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2018-06-11, 11:20 PM (ISO 8601)
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Re: Simple RAW Thread for 3.5 #34: Mere mortal, not immortal, not starcrossed, anymor
Do mind that many 3rd level maneuvers (including IHS) require you have so many maneuvers from the same school known before you are actually eligible to take that maneuver. Thus, in the aforementioned situation (Ftr 2/Crusader 4), you'd have to take martial study twice to learn IHS. Additionally, you may only select Martial Study a maximum of three times.
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2018-06-12, 09:05 AM (ISO 8601)
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Re: Simple RAW Thread for 3.5 #34: Mere mortal, not immortal, not starcrossed, anymor
Q 23
Can you cast Permanency on Su abilities? Like a Ravid's Animate Objects Su ability.
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2018-06-12, 10:09 AM (ISO 8601)
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Re: Simple RAW Thread for 3.5 #34: Mere mortal, not immortal, not starcrossed, anymor
A 23 No, you cannot.
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2018-06-12, 10:44 AM (ISO 8601)
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Re: Simple RAW Thread for 3.5 #34: Mere mortal, not immortal, not starcrossed, anymor
Q 24How many medium sized creatures could fit onto a colossal mount?
q 25Does Inspire Greatness grant a feat for the duration of its effect as if put to, say, 15 hd?Last edited by cartejos; 2018-06-12 at 11:00 AM.
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2018-06-12, 07:22 PM (ISO 8601)
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Re: Simple RAW Thread for 3.5 #34: Mere mortal, not immortal, not starcrossed, anymor
A 024
I'm not sure this is entirely defined within RAW, but I would assume the primary factor would be it's carrying capacity compared to the combined weight of it's passengers.
I would also add (not as RAW, purely a recommendation) that that since a colossal creature occupies 36 squares, and medium creatures occupies 1 square, then that may be a limiting factor as well.My winning competition entries: Kinvig Arrumskor | The Great Pumpkinhead | Wynfrith d'Acker
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2018-06-12, 08:05 PM (ISO 8601)
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Re: Simple RAW Thread for 3.5 #34: Mere mortal, not immortal, not starcrossed, anymor
A 025
A bard using Inspire Greatness on a 13th level character would grant the PC 2 bonus HD, which includes a feat. However, a bar using Inspire Greatness on a 12th level character will *not* grant the PC a feat.
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2018-06-13, 06:37 AM (ISO 8601)
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Re: Simple RAW Thread for 3.5 #34: Mere mortal, not immortal, not starcrossed, anymor
A 25 contention
Inspire Greatness doesn't grant anything beyond what is given in the ability's description. 2 bonus hit dices don't equate to 2 character levels, so it doesn't grant any extra feat or class feature, whatever the level of the subject.
It can at best modify some quality that is entirely dependent on hit dices, like the effective caster level of a character with the practiced spellcaster feat, but that's all.Spoiler
DM: At the end of the meal, the innkeeper is bringing you the cheese plate. Roll for initiative.
PC: Excuse me, what?
DM: I said, roll for initiative. They like their cheese really ripe in these parts. They have the ooze type.
"Excuse me, but... is it a GOOD or a BAD thing when the DM can't help bursting into laughter every time he hears the phrase 'level-appropriate encounter'? No, just curious..."
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2018-06-13, 10:33 AM (ISO 8601)
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Re: Simple RAW Thread for 3.5 #34: Mere mortal, not immortal, not starcrossed, anymor
Q 26
when a human becomes dragonborn, they lose their bonus skill point at each level, do they also lose the 4 bonus skill points at 1st level?
Originally Posted by Peelee
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2018-06-13, 11:38 AM (ISO 8601)
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Re: Simple RAW Thread for 3.5 #34: Mere mortal, not immortal, not starcrossed, anymor
A 26 Yes, they do.
I've got a new fantasy TTRPG about running your own fencing school in a 3 musketeers pastiche setting. Book coming soon.
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2018-06-13, 12:55 PM (ISO 8601)
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Re: Simple RAW Thread for 3.5 #34: Mere mortal, not immortal, not starcrossed, anymor
Q 27
if you're using Able Learner, and you have cc skills at 2nd level that can't be 3 ranks (because half of 5 ranks is 2.5), does that mean you just can't spend points on them, or do you just "ignore" the half rank over, or ignore the "extra" half rank gained?
Q 28
if you gain a feat at say 3rd level that affects skills becoming class skills at that point, does that retroactively take effect in the build order at 3rd, or due to strict RAW of character creation rules in PHB, do you have to spend skill points before the feat takes effect changing them from cc to class?Last edited by jdizzlean; 2018-06-13 at 12:58 PM.
Originally Posted by Peelee
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2018-06-13, 03:32 PM (ISO 8601)
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Re: Simple RAW Thread for 3.5 #34: Mere mortal, not immortal, not starcrossed, anymor
A 27
If a cross-class skill is already maxed-out at 2, you can't add a full skill point to it even with Able Learner until the max skill ranks reach 3, that is by level 3.
Note that if you're not happy about the way this force you to distribute skill ranks, there are always the retraining rules from Player Handbook II, that allow a bit of re-shuffling afterward.
A 28
The Player Handbook give the order in which the statitics are changed with a new level as follow: Class / BAB / Saves / Ability score increase / Hit Points / Skill Points / Feats / Spells / Class Features.
So yes, by strict raw a feat that would modify which skills are class skills would take effect after the skill points for this level are distributed.
Note, though, this order is something a lots of DM give some leeway with. Theoretically, it's supposed to the most advantageous possible for players (notably, it adds about everything that can count as a feat prerequisite before the acquisition of feats).Last edited by St Fan; 2018-06-13 at 03:33 PM.
Spoiler
DM: At the end of the meal, the innkeeper is bringing you the cheese plate. Roll for initiative.
PC: Excuse me, what?
DM: I said, roll for initiative. They like their cheese really ripe in these parts. They have the ooze type.
"Excuse me, but... is it a GOOD or a BAD thing when the DM can't help bursting into laughter every time he hears the phrase 'level-appropriate encounter'? No, just curious..."
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2018-06-13, 03:39 PM (ISO 8601)
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Re: Simple RAW Thread for 3.5 #34: Mere mortal, not immortal, not starcrossed, anymor
You might be able to spend half a point at the DM's discretion, but I'm not sure why you would want to.
Skill rank assignments and feats can be chosen at the same time, as per PHB 87. The "strict RAW of character creation rules" you're referring to isn't actually that strict; it doesn't prescribe any particular order that the steps must happen in AFAICT.Rhymes with "Protracted."
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2018-06-13, 03:44 PM (ISO 8601)
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Re: Simple RAW Thread for 3.5 #34: Mere mortal, not immortal, not starcrossed, anymor
Not sure if these go beyond the scope of simple RAW, but I'll try anyway:
Q 029
A Karsite character(LA +2) dies, and has a Reincarnation spell cast on him. He comes back as a Human (LA +0). What happens to the +2 LA? Does it disappear, as if "bought off"?My winning competition entries: Kinvig Arrumskor | The Great Pumpkinhead | Wynfrith d'Acker
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2018-06-13, 03:57 PM (ISO 8601)
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Re: Simple RAW Thread for 3.5 #34: Mere mortal, not immortal, not starcrossed, anymor
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2018-06-13, 07:41 PM (ISO 8601)
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Re: Simple RAW Thread for 3.5 #34: Mere mortal, not immortal, not starcrossed, anymor
Q 30
can you reassign the bonus feat your familiar has as a base animal?
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2018-06-13, 07:54 PM (ISO 8601)
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Re: Simple RAW Thread for 3.5 #34: Mere mortal, not immortal, not starcrossed, anymor
Rhymes with "Protracted."
Handbooks: The Warlockopedia | The Warmagepedia (WIP) | Tier List (2019 Update)
Spreadsheets: Spellcasting classes | Deities | Useful items
Homebrew: Gestalt Theurge | Fighter and Monk fixes | Warlock stuff | Houserules and quick fixes
Original Fiction: The Wizard's Familiar
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2018-06-13, 08:47 PM (ISO 8601)
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Re: Simple RAW Thread for 3.5 #34: Mere mortal, not immortal, not starcrossed, anymor
Q 30: clarification
Are you asking if you're allowed to choose them yourself when the familiar is created, or if you can alter them later on through gameplay once it's already been statted?I've got a new fantasy TTRPG about running your own fencing school in a 3 musketeers pastiche setting. Book coming soon.
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2018-06-14, 12:02 AM (ISO 8601)
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Re: Simple RAW Thread for 3.5 #34: Mere mortal, not immortal, not starcrossed, anymor
Q 31
If you have Scramble True Position as a spell-like ability, how do you treat the (presumably dropped) Truespeak roll?
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2018-06-14, 12:14 AM (ISO 8601)
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Re: Simple RAW Thread for 3.5 #34: Mere mortal, not immortal, not starcrossed, anymor
Originally Posted by Peelee
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2018-06-14, 12:53 AM (ISO 8601)
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Re: Simple RAW Thread for 3.5 #34: Mere mortal, not immortal, not starcrossed, anymor
You still have to make the Truespeak check, as it is part of the spell's effect in addition to being a component. If you were to cast it without speaking the correct truename, nothing would happen, as you would not meet or exceed the DC for any of the creatures in the area.
Rhymes with "Protracted."
Handbooks: The Warlockopedia | The Warmagepedia (WIP) | Tier List (2019 Update)
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Original Fiction: The Wizard's Familiar
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2018-06-14, 04:25 AM (ISO 8601)
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Re: Simple RAW Thread for 3.5 #34: Mere mortal, not immortal, not starcrossed, anymor
Q32 Is there any way for a psionic character to increase the manifesting time of his powers from standard action to full-round action (similar to the way sorcerers do by applying a metamagic feat to a spell)?
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2018-06-14, 06:39 AM (ISO 8601)
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Re: Simple RAW Thread for 3.5 #34: Mere mortal, not immortal, not starcrossed, anymor
Q 033
Is there any template, class, feat or item that can add an alignment subtype to a large Monstrous Humanoid, such as a Yak Folk?
(Specifically NOT any rituals from Savage Species please).My winning competition entries: Kinvig Arrumskor | The Great Pumpkinhead | Wynfrith d'Acker
Torn-City - Massively multiplayer online browser based crime RPG
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2018-06-14, 12:13 PM (ISO 8601)
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Re: Simple RAW Thread for 3.5 #34: Mere mortal, not immortal, not starcrossed, anymor
Rhymes with "Protracted."
Handbooks: The Warlockopedia | The Warmagepedia (WIP) | Tier List (2019 Update)
Spreadsheets: Spellcasting classes | Deities | Useful items
Homebrew: Gestalt Theurge | Fighter and Monk fixes | Warlock stuff | Houserules and quick fixes
Original Fiction: The Wizard's Familiar
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2018-06-14, 12:23 PM (ISO 8601)
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Re: Simple RAW Thread for 3.5 #34: Mere mortal, not immortal, not starcrossed, anymor
Q 034
Is there a difference between DR 5/+1 and DR 5/Magic? If so, what?
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2018-06-14, 12:46 PM (ISO 8601)
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Re: Simple RAW Thread for 3.5 #34: Mere mortal, not immortal, not starcrossed, anymor
My winning competition entries: Kinvig Arrumskor | The Great Pumpkinhead | Wynfrith d'Acker
Torn-City - Massively multiplayer online browser based crime RPG
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2018-06-14, 12:47 PM (ISO 8601)
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Re: Simple RAW Thread for 3.5 #34: Mere mortal, not immortal, not starcrossed, anymor
DR/+1 is an obsolete form of DR from 3.0, before the 3.5 update. It translates to DR/magic in 3.5. However, most DR values were lowered in the update in addition to being retemplated, so DR 5/+1 might actually end up being DR 3/magic, for example. Check your friendly update booklet to confirm.
A complete list would be outside the scope of this thread, but here is a useful reference for templates.
Some prestige classes, such as Winterhaunt of Iborighu, can also do it.Last edited by Troacctid; 2018-06-14 at 12:57 PM.
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2018-06-14, 03:21 PM (ISO 8601)
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Re: Simple RAW Thread for 3.5 #34: Mere mortal, not immortal, not starcrossed, anymor
Q 35
Is there any known way to modify a spell that target a specific creature type, like humanoids, for it to affect a different creature type, such as giants or feys?Spoiler
DM: At the end of the meal, the innkeeper is bringing you the cheese plate. Roll for initiative.
PC: Excuse me, what?
DM: I said, roll for initiative. They like their cheese really ripe in these parts. They have the ooze type.
"Excuse me, but... is it a GOOD or a BAD thing when the DM can't help bursting into laughter every time he hears the phrase 'level-appropriate encounter'? No, just curious..."
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2018-06-14, 04:04 PM (ISO 8601)
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Re: Simple RAW Thread for 3.5 #34: Mere mortal, not immortal, not starcrossed, anymor
A 35 There are certain exceptions, such as modifying a spell through song of the dead, but a generalized method to zap a nonhumanoid with charm person (for example) does not exist. What, specifically are you trying to do?
I've got a new fantasy TTRPG about running your own fencing school in a 3 musketeers pastiche setting. Book coming soon.
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2018-06-14, 04:35 PM (ISO 8601)
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Re: Simple RAW Thread for 3.5 #34: Mere mortal, not immortal, not starcrossed, anymor
Q 36
If you put a creature that doesn't need to breathe into a bag of holding or something similar, and then you wild shape, what happens to the creature?Last edited by Kalkra; 2018-06-14 at 05:08 PM.
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2018-06-14, 04:54 PM (ISO 8601)
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Re: Simple RAW Thread for 3.5 #34: Mere mortal, not immortal, not starcrossed, anymor
A 36 Nothing. Assuming you gave him an everburning torch and some magazines, he just hangs out in there, or if he's mindless, just waits until you turn your baseball cap around and deploy him in combat. I enjoy storing my undead in bags of holding or similar.
Unlike putting a bag of holding in a portable hole or handy haversack, the bag melding with your form when you wild shape (which is what I assume you're asking) does not count as being hidden in an extradimensional storage space. Also, since a bag of holding is not worn gear, but held, your gm will probably let you keep it in your paw or mouth when you wild shape.I've got a new fantasy TTRPG about running your own fencing school in a 3 musketeers pastiche setting. Book coming soon.
Check out my NEW sci-fi TTRPG about first contact. Cool alien races, murderous AIs, and more. New expansion featuring rules for ships! New book here NOW!
Iron Chef Medals!
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