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2018-05-20, 08:39 AM (ISO 8601)
- Join Date
- Apr 2015
- Location
- Paris, France
- Gender
The missing playable aquatic race
Last edited by Millstone85; 2018-05-20 at 08:41 AM.
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2018-05-20, 08:45 AM (ISO 8601)
- Join Date
- Apr 2008
Re: The missing playable aquatic race
I'm hoping for merfolk, and specifically merfolk that can do Daryl Hannah's Splash trick of being able to grow legs when they're not wet.
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2018-05-20, 09:37 AM (ISO 8601)
- Join Date
- Nov 2013
- Location
- NW USA
- Gender
Re: The missing playable aquatic race
I mean... mechanically we are lacking a +INT race... and a small race would be nice... but lore wise nothing really fits that.
Lore wise (from past editions), reasonable choice... Kuo-Toa, Hengeyokai (crab, carp); Spirit Folk (river, sea), Locathah, several Lizardman Variants
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2018-05-20, 09:46 AM (ISO 8601)
- Join Date
- Jan 2017
- Location
- Canada
- Gender
Re: The missing playable aquatic race
Zoveri are aquatic half humanoid, half octopus creatures in Celestia. Perhaps a material plane version? They can take on legs for walking, but prefer the water. They are medium not small and lorewise they are really another Charisma-based race. (Maybe +1 Con, +2 Cha.) Unique ability would be their once a long rest ink cloud, and maybe some sort of grappling advantage?
Part-time DM, part-time player in 5e. I aim to be reasonable.
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2018-05-20, 10:13 AM (ISO 8601)
- Join Date
- Feb 2017
Re: The missing playable aquatic race
Lobster-folk.
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2018-05-20, 10:26 AM (ISO 8601)
- Join Date
- May 2017
- Location
- Waterdeep
- Gender
Re: The missing playable aquatic race
I agree with kuo-toa. That would be really cool, especially if they got Int buffs.
We could have some interesting RP that way, as well. What about a kuo-toa warlock that's convinced itself that it's a cleric?
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2018-05-20, 10:45 AM (ISO 8601)
- Join Date
- Nov 2013
- Location
- NW USA
- Gender
Re: The missing playable aquatic race
For FR, Shalarin also I guess.
Kuo-Toa, Shalarin, and Locathah seem the most reasonable outside of an ‘Oriental Adventures’ type book
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2018-05-20, 11:09 AM (ISO 8601)
- Join Date
- Sep 2017
- Location
- EST
Re: The missing playable aquatic race
I believe you are forgetting the lizardfolk which also have a swimming speed.
Hmm, so all the monsters currently in 5e which are humanoid, bipedal and have a swimming speed are Bullywugs, Lizard folk, Kuo-Toa, Sahuagin, Deep Scions and Sea Spawn. Almost all of those are specifically pointed out as being evil though and are thus unlikely to become player races. But I mean they did create those monstrous races in Volo's so it is quite possible that these might become playable races. I wouldn't bet on any of them though.
Also what needs to be kept in mind is that the rogue surrogate from ToA is a grung, which also has a swimming speed. Perhaps it may become a PC race too. I doubt it is just going to be for that single character after all.-
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2018-05-20, 11:29 AM (ISO 8601)
- Join Date
- May 2014
- Location
- Death realm
- Gender
Re: The missing playable aquatic race
Air Genasi. Seriously. Even in 5e with the gimped version, air genasi can still rock this.
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2018-05-20, 12:09 PM (ISO 8601)
- Join Date
- Nov 2013
- Location
- NW USA
- Gender
Re: The missing playable aquatic race
Lizardman and half-sea-Elf can swim but not breathe underwater
Air Genasi and warforged don’t need to breathe, but lack swim speeds
In my mind, you need both to be a really aquatic adventurer
(Note a few class options give one or both, but not at first level)
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2018-05-20, 01:11 PM (ISO 8601)
- Join Date
- Apr 2013
- Gender
Re: The missing playable aquatic race
Sahuagin, anyone? I know their Limited Amphibiousness makes them poor long-term overland adventurers, but they've made bigger changes adapting player races, and if you're playing an aquatic race, you're going to expect an abundance of water.
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2018-05-20, 01:12 PM (ISO 8601)
- Join Date
- Jul 2012
- Location
- Sinus Concordiae, Selene
- Gender
Re: The missing playable aquatic race
The obvious answer is the koalinth, or aquatic hobgoblin. You could also port over the Aventi (water humans) or Darfellan (orca people) from 3.5.
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2018-05-20, 01:25 PM (ISO 8601)
- Join Date
- May 2009
- Location
- In a castle under the sea
- Gender
Re: The missing playable aquatic race
Lore-wise, what's the difference? How popular your cult is?
A lot of the things mentioned here sound neat. The sahuagin and kuo-toa have the most D&D cred, and the merfolk have the most traditional-fantasy cred...but a clever little cephalopod-person would be fun. Or selkies, I don't think anyone's suggested those yet.
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2018-05-20, 01:42 PM (ISO 8601)
- Join Date
- May 2008
- Gender
Re: The missing playable aquatic race
I was going to mention Darfellans but realized they don’t actually breathe water but hold their breath for long periods of time, as actual aquatic mammals like whales do. So you would have to surface periodically (by 3.5 stats it was roughly ten minutes max, depending on your Con score).
I’m going to second the idea of a cephalopod-based race, though. That sounds cool as heck. Int bonus, maybe a natural camouflage to give you a bonus to stealth? Or an ink spray/cloud? Grapple bonus??Last edited by vicente408; 2018-05-20 at 01:44 PM.
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2018-05-20, 04:20 PM (ISO 8601)
- Join Date
- Apr 2015
- Location
- Paris, France
- Gender
Re: The missing playable aquatic race
Lots of creatures I have never heard of. I will be sure to read on them.
And yeah, the race must neither be among the drowning or slow-swimming ones. It probably needs to work for regular land adventures as well.
According to the PHB p205, the warlock is considered an arcane spellcaster, which means a direct access to the Weave as opposed to one mediated by divine power.
From this we can assume a warlock is taught secrets and/or durably imbued with power by their patron, unlike the ongoing connection between a cleric and their god.
But to one not interested in such magobabble, it does make little difference.
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2018-05-20, 04:59 PM (ISO 8601)
- Join Date
- Nov 2013
- Location
- NW USA
- Gender
Re: The missing playable aquatic race
Also, from a ‘greater Cosmology’ standpoint... a God and it’s ability to form a connection with a Cleric (and worshipers as a whole) is a unique sort of thing that other beings (even those with cults and religions) may emulate but never fully reproduce
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2018-05-20, 05:15 PM (ISO 8601)
- Join Date
- Jun 2016
- Gender
Re: The missing playable aquatic race
If your counting plane shift , we already had plenty of Merfolk. And I would still count Lizardfolk since they have hold breath. You just need to come up every now and then. Unless you are playing complete underwater adventure.
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2018-05-20, 05:29 PM (ISO 8601)
- Join Date
- May 2009
- Location
- In a castle under the sea
- Gender
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2018-05-20, 05:39 PM (ISO 8601)
- Join Date
- Nov 2013
- Location
- NW USA
- Gender
Re: The missing playable aquatic race
Yeah, Lizardmen (and to an even lesser degree Tortles) get an ‘honorable mention’ at best... in line with Air Genasi and Warforged for being ‘half way there’
Starting at higher levels, a Warlock or Storm Barbarian can also get the goods... but not from 1stLast edited by Naanomi; 2018-05-20 at 05:40 PM.
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2018-05-20, 10:08 PM (ISO 8601)
- Join Date
- Dec 2017
Re: The missing playable aquatic race
The Mariner fighting style from the Waterborne Adventures UA can give a swimming speed to either, but only when lightly or unarmoured. Since Minotaurs are now official, it's a pity that didn't make it in too.
(also gives a climbing speed, and can get silly with druid wildshape if your DM allows fighting styles to carry over. Still a good addition to the system though)
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2018-05-20, 11:09 PM (ISO 8601)
- Join Date
- Nov 2013
- Location
- NW USA
- Gender
Re: The missing playable aquatic race
Yes, I suppose if UA is fully available, a Warforged or Air Genasi Fighter would meet my qualifications
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2018-09-09, 10:49 AM (ISO 8601)
- Join Date
- Jul 2017
Re: The missing playable aquatic race
Here is a write-up for the Grung.
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2018-09-09, 11:04 AM (ISO 8601)
- Join Date
- Mar 2018
Re: The missing playable aquatic race
Water Genasi; +2 Con, +1 Wis; Resist Acid, Shape Water Cantrip, Create/Destroy Water 1/day.
Sea Elves; +2 Dex, +1 Con, Communicate with creatures with Swimming Speed
Triton; +1 Str, Con, Cha, Gust of Wind Cantrip, Wall of Water Cantrip
Given the trend, a +2 Con, and a +Int race seems fitting, although that then becomes Wizards, the race.
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2018-09-09, 01:32 PM (ISO 8601)
- Join Date
- Aug 2018
Re: The missing playable aquatic race
Selkies are seal people?
I like the idea of a squid person with a shell on it's head, pointy or curled, dark vision, Int and Con boost, and Con bonus per day aquatic Dash/Inkcloud.
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2018-09-09, 01:39 PM (ISO 8601)
- Join Date
- May 2017
- Location
- Waterdeep
- Gender
Re: The missing playable aquatic race
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2018-09-09, 04:13 PM (ISO 8601)
- Join Date
- May 2015
- Gender
Re: The missing playable aquatic race
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2018-09-09, 09:46 PM (ISO 8601)
- Join Date
- Jul 2005
- Location
- Vancouver, BC, Canada
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2018-09-09, 10:18 PM (ISO 8601)
- Join Date
- Jun 2015
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2018-09-10, 12:41 AM (ISO 8601)
- Join Date
- Dec 2012
Re: The missing playable aquatic race
Those pictires just make me question the inclusion of Sea Elves even more. We already had Triton, why the hell did we need Sea Elves?
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2018-09-10, 01:03 AM (ISO 8601)
- Join Date
- Mar 2018