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Thread: Berserker's Armor [Cursed Armor]
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2007-09-07, 09:36 PM (ISO 8601)
- Join Date
- Dec 2006
- Location
- Kentucky
Berserker's Armor [Cursed Armor]
This is gonna look sloppy as I couldn't find an example of a good way to present armor.
This is based after the armor in Berserk.
Berserker's Armor.
This armor is treated as +3 Mythril Full Plate, with one exception, it is still considered Heavy Armor.
Curse: This armor will automatically fit itself for whomever picks it up. Outside of battle it acts as normal armor.
However once you reach less than half HP in battle, you must make a DC 10 Will Save or begin to attack your allies.
Also, if you reach -1 hit points, you do not fall prone, you may continue to attack the enemy, however you must make another Will Save, DC15
If you reach -10 HP, you may continue to fight for 1d4 rounds, after making a DC20 Will Save, however at the end of this, if you are not healed, you instantly drop dead, and your soul is trapped within the armor (Like the spell; Trap The Soul).
The Armor must be destroyed for you to be resurrected, but can only be done so by a Wish, or Miracle Spell.
You may not break free of the armor unless you are subject to a Remove Curse spell, or similar effect, before trying to toss it.
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Any thoughts and/or suggestions?Last edited by Setra; 2007-09-07 at 09:51 PM.
Avatar by Abardam.
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2007-09-07, 09:46 PM (ISO 8601)
- Join Date
- May 2007
- Location
- The Southern Wildlands
- Gender
Re: Berserker's Armor [Cursed Armor]
You forgot to add the old text:
"You can't get free of the armor unless you are subject to Remove Curse before trying to thrown it away."
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2007-09-07, 09:49 PM (ISO 8601)
- Join Date
- Dec 2006
- Location
- Kentucky
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2007-09-07, 10:16 PM (ISO 8601)
- Join Date
- Aug 2007
- Location
- In your head.
- Gender
Re: Berserker's Armor [Cursed Armor]
opon pickup?
nasty...
and i like the uncontrollable idea...