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  1. - Top - End - #31
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    Othniel's Avatar

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    Default Re: Othniel's Ironfang Invasion II

    Fort Trevalay

    Aidan climbed down to the rock supporting the fort itself and began to circle around. There were two things of note: One, A rather tempting cave across the water on the southeastern side of the gorge, and two, a suspicious crack at the base of the rock pillar close to the waterline on the northeastern side. Nearby was the stump of a tree with a small, green frog happily croaking away. As Aidan crept closer to the crack in the wall, the stump came alive, lashing out with some sort of freaky tentacle that tried to wrap itself around Aidan, but the elf was too quick for it!
    Last edited by Othniel; 2018-05-21 at 11:09 PM.
    Many thanks to Ceika for the Custom Avatar!

  2. - Top - End - #32
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    Default Re: Othniel's Ironfang Invasion II

    Aidan

    Taken aback by the sudden attack, Aidan reacted purely on instinct. Though he was unsure what this creature was, the presence of a fleshy tentacle betrayed all-too-mortal vulnerability. He would exploit it.

    Spoiler: Full Attack
    Show
    I LEVELED, FOOL! POWER ATTACK!

    Bite: (1d20+14)[27]
    Damage: (1d8+12)[18]

    Claw 1: (1d20+14)[32]
    Damage: (1d6+12)[15]

    Claw 2: (1d20+14)[18]
    Damage: (1d6+12)[17]

    I was old when the pharaohs first mounted
    The jewel-decked throne by the Nile;
    I was old in those epochs uncounted
    When I, and I only, was vile;

    Spoiler
    Show
    Quote Originally Posted by apocalypsePast2 View Post
    ...one could possibly refer to you guys' elaborate dance of allies-to-enemies-to-suicide-of-the-universe as some sort of weird art form.

    If one were on drugs.
    Quote Originally Posted by VonDoom View Post
    Behold, the mighty slayer of strangely coloured mutant equines! The thwarter of forum woes! The! Dark! DM!

  3. - Top - End - #33
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    Othniel's Avatar

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    Default Re: Othniel's Ironfang Invasion II

    Fort Trevalay

    The single tentacle was but a taste of what the Wolf-In-Sheep's-Clothing was capable of, and 7 more sprung to life just as the creature's maw opened.

    Spoiler: OOC
    Show
    WISC full attacks:

    Bite: (1d20+12)[17]
    Damage: (1d6+3)[9]
    Confirm? (1d20+12)[20]
    Damage: (1d6+3)[5]

    Tentacle 1 : (1d20+11)[25]
    Damage: (1d4+1)[4]
    Confirm? (1d20+11)[20]
    Damage: (1d4+1)[5]
    On hit, grab: (1d20+16)[18] and pull (5 ft)

    Tentacle 2: (1d20+11)[26]
    Damage: (1d4+1)[4]
    Confirm? (1d20+11)[22]
    Damage: (1d4+1)[2]
    On hit, grab: (1d20+16)[18] and pull (5 ft)

    Tentacle 3: (1d20+11)[16]
    Damage: (1d4+1)[3]
    Confirm? (1d20+11)[23]
    Damage: (1d4+1)[3]
    On hit, grab: (1d20+16)[20] and pull (5 ft)

    Tentacle 4: (1d20+11)[29]
    Damage: (1d4+1)[3]
    Confirm? (1d20+11)[15]
    Damage: (1d4+1)[2]
    On hit, grab: (1d20+16)[30] and pull (5 ft)

    Tentacle 5: (1d20+11)[29]
    Damage: (1d4+1)[4]
    Confirm? (1d20+11)[29]
    Damage: (1d4+1)[5]
    On hit, grab: (1d20+16)[21] and pull (5 ft)

    Tentacle 6: (1d20+11)[21]
    Damage: (1d4+1)[2]
    Confirm? (1d20+11)[21]
    Damage: (1d4+1)[3]
    On hit, grab: (1d20+16)[25] and pull (5 ft)

    Tentacle 7: (1d20+11)[25]
    Damage: (1d4+1)[2]
    Confirm? (1d20+11)[14]
    Damage: (1d4+1)[2]
    On hit, grab: (1d20+16)[34] and pull (5 ft)

    Tentacle 8: (1d20+11)[15]
    Damage: (1d4+1)[5]
    Confirm? (1d20+11)[24]
    Damage: (1d4+1)[4]
    On hit, grab: (1d20+16)[34] and pull (5 ft)
    Many thanks to Ceika for the Custom Avatar!

  4. - Top - End - #34
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    Default Re: Othniel's Ironfang Invasion II

    Aidan

    Dodging nimbly between the flurry of lashing tendrils that erupted from the stump, Aidan gave the creature a smug smile. His lips parted, and the sinuous tongue of aberrant things slipped out.

    <"Best to surrender now, beast. You're just curious enough to be of use to my studies.">

    Spoiler: Full Attack
    Show
    Let's keep going, but no power attack.

    Bite: (1d20+16)[24]
    Damage: (1d8+8)[10]

    Claw 1: (1d20+16)[34]
    Damage: (1d6+8)[14]

    Claw 2: (1d20+16)[20]
    Damage: (1d6+8)[12]

    I was old when the pharaohs first mounted
    The jewel-decked throne by the Nile;
    I was old in those epochs uncounted
    When I, and I only, was vile;

    Spoiler
    Show
    Quote Originally Posted by apocalypsePast2 View Post
    ...one could possibly refer to you guys' elaborate dance of allies-to-enemies-to-suicide-of-the-universe as some sort of weird art form.

    If one were on drugs.
    Quote Originally Posted by VonDoom View Post
    Behold, the mighty slayer of strangely coloured mutant equines! The thwarter of forum woes! The! Dark! DM!

  5. - Top - End - #35
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    Othniel's Avatar

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    Default Re: Othniel's Ironfang Invasion II

    Fort Trevalay

    <flailing noodle arms and also teeth>

    Spoiler: OOC
    Show
    WISC full attacks:

    Bite: (1d20+12)[24]
    Damage: (1d6+3)[7]
    Confirm? (1d20+12)[27]
    Damage: (1d6+3)[6]

    Tentacle 1 : (1d20+11)[29]
    Damage: (1d4+1)[3]
    Confirm? (1d20+11)[16]
    Damage: (1d4+1)[2]
    On hit, grab: (1d20+16)[19] and pull (5 ft)

    Tentacle 2: (1d20+11)[29]
    Damage: (1d4+1)[4]
    Confirm? (1d20+11)[31]
    Damage: (1d4+1)[2]
    On hit, grab: (1d20+16)[24] and pull (5 ft)

    Tentacle 3: (1d20+11)[23]
    Damage: (1d4+1)[2]
    Confirm? (1d20+11)[18]
    Damage: (1d4+1)[2]
    On hit, grab: (1d20+16)[20] and pull (5 ft)

    Tentacle 4: (1d20+11)[22]
    Damage: (1d4+1)[5]
    Confirm? (1d20+11)[16]
    Damage: (1d4+1)[4]
    On hit, grab: (1d20+16)[27] and pull (5 ft)

    Tentacle 5: (1d20+11)[30]
    Damage: (1d4+1)[3]
    Confirm? (1d20+11)[22]
    Damage: (1d4+1)[5]
    On hit, grab: (1d20+16)[17] and pull (5 ft)

    Tentacle 6: (1d20+11)[28]
    Damage: (1d4+1)[2]
    Confirm? (1d20+11)[23]
    Damage: (1d4+1)[3]
    On hit, grab: (1d20+16)[33] and pull (5 ft)

    Tentacle 7: (1d20+11)[31]
    Damage: (1d4+1)[2]
    Confirm? (1d20+11)[17]
    Damage: (1d4+1)[2]
    On hit, grab: (1d20+16)[24] and pull (5 ft)

    Tentacle 8: (1d20+11)[19]
    Damage: (1d4+1)[2]
    Confirm? (1d20+11)[31]
    Damage: (1d4+1)[3]
    On hit, grab: (1d20+16)[18] and pull (5 ft)
    Many thanks to Ceika for the Custom Avatar!

  6. - Top - End - #36
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    Default Re: Othniel's Ironfang Invasion II

    Aidan

    Hissing at the high-pitched screaming, Aidan wiped away the dribble of blood that followed the strike across his face.

    <"Fool beast.">

    Spoiler: You Know This Tune
    Show
    Bite: (1d20+16)[25]
    Damage: (1d8+8)[10]

    Claw 1: (1d20+16)[28]
    Damage: (1d6+8)[10]

    Claw 2: (1d20+16)[32]
    Damage: (1d6+8)[11]

    I was old when the pharaohs first mounted
    The jewel-decked throne by the Nile;
    I was old in those epochs uncounted
    When I, and I only, was vile;

    Spoiler
    Show
    Quote Originally Posted by apocalypsePast2 View Post
    ...one could possibly refer to you guys' elaborate dance of allies-to-enemies-to-suicide-of-the-universe as some sort of weird art form.

    If one were on drugs.
    Quote Originally Posted by VonDoom View Post
    Behold, the mighty slayer of strangely coloured mutant equines! The thwarter of forum woes! The! Dark! DM!

  7. - Top - End - #37
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    Othniel's Avatar

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    Default Re: Othniel's Ironfang Invasion II

    Fort Trevalay

    <screaming and flailing>

    Spoiler: OOC
    Show
    WISC full attacks:

    Bite: (1d20+12)[20]
    Damage: (1d6+3)[9]
    Confirm? (1d20+12)[17]
    Damage: (1d6+3)[4]

    Tentacle 1 : (1d20+11)[25]
    Damage: (1d4+1)[5]
    Confirm? (1d20+11)[19]
    Damage: (1d4+1)[3]
    On hit, grab: (1d20+16)[23] and pull (5 ft)

    Tentacle 2: (1d20+11)[27]
    Damage: (1d4+1)[2]
    Confirm? (1d20+11)[26]
    Damage: (1d4+1)[3]
    On hit, grab: (1d20+16)[36] and pull (5 ft)

    Tentacle 3: (1d20+11)[22]
    Damage: (1d4+1)[5]
    Confirm? (1d20+11)[22]
    Damage: (1d4+1)[5]
    On hit, grab: (1d20+16)[20] and pull (5 ft)

    Tentacle 4: (1d20+11)[21]
    Damage: (1d4+1)[3]
    Confirm? (1d20+11)[28]
    Damage: (1d4+1)[4]
    On hit, grab: (1d20+16)[31] and pull (5 ft)

    Tentacle 5: (1d20+11)[12]
    Damage: (1d4+1)[3]
    Confirm? (1d20+11)[24]
    Damage: (1d4+1)[4]
    On hit, grab: (1d20+16)[19] and pull (5 ft)

    Tentacle 6: (1d20+11)[31]
    Damage: (1d4+1)[2]
    Confirm? (1d20+11)[22]
    Damage: (1d4+1)[5]
    On hit, grab: (1d20+16)[24] and pull (5 ft)

    Tentacle 7: (1d20+11)[23]
    Damage: (1d4+1)[4]
    Confirm? (1d20+11)[14]
    Damage: (1d4+1)[5]
    On hit, grab: (1d20+16)[34] and pull (5 ft)

    Tentacle 8: (1d20+11)[21]
    Damage: (1d4+1)[4]
    Confirm? (1d20+11)[31]
    Damage: (1d4+1)[2]
    On hit, grab: (1d20+16)[19] and pull (5 ft)
    Many thanks to Ceika for the Custom Avatar!

  8. - Top - End - #38
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    TheDarkDM's Avatar

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    Default Re: Othniel's Ironfang Invasion II

    Aidan

    Feeling slightly regretful at the waste of such a specimen, Aidan nevertheless began shrieking in mockery of the creature's flailing.

    Spoiler: Can We Kill It?
    Show
    Bite: (1d20+16)[31]
    Damage: (1d8+8)[11]

    Claw 1: (1d20+16)[24]
    Damage: (1d6+8)[11]

    Claw 2: (1d20+16)[35]
    Damage: (1d6+8)[11]

    I was old when the pharaohs first mounted
    The jewel-decked throne by the Nile;
    I was old in those epochs uncounted
    When I, and I only, was vile;

    Spoiler
    Show
    Quote Originally Posted by apocalypsePast2 View Post
    ...one could possibly refer to you guys' elaborate dance of allies-to-enemies-to-suicide-of-the-universe as some sort of weird art form.

    If one were on drugs.
    Quote Originally Posted by VonDoom View Post
    Behold, the mighty slayer of strangely coloured mutant equines! The thwarter of forum woes! The! Dark! DM!

  9. - Top - End - #39
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    Daemon

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    Default Re: Othniel's Ironfang Invasion II

    With all of the excitement finally over (that he was aware of), Torg returned to the pen where the charmed cougar waited. He once again made his presence known to the beast so as not to startle it, before transforming into a mountain lion himself. With his newfound mastery of shape changing and understanding, he was able to speak with the creature in its own primal language, at least while he took a similar form.

    "Greetings, friend. How did you find yourself in this place? What can I do to aid you?"

  10. - Top - End - #40
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    Default Re: Othniel's Ironfang Invasion II

    Sitting down with the rescued slaves, Ulva pulled her armored knees close to her (careful to avoid its spikes) and slowly began to untie her hair. Falling free, she sat in awkward silence for two minutes, her single green eye darting back and forth in an arrhythmic pattern. Finally she coughed and said ”So. You guys had a ghost in the kennel. Spooky stuff. You... uh. You know what that was about?”
    “I’m a Terrorist not an idiot.” - Me
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  11. - Top - End - #41
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    Othniel's Avatar

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    Default Re: Othniel's Ironfang Invasion II

    Fort Trevalay

    After the Fangbreakers had cleared the barracks and seen to unlocking the prisoners' shackles, the two had introduced themselves as Ageep and Milla. Both were neophyte Rangers who the hobgoblin commandant, Eygara, had been keeping as personal slaves. They'd been forced to clean and cook for the hobgoblins, and shackled together by a three-foot chain. Their situation, abysmal as it had been, had still seen them in better straights than most of their fellow Chernasardo Rangers, who had been locked in the keep's basement and slowly starved to death. Milla shrank back, and by the haunted look in her eyes, Ulva could easily tell that what the poor girl had witnessed had hit her hard. Ageep, however, was able to explain that they weren't aware of any ghost in the kennels, though from the description of the spectre, Ageep suspected that it had been Ota Gax, a violent and short-tempered ranger who had been at Fort Trevalay to resupply the garrison. "She was as mean as a cur, and looked twice as tough," he explained. "Sort of poetic that she died in the kennels?"

    Aidan

    As Aidan started moving to explore the other cave, he noted the presence of two watery tarts skulking in the water at the southeastern base of the stone pillar. The two had slimy, transparent skin; webbed, humanoid hands; and snaggle-toothed, horse-like faces.

    Torg

    Through the mysterious tongue of cougars, Torg is able to ascertain that this cougar once called the deeper parts of the Fangwood forest home, and that one of the two-legged creatures alike to those Torg and his party dispatched had the ability to shift into the cougar's kind. The druid (Torg recognizes that this must be the Jang earlier dispatched) made friends with this cougar and oft complained of having to work with the Ironfang, promising that the two of them and the other cougar would soon seek the freedom of the forest. The cougar is wondering about these new two-legged creatures who fought those like her friend, and asks Torg if her friend might be returning soon.
    Last edited by Othniel; 2018-05-23 at 12:45 AM.
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  12. - Top - End - #42
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    Daemon

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    Default Re: Othniel's Ironfang Invasion II

    The puma-that-was-Torg felt the familiar weight of guilt bear down upon him. The animals that had fought and died defending the fort... their deaths were for a humanoid cause they were incapable of understanding. They were not natural deaths, not truly. It was a paradox that all practicing druids had to come to terms with at some point in their career: their powers altered the natural state of things, brought animals outside of their normal routines and behaviors, and more often than not reduced them to tools. And yet these tools followed their handlers willingly, instinct divorced from political loyalty or the greed of conquest. The fallen hobgoblin druid had made her decisions, albeit reluctantly according to the mountain lion's testimony.

    "Your friend fell during the fighting," Torg said to the beast, "But you may yet meet again, if she is willing to return. You should return to the forest. This is no place for a proud hunter such as you. Follow."

    Torg leapt the fence of the pen, turning back to gaze at the puma with his own feline eyes, bidding it follow. Together, they left out of the northern gate and across the bridge, back into the shade of the trees, drawing some bewildered looks from the surviving rangers manning the walls.

    "Go. Be free. Leave this place, for the wars of the two-legged ones still loom large."

  13. - Top - End - #43
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    Daemon

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    Default Re: Othniel's Ironfang Invasion II

    The following morning, Torg went out into the woods, carrying the body of the slain hobgoblin druid. In the misty dawn light, he laid out her body in a secluded grove, placing smooth stones at her feet, near her head, and at her sides in the cardinal directions. He sprinkled dirt near her feet, splashed water on one side and burnt a leaf on the other, and let the cool air blow freely over her head. He then whispered a prayer in the secret Druidic tongue, before cutting off a lock of her hair for safe keeping.

    He then prayed for his spells, feeling once again that he was closer still to the true power of the natural world. When he had left Phaendar a scant few months ago, he was a rank novice. Now, he felt he was truly an experienced druid. Yet questions weighed on his mind and conscience, but first there was work to be done.

    As the fort was slowly coming to life, Torg gathered his companions to discuss their next move. It seemed sensible to move the refugees into the newly claimed fort, for it was a much more defensible position, and likely more agreeable to human senses rather than living in a cave. But first, there was one last issue to be settled: Aidan had discovered a pair of kelpies in the river cavern, and the fey could prey upon the rangers and refugees given an opportunity. They had to be removed.

    Torg cast a spell on everyone, allowing them to clamber along walls and ceilings the way Aidan had done during the previous day's attack. They were to all scuttle down close to the kelpies' lair, and await a signal to attack: Torg would assume an aquatic form in the river, and the signal would be when he lowered the water level in the cavern, both to make it easier for everyone to navigate the tunnel, and to deny the aquatic fey the benefits of their favored environment. If the water proved too deep, Septimus could support with ranged magic while Torg would attempt to dispatch the kelpies in his transformed state.

    Once everyone was ready, Torg cast a number of spells upon himself before clambering down to the river. There, he transformed into the water itself, navigating the rough waters with a grace only possible to water elementals. He then approached the kelpie's lair, using his dark vision and dwarven sense of depth to gauge how deep the water was within the small cavern.

    Spoiler: OOC
    Show

    Torg will cast communal Spider Climb, which gives anyone that wants to punch some gross fey at least 10 minutes of spidery climbness. He'll also cast Greater Magic Fang on Aidan once he's slamma-jammed his mutagen.

    Torg will then cast more spells than make sense for the challenge rating of the kelpies on himself, including Bear's Endurance, Cat's Grace, and some other **** which I'll list on the combat sheet. He'll then climb down, turn into a water elemental, and take a peek at the kelpie cavern.

    The rest of the party should cross the SW bridge and work their way to the southern shore of the river directly above the cavern, listening for the sound of **** hitting the fan.
    Last edited by CockroachTeaParty; 2018-05-25 at 02:27 AM.

  14. - Top - End - #44
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    Nefarion Xid's Avatar

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    Default Re: Othniel's Ironfang Invasion II

    Spoiler: Buffs
    Show
    Owl's Wisdom for Torg, Mage Armor for Torg

    x5 Invisibility for everyone
    x5 Protection v Evil for everyone
    Darkvision on Ulva

    See Invis on Septimus

    Once we get a signal he casts Haste
    Last edited by Nefarion Xid; 2018-05-24 at 11:11 PM.

  15. - Top - End - #45
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    Othniel's Avatar

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    Default Re: Othniel's Ironfang Invasion II

    Fort Trevalay, Gorge

    Invisible, elemental, heavily-enchanted Torg approaches the kelpie den from the west, and spotted four of the creatures...not quite frolicking in the water, but certainly swimming. They (obviously) ignored the invisible Torg.
    Many thanks to Ceika for the Custom Avatar!

  16. - Top - End - #46
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    Daemon

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    Default Re: Othniel's Ironfang Invasion II

    The kelpies frolicked and faffed about. It was time they were kicked out of this river. The water itself would do so.

    Torg swam down under them, near the bottom of the river, concealed by invisibility and the murk of the churning water itself. He then opened up his heart to the water, conjuring a number of smaller elemental servitors. In their watery tongue, he bid them wait until they were all assembled and in position, before giving a watery shout to start the attack.

    As one, they rose up, a tide of fury! They pummeled at the fey with their bludgeoning limbs formed of solidified hydraulic force.

    Spoiler: OOC
    Show

    Surprise round partial charge!

    First, the small water elementals. They'll power attack, which cancels out their bonus from water mastery.
    1 & 2 attack Kelpie 4
    Attack 1: (1d20+7)[27]
    Damage: (1d6+6)[10]
    Attack 2: (1d20+7)[9]
    Damage: (1d6+6)[11]

    3 & 4 attack Kelpie 2
    Attack 3: (1d20+7)[18]
    Damage: (1d6+6)[9]
    Attack 4: (1d20+7)[12]
    Damage: (1d6+6)[7]

    5, 6, & 7 attack Kelpie 3
    Attack 5: (1d20+7)[24]
    Damage: (1d6+6)[9]
    Attack 6: (1d20+7)[18]
    Damage: (1d6+6)[7]
    Attack 7: (1d20+7)[25]
    Damage: (1d6+6)[8]

    Torg himself will attack Kelpie 1
    Attack: (1d20+14)[22]
    Damage: (2d8+10)[17]

    Torg's AC drops to 24, the water elementals drop to AC 15

    Torg will expend Heightened Awareness for +4 to initiative, bringing his mod up to +6

  17. - Top - End - #47
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    Daemon

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    Torg gave a shout to his watery troops to assume flanking positions on the beleaguered fey. Together, they continued to bludgeon without mercy.

    Spoiler: OOC
    Show

    1 & 2 attack Kelpie 4
    Attack 1: (1d20+7)[25]
    Damage: (1d6+6)[12]
    Attack 2: (1d20+7)[20]
    Damage: (1d6+6)[12]

    3 & 4 attack Kelpie 2
    Attack 3: (1d20+7)[20]
    Damage: (1d6+6)[12]
    Attack 4: (1d20+7)[10]
    Damage: (1d6+6)[8]

    5, & 7 attack Kelpie 3
    Attack 5: (1d20+7)[24]
    Damage: (1d6+6)[11]
    Attack 7: (1d20+7)[16]
    Damage: (1d6+6)[12]

    6 moves in to flank Kelpie 1 with Torg
    Attack 6: (1d20+7)[20]
    Damage: (1d6+6)[8]

    Torg himself will full attack Kelpie 1
    Slam 1: (1d20+12)[30]
    Damage 1: (2d8+10)[17]
    Slam 2: (1d20+12)[30]
    Damage 2: (2d8+10)[22]

  18. - Top - End - #48
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    The last kelpie tried to flee. It was welcome to try.

    Spoiler: OOC
    Show

    Get this fey trash out of there.
    EIGHT CHARGE ATTACKS
    (1d20+7)[13]
    (1d20+7)[25]
    (1d20+7)[18]
    (1d20+7)[19]
    (1d20+7)[22]
    (1d20+7)[11]
    (1d20+7)[27]
    (1d20+12)[26]

    (1d6+6)[7]
    (1d6+6)[7]
    (1d6+6)[9]
    (1d6+6)[11]
    (1d6+6)[11]
    (1d6+6)[11]
    (1d6+6)[10]
    (2d8+10)[19]

  19. - Top - End - #49
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    Awakening to a bright new dawn, Ulva ascended the highest peak of the tower, and dangled her pointed metal feet over the edge. Her heavy chest heaved rhymthically with the rustling of the forest wind, the steady chill of the creepig north bristled her loose and static-ridden hair, and the visible steam of her breath obscured only a fraction of the rising sun’s splendor. Her single eye welled up at its beauty, her calloused and recently scarred face relaxed at its sight, and with the view of rolling trees and swamp beyond she found she could truly call this place home.

    Alone at the top of this tower she took off her eyepatch, rested it in the palm of her beaten hand, and stood along the ridge of masonry dividing rampart from clear air. Teetering, cradling the free cold air, she shut both of her eyes, and dreamed. It was not a compulsive dream like her waking memories of combat or her preternatural flinches and instinctual attacks. Nor was it a longing dream as she had spent many a lonely night with before. It was a dream of great intention, a dream that felt precisely like this moment, and as she opened her eyes she felt her hands gripping cold steel. Somehow her glaive was in her hands. Examining its shaft, she used it as a counter weight, and slowly walked along the edge of the tower. Nothing really made sense to her nowadays. With each passing moment, with each hacking blow, she felt herself becoming stronger, and a flame burned within her she couldn’t describe. She had abruptly learned smithing and felt as if she herself were being forged; Shaped for a greater purpose. Things were looking good yet for some reason she felt an encroaching dread, a feeling of crashing, and burning. Clenching her teeth she shut her eye and upon opening it found the head of her weapon engulfed in flames. Grinning, she placed her eyepatch back on, and descended from the tower rapidly. Sliding one foot sideways, she tied up her hair quickly, and gripped her glaive with both hands before backflipping off the side.

    ”Fuhuhuhuhuh!” She howled as she splashed into the river below, and began to do laps through it.

    “I MISSED YOU THE MOST RIVER!” Ulva breached the water to cry out to it and her memories of the river near her ashened house.

    After tiring herself out encircling her awesome fortified home, Ulva dragged herself back inside soaking wet, and sought the bridge to her old home and family. Torg. A druid of many words yet few impressions. Shaking herself out, she knelt down to look him eye to eyes and grumbled “If you’re going back to Misthome.... could I ride you there?”
    “I’m a Terrorist not an idiot.” - Me
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  20. - Top - End - #50
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    Fort Trevalay, Gorge

    Three of the unfortunate kelpies fell quickly, while the third decided discretion was the better part of valour. Torg and his small horde of water elementals was faster, however, and soon caught up with and finished off the remaining fey creature.

    Spoiler: OOC
    Show
    960 XP each, plus the following loot in the kelpie cave:

    Treasure: The kelpies’ cave in the southern wall of the gorge contains the remains of several Chernasardo Rangers, as well as a masterwork warhammer, a +1 chain shirt, a potion of jump, a potion of magic fang, a bead of force, and a large, pink pearl (worth 200 gp).
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  21. - Top - End - #51
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    With the help of his spider-climbing allies, the party was able to bring up a modest pile of treasure from the kelpies' lair. Torg returned to his natural form and climbed out of the gorge, back into the fort, to make further plans.

    When a drenched Ulva approached him about returning to Misthome, the dwarf stroked his beard in thought.
    "Aye, I s'pose there's no time like the present. The sooner we get the refugees here, the better. I think I can take a much larger form now, so we can take at least one other person with us."

    Aidan seemed keen on returning, if to only gather up his alchemical equipment for relocation. Once they were ready, Torg made his way to the courtyard where he had plenty of space, and asked everyone to stand back.

    He closed his eyes and spread out his arms, and in a matter of moments he grew to titanic size, becoming an enormous bird like the ones they had fought the previous day. Standing close to twenty feet tall and with a fifty foot wingspan, the Roc-Torg flexed his wings. The great raptor glanced down at his companions, speaking in a deep voice.

    "Climb aboard. You'll have to hold on tight; try and stay between the wings."

    Once his companions were clinging for dear life onto his huge feathers, Torg flapped off into the air on powerful muscles, soaring low over the tree tops and sending lesser forest creatures scattering in terror. He set course for Misthome, gaining altitude to better survey the surrounding forest, marveling at the power he had now unlocked.

    Spoiler: OOC
    Show

    Torg has a 90 ft. fly speed for close to 16 hours.

  22. - Top - End - #52
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    Misthome

    Some four hours later, a winded but still fresh Torg landed in a forest clearing outside Misthome. The Poisonwood Irregulars (the name had caught on quickly) were happy to see three of their deliverers (now leaders), and word spread quickly throughout the cavern of the Fangbreakers' victories over the other two forts. Aubrin in particular was glad to see them, for the mantle of leadership, however temporarily, made her exceedingly uncomfortable.

    The biggest surprise, however, was the presence of Longfrond, the Treant the Fangbreakers had encountered several days earlier, planted not far outside the entrance to Misthome. The young Treant apologized for her earlier behavior, noting that her actions were based on past history of two-legged creatures she'd encountered in the Fangwood.

    "I have observed your people," she said slowly. "They are not wasteful or destructive as others of your kind. It seems I was too hasty in my judgement of your kind. You have my most humble apologies for what I have done. I name you all friends of the Fangwood, and will not hinder your activities, so long as you continue to respect the forest. As a token of my goodwill, I pledge to provide you with as much food as you want for three months. My animal and plant friends shall assist in this regard. There are great stores of fruits and wild plants readily available, and the forest does not mind sharing with its protectors."

    Aidan, Torg, and Ulva also found Novvi getting ready to pack up and head back to the Darklands.

    Spoiler: Novvi, in case you forgot
    Show


    Spoiler: Militia Stuff
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    You have gained the Unique Ally, Longfrond. She can offer the PCs 1d4 day’s notice of approaching forces, and provide a +5 circumstance bonus on Knowledge (local) and Knowledge (nature) checks to identify any regional threats.

    Furthermore, you have also gained Greenleaf’s Roughnecks (unique team):

    While the Chernasardo Rangers provide an ample pool from which the PCs can recruit militia teams, if Cobb Greenleaf survives and the PCs impress him, the elf volunteers his own squad of scouts and guerrillas to serve them. The Roughnecks are a band of Infiltrators (and can be improved with training) that also grant access to the Spread Propaganda and Secure Gold activities. The Roughnecks do not count against the militia’s maximum number of teams.


    Spoiler: Torg
    Show
    You have heard of two locations in the Fangwood Forest that druids are wont to congregate in: Crystalhurst and Acorn's Rest.

    Crystalhurst: One of the strangest settlements in the Fangwood, Crystalhurst is unknown to most people— even Nirmathi. The druid council that runs Crystalhurst takes care to keep the settlement’s existence a secret, as they believe outsiders disrupt the natural balance of the place. Occasionally, travelers accidentally stumble into Crystalhurst, but unless such trespassers quickly prove themselves worthy, the druids firmly turn them away.

    Crystalhurst has one of the most diverse populations of any settlement in Nirmathas. Druids of all races and ethnicities coexist peacefully in the village, including a few centaurs, gathlains, and ghorans. Wild animals also live in Crystalhurst, wandering the streets freely. Some are animal companions of the druids, while others are untamed creatures that have accepted the druids as part of the forest.

    Acorn’s Rest: This small community sits in the southernmost section of the Fangwood. Most of its residents are druids who work to undo the damage done to the forest by the constant attacks from Molthune. The druids of Acorn’s Rest enjoy their isolation, but unlike those in Crystalhurst to the north, they make no special effort to hide their existence. They are friendly to travelers looking for shelter or trade, so long as visitors respect the forest and its creatures.

    Crystalhurst is located some fifty miles east-northeast of Fort Trevalay as the crow flies, while Acorn's Rest is much further southeast some seventy-five miles and lies close to the Nirmathas-Molthune border.
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  23. - Top - End - #53
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    The giant roc-Torg returned to his normal form after Ulva and Aidan got their feet back on the ground. Torg graciously thanked Longfrond, happy to have another ally they could count on.

    There was much to do helping the refugees prepare for the journey to Fort Trevalay. A brave squad of volunteers would need to stay stationed at the caves, for it was a valuable strategic outpost, but most noncombatants would need an escort to the newly secured fort.

    Unfortunately, Torg had urgent business to attend to elsewhere. After checking in on Kur and making sure the leshy's growth was proceeding normally, Torg spoke with Aubrin.
    "Aidan and Ulva should provide more than adequate protection for the refugees on their way to Fort Trevalay, but with my new powers I can transport those less able to travel much more quickly. If'n you'd like, Aubrin, I can take you and the children back by air. It's a bit... intimidating. You'll all have to hold on tight, and the journey takes about four hours as the crow flies, but you'll be safe in your new home before the sun sets. Think you can keep the young'uns in line?
    Either way, I can't stay. I need to be back at the fort before nightfall, since I've got another day's journey on the morrow."

  24. - Top - End - #54
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    Misthome

    "Sure. I'll gather up something to make a harness or something. Keep the little ones from squirming off." Aubrin grinned at the dwarf and added before hobbling off to do as she'd said, "You lot have really grown into leading this rag-tag band, you know. I think you've got the chance to really make something out of it."

    Fort Trevalay

    Back at the fort, the surviving rangers set about returning the structure to readiness. Those few who were not either standing watch or scouting on either side of the river started clearing away the bodies of the fallen, both from the recent battle, and their fellow rangers whose bodies had been left to the pigs. The latter were lain in a row with cloth shrouds for temporary covers while a large pit was dug in a clearing not far from the fort. There, the bodies of the hobgoblins and their allies were lain in preparation for Septimus to cremate them. The ashes would be reburied with hopes that the forest would soon claim the spot. The fallen rangers were then carried into the forest where a small cemetery existed for those rangers who had previously died while stationed at the fort. Rites were given and prayers said for the benefit of both the rangers' fallen colleagues and themselves before they all returned to duty.

    As cleaning and repairs were underway, Cobb Greenwood approached Septimus and gave him a respectful salute, though his expression was grim. "Magus Lord Commander. Sir, I with to report on the strength of our forces and enemy intelligence recovered.

    "We have fifteen Rangers suitable for duty, excluding myself and Cirieo. I'm going to recommend you leave him as a sort of liaison officer and trainer for special missions here at the fort on account of his injury. He'll balk at that, I'm sure, but he can't get around like he used to, not without some powerful magic to restore his leg. With the militia you're bringing in, and refugees I hope to scoop up, that should leave the rangers here available to focus on scouting. I'm happy to do what you'll have me, of course, but I think I can serve best to oversee the day-to-day operation of the fort. That leaves you folks to continue doing as you think best. And I have a thought on that as well.

    "I've had a look at the maps the Legion had in our war room. The first map we can dismiss as out of date. You've accounted for all three of the Chernasardo forts now. In theory, the north wall and northeast tower at Fort Ristin can be rebuilt and we could re-staff the fort, but we don't have the workers, resources, or equipment for it just now, let alone the forces to properly garrison it. I hate to let good real estate sit there for something nasty to crawl in, but unless you have any better ideas, I think that's what we'll have to do. From what I've been told, Fort Nunder is a near-total loss. It will take considerable effort to rebuild the fort into something usable, and it was mainly a smaller outpost and guard for the vault located there. I recommend abandoning it for the near future. I'm not sure what the note on the Blight refers to, and I'd like to pick Overseer Torg's brain on that. Druids are wonderful at all that plant stuff. What concerns me most, however, is this second map."

    Greenleaf took a folded cloth from under his arm and unfolded it for Septimus to see. "I don't know if you got a good look at this yet, but it was hanging on the wall in the same room. Now, I know you folks came from Phaendar. I'm sorry for the loss of your neighbors and any family you may have had. These hobgoblin bastards are going to pay for this by the time it's over. But what I'm concerned about is what I think they might be planning. If you look at this map, they seem to be marking the places they plan on capturing as they go along. This darker line that isn't as faded? That leads right up the river to Longshadow. That could be the key to stopping their northward spread, sir. Longshadow is one of - maybe even the only - city in Nirmathas that has stone walls. Molthune has never captured it. And it's the largest source of industry in all of Nirmathas. If you want to push back the Ironfang, you need Longshadow.

    "I'll leave you and your friends to mull over that, but with your permission, I'd like to send a few scouts northwest across the Hollow Hills to get a feel for what's going on. I'd send a few up the river too, but it's bound to be watched by the Legion."

    Spoiler: The Map
    Show
    A cloth map hanging from the northwest wall is less impressive than the table map, but by far more chilling. It depicts Nirmathas and northern Molthune, with labels tidily written in Goblin. A red “X” marks the town of Phaendar, and thick, red lines branch out from it across the Nesmian Plains and north up the Marideth River. A dotted line encircles the Nesmian Plains down past the dwarven Sky Citadel of Kraggodan, east through Molthune, and into the Fangwood. The map belongs to Lieutenant Eygara, and she uses it to track the progress of the Legion’s war effort as they carve out a new homeland. The newest annotation leads north along the river to the refining town of Longshadow, one of Nirmathas’s manufacturing strongholds.
    Spoiler: Picture Map!
    Show


    Spoiler: Redburrow and Radya's Hollow
    Show
    Both small communities, Redburrow is a productive little hamlet that survives by mining iron, while Radya's Hollow also sports a general store and assayer's office.
    Last edited by Othniel; 2018-05-27 at 07:41 PM.
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  25. - Top - End - #55
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    Default Re: Othniel's Ironfang Invasion II

    Steptimus nodded slowly. "I think we'd better see to Longshadow as soon as possible. The Fangbreakers will move through Radya's Hollow and Redburrow, but go ahead and spare two teams of two to scout the hills ahead of our departure. They can rendezvous with us in Radya's Hollow and report what they've found. While we're gone, I want you to have command of Fort Trevalay. Leave Ristin. We can't afford to split our forces. Ristin is barely defensible in its current state. We'll win this war on attrition, not by occupying territory."

    "Until the others return, I'll use my magic to create pits on the approach. Once the civilians arrive, we'll put them to work cutting stakes for the bottom. They don't need need to be covered, but it will break up their formations if they try to take Trevalay. I don't think they will in the near future, but eventually they'll find out where our base is and they'll try. If we keep hitting them like we have, we delay that counteroffensive and keep them weak."

  26. - Top - End - #56
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    Daemon

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    Default Re: Othniel's Ironfang Invasion II

    As Aubrin went about her preparations, Torg made a point to visit Kur. He told the wolf he still had several days left to wait before the leshy was finished growing, and asked if Kur could still keep tabs on the area to make sure nothing disturbed it. The druid also informed Longfrond of the growing plant creature, knowing that the influence of plant beings was supposedly healthy for coaxing nature spirits to inhabit leshies. It would still be ten days before he could learn of his attempt's success.

    Once Aubrin was ready, Torg once again assumed his mighty roc form. Simply lashing some rope over his immense chest and above the 'shoulder' of his wings could suffice for a handhold in a pinch, and the children could be further secured by tying a length of rope around their waist and tying it to the rope around Torg.

    Before leaving, the gigantic bird made sure to give Aidan and Ulva some parting words.
    "There's nothing in this forest you can't handle, I'm fairly certain at this point. Hopefully you won't be troubled escorting these good people to the fort. Just... be careful. Keep out a weather eye. I'll likely be seeing you back at the fort in three or four days' time."

    Once Aubrin and the children had clambered on his back and secured themselves, the roc-druid took to the skies once more, flying back to the fort carefully. This wasn't a time for daring aerial tricks or maneuvers.

  27. - Top - End - #57
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    Fort Trevalay

    Torg returned to their new home at the liberated Chernasardo Ranger fort some hours later, but the rest of the militia, led by both Aidan and Ulva, had a more arduous journey ahead of them. Their "bags" were packed, provisions secured, and anything wanted or that might be potentially useful at their new home was packed either on the wagon pulled by a pair of now well-fed horses (though they may have been slightly annoyed at having to pull such a heavily-laden wagon), or carried in backpacks by the militia. Through the forest, over hills, and across streams they plodded, taking the easiest way for the wagon, and costing them a bit of time to do so, as there were few paths wide enough that didn't require some clearing ahead of the way. In the end, it took the caravan roughly three days to make it back, arriving late in the evening of the third day. The cart rumbled slowly across the wooden southeast bridge, the driver taking care not to make a costly mistake: the bridge was barely wider than the axle of the cart.

    A warm reunion between the children (and Aubrin) that Torg had carried and their parents who had marched with Aidan and Ulva ensued, and many of the militia gawked at their new refuge. Though Fort Trevalay was hardly hidden, as was the case with Misthome, it was far homier, and provided much better defenses in the case of a land attack. Practical heads prevailed over the excitement, however, and soon everyone was lending a hand in unpacking and settling in.

    Aubrin made her way into the tower and slowly climbed the stairs until she stood in what was Ibzairiak's lair. She inspected the shrine the dragon had kept, and explained that it was devoted to Cyth-V'sug, the demon lord of fungus and parasites. She informed the Fangbreakers of this (sans Torg, who was away), explaining that Cyth-V'sug hungered to absorb the whole of Golarion into his twisted and corrupt realm of rot, disease, and infestation. She noted that the demon lord enjoyed elves as sacrifices in particular, and that the demon known as Treerazor is considered to be Cyth-V'sug's most powerful spawn, though the former once rebelled against the latter and the two are no longer considered to be allies.

    Septimus

    "On it, sir," Cobb Greenwood saluted. "I'll have them sweep the edge of the forest first, and then head out from there."

    Torg

    The day after Torg returned to Fort Trevalay, he once more set out, this time in an easterly direction in search of the well-hidden town of Crystalhurst, a secret and insular druid enclave hidden deep in the southern Fangwood. Landing just outside one of the entrances (a deceptively large, but very well-hidden breach in the thick undergrowth), the dwarf druid was greeted by a tall, green-skinned female half-orc, a bow at the ready and an armored boar at her side. "Who goes?" she demanded in Druidic.

    Spoiler: Picture!
    Show


    Spoiler: OOC
    Show
    For those keeping track for downtime, we're now into the evening of Day 5 for downtime for everyone but Torg, who is on Day 3.
    Last edited by Othniel; 2018-05-29 at 08:34 PM.
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  28. - Top - End - #58
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    Daemon

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    Still feeling slightly off after going from elemental to normal form, Torg quickly composed himself, answering in the secret tongue of the druids.
    "Hail, sister. I come seeking the wisdom of those who cleave to the Green Faith and its teachings. Torg Stone is my name, druid of the Fangwood Circle."

  29. - Top - End - #59
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    Crystalhurst

    "The Green's blessings to you, Torg Stone," the half-orc replied in the same language. Her tone shifted from firm to gentle once Torg answered her in the druidic tongue. "I am Juniper. I guard this way into our home. I do not believe I have seen you before, but you speak the language and bear the symbols of our way," she added, indicating the holly and mistletoe druids used for their magical foci. "You are free to come and go as you wish, save only that you keep Crystalhurst secret, even from any non-druid friends or family you may have, save in the direst need. They do not understand our ways, and Crystalhurst is...wild." Juniper smiled and glanced down at her boar companion. "Animals walk freely among us, for we respect and do not fear one another here."

    "You would do well to introduce yourself to Archdruid Aspen Zora, who leads us. We can use all druids of the Fangwood in these dark times, and she is said to have a great store of wisdom for her age."
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    Default Re: Othniel's Ironfang Invasion II

    Besides enchanting, Septimus used his two weeks of downtime to magically dig a 220' long trench, 10' wide and 10' deep in the middle of the north western approach, designed to force encroaching forces to either follow precarious path along the river, or route south and face the full bulwark of the fortress.

    He also sterilized the tower and lower buildings, purging them of any fungal infection that Torg had not claimed as pets. The northernmost room of the keep he claimed as his quarters and laboratory space.

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