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Thread: AC at starting level
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2018-06-14, 09:16 PM (ISO 8601)
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2018-06-14, 09:35 PM (ISO 8601)
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2018-06-14, 09:49 PM (ISO 8601)
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- Mar 2004
Re: AC at starting level
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2018-06-14, 10:24 PM (ISO 8601)
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Re: AC at starting level
Thank you to everyone who replied.
For a little more info the Barbarian would be Sea elf so +2 Dex + 1 Con
Stats would be 15 STR 15 Con (14 +1) 15 Dex (13 + 2) probably 12 wis 10 Int 8 Cha
Would be going with Storm Herald at 3rd
We also get a free Feat at 1st level so might take a STR boosting feat or could take a Con or Dex Boosting one.
With that in mind does that give any other advice?
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2018-06-14, 11:46 PM (ISO 8601)
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- Nov 2013
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Re: AC at starting level
Why not swap the DEX and CON at first level? So 14 CON, 16 DEX; 15 AC?
Last edited by Naanomi; 2018-06-14 at 11:46 PM.
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2018-06-15, 12:01 AM (ISO 8601)
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- Jan 2015
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Re: AC at starting level
When I make a barbarian, I don't usually bother about AC. I'm reckless attacking and raging. My goal is to get hit.
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2018-06-15, 12:11 AM (ISO 8601)
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- Apr 2013
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Re: AC at starting level
I could I was also think I could use the Free Feat I get at first to ether boost Dex (resilient) or take Durable and get the plus one bonus to Con increasing my HP and AC. And this way at 4th I could put a +1 into STR and DEX. That’s why I wanna start with 3 15s (before the feat) across the physical stats then focus on STR after 4th level.
But debating if the bonus to attack and damage is more important at the first 4 levels.
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2018-06-15, 12:28 AM (ISO 8601)
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- Mar 2018
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- Nashville, TN
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Re: AC at starting level
Gourmand is a fun free feat to take. +1 Con and everybody gets 2 extra hit dice after a long rest.
You can be the group's raging chef lol
You'll be ok with a 14AC though. Just limit your reckless attacking of you're getting hit too much.Last edited by CTurbo; 2018-06-15 at 12:32 AM.
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2018-06-15, 12:34 AM (ISO 8601)
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- Sep 2015
Re: AC at starting level
An AC of 13 is Viable for first level Barbarians. I've seen it plenty of times. Even a 12 once or twice.
But most Barbarians IMC buy a Chain Shirt (if they want to Stealth) or Scalemail (if they don't) as soon as they can get 50 gp together, for a (usually) 14-15 AC.
So yeah, AC 14 should be viable through end of T2.
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2018-06-15, 04:42 PM (ISO 8601)
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- Sep 2016
Re: AC at starting level
Barbarians can crank AC or neglect it completely
It matters a lot less for barbarians than it does to most other classes because whenever you're playing, you're usually being attacked with advantage and attacking with advantage. Fights end extra quickly due to the extra damage, double criticals inbound and outbound, and typically any damage you take is being soaked by 50% due to rage regardless of AC.
I have a mountain dwarf barbarian I'm building as a backup character now and I would just walk around in nothing but clothes. I automatically have a competitive STR and CON of around 16+ apiece without even trying. Keep or attain a decent DEX score of 14 and enjoy the perks of high AC, no carry weight from armor, no disadvantage on stealth, higher initiative, etc. I would carry a shield and a battle axe into melee.Last edited by beargryllz; 2018-06-15 at 04:47 PM.
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2018-06-17, 03:14 PM (ISO 8601)
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2018-06-17, 03:19 PM (ISO 8601)
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- Dec 2012
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2018-06-18, 09:38 AM (ISO 8601)
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2018-06-18, 03:13 PM (ISO 8601)
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- Dec 2012
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2018-06-18, 03:49 PM (ISO 8601)
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- Jun 2012
Re: AC at starting level
Be fair, most play is below level 7, and even at level 11 most monsters won't have much higher than a+7. A boss monster will, but his 35-odd minions won't.
AC also gets loads better if you can impose disadvantage somehow. Patient Defense and Blinding are the two best ways, IMO.
I agree with you about barbarian AC though. If you're going to play aggressively (and you should, you get hit less in the long run) you should absolutely be reckless attacking every turn, which basically cuts the value of your AC in half. The only counterargument I see is if there are a lot of solo monsters and you're playing an ancestral guardian lockdown build or something.