The Order of the Stick: Utterly Dwarfed
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  1. - Top - End - #181
    Ettin in the Playground
     
    RolandDeschain's Avatar

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    Default Re: ~The Dark Tapestry IC ~

    Cal moves around the corner and comes to a stop in front of the lone cell in this area. Dust blankets the floor and untethered cobwebs flutter on the light draft emanating from the small room. The light from Aerlya's spell barely penetrates the heavy darkness within, but from his position he notes more desperate ancient scratches on the walls and floor.

    A sudden sense of impending doom washes over Cal, as the darkness within the cell seems to warble and swim within his vision...

    Spoiler: Will Save DC 13
    Show
    or be Shaken - A shaken character takes a 2 penalty on attack rolls, saving throws, skill checks, and ability checks.


    MAP
    Last edited by RolandDeschain; 2018-10-30 at 01:36 PM.

  2. - Top - End - #182
    Firbolg in the Playground
     
    razorback's Avatar

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    Default Re: ~The Dark Tapestry IC ~

    Cal walks forward and, to his surprise, he almost stumbles. He reaches a hand out and the wall to steady himself as he tries to look around.

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    Will Save
    (1d20+5)[11]

    Hey, did my first homebrew class. Check it out.

  3. - Top - End - #183
    Ettin in the Playground
     
    RolandDeschain's Avatar

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    Default Re: ~The Dark Tapestry IC ~

    Cal steps into the darkened cell. Old bones and a few scraps of clothing lie on the floor along one wall, the obvious remains of someone who died here many, many years ago.

    Spoiler: OC
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    Cal continues to experience waves of dread and despair as result of being Shaken.

  4. - Top - End - #184
    Firbolg in the Playground
     
    Griffon

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    Default Re: ~The Dark Tapestry IC ~

    "Anything there?", Jheren asks, walking towards the cell where Cal is. "Uh, you ok?" The blue human looked a bit nervous.
    Alamryn Kven, a druid who tries very hard not to be useless.
    Celesta Halla, a fearless barbarian.
    Jheren Falconer, a drifter ranger.
    Rhenner Calami, a snarky medic with an untrustworthy memory.

    DMing Ljonarian Enigma: Imperial Affairs and The Pirate Dream: Sliced Heart

  5. - Top - End - #185
    Ettin in the Playground
     
    RolandDeschain's Avatar

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    Default Re: ~The Dark Tapestry IC ~

    As Jheren approaches the cell, the darkness of the cell that seems to almost cling to Cal. His vision warbles and swims briefly as a vertiginous feeling of impending doom washes over him.

    Spoiler: Will Save DC 13
    Show
    or be Shaken - A shaken character takes a 2 penalty on attack rolls, saving throws, skill checks, and ability checks.

  6. - Top - End - #186
    Firbolg in the Playground
     
    razorback's Avatar

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    Default Re: ~The Dark Tapestry IC ~

    "... aug... no, stay back..." he says weakly as he tries to make his way back to the others.

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    Move back to AK-39
    Hey, did my first homebrew class. Check it out.

  7. - Top - End - #187
    Colossus in the Playground
     
    Kish's Avatar

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    Default Re: ~The Dark Tapestry IC ~

    "What's wrong?" Aerlya asks sharply as Cal seems to be having trouble moving. "Is there something there?"
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    "The really unforgivable acts are committed by calm men in beautiful green silk rooms, who deal death wholesale, by the shipload, without lust, or anger, or desire, or any redeeming emotion to excuse them but cold fear of some pretended future. But the crimes they hope to prevent in the future are imaginary. The ones they commit in the present--they are real." --Aral Vorkosigan

    Quote Originally Posted by The Giant View Post
    This, in a nutshell.
    Yes, exactly.

  8. - Top - End - #188
    Ettin in the Playground
     
    RolandDeschain's Avatar

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    Default Re: ~The Dark Tapestry IC ~

    Cal pushes past Jheren and moves out of the cell, as Aerlya hustles forward to see what's going on.

    The lights from Aerlya's spell brighten the alcove in which the lone cell is located, casting thicker shadows as they do so. Jheren turns to watch the Samsaran exit the cell, and for a moment it appears as if the deeper shadows surrounding him thin and dissolve back into the cell.

    Cal breathes a heavy sigh of relief as his inexplicable anxiety fades once he's back in the hallway.

    Spoiler: Cal
    Show
    No longer Shaken.

  9. - Top - End - #189
    Firbolg in the Playground
     
    razorback's Avatar

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    Default Re: ~The Dark Tapestry IC ~

    "It was... like something was draining the life from me. I did not like that feeling at all."
    Hey, did my first homebrew class. Check it out.

  10. - Top - End - #190
    Firbolg in the Playground
     
    Griffon

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    Default Re: ~The Dark Tapestry IC ~

    Jheren feels an unpleasant chill go down his spine. "Ok. OK. I suggest we stay well clear of those cells and move quickly forward. Seems like whatever... horrors happened here have left a mark behind..."
    Last edited by CWater; 2018-11-05 at 05:30 PM.
    Alamryn Kven, a druid who tries very hard not to be useless.
    Celesta Halla, a fearless barbarian.
    Jheren Falconer, a drifter ranger.
    Rhenner Calami, a snarky medic with an untrustworthy memory.

    DMing Ljonarian Enigma: Imperial Affairs and The Pirate Dream: Sliced Heart

  11. - Top - End - #191
    Colossus in the Playground
     
    Kish's Avatar

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    Default Re: ~The Dark Tapestry IC ~

    "Hm. I wonder what the source of that effect is." Aerlya shakes her head. "But nothing we can do about it now."
    Spoiler
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    "The really unforgivable acts are committed by calm men in beautiful green silk rooms, who deal death wholesale, by the shipload, without lust, or anger, or desire, or any redeeming emotion to excuse them but cold fear of some pretended future. But the crimes they hope to prevent in the future are imaginary. The ones they commit in the present--they are real." --Aral Vorkosigan

    Quote Originally Posted by The Giant View Post
    This, in a nutshell.
    Yes, exactly.

  12. - Top - End - #192
    Ettin in the Playground
     
    RolandDeschain's Avatar

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    Default Re: ~The Dark Tapestry IC ~

    The party retreats back into the hallway, just beyond the alcove containing the dreadful dungeon cell to collect themselves. As they appraise their situation, Barnibus speaks up gruffly, "Judging by the looks on your faces....I don't think I'll be goin' down that way to check for m'self."

    Spoiler: Knowledge Relgion DC 12
    Show
    You suspect that the dungeon cell contains a "Haunt"....possibly the residual effect of someone dying a horrible death within the cell a long, long time ago. You have heard that there are ways to deal with such things, but little more than they require a specific set of conditions to be met to put such restless spirits to rest.


    MAP
    Last edited by RolandDeschain; 2018-11-06 at 07:31 AM.

  13. - Top - End - #193
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    razorback's Avatar

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    Default Re: ~The Dark Tapestry IC ~

    "Well, I've hear old wives tales before but I've never seen... well, felt, a haunted area before, but I suspect I just have felt it. I don't think we are equiped to deal with this. At some point, we will need to seek out a priest to help relieve the poor soul of its pain and help it move on to the afterlife."
    taking a deep breath, he continues "Let us finish exploring this area, make sure there aren't any others surprises, eh?" as he moves off.

    Spoiler
    Show

    Move to AO-36 and check through the yet to be seen area.
    Hey, did my first homebrew class. Check it out.

  14. - Top - End - #194
    Colossus in the Playground
     
    Kish's Avatar

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    Default Re: ~The Dark Tapestry IC ~

    "Huh. Haunted? Guess we can take that as confirmation that something happened here considerably worse than a single kobold getting instantly killed by an accident," Aerlya says.

    She continues to hang back and watch as Cal goes ahead.
    Spoiler
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    "The really unforgivable acts are committed by calm men in beautiful green silk rooms, who deal death wholesale, by the shipload, without lust, or anger, or desire, or any redeeming emotion to excuse them but cold fear of some pretended future. But the crimes they hope to prevent in the future are imaginary. The ones they commit in the present--they are real." --Aral Vorkosigan

    Quote Originally Posted by The Giant View Post
    This, in a nutshell.
    Yes, exactly.

  15. - Top - End - #195
    Ettin in the Playground
     
    RolandDeschain's Avatar

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    Default Re: ~The Dark Tapestry IC ~

    Cal and Jheren move to explore the first hallway, pausing to peek into the the open cell. The room is slightly larger than the others. Rusted and pitted iron chains hang from the ceiling in the center of the room, but other than that the cell is entirely empty and unremarkable.

    Before examining the twin, closed cell doors at the end of the hallway both Jheren and Aerlya note the outline of what was likely once a well disguised secret door in the wall opposite the empty cell.
    Spoiler: Secret Door
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    Red-dotted line on the MAP
    Last edited by RolandDeschain; 2018-11-07 at 11:22 PM.

  16. - Top - End - #196
    Firbolg in the Playground
     
    Griffon

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    Default Re: ~The Dark Tapestry IC ~

    "Something over here", Jheren says and walks up to the wall, pressing his hands against it. "Looks to be a door. I wonder how it opens..."
    Alamryn Kven, a druid who tries very hard not to be useless.
    Celesta Halla, a fearless barbarian.
    Jheren Falconer, a drifter ranger.
    Rhenner Calami, a snarky medic with an untrustworthy memory.

    DMing Ljonarian Enigma: Imperial Affairs and The Pirate Dream: Sliced Heart

  17. - Top - End - #197
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    RolandDeschain's Avatar

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    Default Re: ~The Dark Tapestry IC ~

    As Jheren places his hands against the wall he feels it shift ever so slightly...moments later a heavy *CLUNK* is followed by the low rumble of stone grinding on stone as that section of the wall slides away to reveal a narrow passageway beyond.

  18. - Top - End - #198
    Firbolg in the Playground
     
    Griffon

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    Default Re: ~The Dark Tapestry IC ~

    Quote Originally Posted by RolandDeschain View Post
    As Jheren places his hands against the wall he feels it shift ever so slightly...moments later a heavy *CLUNK* is followed by the low rumble of stone grinding on stone as that section of the wall slides away to reveal a narrow passageway beyond.
    "Whoa! Well, that was... pleasantly simple for a change." Jheren moves just a little inside the passage and peers around (which is likely pointless as it is probably pretty dark there) and tries to listen for any noises that could indicate a presence of some kind down the path.

    Spoiler: Perception
    Show
    (1d20+7)[11]
    Last edited by CWater; 2018-11-09 at 09:16 AM.
    Alamryn Kven, a druid who tries very hard not to be useless.
    Celesta Halla, a fearless barbarian.
    Jheren Falconer, a drifter ranger.
    Rhenner Calami, a snarky medic with an untrustworthy memory.

    DMing Ljonarian Enigma: Imperial Affairs and The Pirate Dream: Sliced Heart

  19. - Top - End - #199
    Ettin in the Playground
     
    RolandDeschain's Avatar

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    Default Re: ~The Dark Tapestry IC ~

    The elf steps into the deeper darkness of the narrow corridor and pauses to listen intently for any noise coming from deeper into the dungeon. After a moment the door rumbles closed and he's plunged into complete darkness.

  20. - Top - End - #200
    Firbolg in the Playground
     
    Griffon

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    Default Re: ~The Dark Tapestry IC ~

    "Hey- wait!", Jheren quickly steps back to the door, just avoids bumping to it in the dark and tries to reopen it.
    Last edited by CWater; 2018-11-10 at 12:29 PM.
    Alamryn Kven, a druid who tries very hard not to be useless.
    Celesta Halla, a fearless barbarian.
    Jheren Falconer, a drifter ranger.
    Rhenner Calami, a snarky medic with an untrustworthy memory.

    DMing Ljonarian Enigma: Imperial Affairs and The Pirate Dream: Sliced Heart

  21. - Top - End - #201
    Ettin in the Playground
     
    RolandDeschain's Avatar

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    Default Re: ~The Dark Tapestry IC ~

    Despite the pitch black darkness, Jheren is easily able to locate the door he stepped through. Tracing the outline of the door with his hands, the elf pushes against it to no avail. It occurs to him that if this was once a dungeon, and all of the cells would indicate it was, there may not be a way to open the door from this side.

  22. - Top - End - #202
    Colossus in the Playground
     
    Kish's Avatar

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    Default Re: ~The Dark Tapestry IC ~

    "Well that's not good." Aerlya makes a pushing gesture at the wall Jheren disappeared through.

    Spoiler
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    Using Mage Hand to push on the wall where Jheren pushed on it, on the outside side.
    Spoiler
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    "The really unforgivable acts are committed by calm men in beautiful green silk rooms, who deal death wholesale, by the shipload, without lust, or anger, or desire, or any redeeming emotion to excuse them but cold fear of some pretended future. But the crimes they hope to prevent in the future are imaginary. The ones they commit in the present--they are real." --Aral Vorkosigan

    Quote Originally Posted by The Giant View Post
    This, in a nutshell.
    Yes, exactly.

  23. - Top - End - #203
    Ettin in the Playground
     
    RolandDeschain's Avatar

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    Default Re: ~The Dark Tapestry IC ~

    Aerlya points at the recessed door. It shifts,*CLICKS*, then rumbles open, spilling light into the narrow corridor and unto Jheren's relieved face.

  24. - Top - End - #204
    Firbolg in the Playground
     
    Griffon

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    Default Re: ~The Dark Tapestry IC ~

    Quote Originally Posted by RolandDeschain View Post
    Aerlya points at the recessed door. It shifts,*CLICKS*, then rumbles open, spilling light into the narrow corridor and unto Jheren's relieved face.
    Jheren stumbles out of the corridor, shakes his head and breaths a deep sigh of relief. "I would prefer NOT to do that again. It was pitch balck in there. I wonder where the path leads, but I'm not too keen on investigating if we can't be sure to get out, or have to split up and leave someone here."
    Alamryn Kven, a druid who tries very hard not to be useless.
    Celesta Halla, a fearless barbarian.
    Jheren Falconer, a drifter ranger.
    Rhenner Calami, a snarky medic with an untrustworthy memory.

    DMing Ljonarian Enigma: Imperial Affairs and The Pirate Dream: Sliced Heart

  25. - Top - End - #205
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    razorback's Avatar

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    Default Re: ~The Dark Tapestry IC ~

    Cal, alarmed at first, tries to stifle a grin at Jheren's fortune. "Well, if we can wedge or block it somehow, we can see what's down there... but, being this was a dungeon, I fear more implements of torture and perhaps some more haunts. What do you think?"
    Hey, did my first homebrew class. Check it out.

  26. - Top - End - #206
    Firbolg in the Playground
     
    Griffon

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    Default Re: ~The Dark Tapestry IC ~

    "I think we should first explore areas that are easily accessible, before going down dark spooky corridors", Jheren replies and shudders visibly.
    Alamryn Kven, a druid who tries very hard not to be useless.
    Celesta Halla, a fearless barbarian.
    Jheren Falconer, a drifter ranger.
    Rhenner Calami, a snarky medic with an untrustworthy memory.

    DMing Ljonarian Enigma: Imperial Affairs and The Pirate Dream: Sliced Heart

  27. - Top - End - #207
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    razorback's Avatar

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    Default Re: ~The Dark Tapestry IC ~

    "Fair enough. Alright, this side looks like its been done out, except for that, so lets go back and see the other area." he says and, once everyone is ready, moves back to the entrance and continues looking.

    Spoiler
    Show

    go back to AF-32
    Hey, did my first homebrew class. Check it out.

  28. - Top - End - #208
    Ettin in the Playground
     
    RolandDeschain's Avatar

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    Default Re: ~The Dark Tapestry IC ~

    The small group makes their way back to the entry to this section of the dungeon in the eerie darkness and pervasive silence. Rounding the corner they see open cell doors, an adjoining corridor and a slowly bending hallway that appears nearly identical to the area they just search. An unusually large and thick cobweb does, however, hang from wall to wall where the corridor slowly bends to the right.

    Spoiler: Cobweb
    Show
    ....as indicated by the dark grey portions of the MAP

  29. - Top - End - #209
    Firbolg in the Playground
     
    razorback's Avatar

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    Default Re: ~The Dark Tapestry IC ~

    "Hmm, that doesn't look right." Cal says as he forges ahead then points at the webs. "Don't suppose anyone has a torch? Aerlya, any way to... you know, magicly light them?"
    Hey, did my first homebrew class. Check it out.

  30. - Top - End - #210
    Colossus in the Playground
     
    Kish's Avatar

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    Default Re: ~The Dark Tapestry IC ~

    "I'm afraid not," Aerlya says. She gestures to the web.

    Spoiler
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    Pushing on the web from a distance with Mage Hand.
    Spoiler
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    "The really unforgivable acts are committed by calm men in beautiful green silk rooms, who deal death wholesale, by the shipload, without lust, or anger, or desire, or any redeeming emotion to excuse them but cold fear of some pretended future. But the crimes they hope to prevent in the future are imaginary. The ones they commit in the present--they are real." --Aral Vorkosigan

    Quote Originally Posted by The Giant View Post
    This, in a nutshell.
    Yes, exactly.

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