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2018-06-15, 10:26 PM (ISO 8601)
- Join Date
- Mar 2010
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- By Bellevue, WA
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Europa Universalis IV Thread 5: Wil Wheaton Turk Party
From Earlier:
Thread 4: Divine Wind (Last posted in on 2/7/2018)
1) Think the discussion should about what DLC people should plan to budget to get, and how much use they can be, along with people's reviews of playing with them.
2) And anything else to talk about that is about the gameBlog Read and Comment! I use green for joking and Blue for sarcasm.
Published two Kindle Books on Amazon, both are 99 cents. Ask Me about them!
My First Let's Play -- Temporary Haitus (I plan to get back to it eventually)
(Yes, I happen to despise Game of Thrones, and the Book Series it is based on. I am Team Wight/Other. Kill all those humans!)
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2018-06-25, 03:40 AM (ISO 8601)
- Join Date
- Jan 2007
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- Switzerland
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Re: Europa Universalis IV Thread 5: Wil Wheaton Turk Party
Haven't played in a few months, so there's quite a few changes. Started as Mamluks on a whim, and it's quite interesting. For one, the Arabian penninsula is very different. And the Mamluks start with several vassals, plus most of Arabia likes them, so I had quite the vassal swarm early on. Plus with the new mission system, I got a permanent claim on the entire Yemen area, so I'll probably be able to form Arabia soon.
Resident Vancian Apologist
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2018-07-07, 05:15 PM (ISO 8601)
- Join Date
- May 2010
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- Somewhere over there ->
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Re: Europa Universalis IV Thread 5: Wil Wheaton Turk Party
Its weird. EUIV is still one of my all time favorite games and i'll probably be playing it until EUV comes out(I still dabble in EUIII). However, ever since the revamped mission system came out with Rule Britannia. I have a hard time getting into a game of it like I used to and its difficult for me to explain why without getting all ranty and rambly.
See, with the old mission system. There was a sort of...finesse about it. It allowed there to be nation specific missions while giving you the freedom to do what you want while still usually giving you missions. So if you wanted to say...Become a major colonial power as the Ottomans, you could get missions for that and many of the missions were based on what National Ideas you took. The way that you shape your nation.
With the new mission system, I have a number of problems. The first one is simply the fact that...It's not very big. The New Mission system in EU IV is more or less based off of the focus trees from HoI IV. However, EUIV's mission trees aren't even bigger than the smallest focus tree in HoI IV.
The second problem is that they're super rigid. If you play as England, start colonizing Africa, and forced to move to Africa due to being conquered by an alliance of Scandinavia and France...You're going to be waiting a long time before being able to get benefits from any mission. Also due to this rigidity it pretty much puts the major nations on rails. there's some twists and curves that you could do, but any nation that gets a large amount of benefit out of theirmission tree would be stupid to not go for them.
The third problem I have with the new mission system is that the only rewards that are really worth it are the permanent ones. Which is typically just any that provide permanent claims or development. Pretty much all of the other missions just provide a temporary bonus and while that was great when you had a constant stream of missions with the old system. Since you only have a limited number of missions now, when those temporary bonuses run out. The value of the mission is lost.
The fourth problem is that the mission system makes playing one of the major powers kind of...easy. The amount of permanent claims and free CB's that you can get out of it is kind of ridiculous. Granted, a bunch of them are based off of missions from the old mission system. The fact that they're permanent claims instead of the temporary ones and you can take the mission at a time when it's most convenient for you is a massive change. That means you can use that Force Union CB that England gets on France or Austria gets on Bohemia/Hungary pretty much whenever you want rather than just within a certain time frame.
The fifth problem I have is a bit of a weird one, because I suspect that it will eventually be fixed as time goes on. Playing a nation that doesn't have a unique mission tree is a bit dull now. Since they completely removed the old, more flexible mission system. Any nation that doesn't have a unique mission tree just have three generic...uniteresting ones. This may sound like a contradiction to the Second Problem and it kind of is. However, not getting any missions worth anything and knowing what other nations can have makes playing anyone with generic missions a bit disappointing to play.
Anyway, i'm tired of rambling for now. So here's a screenshot of my most recent game(I've basically won). I'm hoping to at least form The Roman Empire, maybe Mare Nostrum. I have 100 years left, but i'm not holding my breath.
Spoiler