relax or celebrate before he is fighting a new one. He was prepared for this spider however and manages to avoid it’s lung to bite him. He shouts in anger and swings in a huge arc in front of him with his scythe, attempting to cleave this spider in too as well.

    Attack (1d20+3)[23]
    Damage (2d4+3)[9]



    Spoiler: Joe
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    Farmer Joe human Spiritualist HP 9 / 13 Speed ft Init 0 AC 10 Fort 5 Ref 0 Will 4 CMB +3 BAB 0 scythe 3 (2d4+3, 4)
    scythe power not available 2 (2d4+6, 4)
    longsword -1 (1d8+3, )
    sap power 3 (1d6+3, 2) Str 16 (3) Dex 10 (0) Con 14 (2) Wis 12 (1) Int 10 (0) Cha 8 (-1)

  4. - Top - End - #304
    Bugbear in the Playground
     
    DwarfFighterGuy

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    Apr 2014

    Default Re: Waking Nightmares (IC)

    Fueled by rage and adrenaline Joe's strike runs far truer than he would normally be capable of.

    Crit confirmation

    (1d20+3)[6]
    Extra damage (6d4+9)[25] x4 for a sycthe

  5. - Top - End - #305
    Bugbear in the Playground
     
    Aeryk's Avatar

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    Jul 2014
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    Canada
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    Default Re: Waking Nightmares (IC)

    Quinn’s horse dispatches one spider with a solid hoof strike while Quinn himself takes out the one next to it with a well placed quarrel. Jeri’s target manages to outmaneuver the gravity blast, but Joe’s spider is not nearly so lucky as the farmer puts his tool to devastating use. The remaining spider continues to accost Jeri, apparently unconcerned by the deaths of its mates.

    Spoiler: OOC
    Show
    Jeri misses 2A
    Horse takes out 1B, but misses the second attack.
    Quinn takes out 1A
    Joe takes out 3A in spite of not confirming his crit.

    2A attempts to bite Jeri again.
    Bite:(1d20+1)[16], Damage:(1d4)[1], plus Poison (DC11 Fort or (1d4)[3] Wis damage)


    The giant spider, Mog-Lathar, suddenly lurches over the edge of the stage and into the fascinated audience. They begin to scream as they are trampled and eaten indiscriminately. The monster chitters in a most unpleasant, high pitched tone, "I cannot be defeated, poet, try as you might. I will rule over you in the end!" You see a razor sharp claw shear through multiple people in the front row, including your own selves as you had seen them. As this happens, you feel your awareness wrenched away again, and now you view the scene from above as the King in Yellow himself. You feel immense power coursing through your entire being.

    Spoiler: OOC
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    Each of you have this experience individually, but simultaneously. The sudden power you are experiencing gives you one of 3 options;

    Rising of the Dead - You can raise all of the slain audience members from the dead as almost any type of humanoid undead creature at your command.

    The King's Voice - You can pose any single question to Mog-Lathar, which it must answer truthfully to the best of it's ability.

    The King's Tatters - You can touch Mog-Lathar with the tatters of your robe, causing debilitating pain and nightmares.
    Last edited by Aeryk; 2019-09-20 at 10:30 PM.
    Spoiler: Playing as...
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    River in The Dragon Empire



    Sir Andrew Christof in The Dragon Empire




    Spoiler: GM of...
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  6. - Top - End - #306
    Ogre in the Playground
     
    HalflingRogueGirl

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    Apr 2014
    Location
    California

    Default Re: Waking Nightmares (IC)

    Jeri curses at herself under her breath and attempts again to blast the remaining spider.

    Spoiler: OOC
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    (1d20+3)[20] for (1d6+2)[4] bludgeoning.

  7. - Top - End - #307
    Bugbear in the Playground
     
    DwarfFighterGuy

    Join Date
    Apr 2014

    Default Re: Waking Nightmares (IC)

    Joe raises his hands above the crowed, summoning the power of the fantom with whom he communes. He reaches out to grasp the fleeting strands of life, attempting to bind them too his will in a torrent of undeath. Untrained and confused he simply reaches out with the emotion and anger fueled magics that have driven him and his phantom.


    Joe will attempt to raise the dead.

  8. - Top - End - #308
    Ogre in the Playground
     
    PirateCaptain

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    Jan 2014
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    Australia
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    Default Re: Waking Nightmares (IC)

    Sensing the sudden power, Quinn briefly considers asking Mog-Lathar about the whereabouts of Deeanna. Some instinct stops him though, whether it is fear of bringing her name to the thing's attention, or simply revulsion at the sight of the evil god. Desperate for any way to fend off the attack he reaches out to the dead audience, calling to them for their twisted, profane assistance.

    Spoiler: OOC
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    This is pretty cool. Raise dead!

  9. - Top - End - #309
    Bugbear in the Playground
     
    Aeryk's Avatar

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    Canada
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    Default Re: Waking Nightmares (IC)

    You send your power down into the lifeless bodies that the giant spider has laid waste to, and they begin to stir. Mog-Lathar charges you, biting deeply into your shoulder. You fall prone as intense pain ensues and venom floods your body. The flesh immediately begins to blister and rot as smaller spiders begin to erupt from the wound and crawl all over your body. While you are distracted by this fresh horror, Mog-Lathar moves in to scoop up the glowing meteor that you had been standing on, "The Dreamstone is mine! I called it from the Dark Tapestry! You have no claim!" The spider turns to flee with its prize, but suddenly finds itself surrounded by countless undead which begin clambering up it's seven legs, weighing it down. Although the pain of your wounds is overwhelming, you dig deep into your will in order to deal a mortal blow while the opportunity presents itself.

    Spoiler: OOC
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    Each of you can use any offensive, damage dealing ability from your class as if you were 20th level. The stats/damage don't really matter, it's mostly for flavor, but feel free to roll the dice anyway if it feels gratifying :D
    Last edited by Aeryk; 2019-09-26 at 02:00 PM.
    Spoiler: Playing as...
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    River in The Dragon Empire



    Sir Andrew Christof in The Dragon Empire




    Spoiler: GM of...
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  10. - Top - End - #310
    Bugbear in the Playground
     
    DwarfFighterGuy

    Join Date
    Apr 2014

    Default Re: Waking Nightmares (IC)

    Farmer Joe reaches his arms into the air, and begins mummbling an insane chant to himself. After a moment he summons the spirit within him for aide. The Phantom appears beside him.

    The ghostly figure turns toward the enemy and wails in a deathly torrent upon their foes.

    Spoiler: ooc
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    Us the 6th level phantom recall cause I need my phantom friend. Then the phantom uses 17th level Wail of the Banshee for 150 damage.

  11. - Top - End - #311
    Ogre in the Playground
     
    HalflingRogueGirl

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    Apr 2014
    Location
    California

    Default Re: Waking Nightmares (IC)

    Jeri focuses, supercharging her connection to the coursing elemental powers. She begins rising into the air. The air crackles sharply, and blossoms appear suddenly from the stage and any other wood nearby. The flowers are caught by a swirling, gusting wind.

    With all the gaudy colors of springtime in the air, Jeri extends her hands and launches two violent streams of gleaming razor-sharp petals at Mog-Lathar. She tosses her head back and laughs impishly. Where they cut him, mushrooms begin growing in his flesh.

    Spoiler
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    Jeri uses her always-on Fly, Supercharge to gather elements, and then gravitic boosts a doubled Spring blast, focused, maximized, and with the Spore infusion. I won't bother rolling since it's just flavor, but if she'd hit with both beams it'd be 360 damage and additional fort saves against the mushroom poison. 😃

    (She'd also do herself 100 non-lethal damage from the effort, so, it's not entirely a free lunch.)
    Last edited by Archemist; 2019-09-27 at 04:01 PM.

  12. - Top - End - #312
    Ogre in the Playground
     
    PirateCaptain

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    Australia
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    Default Re: Waking Nightmares (IC)

    Quinn's eyes glow blue with magical energy, and the bow in his hands begins to shine with an otherworldly light. He unleashes a volley of arrows, each one crackling with power, his hands moving too fast for the eye too see.

    Spoiler: OOC
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    Sorry again for the delay all. With a bunch of buffs and (assuming all hits) Quinn can put out around 8 arrows in a round for approximately 270ish damage. In a real combat it would take some time to buff up to that point though.

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