Results 31 to 39 of 39
Thread: Magical Architecture
-
2018-06-03, 11:44 AM (ISO 8601)
- Join Date
- Mar 2014
Re: Magical Architecture
How do you mean? A good stone wall will take almost no damage from the fireball itself, and even if the fireball-caster can consistently slip the bead inside an arrow slit, good hallway design can keep the damage contained to the archer behind it. Regardless of system or edition, it's easier to train an archer or crossbowman than it is to acquire a wizard capable of casting D&D-style fireballs, so killing an archer with such a spell is a very bad trade.
-
2018-06-03, 12:04 PM (ISO 8601)
- Join Date
- Feb 2016
Re: Magical Architecture
That would be massively expensive under D&D rules though. That's like an 11200 gp device for everyone. A realy really lenient DM might let it be done with a single 56000 gp device (if we let the magnificient mansion spell be cast at way way below it's minimum caster level and rule that it leads to multiple different places while still in effect; instead of more doors to the first one until the first one is dismissed) but even then it could only serve 14400 people because it takes a round to use it.
"If you want to understand biology don't think about vibrant throbbing gels and oozes, think about information technology" -Richard Dawkins
Omegaupdate Forum
WoTC Forums Archive + Indexing Projext
PostImage, a free and sensible alternative to Photobucket
Temple+ Modding Project for Atari's Temple of Elemental Evil
Morrus' RPG Forum (EN World v2)
-
2018-06-03, 02:18 PM (ISO 8601)
- Join Date
- Apr 2007
- Location
- England
- Gender
Re: Magical Architecture
Nonsense! Kill an Ancient Red Dragon or two and you'll have more than enough. Clearly the town was founded by a retired Adventurer; boredom provided the inspiration and his Epic WBL took care of the rest.
Or a God, or an extinct Elder Race did it, or something. DM fiat should likely be in charge of any city-sized construction to be honest, there average player probably shouldn't reach that sort of level of power.
To use the same example as before; Sigil exists as a template so we have proof that it *can* be done, and we're just building something similar that happens to be finite in size instead of otherwise.~ CAUTION: May Contain Weasels ~
RPG Characters What I Done Played As (Explained Badly)
17 Things I Learned About 40k By Playing Dark Heresy
Tales of a Role-Play Gamer - Horrible Optimisation
-
2018-06-03, 02:57 PM (ISO 8601)
- Join Date
- Feb 2016
Re: Magical Architecture
That's if they let you build it at caster level 4. If they force you to use the minimum level you'd have to be to cast Magnificent Mansion as a spell it'd be 3 and a quarter times as much. Additionally the 14400 users per day figure assumes one person entering every round throughout the entire 24 hour day. If they all need to be using it around the same time the number is much lower
Last edited by Bohandas; 2018-06-03 at 02:59 PM.
"If you want to understand biology don't think about vibrant throbbing gels and oozes, think about information technology" -Richard Dawkins
Omegaupdate Forum
WoTC Forums Archive + Indexing Projext
PostImage, a free and sensible alternative to Photobucket
Temple+ Modding Project for Atari's Temple of Elemental Evil
Morrus' RPG Forum (EN World v2)
-
2018-06-03, 03:27 PM (ISO 8601)
- Join Date
- Mar 2018
- Location
- The Moral Low Ground
Re: Magical Architecture
The wall will be fine, the issue is that the flames of fireball go around corners and fill it's effective range. You don't need to shoot them through the gaps. The mage will be able to empty sections of the wall just by hitting the "protection" soldiers would normally use.
-
2018-06-03, 05:09 PM (ISO 8601)
- Join Date
- Feb 2016
Re: Magical Architecture
Yeah, but IIRC each corner it goes around takes half a step off of it's effective radius; it has to go into the square past the corner and then to the space around it instead of moving diagonally through the space where the wall is. It no longer has a fixed volume unless a fixed volume is specified (unless they changed it back after 3.5)
"If you want to understand biology don't think about vibrant throbbing gels and oozes, think about information technology" -Richard Dawkins
Omegaupdate Forum
WoTC Forums Archive + Indexing Projext
PostImage, a free and sensible alternative to Photobucket
Temple+ Modding Project for Atari's Temple of Elemental Evil
Morrus' RPG Forum (EN World v2)
-
2018-06-03, 06:35 PM (ISO 8601)
- Join Date
- Oct 2009
Re: Magical Architecture
I am not seaweed. That's a B.
Praise I've received A quick outline on building a homebrew campaign
Avatar by Tiffanie Lirle
-
2018-06-03, 08:02 PM (ISO 8601)
- Join Date
- Apr 2014
- Location
- Cleveland
- Gender
Re: Magical Architecture
Regardless of the shenanigans above, the real threats to a RPG fortress are classic scry and die tactics. Divination and teleportation spells mitigate the most important aspects of defensive structures. Obviously, a wizard constantly casting wards can reduce the threat, but that is not generally practical. Other solutions could include using certain materials in construction (thin sheets of lead iirc,) or building according to a pattern that creates a ward of some sort without the need to recast it continually.
If your biggest concern is evocation and transmutation then you are actually in pretty good shape. In this case, wizards have become artillery batteries and can be countered by other wizards, elite strike forces, or other means.
-
2018-06-07, 12:16 PM (ISO 8601)
- Join Date
- Feb 2016
Re: Magical Architecture
It occurs to me that sovereign glue could replace bolts and welding in large structures. It could also be used to paste a building to the side of a cliff (provided that the walls and floors were capable of bearing it's weight.)
"If you want to understand biology don't think about vibrant throbbing gels and oozes, think about information technology" -Richard Dawkins
Omegaupdate Forum
WoTC Forums Archive + Indexing Projext
PostImage, a free and sensible alternative to Photobucket
Temple+ Modding Project for Atari's Temple of Elemental Evil
Morrus' RPG Forum (EN World v2)