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  1. - Top - End - #31
    Bugbear in the Playground
     
    CaoimhinTheCape's Avatar

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    Jan 2017

    Default Re: NeoSeraphi's Curse of Strahd IC

    "Done." Mardra carefully moves around the wolf into position, and then strikes with her two swords.

    Spoiler: Attacks
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    Left Sword: (1d20+4)[6]
    Advantage: (1d20+4)[5]
    Damage: (1d6+2)[4]

    Right Sword: (1d20+4)[16]
    Advantage: (1d20+4)[20]
    Damage: (1d6+2)[7]
    EDIT: Should be 5 damage instead of 7.
    Last edited by CaoimhinTheCape; 2018-06-02 at 10:03 PM.
    Avatar by AstralSeal

  2. - Top - End - #32
    Troll in the Playground
     
    SwashbucklerGuy

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    Default Re: NeoSeraphi's Curse of Strahd IC

    Stefan grins and strikes with the rapier as Madra lashes out with her blades.

    Spoiler: Attack w/ Advantage
    Show
    (1d20+4)[11]
    (1d20+4)[6]
    (1d6+2)[5]

  3. - Top - End - #33
    Ogre in the Playground
     
    PaladinGuy

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    Default Re: NeoSeraphi's Curse of Strahd IC

    Minerva backs away from the oncoming wolf on instinct, proffering her sun disc as though it could ward her against the creature. She wouldn't have to count on divine protection. Her allies were right hereto fight by her side. Calling once again upon the power of the sun, she gives the monster another dose of cleansing light.

    Spoiler: OOC
    Show
    Casting another Sacred Flame. (1d8)[8], DC 13 Dex save

  4. - Top - End - #34
    Colossus in the Playground
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    Default Re: NeoSeraphi's Curse of Strahd IC

    The radiant light from Minerva's attack brings the already wounded creature down. The tired group looks around, seeking to determine if there are more creatures, but they see nothing.

    "What was that?" Florence demands, startled. "I've never seen an animal behave so aggressively."

  5. - Top - End - #35
    Ogre in the Playground
     
    PaladinGuy

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    Default Re: NeoSeraphi's Curse of Strahd IC

    "It was no longer an animal" Minerva says, turning to Florence. "Some evil has slain it and roused it as a servant to its own ends. Is anyone injured?" she asks.

    She takes a moment to think. "I felt a bit drained before that creature appeared. Still do, in fact. It... It might be the mist? Regardless, if it is safe we should take that break now.

  6. - Top - End - #36
    Troll in the Playground
     
    SwashbucklerGuy

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    Default Re: NeoSeraphi's Curse of Strahd IC

    Stefan shakes his head. "It tried, I think." He glances ahead down the road, then back the way they came. "Could be the mists. Hard to say. Every domain in Barovia's different. Regardless, I don't think we'll be safe out here, anywhere. It might be wiser to hurry to our destination."

  7. - Top - End - #37
    Barbarian in the Playground
     
    RedKnightGirl

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    Venezuela
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    Default Re: NeoSeraphi's Curse of Strahd IC

    "That was a monster to say the least Florence, if we run into another one just stay calm and let us handle it, that aside... I agree with Minerva, this mist isn't natural and neither that monster, I learn a few things about necromancy when I assisted to the wizardry academy but my memory is a little blurry as I was more focused in the Evocation class..." Stated Reyna as she tries to remember the lessons about necromancy at with she didn't pay much attention, after all, Warlocks don't need to study in order to cast magic.

    Spoiler
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    Arcana check to remember useful information regarding undeads animals or similar topics: (1d20+2)[18]

  8. - Top - End - #38
    Bugbear in the Playground
     
    CaoimhinTheCape's Avatar

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    Jan 2017

    Default Re: NeoSeraphi's Curse of Strahd IC

    As Reyna investigates the creature, Mardra has her eyes on the surroundings. Through the mist she tries to find the safest path to a place they can rest and, if possible, understand more of this mist.

    Spoiler
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    Survival: (1d20+5)[13]
    Disadvantage: (1d20+5)[14]
    +1 For inspiration
    Last edited by CaoimhinTheCape; 2018-06-04 at 12:38 PM.
    Avatar by AstralSeal

  9. - Top - End - #39
    Colossus in the Playground
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    Default Re: NeoSeraphi's Curse of Strahd IC

    Mardra finds a small alcove in the trees where they can rest.

    The mist starts to clear, as most of it moves on to the road behind them. For now, it appears, the only way available to them is forward

  10. - Top - End - #40
    Troll in the Playground
     
    SwashbucklerGuy

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    Default Re: NeoSeraphi's Curse of Strahd IC

    Stefan looks between the road ahead, the mists behind, and the sanctuary Madra had located. "Not bad, as far as resting places go. I'd prefer shelter, but... I don't think we'll get far, exhausted as we are. I say we rest until it becomes too dangerous to do so. Sound good?" If there are no objections, Stefan will help however he can in making camp and also arrange shifts to keep watch.

  11. - Top - End - #41
    Colossus in the Playground
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    Default Re: NeoSeraphi's Curse of Strahd IC

    The group makes camp. Those who are not watching rest.

    Spoiler
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    (1d20)[16]
    (1d20)[15]
    (1d20)[10]
    (1d20)[16]


    The night passes without incident. Those who felt ill have recovered by morning.
    Last edited by NeoSeraphi; 2018-06-07 at 07:30 AM.

  12. - Top - End - #42
    Barbarian in the Playground
     
    RedKnightGirl

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    Default Re: NeoSeraphi's Curse of Strahd IC

    Reyna yawns loudly being still half sleep but quickly comes to her senses and ask her maid to prepare her clothes and adventuring gear including the spear that she carries around just for show, she also sends Florence to see if her adventuring partners need something.

  13. - Top - End - #43
    Ogre in the Playground
     
    PaladinGuy

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    Default Re: NeoSeraphi's Curse of Strahd IC

    Minerva wakes up early, ready to greet the rising Sun. She is fine, feeling excellent compared to a day ago. She is ready to push on.

  14. - Top - End - #44
    Colossus in the Playground
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    Default Re: NeoSeraphi's Curse of Strahd IC

    The group approaches the end of the Svalich Woods after a few hours. They come to a large river that seems to run for miles in both directions. The group spies a bridge in the distance.

  15. - Top - End - #45
    Troll in the Playground
     
    SwashbucklerGuy

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    Default Re: NeoSeraphi's Curse of Strahd IC

    Stefan rises slowly. He slept poorly, jitters from sleeping outside for the first time in many nights, so when Florence comes by, the young baron mutters something about coffee before packing up his things. He sort of lingers at the back of the group.
    Last edited by JonRG; 2018-06-09 at 07:53 PM. Reason: Didn't realize we'd left already.

  16. - Top - End - #46
    Barbarian in the Playground
     
    RedKnightGirl

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    Default Re: NeoSeraphi's Curse of Strahd IC

    Reyna observed the bridge at the distance and immediately makes a comment about it.
    "There's a bridge there, we should take a closer look, you know what they say about the bridges falling down..." commented Reyna as she polishes her nails.

  17. - Top - End - #47
    Colossus in the Playground
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    Default Re: NeoSeraphi's Curse of Strahd IC

    As Reyna approaches the bridge, she passes by a bush. Suddenly, she feels a knife poking against her back.

    "Your coin purse or your life," a voice whispers as a man stands up behind her.

  18. - Top - End - #48
    Troll in the Playground
     
    SwashbucklerGuy

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    Default Re: NeoSeraphi's Curse of Strahd IC

    Stefan's eyes narrow. His fingers twitch through hard-practiced gestures, and arcane words trip melodically from his lips, almost like a song.

    Spoiler
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    Casting Charm Person. We're not fighting him, so it's a regular Wisdom save DC 13 or become my friend. If this doesn't work, I guess we rumble.


    Once the casting is complete, Stefan smiles. "Come now, my friend. There's no need for violence. Put down the knife, and we'll talk this out. Sound fair?"

  19. - Top - End - #49
    Colossus in the Playground
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    Default Re: NeoSeraphi's Curse of Strahd IC

    Spoiler
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    Thief's Wisdom save: (1d20+1)[18]


    The man turns to Stefan and glares. "Take one step, any of you, and the pretty lass here loses a lung."

    His grip on the knife tightens.
    Last edited by NeoSeraphi; 2018-06-09 at 08:23 PM.

  20. - Top - End - #50
    Bugbear in the Playground
     
    CaoimhinTheCape's Avatar

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    Default Re: NeoSeraphi's Curse of Strahd IC

    Mardra stays silent but grips her weapons as the man appears, keeping them sheathed. She eyes the others and tries to let them know she's ready in case a fight breaks out.

    She studies the man, trying to learn anything about him from his appearance - if he is skilled in magic, a seasoned brigand, or a simple commoner on rough times. Most importantly, if he has any apparent weaknesses.

    Spoiler: Perception roll
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    Perception: (1d20+5)[20]
    Avatar by AstralSeal

  21. - Top - End - #51
    Colossus in the Playground
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    Default Re: NeoSeraphi's Curse of Strahd IC

    The man appears to be a seasoned thief, with an extra blade in one pouch on his leg, a set of tools on his belt, and the purses of at least two other unsuspecting individuals.

  22. - Top - End - #52
    Ogre in the Playground
     
    PaladinGuy

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    Default Re: NeoSeraphi's Curse of Strahd IC

    Minerva was lost. She didn't know what to do. Her priestly training had entirely neglected the way to deal with an armed robbery and a hostage situation. She did not want to start casting a spell, nor did she dare to approach. In either case, the man could easily make good of his threat before she could finish. Of course, should worst come to worst she could, hopefully, undo the damage done. Left without offensive abilities, that left trying to find a peaceful resolution. "Let's stay calm and try to talk our way out of this, right? No need for anybody to get hurt, right?"

    Spoiler: OOC
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    If only Minerva was any good at persuasion…
    (1d20+1)[14]

  23. - Top - End - #53
    Colossus in the Playground
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    Default Re: NeoSeraphi's Curse of Strahd IC

    The thief nods. "Of course there's no need for anyone to get hurt. All she has to do is drop her purse and I'll let you all go."

  24. - Top - End - #54
    Bugbear in the Playground
     
    CaoimhinTheCape's Avatar

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    Default Re: NeoSeraphi's Curse of Strahd IC

    "Do as the man says," Mardra calmly agrees. "I don't enjoy losing money either, but we all want to just get on our way."
    Avatar by AstralSeal

  25. - Top - End - #55
    Barbarian in the Playground
     
    RedKnightGirl

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    Default Re: NeoSeraphi's Curse of Strahd IC

    An angry expression appears in Reyna face she obviously wasn't too fond of her current situation but has stayed fairly calm so far but she has already get enough of this...

    "Flee." Commanded Reyna with authority as she cast the command spell on the thief with a somewhat twisted smile now on her face.

  26. - Top - End - #56
    Colossus in the Playground
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    Default Re: NeoSeraphi's Curse of Strahd IC

    Spoiler
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    Wisdom save: (1d20+1)[11]


    The cutpurse turns and scurries off, leaving the path to the bridge clear for the group.
    Last edited by NeoSeraphi; 2018-06-12 at 03:34 PM.

  27. - Top - End - #57
    Troll in the Playground
     
    SwashbucklerGuy

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    Default Re: NeoSeraphi's Curse of Strahd IC

    "Oh no you don't," Stefan says through clenched teeth as he gives chase. He was an arcanist too, and damned if he was going to be shown up by some pampered princess.

    Spoiler: Actions
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    Move: 30 feet
    Action: Cast Hideous Laughter (DC 13) Come on, dice gods, gimme some love!
    Bonus: OOCly letting Aleister VII know that we cool and Stefan is just a sourpuss.
    Last edited by JonRG; 2018-06-12 at 03:55 PM.

  28. - Top - End - #58
    Colossus in the Playground
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    Default Re: NeoSeraphi's Curse of Strahd IC

    The thief glances back at Stefan with annoyance.

    Spoiler
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    (1d20+1)[4]


    The spell works, and the man stops and begins to laugh to himself.
    Last edited by NeoSeraphi; 2018-06-12 at 04:14 PM.

  29. - Top - End - #59
    Barbarian in the Playground
     
    RedKnightGirl

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    Default Re: NeoSeraphi's Curse of Strahd IC

    Reyna limited herself to smirk at the picture of the thief laughing like he's about to wet his pants, a sadistic side of her screams "HUMILIATE HIM!" or that kind of stuffs but she must behave herself and be a good adventurer... so she decided to first ask her teammates before doing something awful...

    "Should we punish this little wannabe thief? Otherwise he'll do this again to less capable travelers, you know." Commented the proud warlock with the previously mentioned smirk on her face.

    Spoiler
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    OOC: I'm thinking what horrible things should Reyna attempt to do with the poor guy... I accept suggestion.

  30. - Top - End - #60
    Troll in the Playground
     
    SwashbucklerGuy

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    Default Re: NeoSeraphi's Curse of Strahd IC

    "Would be wise. I mean, he could do this to us again." His gaze flicks to Reyna. "You'll want to let the others approach before you start in. Harming the target tends to ruin the joke, and he loves to run."

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