The Order of the Stick: Utterly Dwarfed
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  1. - Top - End - #181
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    RangerGuy

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    Default Re: The Savage Tide III: Tides of Dread [IC]

    Skald will prep for his normal role of Aerial Scout after seeking a nod of agreement from the Rabbi.
    Can I have a Mountain Dew? Where are the Cheetos?

    "People should not believe everything they read on the internet." ~ Abraham Lincoln

    "All we have to decide is what to do with the time that is given to us." ~ Gandalf the Grey

  2. - Top - End - #182
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    PSinger's Avatar

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    Default Re: The Savage Tide III: Tides of Dread [IC]

    Rabbi Eliezer swaps out silence for communal endure elements. He tries to get a sense of how many people will need his help. "Who here will need a blessing to help protect them from the elements?"
    Current Games
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    Savage Tide: Rabbi Eliezer "Lazer" Whuraili Cohen ben Mordechai of Clan Ironoath of Oriadeth
    Serpent's Skull: Harsk! (yes, that one)
    Shattered Star: Lilim
    Strange Aeons: Dorn

  3. - Top - End - #183
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    BlackDragon

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    Default Re: The Savage Tide III: Tides of Dread [IC]

    Hoggie will cast endure elements on Rusty, stow his wand and raise his hand.
    Last edited by Blackhawk101; 2018-10-03 at 01:07 PM.

  4. - Top - End - #184
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    RangerGuy

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    Default Re: The Savage Tide III: Tides of Dread [IC]

    Skald will raise his hand as well.
    Can I have a Mountain Dew? Where are the Cheetos?

    "People should not believe everything they read on the internet." ~ Abraham Lincoln

    "All we have to decide is what to do with the time that is given to us." ~ Gandalf the Grey

  5. - Top - End - #185
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    Default Re: The Savage Tide III: Tides of Dread [IC]

    "I think I'll be ok."

    Spoiler
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    Assuming resist fire 5 is enough to deal with extreme weather.
    "Do Driderettes buy their legwarmers in bulk?"

  6. - Top - End - #186
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    Default Re: The Savage Tide III: Tides of Dread [IC]

    Corrin will also raise his hand. Appropriate clothing for the conditions or no, enduring the heat would still be uncomfortable, magical assistance would eliminate the discomfort entirely.
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  7. - Top - End - #187
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    Default Re: The Savage Tide III: Tides of Dread [IC]

    Vona too raised her hand. While she'd be fine in a desert (the ability to summon water at will does wonders to avoid heat stroke), the humidity of the jungle makes it infeasible here. She also takes up Hoggie up on his offer of a ride; she couldn't deny that her shorter leg-span was slowing them down somewhat and if there was a way to ameliorate that, she should take advantage of it.
    Quote Originally Posted by digiman619 View Post
    Quote Originally Posted by Cosi View Post
    In general, this is favorable to the casters.
    3.5 in a nutshell, ladies and gents.
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  8. - Top - End - #188
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    PSinger's Avatar

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    Default Re: The Savage Tide III: Tides of Dread [IC]

    Rabbi Eliezer prays for his spells (with the substitution, needing only one "serving."

    When it gets to be that time of the day, he will include Tom.
    Spoiler
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    That's five people for communal endure elements, meaning 24/5 = just shy of five hours a person, which should suit us at the hottest part of the day.

    I included Tom because if you roll a '6' on damage, that 1 nonlethal by itself is nothing, but the accompanying fatigue sucks.
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    Savage Tide: Rabbi Eliezer "Lazer" Whuraili Cohen ben Mordechai of Clan Ironoath of Oriadeth
    Serpent's Skull: Harsk! (yes, that one)
    Shattered Star: Lilim
    Strange Aeons: Dorn

  9. - Top - End - #189
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    Default Re: The Savage Tide III: Tides of Dread [IC]

    How ironic that the gnome who seems to have a problem with the babbling man should so enjoy being led around all day in his floating radio flyer disc. A brave coterie of strange and talented individuals ... and she is just chilling in the concave force effect. However, it does do the trick, and the party is able to make significantly better speed.
    Spoiler: Hoggie, Vona
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    Brilliant effect, and now you will be able to do just a normal day of movement and make it in time without forced marching ... all on the power of a single casting of floating disk.

    Vona, you realize that when Hoggie "cast" he spell, he didn't "do" anything. He simply concentrated, and willed it into existence.

    And it exists all day long. It may be a minor magical effect, but no minor caster can make that spell last a full day of movement.

    The caution is excellently metered as it does get quite warm, but Rabbi Cohen (himself immune to the heat of the hottest day, courtesy of his connection to the forge) wisely chooses the last minute to place the blessing on all present. It lasts a little over four hours a person. By the time the protection ends, the sudden heat does act as a shock, but is more grossly uncomfortably than actually dangerous.

    In the meantime, from her magical palanquin, Vona is a font of knowledge about the tribes ... both from past experience and her own surreptitious questioning at Mona and Buruouac. After that, Rabbi Cohen, Skald, and Tom can mention what they know specifically of Tanaroa, because much to Vona's scientific jealousy, they spent a month there recovering.
    Spoiler
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    Although Farshore is on good terms with the Olmans of the surrounding seven villages, the Olmans have been wary about using their own to aid in the defense of this new colony. The villagers of Tanaroa in particular have been hesitant about supplying such aid, and since the other six villages look to the Tanaroans for leadership, the other villages have been falling in line. If the village of Tanaroa can be convinced to come to Farshore's aid, the other six villages will do so as well. (As you have seen from the two villages you have visited.)

    Tanaroa is located at the southern end of the narrow isthmus that connects the southern peninsula to the mainland of the Isle of Dread. Preventing the passage of the terrible beasts of the mainland into this sheltered peninsula is the Great Wall, a fifty-foot-high barricade that stretches over two miles. Built during the height of the Olrnan empire over 1,000 years ago, the Great Wall's original purpose is long forgotten. Today, it serves as an important barrier, protecting the seven villages from the monsters that dwell to the north.

    Tanaroa's proximity to the Great Wall is the primary reason it is the most important of the seven villages. They share a similar layout -- four groups of huts set at four equidistant points delineate the compounds of four clans and surround a central pyramid that serves as a temple and town square. Currently, the four clans are the Ape, Tiger, Boar, and Sea Turtle clans. Members of a clan hold that these animals represent their inner selves, which has led to specialization between the clans. The people of the Boar clan are the builders and craftsmen, the Ape clan are farmers and entertainers, the Tiger clan are the hunters and gatherers, and the Sea Turtle Clan are the fishermen and sailors.

    Although each village clan has a male leader, command of each village falls to a female chieftain. The only other official of importance is the village's Zombie Master (or Mistress) -- an advisor to the chief and the religious leader of the village. The animation of zombies is an important part of Olman culture, who view the creation of "walking ancestors" as a necessary evil to protect their underground catacombs.
    NOTE: Rabbi Cohen would stress that while he finds it distasteful in the extreme, not only are these zombies treated as revered ancestor-guardians, but neither the Zombie Master nor the zombies seem to register as evil on any scale, even though it is still negative energy that powers the zombies. He theorizes that the Zombie Masters are in fact some manner of "white necromancer" not known in the civilized lands. To that end, there will be no zombie-smashing, zombie-tipping, or other disrespect to the clans, their culture, or religion.

    Tanaroa is a full-sized village supported by some amount of magic among their number, more on average than Farshore. The town in general, and most of its people, seem to not just live in harmony with the land (to the limit of normal agriculture, of course), but with themselves and are actually a more virtuous people than you will find in most human lands. Rabbi Cohen notes that there seem to be somewhere around 400+ souls in and around Tanaroa - all human. The authority figure in Tanaroa is J'kal, the chieftain, a talented hunter. He is supported by Mvembi, the zombie master.

    In the late afternoon, early evening, as the party is arriving in Tanaroa, the PCs find the village in the middle of a religious ceremony. A pulsating rhythym pounded out on hollowed logs accompanies a frenzied dance by dozens of warriors wearing large masks depicting a monstrous bat. All the while, the villagers chant to a charred bat totem at the center of a huge flaming pyre erected at the foot of the central pyramid. The word they chant is the same one, over and over:"Zotzilaha."
    Spoiler: Rabbi Cohen, Vona (only)
    Show
    Zotzilaha is the Olman god of bats and horrible things that fly in the night. He also holds influence over the Olman underworld, and is associated with diseases and plagues.

    Zotzilaha is a regional name for the deity; he is known in other Olman settlements (outside the seven villages, not just outside Tanaroa) by the name Camazotz. Locally, Zotzilaha has increasingly taken on the fire aspect of another Olman god called Huehueteotl.
    Spoiler: Rabbi Cohen (only)
    Show
    Zotzilaha is part man, part bat; and can manifest on the Material Plane when displeased. Only holy weapons may cause his aspect lasting harm, though nobody has ever dared try. His mere gaze strikes fear in enemies.

    The entire village of Tanaroa is at the ritual, and as the PCs approach, the villagers pay them little attention. Before the PCs can make their presence fully known or reach any of the village's leaders, the effigy flashes with a sudden blast of brilliance. A cascade of sparks and flame from the burning pyre elicits startled screams from the villagers. A shape becomes momentarily visible in the fire as the effigy itself comes to life. A lean humanoid figure covered in short black fur rises from the flames, its head that of a snarling bat with glowing red eyes. Large membranous wings from its back beat against the flames like a bellows, sending hot cinders swirling. The creature shrieks out a short phrase in Olman...
    Spoiler: Hoggie, Rabbi Cohen, Vona, Rusty
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    "Zotzilaha hears your sniveling prayers! You would appease the Great Bat? Then return what has been stolen or burn!"

    Spoiler: Rabbi Cohen
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    Eliezer, you know instantly that this must be the Bat Idol that you found in the city of Tamoachan and have absently carried all this time.

    The batlike humanoid form bursts into flame, sending a flight of bats with wings of fire spiraling into the air above the effigy. At the same moment, a tremor rumbles through the ground and in the distance to the northwest, the two great volcanoes known as the Fangs of Zotzilaha flash with fresh plumes of fire and smoke. The eruption itself is minor, one of many the active volcanoes constantly emit, yet its timing is enough to send the village in to a blind panic.

    Rabbi Cohen and Vona, you have no doubt that you have just witnessed a visitation from Zotzilaha (see above). The fire bats that emerged from the fire are his minions and quickly set to spreading word of his displeasure by attacking the villagers. There seem to be seven fire bats in all; the villagers do little but run from the creatures.
    Spoiler: Setup
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    There will be no map for this battle. Each bat is Small. The general range to them (and they are spread out in the village and among the villagers) is 100' to the closest one. They are spread out enough that no AoE will get more than one.

    As things close and the PCs commit, positioning might be more of a factor, but for the most part this battle is chaos, theater of the mind, and not something easily mapped out (at least at the beginning). I am going into initiative to see how you choose to proceed, and at this time the fire bats aren't paying attention to the distant PCs at all.

    Begin Round One ...

    R1T24:
    Tom, what do you do? Your senses aura is currently active.
    10/7/ 2019: I have completed reading Drop Dead Press' The Luchador (Sayre, 2014), and it is approved for playtesting.
    8/31/ 2018: Completed reading Paizo's Ultimate Campaign (2013, Buhlman).
    Spoiler: Player Schedule Notice
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    Nothing of note.

  10. - Top - End - #190
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    Swami Monsoon's Avatar

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    Default Re: The Savage Tide III: Tides of Dread [IC]

    Tom mutters and concentrates for a moment. Suddenly a giant eagle swoops down from high above, screeches a challenge and makes a reckless pass through the crowd of bats...

    Spoiler
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    Using Minor Image
    Change aura to Toughness
    Last edited by Swami Monsoon; 2018-10-05 at 11:53 PM.
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  11. - Top - End - #191
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    lostsole31's Avatar

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    Default Re: The Savage Tide III: Tides of Dread [IC]

    R1T24: Tom mutters loudly and clearly incants a spell in a clear, strong voice while using precise and noticeable gestures, and concentrates for a moment. Suddenly a giant eagle swoops down from high above, screeches a challenge and makes a reckless pass through a wide avenue that has the fiery bats on both sides.
    Spoiler: ALCON
    Show
    Emphasis mine. I have this posted as ALCON, because it is a tiring thing. You don't mutter when you cast a spell with verbal components. You don't do a few sly movements when you use somatic components. Please stop making posts where you say you cast magic like that. I am not saying that you have to use the full and (admittedly silly) verbiage as I did above. Just STAHP with the misleading sense that spellcasting with V or S components is EVER anything less notable than what it is. The only people who get to cast spells like that have abilities clearly delineated as such. For example, Rabbi Cohen's many SLAs or pretty much any spell Hoggie casts.

    Again, if you use actual V or S components, your post should never include your description of spellcasting as whispering, softly chanting, muttering, murmuring, or making a few minor hand gestures, barely noticeable shapes with your fingers, or some sort of disguised motion. Spellcasting is very dramatic and very noticeable.

    R1T23: Vona, a curious thing, and one you didn't really notice ... until it was gone. In fact, this goes for Hoggie (and Rusty) and Corrin as well. Shortly after leaving Farshore, you have enjoyed a richness of sensation whenever you have been near the rest of the group. The colors are more intense, shapes are more defined, smells are clearer, tastes are more distinct, sounds clearer, and senses of thermal variation, kinesthetics, balance, and more have been sharpened. It seems as if leaving the confines of Farshore has awakened something primal in you that you don't recognize. Even your reflexes seemed enhanced. But again, it is something that is easy to overlook until it suddenly stopped just now. Now ... Vona, Hoggie, Corrin ... it is as if you lost a small piece of your connection to the world. It is not a fantastic difference, and yet the world is just a touch duller than it had been.

    Vona, you are currently on Hoggie's floating disc, approximately 100' from the nearest fire bat. What do you do?
    10/7/ 2019: I have completed reading Drop Dead Press' The Luchador (Sayre, 2014), and it is approved for playtesting.
    8/31/ 2018: Completed reading Paizo's Ultimate Campaign (2013, Buhlman).
    Spoiler: Player Schedule Notice
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    Nothing of note.

  12. - Top - End - #192
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    Default Re: The Savage Tide III: Tides of Dread [IC]

    Vona hadn't had the best day. Hoggie (or 'Creepy Lyric Guy' as she referred to him internally) had summoned a disc of force, but he didn't actually do anything for it to appear. It just appeared, as if someone else had created it. It was puzzling, but she decided the tactical benefits of not slowing everyone else down was worth having to sit next to the weirdo. Still, things had been going well enough ignoring that until this attack. She could hop down and run, but she would almost certainly not get far enough to do anything before they struck again. She instead nudged the 'driver' of this strange coach. "Hey, bring us closer!", she said as she began to charge her F.I.S.T., "I can't get a good shot from this distance!"
    Spoiler: OOC
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    She will ready an action to blast a bat as soon as one gets into range. Will roll attack and damage on Discord when the time comes.
    Quote Originally Posted by digiman619 View Post
    Quote Originally Posted by Cosi View Post
    In general, this is favorable to the casters.
    3.5 in a nutshell, ladies and gents.
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  13. - Top - End - #193
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    Default Re: The Savage Tide III: Tides of Dread [IC]

    R1T23: Vona hadn't had the best day. Hoggie (or 'Creepy Lyric Guy' as she referred to him internally) had summoned a disc of force, but he didn't actually do anything for it to appear. It just appeared, as if someone else had created it. It was puzzling, but she decided the tactical benefits of not slowing everyone else down was worth having to sit next to the weirdo. Still, things had been going well enough ignoring that until this attack. She could hop down and run, but she would almost certainly not get far enough to do anything before they struck again. She instead nudged the 'driver' of this strange coach. "Hey, bring us closer!", she said as she began to charge her F.I.S.T., "I can't get a good shot from this distance!"

    R1T21: Hoggie, what do you do?

    Vona delaying ...
    10/7/ 2019: I have completed reading Drop Dead Press' The Luchador (Sayre, 2014), and it is approved for playtesting.
    8/31/ 2018: Completed reading Paizo's Ultimate Campaign (2013, Buhlman).
    Spoiler: Player Schedule Notice
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    Nothing of note.

  14. - Top - End - #194
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    BlackDragon

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    Default Re: The Savage Tide III: Tides of Dread [IC]

    Hoggie gives a jaunty salute. A look of supreme concentration passes across his smooth features.
    Spoiler: on your marks
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    Hoggie casts Haste on all party members and Rusty.

    Looking off over Vona’s right shoulder he speaks quickly.
    Don't you know?
    Don't you know things can change
    Things'll go your way
    If you hold on for one more day
    Can you hold on for one more day”
    Spoiler: credit
    Show

    Spoiler: credit
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    "Hold On", Wilson Philips

    With a burst of speed, Hoggie dashes after a flaming bat with the floating disk zipping along behind him.
    Last edited by Blackhawk101; 2018-10-06 at 11:16 PM.

  15. - Top - End - #195
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    Default Re: The Savage Tide III: Tides of Dread [IC]

    R1T21: Hoggie gives a jaunty salute. A look of supreme constipation concentration passes across his smooth features, and suddenly everyone in the party feel as if the world around them slowed down a bit.

    Looking off over Vona’s right shoulder he speaks super-quickly: Don'tyouknow?Don'tyouknowthingscanchangeThings'llgoyourwayIfyouholdonforonemoredayCanyouholdonforonemoreday.”

    With a burst of speed, Hoggie dashes after a flaming bat with the floating disk zipping along behind him. Vona whose quick mind managed to get the gist that she should hold on, does exactly that (spending a MA to do so, and dropping her out of delay) and just manages to grip the sides of the disk as Crazy Lyrics Guy covers 60' in half the time it would normally take a man to do so!

    Vona, you were forced to take a MA to stay "in the saddle" of this crazy, careening, down-turned half-bubble. You are now 40' from the nearest fiery bat, yet the world is moving a hair slower than expected around you (you are hasted). Do you spend your standard action (and any swift if you have one)? or do you ready an action, or release the standard action and wait until next round?
    Spoiler: ALCON
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    All the PCs (and Rusty) are hasted. Recognize that you get +1 attack if you do a dedicated FAA, and that you get +30' to all movement rates, do not add in any of the bonuses (Ref save, AC, attack roll). I will get those.

    Spoiler: Vona
    Show
    These creatures, for lack of a better term, can be called "fire bats" or anything else you wish. There is nothing you've ever read about them, but looking at them now that you're closer you can make some hypotheses.

    First, you are pretty sure that these are not fire-bats, so much as "bat-shaped fire." You are pretty sure looking at their movements that there is nothing truly animal about them, and all supernatural fire. You have no idea how much solid mass there is, and how much is fire. But if they are elementals (and you're pretty sure they are as you adjust your eyes of the oracle), you can bet on some commonalities that these Small-sized faux bats have with Large-sized elementals ...

    • Immunity to bleed, paralysis, poison, sleep effects, and stunning.
    • Not subject to critical hits or flanking. Does not take additional damage from precision-based attacks, such as sneak attack.
    • Elementals do not breathe, eat, or sleep.

    In addition, being an elemental they have an obvious elemental type: fire. This means that they are likely immune to fire ... and with a pesky vulnerability to cold.

    Of course, elemental is a subtype itself, and these creatures are from the Inner Plane of Fire ... meaning they are outsiders.

    If they are intelligent (not likely that intelligent), they might prove surprisingly skillful. But you can bet that each of them will be tougher, more combat-ready, and able to deal with a variety of non-traditional threats in a way that normal bats obviously couldn't.
    Last edited by lostsole31; 2018-10-07 at 01:10 AM.
    10/7/ 2019: I have completed reading Drop Dead Press' The Luchador (Sayre, 2014), and it is approved for playtesting.
    8/31/ 2018: Completed reading Paizo's Ultimate Campaign (2013, Buhlman).
    Spoiler: Player Schedule Notice
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    Nothing of note.

  16. - Top - End - #196
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    Default Re: The Savage Tide III: Tides of Dread [IC]

    Vona does her best to grab onto the crazy ride she found herself on. This did indeed get her closer, but she wasn't fully prepared for the acceleration. Still, there was a bat in range and she unleashed a blast at it as best she could.
    Spoiler: OOC
    Show
    Concentration (1d20+12)[21]
    SA: Attack with destructive blast. No blast shape or type.
    (1d20+11)[29] (3d6+3)[6][1][4](11)
    Quote Originally Posted by digiman619 View Post
    Quote Originally Posted by Cosi View Post
    In general, this is favorable to the casters.
    3.5 in a nutshell, ladies and gents.
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  17. - Top - End - #197
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    Default Re: The Savage Tide III: Tides of Dread [IC]

    R1T20.5: Vona does her best to grab onto the crazy ride she found herself on. This did indeed get her closer, but she wasn't fully prepared for the acceleration. Still, there was a bat in range and she unleashed a blast at it as best she could, hitting it for 16!

    R1T20: Eliezer, what do you do? You are currently hasted, and about 100' from the lead fire bat (that just got hit by an energy discharge from Vona's funky gauntlet).
    10/7/ 2019: I have completed reading Drop Dead Press' The Luchador (Sayre, 2014), and it is approved for playtesting.
    8/31/ 2018: Completed reading Paizo's Ultimate Campaign (2013, Buhlman).
    Spoiler: Player Schedule Notice
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    Nothing of note.

  18. - Top - End - #198
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    Default Re: The Savage Tide III: Tides of Dread [IC]

    Rabbi Cohen prays over himself that Torag may protect him in battle, then speeds off while grabbing his hammer and glowing with power.
    Spoiler
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    SA: Cast magic vestment on self.
    MA: Draw warhammer on the move, and fly along the ground at 95', so almost right up to the lead fire bat.
    FA: Activate aura.
    Current Games
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    Savage Tide: Rabbi Eliezer "Lazer" Whuraili Cohen ben Mordechai of Clan Ironoath of Oriadeth
    Serpent's Skull: Harsk! (yes, that one)
    Shattered Star: Lilim
    Strange Aeons: Dorn

  19. - Top - End - #199
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    Default Re: The Savage Tide III: Tides of Dread [IC]

    R1T20: Rabbi Cohen prays over himself that Torag may protect him in battle, then speeds off while grabbing his hammer and glowing with power. He gets as close as five feet from the fire bat that Vona hit.
    Spoiler: Rabbi Cohen
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    See what I put in spoilers for Vona above about what you can figure about these creatures.

    R1T19: The fire bat Vona hit (#1) flies forward five feet to attack Eliezer and bites him in the lower abdomen, but can't seem to hurt him or burn him.

    R1T15: FB2 charges the giant eagle with what should've been a crit, but can't grab ahold. The fire bat screeches something in a hissing language.

    R1T14: Rusty, it turns out, was thrown out of the disk. Rusty, as it turns out, has no desire to close to close on a battle with flaming, flying creatures. Rusty, in lieu of any other orders, begins cleaning himself.

    R1T13: Another flying bat (FB3) charges Vona from the starboard quarter and slightly above. Without a weapon out, Hoggie did not get an AOO. Still, the fire bat misses.

    R1T12: Corrin, you are 100' from the main line of bats, but you are only 60' from a fire bat that attacked Vona. You are hasted. What do you do?
    10/7/ 2019: I have completed reading Drop Dead Press' The Luchador (Sayre, 2014), and it is approved for playtesting.
    8/31/ 2018: Completed reading Paizo's Ultimate Campaign (2013, Buhlman).
    Spoiler: Player Schedule Notice
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    Nothing of note.

  20. - Top - End - #200
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    bcool999's Avatar

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    Default Re: The Savage Tide III: Tides of Dread [IC]

    Corrin dashes to the nearest cover while drawing forth his staff, once there, Corrin preforms his arcane gestures before slashing with his staff in the direction of FB2 causing a blade of magical force to shoot towards it.

    Spoiler: OOC
    Show
    Move Action: Get to cover.
    Standard Action: Destructive Blast on FB2
    Ranged Touch Attack: (1d20+15)[21]
    Damage: (6d6+6)[5][2][3][4][4][1](19) Slashing Damage, all rolled 1s and 2s become 3s.
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  21. - Top - End - #201
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    lostsole31's Avatar

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    Default Re: The Savage Tide III: Tides of Dread [IC]

    R1T12: Corrin dashes to the nearest cover (40' away) while drawing holding forth his staff, once there, Corrin performs his arcane gestures before slashing with his staff in the direction of FB2 causing a blade of magical force to shoot towards it, hitting it for 28.

    R1T12-11: Two more fire bats fly forth. One charges Hoggie and bites him low in the left knee for 4 + 4 fire. It automatically attaches to Hoggie's knee and he suddenly stops in pain (and effectively grappled). Hoggie instinctively does what he needs to do to not catch on fire. Another fire bat charges Corrin but the halfling and his cover easily avoids the creature.

    R1T10: Skald, there are a whole lot of fire bats in play, spread around all over the field. From where you are standing, the closest one is attacking Corrin, 40' away. 20' from them further down field you have a fire bat each on Hoggie and Vona, and one of them seems attached to Hoggie. You have no idea what these things are, but you do what they are not ... they are not natural animals. You are currently hasted. If you want to start shooting, remember your low ammunition and the spell abundant ammunition (a standard thing for Skald). What do you do?
    10/7/ 2019: I have completed reading Drop Dead Press' The Luchador (Sayre, 2014), and it is approved for playtesting.
    8/31/ 2018: Completed reading Paizo's Ultimate Campaign (2013, Buhlman).
    Spoiler: Player Schedule Notice
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    Nothing of note.

  22. - Top - End - #202
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    RangerGuy

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    Default Re: The Savage Tide III: Tides of Dread [IC]

    Skald will go through his normal procedure while becoming airborne, rising up 20' and casting Abundant Ammunition and targeting the one attacking Corrin.

    Spoiler: Splat Bat
    Show

    Attack 1: (1d20+15)[29]

    Attack 2: (1d20+10)[26]

    Damage 1: Standard: (1d8+4)[12] Electricity: (1d6)[5]

    Damage 2: Standard: (1d8+4)[10] Electricity: (1d6)[5]

    Can I have a Mountain Dew? Where are the Cheetos?

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  23. - Top - End - #203
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    lostsole31's Avatar

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    Default Re: The Savage Tide III: Tides of Dread [IC]

    R1T10: Skald will go through his normal procedure while becoming airborne, rising up 20' and casting abundant ammunitio.
    Spoiler: Skald
    Show
    You need to review action economy: what you can do in a round. The movement was a move action. The spell was a standard action. Making more than one attack is a full-attack action. Please review this section of Combat.

    R1T7-6: Two fire bats charge towards the back line. The first one hits Skald in the head. It doesn't do any physical damage, but inflicts 5 fire. The second one charges Tom and hits hard against him, but not enough to get past his tough hide.

    End Round One, Begin Round 2 ...

    R2T24:
    Tom, only one fire bat went against the giant eagle illusion. You are currently concentrating on that illusion while you are being attacked by a fire bat that previously charged. What do you do?

    Hoggie on deck, Vona in the hole...
    10/7/ 2019: I have completed reading Drop Dead Press' The Luchador (Sayre, 2014), and it is approved for playtesting.
    8/31/ 2018: Completed reading Paizo's Ultimate Campaign (2013, Buhlman).
    Spoiler: Player Schedule Notice
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    Nothing of note.

  24. - Top - End - #204
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    BlackDragon

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    Default Re: The Savage Tide III: Tides of Dread [IC]

    Hoggie looks down at the fiery creature attacking his knee and his smoldering armor. Alarm flickers briefly across his features before a look of concentration takes its place. It causes his brows to crease as he focuses his mental powers.
    “I says, "hey, you, get off of my cloud
    Hey, you, get off of my cloud
    Hey, you, get off of my cloud
    Don't hang around 'cause two's a crowd
    On my cloud, baby"

    Spoiler
    Show

    credit: The Rolling Stones “Get off of my cloud”

    hoggie will I’ll make a concentration check to cast a spell (Gaseous Form 3rd lvl) while grappled.
    (1d20+15)[28]
    If successful, he will make a five foot step to disengage from the bat and give Vona a better shot at it or FB3.

  25. - Top - End - #205
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    Swami Monsoon's Avatar

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    Default Re: The Savage Tide III: Tides of Dread [IC]

    The illusion has not been as effective as hoped for... with some of the very angry evidence now staring Tom in the face. He releases his concentration, steps back and blasts the bat with a jet of blistering cold...

    Spoiler
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    5' step back, breath weapon vs. bat
    Damage (4d6)[11]
    Recharge (1d4)[2]
    "Do Driderettes buy their legwarmers in bulk?"

  26. - Top - End - #206
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    lostsole31's Avatar

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    Default Re: The Savage Tide III: Tides of Dread [IC]

    R2T24: The illusion had not been as effective as hoped for, what with some of the very angry evidence now staring Tom in the face. He releases his concentration, steps back and blasts the bat with a jet of blistering cold. The small, fiery bat is as nimble as expected, and yet still takes 8 mod cold.

    R2T21: Hoggie looks down at the fiery creature attacking his knee and his smoldering armor. Alarm flickers briefly across his features before a look of concentration takes its place. It causes his brows to crease as he focuses his mental powers.
    “I says, "hey, you, get off of my cloud
    Hey, you, get off of my cloud
    Hey, you, get off of my cloud
    Don't hang around 'cause two's a crowd
    On my cloud, baby"


    Just then, Hoggie's form melts into a Hog-mist, which then floats away slightly to the side of the fire-bat so as not to provide cover (or, as a cloud, concealment) against anything Vona might send at it. Of course, the only problem - which doesn't foul a shot (if she doesn't shoot at her own anyway), is that the disc also moves 5' to the side - and she did not make a decisive tactical sidestep herself (nor does she gain the advantage of the same). So, FB3 and FB4 both get an AOO against her (and both miss terribly).

    R2T20.5: Vona, it was great for long-distance travel, but being on the disc might just be more of a liability in combat (as you are finding out, luckily without having been hit). What do you do? You now have two fiery bats on you (unless the one on Hoggie goes back to attacking him).

    Eliezer on deck (facing off against a fire bat), Eliezer's fire bat in the hole ...
    10/7/ 2019: I have completed reading Drop Dead Press' The Luchador (Sayre, 2014), and it is approved for playtesting.
    8/31/ 2018: Completed reading Paizo's Ultimate Campaign (2013, Buhlman).
    Spoiler: Player Schedule Notice
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    Nothing of note.

  27. - Top - End - #207
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    PSinger's Avatar

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    Default Re: The Savage Tide III: Tides of Dread [IC]

    Eliezer holds his air (holds his ground?) and using Hoggie's psychic power swings at the fire bat to batter it into submission.
    Spoiler
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    Fly check to Hover auto-succeeds.
    FAA: PA
    * #1: (1d20+12)[24], damage (1d8+17)[19] + (2d6)[5] vs. evil
    * #1: (1d20+7)[15], damage (1d8+17)[21] + (2d6)[7] vs. evil
    * Bonus: (1d20+12)[22], damage (1d8+17)[23] + (2d6)[8] vs. evil
    Current Games
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  28. - Top - End - #208
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    digiman619's Avatar

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    Default Re: The Savage Tide III: Tides of Dread [IC]

    Vona leapt off the disc when the going was good and shot at one of her pursuers.
    Spoiler: OOC
    Show
    MA: Get off the disc. Acrobatic check to avoid AoO's (1d20+23)[36]
    SA:Destructive blast (1d20+11)[22] (3d6+3)[17]
    Quote Originally Posted by digiman619 View Post
    Quote Originally Posted by Cosi View Post
    In general, this is favorable to the casters.
    3.5 in a nutshell, ladies and gents.
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  29. - Top - End - #209
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    lostsole31's Avatar

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    Default Re: The Savage Tide III: Tides of Dread [IC]

    R2T20.5: Vona leaps off the disc while the going is good - moving to a point just out of reach of both fire bats - and shoots at one of her pursuers (the one that had originally charged her), hitting it for 17.

    R2T20: Eliezer holds his air (holds his ground?) and using Hoggie's psychic power swings at the fire bat to batter it into submission. The first strike does 24, the next bounces off of its hide, and the third destroys the fire bat as it screeches and disappears into flame.

    R2T15: The fire bat that Vona had whalloped before (that ended up attacking the giant eagle illusion) charges Eliezer but the angel-dwarf blocks its bite - and its forward advance - cold.

    R2T14: Rusty sits back 100' from the "main line."
    Spoiler: Hoggie
    Show
    "Do you want me to do anything or just stay back here out of the way. I really don't relish the thought of singeing my fur against these things."

    R2T13: Vona's original enemy, and the one she just shot, recovers from its charge and flies in to attack Vona, but it can't get past her armor. Vona can see what passes as a wound from her last blast begin to close over, healing 5!

    R2T12: Corrin, you have cover, but your current opponent (FB5) will have no problem just adjusting its height and angle to attack you without any issues. What do you do?

    FB4 (Hoggie) on deck, FB5 (Corrin) in the hole, and Rusty is delaying ....
    Last edited by lostsole31; 2018-10-17 at 01:16 AM.
    10/7/ 2019: I have completed reading Drop Dead Press' The Luchador (Sayre, 2014), and it is approved for playtesting.
    8/31/ 2018: Completed reading Paizo's Ultimate Campaign (2013, Buhlman).
    Spoiler: Player Schedule Notice
    Show
    Nothing of note.

  30. - Top - End - #210
    Bugbear in the Playground
     
    BlackDragon

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    Default Re: The Savage Tide III: Tides of Dread [IC]

    Hoggie cloud lifts a translucent arm at the fire bat that Vona blasted and five glowing bolts lance into the creature.
    Spoiler
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    Cast is magic missle
    damage (5d4+5)[19]

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