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  1. - Top - End - #1
    Pixie in the Playground
     
    MonkGuy

    Join Date
    Jun 2018

    Default Want to design a class for a player but don't know how

    I have a player who wants to play Gene from God Hand but I am not sure if something like this already exists for 5E. Anything home brew is fine and a touch on the OP side is okay as long as its not too ridiculous. All I can think of is some monk variant which is why I'm here asking those who are wiser than me.

  2. - Top - End - #2
    Orc in the Playground
     
    BardGuy

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    Nov 2017
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    Alagaesia
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    Default Re: Want to design a class for a player but don't know how

    I would say that they should play a very high level monk who only uses combat style feats (or the d&d equivalent, along with an insanely powerful magic item. Not to mention give all of the demons insanely high CR templates to make them an actual match for how OP a monster would have to be to match that.

    Don’t ever try to build a character of of an incredibly powerful video game one, it doesn’t work.
    Last edited by elanfanboy; 2018-06-12 at 11:21 PM.

  3. - Top - End - #3
    Pixie in the Playground
     
    MonkGuy

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    Jun 2018

    Default Re: Want to design a class for a player but don't know how

    I mean that character does have to level up during the game and I have been watching some online footage of the game. It seems like a monk like the monk of 4 winds from pathfinder seems good. But feats make characters more complex in Pathfinder where as 5e doesn’t have that complexity.

    Also probably will have to take a few levels in a homebrew Demon hunter class.
    Last edited by Pauliuk; 2018-06-13 at 01:39 AM.

  4. - Top - End - #4
    Orc in the Playground
     
    BardGuy

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    Default Re: Want to design a class for a player but don't know how

    Maybe look at Matt mercer’s Bloodhunter class? I haven’t had a reason to myself yet, but apparently it has some kind of undead hunting thing. Maybe demons too?
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    Quote Originally Posted by Strigon View Post
    Agreed. Every cemetery wants to be a dungeon when it grows up.


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    78% of DM's started their first campaign in a tavern. If you're one of the 22% that didn't, copy and paste this into your signature.

    Mine started in the middle of a desert escorting a courier on a diplomatic mission. After she’s got killed by bandits, things got hectic.

  5. - Top - End - #5
    Titan in the Playground
     
    Nifft's Avatar

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    Default Re: Want to design a class for a player but don't know how

    Quote Originally Posted by Pauliuk View Post
    I have a player who wants to play Gene from God Hand but I am not sure if something like this already exists for 5E. Anything home brew is fine and a touch on the OP side is okay as long as its not too ridiculous. All I can think of is some monk variant which is why I'm here asking those who are wiser than me.
    1/ There's a forum for 5e, so don't be surprised if your thread gets moved or closed. It's not malice, it's just forum organization.

    2/ The 5e Monk is pretty great. What types of stuff does Mr. Gene Godhand do which isn't represented by an Open Hand Monk?

  6. - Top - End - #6
    Pixie in the Playground
     
    MonkGuy

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    Jun 2018

    Default Re: Want to design a class for a player but don't know how

    He has some sort of Roulette Wheel that lets him do signature moves and has access to this thing called the god hand that lets him be really strong. Some of the signature moves seem magic like so I don’t know. I saw an epic pathfinder build on here for him but this player wants to do it from lvl one and slow become more powerful.

  7. - Top - End - #7
    Titan in the Playground
     
    Knaight's Avatar

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    Aug 2008

    Default Re: Want to design a class for a player but don't know how

    Quote Originally Posted by Pauliuk View Post
    He has some sort of Roulette Wheel that lets him do signature moves and has access to this thing called the god hand that lets him be really strong. Some of the signature moves seem magic like so I don’t know. I saw an epic pathfinder build on here for him but this player wants to do it from lvl one and slow become more powerful.
    Breaking out epic level builds seems a little excessive - fundamentally the character is an unarmed brawler who's a decent bit faster and stronger than a normal person. The elaborate fighting game mechanics all work out to unarmed attacks or grappling and fade together into the high level abstraction of D&D (though if you're importing 3.x material as homebrew swiping Setting Sun maneuvers might help out).

    Play a monk, call it a day. Maybe grab two levels of fighter for Action Surge and a few more HP. As for the demon hunting side the character mostly could beat the heck out of them as an extension of beating the heck out of everyone, which in this case just works out to having a PC combatant class.
    I would really like to see a game made by Obryn, Kurald Galain, and Knaight from these forums.

    I'm not joking one bit. I would buy the hell out of that.
    -- ChubbyRain

    Current Design Project: Legacy, a game of masters and apprentices for two players and a GM.

  8. - Top - End - #8
    Barbarian in the Playground
     
    SamuraiGuy

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    Jan 2018
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    Swamplandia

    Default Re: Want to design a class for a player but don't know how

    I haven't seen the anime so use as many grains of salt as needed, but...

    When I hear "powerful bare handed combatant", particularly with lots of fancy maneuvers, in 3.X my favorite take on that so far is the Steelfist Commando Warlord from Pathfinder. Now I'm not clear on the roulette wheel bit, but if it implies he has somewhat random access to his powers, then of course that aligns neatly to the Crusader recovery mechanism from ToB.

    So maybe adapt take the Commando, strip out his gambits and give him Crusader/Mystic maneuver recovery, and then convert that to 5e. Good Luck.
    If the God Hand is meant to be an item, or somehow separate from the character, then I would make it so, perhaps as a weapon of legacy.

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