Results 1 to 8 of 8
-
2018-06-12, 07:43 PM (ISO 8601)
- Join Date
- Jun 2018
Want to design a class for a player but don't know how
I have a player who wants to play Gene from God Hand but I am not sure if something like this already exists for 5E. Anything home brew is fine and a touch on the OP side is okay as long as its not too ridiculous. All I can think of is some monk variant which is why I'm here asking those who are wiser than me.
-
2018-06-12, 11:19 PM (ISO 8601)
- Join Date
- Nov 2017
- Location
- Alagaesia
- Gender
Re: Want to design a class for a player but don't know how
I would say that they should play a very high level monk who only uses combat style feats (or the d&d equivalent, along with an insanely powerful magic item. Not to mention give all of the demons insanely high CR templates to make them an actual match for how OP a monster would have to be to match that.
Don’t ever try to build a character of of an incredibly powerful video game one, it doesn’t work.Last edited by elanfanboy; 2018-06-12 at 11:21 PM.
-
2018-06-13, 01:33 AM (ISO 8601)
- Join Date
- Jun 2018
Re: Want to design a class for a player but don't know how
I mean that character does have to level up during the game and I have been watching some online footage of the game. It seems like a monk like the monk of 4 winds from pathfinder seems good. But feats make characters more complex in Pathfinder where as 5e doesn’t have that complexity.
Also probably will have to take a few levels in a homebrew Demon hunter class.Last edited by Pauliuk; 2018-06-13 at 01:39 AM.
-
2018-06-13, 09:46 AM (ISO 8601)
- Join Date
- Nov 2017
- Location
- Alagaesia
- Gender
Re: Want to design a class for a player but don't know how
Maybe look at Matt mercer’s Bloodhunter class? I haven’t had a reason to myself yet, but apparently it has some kind of undead hunting thing. Maybe demons too?
78% of DM's started their first campaign in a tavern. If you're one of the 22% that didn't, copy and paste this into your signature.
Mine started in the middle of a desert escorting a courier on a diplomatic mission. After she’s got killed by bandits, things got hectic.
-
2018-06-13, 07:53 PM (ISO 8601)
- Join Date
- Feb 2006
- Location
- NYC
- Gender
Re: Want to design a class for a player but don't know how
I want you to PEACH me as hard as you can.
-
2018-06-13, 09:52 PM (ISO 8601)
- Join Date
- Jun 2018
Re: Want to design a class for a player but don't know how
He has some sort of Roulette Wheel that lets him do signature moves and has access to this thing called the god hand that lets him be really strong. Some of the signature moves seem magic like so I don’t know. I saw an epic pathfinder build on here for him but this player wants to do it from lvl one and slow become more powerful.
-
2018-06-14, 04:31 AM (ISO 8601)
- Join Date
- Aug 2008
Re: Want to design a class for a player but don't know how
Breaking out epic level builds seems a little excessive - fundamentally the character is an unarmed brawler who's a decent bit faster and stronger than a normal person. The elaborate fighting game mechanics all work out to unarmed attacks or grappling and fade together into the high level abstraction of D&D (though if you're importing 3.x material as homebrew swiping Setting Sun maneuvers might help out).
Play a monk, call it a day. Maybe grab two levels of fighter for Action Surge and a few more HP. As for the demon hunting side the character mostly could beat the heck out of them as an extension of beating the heck out of everyone, which in this case just works out to having a PC combatant class.I would really like to see a game made by Obryn, Kurald Galain, and Knaight from these forums.
I'm not joking one bit. I would buy the hell out of that. -- ChubbyRain
Current Design Project: Legacy, a game of masters and apprentices for two players and a GM.
-
2018-06-14, 11:08 AM (ISO 8601)
- Join Date
- Jan 2018
- Location
- Swamplandia
Re: Want to design a class for a player but don't know how
I haven't seen the anime so use as many grains of salt as needed, but...
When I hear "powerful bare handed combatant", particularly with lots of fancy maneuvers, in 3.X my favorite take on that so far is the Steelfist Commando Warlord from Pathfinder. Now I'm not clear on the roulette wheel bit, but if it implies he has somewhat random access to his powers, then of course that aligns neatly to the Crusader recovery mechanism from ToB.
So maybe adapt take the Commando, strip out his gambits and give him Crusader/Mystic maneuver recovery, and then convert that to 5e. Good Luck.
If the God Hand is meant to be an item, or somehow separate from the character, then I would make it so, perhaps as a weapon of legacy.