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  1. - Top - End - #31
    Dwarf in the Playground
     
    Akto's Avatar

    Join Date
    May 2011

    Default Re: I am bored and like building characters 3.5

    If you could have the time to help me with this build, I would very Much appriciate it.
    I need a lvl 12 Artificer Warforged.
    He doesn't need to be Strong in melee, but have a Focus on blasting and battle field control
    (Bonus points if her can have something like Mega Mans blaster or Ironmans repulsor blasters).

    I have never player and artificer, so i am at a bit og a stumb how to build this char. So any help would be appriciated

    He has an item budget of 27.000 gold. Xp price is a non issue as he is an npc
    Last edited by Akto; 2018-06-21 at 01:50 AM.

  2. - Top - End - #32
    Ogre in the Playground
    Join Date
    Dec 2017
    Location
    Karrnath
    Gender
    Female

    Default Re: I am bored and like building characters 3.5

    Quote Originally Posted by Thurbane View Post
    Mirage Mullah (Sandstorm template) Sorcerer 12 (base race human maybe?) please.

    Guardian of an oasis. Punishes trespassers, rewards defense of the oasis.

    Elite array: 15,14,13,12,10,8.

    All sources OK except psionics, incarnum, truenaming or other subsystems; no Dragon Mag/3rd party.
    Spoiler: stub
    Show

    Lvl
    Class
    Base Attack Bonus
    Fort Save
    Ref Save
    Will Save
    Skills
    Feats
    Class Features
    1 Sorcerer +0 +0 +0 +2 Fiery Spell, Blistering Spell Spell Shield
    2 Sorcerer +1 +0 +0 +3
    3 Sorcerer +1 +1 +1 +3 Craft wondrous Items
    4 Sorcerer +2 +1 +1 +4
    5 Sorcerer +2 +1 +1 +4 Domain Access
    6 Sorcerer +3 +2 +2 +5 Touchstone City of the Dead
    7 Mindbender +3 +4 +2 +7 Telepathy
    8 Sandshaper +3 +4 +2 +9x Desert Insight, Dust Magic, Sand Shape
    9 Sandshaper +4 +4 +2 +10 Bind Elemental Sandform
    10 High Elemental Binder +4 +4 +2 +12 Elemental Companion (medium)
    11 High Elemental Binder +5 +4 +2 +13 Instant bind (1/day, weapon)
    12 High Elemental Binder +6 +5 +3 +13 Mindsight Elemental Companions (2)
    13 High Elemental Binder +7 +5 +3 +14 Elemental Companions (large), Instant Bind (2)
    14 High Elemental Binder +7 +5 +3 +14 Instant Bind (armor)
    15 High Elemental Binder +8 +6 +4 +15 Fire Bloodline Elemental Companions (3), Instant Binds (3)
    16 High Elemental Binder +9 +6 +4 +15 Instant Binds (swift action)
    17 High Elemental Binder +10 +6 +4 +16 Elemental Companions (huge), Instant Binds (4)
    18 High Elemental Binder +10 +7 +5 +16 Elemental Companions (4)
    19 High Elemental Binder +11 +7 +5 +17 Instant Bind (5, body)
    20 Sandshaper +11 +8 +6 +17 Sandstride


    Spells Known
    Level
    0lvl
    1st
    2nd
    3rd
    4th
    5th
    6th
    7th
    8th
    9th
    1st 4 2 - - - - - - - -
    2nd 5 2 - - - - - - - -
    3rd 5 3 - - - - - - - -
    4th 6 3 1 - - - - - - -
    5th 6 4+1 1+1 - - - - - - -
    6th 7 4+1 1+1 +1 - - - - - -
    7th 7 5+1 2+1 1+1 - - - - - -
    8th* 7 5+1 2+1 1+1 - - - - - -
    9th 8 5+1 2+1 1+1 +1 - - - - -
    10th* 8 5+1 3+1 2+1 +1 - - - - -
    11th 8 5+1 3+1 2+1 1+1 - - - - -
    12th 9 5+1 3+1 2+1 1+1 +1 - - - -
    13th 9 5+1 4+1 3+1 2+1 1+1 - - - -
    14th 9 5+1 4+1 3+1 2+1 1+1 +1 - - -
    15th 9 5+2 4+2 4+2 3+2 2+2 1+2 - - -
    16th 9 5+2 4+2 4+2 3+2 2+2 1+2 +2 - -
    17th 9 5+1 4+2 4+2 4+2 3+2 2+2 1+2 - -
    18th 9 -5+1 4+2 4+2 4+2 3+2 2+2 1+2 +2 -
    19th 9 5+1 4+2 4+2 4+2 4+2 3+2 2+2 1+2 -
    20th 9 5+1 4+2 4+2 4+2 4+2 3+2 2+2 1+2 +2


    1: Amanuensis, Arcane Mark, Detect Magic, Mending, Tenser’s Floating Disk, Sun Stroke
    2: Light
    3: Power Word Pain
    4: Scorching Ray
    5: Burning Hands*, Produce Flame*, 1
    6: Resist Energy*, Read Magic
    7: Raging Flame, Wings of Cover, Magic Circle Against
    x8: Bear’s Endurance¹, Bull’s Strength¹, Cat’s Grace¹, Endure Elements¹, Parching Touch¹, Speak with Animals¹, Summon Desert Ally 1¹, Eagle’s Splendor¹, Fox’s Cunning¹, Owl’s Wisdom¹, Heat Metal¹, Resist Energy¹, Summon Swarm¹, Summon Desert Ally 2¹, Control Sand¹, Dispel Magic¹, Dessicate¹, Dominate Animal¹, Haboob¹, Slipsand¹, Sunstroke¹, Tormenting Thirst¹, Wind Wall¹, Summon Desert Ally 3¹
    9: Wall of Fire*, Blast of Sand¹, Wall of Sand¹, Wither¹, Summon Desert Ally 4¹, Preserve Organ
    10: The only level we don't get spells
    11: Flight of the Dragon
    12: Fire Shield*, Choking Sands¹, Flaywind Burst¹, Flesh to Salt¹, Transmute Sand to Stone¹, Transmute Stone to Sand¹, Summon Desert Ally 5¹, Stick
    13: Combust, Searing Exposure, Haste, Lesser Planar Binding
    14: Fire Seeds*, Awaken Sand¹, Mummify¹, Sandstorm¹, Summon Desert Ally 6¹
    15: Hypnotism**, Pyrotechnics**, Tongues**, Fire Shield**, Cloudkill**, Summon Monster VI**, Fire Stride, Wall of Magma, Fireball, Control Elemental
    16: Delayed Blast Fireball**, Firestorm*, Mass Flesh to Salt¹, Summon Desert Ally 7¹
    17: Teleport, Planar Binding, Dimension Door, Elemental Body
    18: Sunburst**, Incendiary Cloud*, Whirlwind¹, Summon Desert Ally 8¹
    19: Greater Shadow Conjuration, Greater Shadow Evocation, Ashen Union, Arcane Fusion, Charm Monster
    20: Meteor Swarm**, Elemental Swarm*, Summon Desert Ally 9¹

    I'm sure you've noticed that we have a heavy emphasis on fire, however I believe that characters having a theme is usually better than the wizard who isn't partial to any spell. And sorcerers definitely have themes more than they have precise spell selection. Their magic is supposed to just manifest, not look like a carefully tailored list that best prevents them from being useless during any situation, however I believe the list of spells chosen will still allow us to do something in any situation (even fire immunity situations)
    You have 2 crafting feats however one of them is very subpar normally. One thing that I strongly suggest to you Thurbane is slight homebrew of the Bind Elemental feat. Any item that clearly has an elemental inside of it should be able to be created with Bind Elemental. A personal homebrew at my games is that someone with Bind Elemental is able to create items akin to the Elemental Gem from the DMG with ease. Take a gem that is powerful enough to hold the elemental (at my table this is 50 GP/HD of the elemental, so 400 GP for the standard Elemental Gem) and then force your elemental target into the gem (it gets a saving throw if it is unwilling, DC 10 + 1/2 CL + Cha mod). Then at any point in the future you can crush the gem to summon the elemental.

    As for fun things that this caster can do: obviously at level 12 we have 2 medium elemental companions that are permanent, but we also can command/rebuke creatures with the fire subtype as a 10th level cleric, meaning 5 HD (without any equipment).
    Last edited by Falontani; 2018-06-20 at 10:02 PM.
    Quote Originally Posted by Zaq View Post
    I feel like telling the ghost of Gary Gygax to hold your beer is a good way to suddenly stop being the GM, but I have to admit that this would probably be remarkably effective. At what, I dunno, but effective.
    Quote Originally Posted by Zombulian View Post
    I am continually astounded by how new you are here in contrast to how impressive your mind is.

  3. - Top - End - #33
    Bugbear in the Playground
    Join Date
    Sep 2016

    Default Re: I am bored and like building characters 3.5

    @Falontani: Like I said in the other Thread, you should be bored more often, that is really quite good ;D
    Currently Playing: Aire Romaris Chaotic Good Male Half Celestial Gray Elf Duskblade 13 / Swiftblade 7 /// Elven Generallist Wizard 20

  4. - Top - End - #34
    Ogre in the Playground
    Join Date
    Dec 2017
    Location
    Karrnath
    Gender
    Female

    Default Re: I am bored and like building characters 3.5

    Quote Originally Posted by lylsyly View Post
    @Falontani: Like I said in the other Thread, you should be bored more often, that is really quite good ;D
    Thank you ^_^
    What class is imperial navy pilot, and what is the code of conduct that made you fall? Which engineer class? What book are those in ^_-
    Quote Originally Posted by Zaq View Post
    I feel like telling the ghost of Gary Gygax to hold your beer is a good way to suddenly stop being the GM, but I have to admit that this would probably be remarkably effective. At what, I dunno, but effective.
    Quote Originally Posted by Zombulian View Post
    I am continually astounded by how new you are here in contrast to how impressive your mind is.

  5. - Top - End - #35
    Bugbear in the Playground
    Join Date
    Sep 2016

    Default Re: I am bored and like building characters 3.5

    Quote Originally Posted by Falontani View Post
    Thank you ^_^
    What class is imperial navy pilot, and what is the code of conduct that made you fall? Which engineer class? What book are those in ^_-
    Classic Traveller (Sci-Fi) been around almost as long as OD&D and I have being doing both from the start. We play BECMI a lot too. 6 people in my group (started in 1976 when I got this little box with 3 books in it for my birthday. Got the CT rules for birthday in '78.) 3 of us have been together since '76. The baby of the group as been with us since '98. All 6 take turns DMing and we play a Friday Night Game, two Saturday games, and a Sunday Game. Jealous yet? ;D

    We really didn't into 3.5 until a few years ago.
    Currently Playing: Aire Romaris Chaotic Good Male Half Celestial Gray Elf Duskblade 13 / Swiftblade 7 /// Elven Generallist Wizard 20

  6. - Top - End - #36
    Titan in the Playground
     
    2D8HP's Avatar

    Join Date
    Dec 2015
    Location
    San Francisco Bay area
    Gender
    Male

    Default Re: I am bored and like building characters 3.5

    Quote Originally Posted by lylsyly View Post
    Jealous yet?

    Yes.

    Except for a little B/X I haven't played Traveller or TSR D&D since the 1980's, and I've never played 3.x WD&D (just some 5e WD&D).
    Extended Sig
    D&D Alignment history
    Quote Originally Posted by JoeJ View Post
    Does the game you play feature a Dragon sitting on a pile of treasure, in a Dungeon?
    Quote Originally Posted by Ninja_Prawn View Post
    You're an NPC stat block."I remember when your race was your class you damned whippersnappers"
    Snazzy Avatar by Honest Tiefling!

  7. - Top - End - #37
    Bugbear in the Playground
    Join Date
    Sep 2016

    Default Re: I am bored and like building characters 3.5

    Quote Originally Posted by 2D8HP View Post
    Yes.

    Except for a little B/X I haven't played Traveller or TSR D&D since the 1980's, and I've never played 3.x WD&D (just some 5e WD&D).
    We play 2E sometimes, Shadowrun, Fate, a few others. Next time I DM I am running Renegade Nuns with Guns;).

    Okay, back to you regularly scheduled programming.
    Currently Playing: Aire Romaris Chaotic Good Male Half Celestial Gray Elf Duskblade 13 / Swiftblade 7 /// Elven Generallist Wizard 20

  8. - Top - End - #38
    Dwarf in the Playground
     
    DruidGuy

    Join Date
    Dec 2015
    Location
    Victoria BC
    Gender
    Male

    Default Re: I am bored and like building characters 3.5

    Hey there, no sweat on the timeline if you don't have the time to do the builds by Sunday. Thanks just for offering to do this, it is very nice of you to offer. It would be three characters :1 lich dread necromancer 2. Monk +sword sage 3.smite evil focused paladin. All level 20
    Thanks again :)

  9. - Top - End - #39
    Titan in the Playground
     
    Thurbane's Avatar

    Join Date
    Jul 2007
    Location
    Terra Australis
    Gender
    Male

    Thumbs up Re: I am bored and like building characters 3.5

    Spoiler
    Show
    Quote Originally Posted by Falontani View Post
    Lvl
    Class
    Base Attack Bonus
    Fort Save
    Ref Save
    Will Save
    Skills
    Feats
    Class Features
    1 Sorcerer +0 +0 +0 +2 Fiery Spell, Blistering Spell Spell Shield
    2 Sorcerer +1 +0 +0 +3
    3 Sorcerer +1 +1 +1 +3 Craft wondrous Items
    4 Sorcerer +2 +1 +1 +4
    5 Sorcerer +2 +1 +1 +4 Domain Access
    6 Sorcerer +3 +2 +2 +5 Touchstone City of the Dead
    7 Mindbender +3 +4 +2 +7 Telepathy
    8 Sandshaper +3 +4 +2 +9x Desert Insight, Dust Magic, Sand Shape
    9 Sandshaper +4 +4 +2 +10 Bind Elemental Sandform
    10 High Elemental Binder +4 +4 +2 +12 Elemental Companion (medium)
    11 High Elemental Binder +5 +4 +2 +13 Instant bind (1/day, weapon)
    12 High Elemental Binder +6 +5 +3 +13 Mindsight Elemental Companions (2)
    13 High Elemental Binder +7 +5 +3 +14 Elemental Companions (large), Instant Bind (2)
    14 High Elemental Binder +7 +5 +3 +14 Instant Bind (armor)
    15 High Elemental Binder +8 +6 +4 +15 Fire Bloodline Elemental Companions (3), Instant Binds (3)
    16 High Elemental Binder +9 +6 +4 +15 Instant Binds (swift action)
    17 High Elemental Binder +10 +6 +4 +16 Elemental Companions (huge), Instant Binds (4)
    18 High Elemental Binder +10 +7 +5 +16 Elemental Companions (4)
    19 High Elemental Binder +11 +7 +5 +17 Instant Bind (5, body)
    20 Sandshaper +11 +8 +6 +17 Sandstride


    Spells Known
    Level
    0lvl
    1st
    2nd
    3rd
    4th
    5th
    6th
    7th
    8th
    9th
    1st 4 2 - - - - - - - -
    2nd 5 2 - - - - - - - -
    3rd 5 3 - - - - - - - -
    4th 6 3 1 - - - - - - -
    5th 6 4+1 1+1 - - - - - - -
    6th 7 4+1 1+1 +1 - - - - - -
    7th 7 5+1 2+1 1+1 - - - - - -
    8th* 7 5+1 2+1 1+1 - - - - - -
    9th 8 5+1 2+1 1+1 +1 - - - - -
    10th* 8 5+1 3+1 2+1 +1 - - - - -
    11th 8 5+1 3+1 2+1 1+1 - - - - -
    12th 9 5+1 3+1 2+1 1+1 +1 - - - -
    13th 9 5+1 4+1 3+1 2+1 1+1 - - - -
    14th 9 5+1 4+1 3+1 2+1 1+1 +1 - - -
    15th 9 5+2 4+2 4+2 3+2 2+2 1+2 - - -
    16th 9 5+2 4+2 4+2 3+2 2+2 1+2 +2 - -
    17th 9 5+1 4+2 4+2 4+2 3+2 2+2 1+2 - -
    18th 9 -5+1 4+2 4+2 4+2 3+2 2+2 1+2 +2 -
    19th 9 5+1 4+2 4+2 4+2 4+2 3+2 2+2 1+2 -
    20th 9 5+1 4+2 4+2 4+2 4+2 3+2 2+2 1+2 +2

    1: Amanuensis, Arcane Mark, Detect Magic, Mending, Tenser’s Floating Disk, Sun Stroke
    2: Light
    3: Power Word Pain
    4: Scorching Ray
    5: Burning Hands*, Produce Flame*, 1
    6: Resist Energy*, Read Magic
    7: Raging Flame, Wings of Cover, Magic Circle Against
    x8: Bear’s Endurance¹, Bull’s Strength¹, Cat’s Grace¹, Endure Elements¹, Parching Touch¹, Speak with Animals¹, Summon Desert Ally 1¹, Eagle’s Splendor¹, Fox’s Cunning¹, Owl’s Wisdom¹, Heat Metal¹, Resist Energy¹, Summon Swarm¹, Summon Desert Ally 2¹, Control Sand¹, Dispel Magic¹, Dessicate¹, Dominate Animal¹, Haboob¹, Slipsand¹, Sunstroke¹, Tormenting Thirst¹, Wind Wall¹, Summon Desert Ally 3¹
    9: Wall of Fire*, Blast of Sand¹, Wall of Sand¹, Wither¹, Summon Desert Ally 4¹, Preserve Organ
    10: The only level we don't get spells
    11: Flight of the Dragon
    12: Fire Shield*, Choking Sands¹, Flaywind Burst¹, Flesh to Salt¹, Transmute Sand to Stone¹, Transmute Stone to Sand¹, Summon Desert Ally 5¹, Stick
    13: Combust, Searing Exposure, Haste, Lesser Planar Binding
    14: Fire Seeds*, Awaken Sand¹, Mummify¹, Sandstorm¹, Summon Desert Ally 6¹
    15: Hypnotism**, Pyrotechnics**, Tongues**, Fire Shield**, Cloudkill**, Summon Monster VI**, Fire Stride, Wall of Magma, Fireball, Control Elemental
    16: Delayed Blast Fireball**, Firestorm*, Mass Flesh to Salt¹, Summon Desert Ally 7¹
    17: Teleport, Planar Binding, Dimension Door, Elemental Body
    18: Sunburst**, Incendiary Cloud*, Whirlwind¹, Summon Desert Ally 8¹
    19: Greater Shadow Conjuration, Greater Shadow Evocation, Ashen Union, Arcane Fusion, Charm Monster
    20: Meteor Swarm**, Elemental Swarm*, Summon Desert Ally 9¹

    I'm sure you've noticed that we have a heavy emphasis on fire, however I believe that characters having a theme is usually better than the wizard who isn't partial to any spell. And sorcerers definitely have themes more than they have precise spell selection. Their magic is supposed to just manifest, not look like a carefully tailored list that best prevents them from being useless during any situation, however I believe the list of spells chosen will still allow us to do something in any situation (even fire immunity situations)
    You have 2 crafting feats however one of them is very subpar normally. One thing that I strongly suggest to you Thurbane is slight homebrew of the Bind Elemental feat. Any item that clearly has an elemental inside of it should be able to be created with Bind Elemental. A personal homebrew at my games is that someone with Bind Elemental is able to create items akin to the Elemental Gem from the DMG with ease. Take a gem that is powerful enough to hold the elemental (at my table this is 50 GP/HD of the elemental, so 400 GP for the standard Elemental Gem) and then force your elemental target into the gem (it gets a saving throw if it is unwilling, DC 10 + 1/2 CL + Cha mod). Then at any point in the future you can crush the gem to summon the elemental.

    As for fun things that this caster can do: obviously at level 12 we have 2 medium elemental companions that are permanent, but we also can command/rebuke creatures with the fire subtype as a 10th level cleric, meaning 5 HD (without any equipment).


    Very nice! Thank you kindly.

  10. - Top - End - #40
    Ogre in the Playground
    Join Date
    Dec 2017
    Location
    Karrnath
    Gender
    Female

    Default Re: I am bored and like building characters 3.5

    Quote Originally Posted by Nifft View Post
    A level 2 character with Swift Hunter Druidic Avenger 1 + Whirling Frenzy Spirit Lion Totem Barbarian 1, you can have both Rage and Whirling Frenzy, both Pounce and Fast Movement, Wis to AC and Druid spellcasting, and also a Favored Enemy.

    Find a way to make that awesome, ideally advancing both spells and rage / frenzy. Note that you lose Animal Companion and Wild Shape, so you probably do not want to do the usual thing and take lots of Druid levels.

    Off the top of my head, this PC probably wants the feat Extra Rage, which gives +2 uses of both Rage and Whirling Frenzy.

    If you get access to Ranger spells, then you can leverage the Favored Enemy a bit. One way to do that would be Chameleon, I guess, but then it's just two weird prefix levels on a Chameleon rather than a build that advances the base Swift Whirling Avenger Lion Spirit ("SWALS").
    Spoiler: Stub
    Show

    Shifter
    Lvl
    Class
    Base Attack Bonus
    Fort Save
    Ref Save
    Will Save
    Skills
    Feats
    Class Features
    1 Swift Hunter Druid Avenger +0 +2 +0 +2 Combat Casting, Quicken Spell, Extend Spell Unarmored AC, Fast Movement, Barbarian Rage, Favored Enemy: Aberration, Wild Empathy, Track, Razorclaw Shifter
    2 Whirling Frenzy Spirit Lion Totem Barbarian +1 +4 +0 +2 Whirling Frenzy, Pounce
    3 Druid +2 +5 +0 +3 Power Attack Woodland Stride
    4 Druid +3 +5 +1 +3 Fast Movement, Trackless Step
    5 Druid +4 +6 +1 +4 Iron Constitution
    6 Druid +4 +6 +1 +4 Southern Magician Unarmored AC +1, Favored Enemy: Mages
    7 Rage Mage +4 +8 +1 +4 Spell Rage 1/day
    8 Druid +5 +9 +2 +5 Fast Movement
    9 Moonspeaker +5 +11 +2 +7 Extra Rage Augmented Summoning, Moonspeaker Shifting
    10 Moonspeaker +6 +12 +2 +8 Energy Resistance: Fire 10
    11 Moonspeaker +7 +12 +3 +8 Extended Summoning
    12 Moonspeaker +8 +13 +3 +9 Great Rend Thelanis Tie
    13 Moonspeaker +8 +13 +3 +9 Wild Shape 1/day
    14 Moonspeaker +9 +14 +4 +10 Shifter Integration (ability Bonus)
    15 Moonspeaker +10 +14 +4 +10 Shifter Savagery Energy Resistance: Acid 10, Improved Natural Attack
    16 Moonspeaker +11 +15 +4 +11 DR 2/silver
    17 Moonspeaker +11 +15 +5 +11 Extra Shifter Trait: Longtooth
    18 Moonspeaker +12 +16 +5 +12 Extra Rage Fire Immunity
    19 Moonspeaker +13 +16 +5 +12 Shifter Integration (Shifter trait)
    20 Weretouched Master +14 +18 +7 +12 Weretouched 1



    5/day Rage for +4 str, +4 con, +2 will saves, -2 AC Lasts 3+con
    5/day Whirling Frenzy for +4 str, +2 AC, +2 ref, and an additional attack saves Lasts 3+con
    5/day Spell Rage for -2 ac, but she can cast while raging Lasts 3+con
    3/day Secondary Shifting to gain a bite attack Lasts 8+con

    Finally we are always considered shifted which grants us +4 str, 2 claws at 1d8.
    While you have any of the 3 rages going (rage/whirling frenzy/spell rage) all your natural weapons increase by 2 size categories and have a 19-20 crit range.

    All that with auto extended SNA and ninths. Grab that cool druid ring and you can boost them up further.


    Quote Originally Posted by Zaq View Post
    I feel like telling the ghost of Gary Gygax to hold your beer is a good way to suddenly stop being the GM, but I have to admit that this would probably be remarkably effective. At what, I dunno, but effective.
    Quote Originally Posted by Zombulian View Post
    I am continually astounded by how new you are here in contrast to how impressive your mind is.

  11. - Top - End - #41
    Pixie in the Playground
     
    MindFlayer

    Join Date
    Jun 2018

    Default Re: I am bored and like building characters 3.5

    Hey there Falontani! I have a very specific build in mind that I need help with. Its definitely in mind though, certainly not anywhere else, as I haven't the expertise to put it together. I have failed utterly, and now seek your wisdom in this great time of need. As far as specificity, that I have. In abundance. I ended up posting a thread of my own minutes before I saw yours, lets see if I can redeem myself with spoiler tags!

    Spoiler: ENORMOUS WALL OF TEXT LIES INSIDE, ENTER AT YOUR OWN RISK. CONTAINS NESTED SPOILERS.
    Show
    Hey there Giants! Playgrounders? Forum goers. Long time lurker, first time poster here. I've played quite a bit of DnD 3.5 and Pathfinder in my day, but for the most part I've played straight PsyWar's, with a brief campaign as a factotum, so I find myself quite a bit outside of my wheelhouse. A friend of mine is starting up a new campaign, and I've been planning a character for it but I'll need The Collective's help, as things aren't quite coming together for me. I need you, Obi-Playground Kenobi. Here is what I know for absolute certain.
    • Our characters will begin the campaign at Level 7. A distinction between character level and ECL was not made, but knowing the DM, I have serious doubts as to his willingness for level adjustments.
    • I can safely assume that I'll have the normal character wealth of a 7th level character.
    • All official WOTC material from 3.5 (and 3.0 material if not gruyere level) is legal, including Dragon Magazines outside of the Compendium. The DM did note that he *prefered* the campaign be psionics free. Also, Pathfinder material is legal. The DM has explicitly said that wherever something exists in 3.5 and Pathfinder, we will be using the better of the two -- Power Attack for example.
    • The party will likely be three players counting myself, with the possibility of a fourth. All I know about the other party member's intentions at this point is that one of them plans on building some sort of standard issue ClericZilla.
    • Perhaps most importantly, feats are assigned a la Pathfinder, at every odd level including numero uno.


    With this information in mind, I decided that the only path forward was to be a gish boy. Not to be confused with fish boy. I've always been enamored with the Swiftblade prestige class -- I love the flavor, and mechanically, I love that it lends itself very well to a more martially focused gish, while adding extra actions also gives you the opportunity to be a switch-hitter so to speak. I'm completely married to the idea of taking the full nine levels of Swiftblade. Swiftblade was my high school sweetheart, I can't imagine my life without her. The tenth level of Swiftblade holds little value to me. Although saying that I fully understand the value of a Time Stop spell would be a blatant overestimation of my own abilities, I feel like it's much better suited for a wizard with less martial intentions that myself. I would even go as far as to say that ninth level spells are not a priority for me, let alone a requirement. I wish that I had a stub of a build to show you all, or basically something to show you at all to help you help me, but I've been having some serious struggles with the build thus far. But I do have some talking points! Or goals? I'm not entirely sure what to call them.

    Spoiler: I want to go all-in on the Swiftblade theme of being an elusive target.
    Show
    Currently my plans to be an elusive target come down to some feat selection, and levels in Abjurant Champion, specifically for the use of Greater Luminous Armor. I don't technically have a plan for how to deal with the ability damage, and any advice in this regard would be greatly appreciated. Dodge (specifically expeditious Dodge) and Mobility are obvious inclusions as they are required for entry into the Swiftblade prestige class. This DM has also ruled in the past that Dodge (and derivatives) and Mobility can be taken using a single feat. My rudimentary plan to get those said feats is currently Monk - well, a Dragon Magazine monk ACF that I believe is called "Cobra Strike". I know that on this forum and at basically any table, the taking of even a single level of monk is considered to be High Heresy, but note that I've already condemned myself to hell by admitting that I am willing to forgo 9th level spells. More on Monk at a later spoiler tag. Other obvious feat inclusions would be Elusive Target. The Swiftblade feat for Swiftblades, yeah? I expect judicious use of power attack, and I would like said power attacks to not kill me, if at all possible. Extra feat(s) which I know I won't have could be put to use in the form of Improved Initiative? Thematically it feels right, and I here that if you're not first, you're last.



    Spoiler: I am opposed to a Trapsmith entry to Swiftblade.
    Show
    I believe that a Trapsmith entry would be easier, what with all the crazy stuff that I'd really like to cram into my build, but there are many more arcane spells I'd like to cast than just haste. Like Wraithstrike maybe. Or Greater Luminous Armor. Especially those two. Though speaking of entry into the Swiftblade class, I had considered using some mild cheese in qualifying for this prestige class (and any other, technically). In our playgroup, Versatile Spellcaster cheese has been used before to meet the requirements of being able to cast 'X' level spells, within reason. I have no reason to believe that said cheese will not be allowed here, to shave off two levels of a spellcasting class such as wizard or sorcerer.



    Spoiler: I wish the vast majority of my lethality to come from melee strikes. More on my planned damage sources in spoilers.
    Show
    My plan for dealing damage is... well, Power Attack, Arcane Strike, and Shadowblade. I wouldn't be opposed to Skirmish damage, or other forms of precision damage like sneak attack honestly, if thats the way the Collective deems the build to go. Coincidentally, I'm completely invested in Shadowblade as I also plan to take the Gloom Razor tactical feat, as it lends itself nicely to the passives from Swiftblade's mega-haste. On the topic of the monk levels, I can substitute the second level of monk for the Exemplars of Evil "Invisible Fist", trading out evasion for the ability to become invisible once every three rounds as a swift action. Between Gloom Razor, and the plethora of ways even I could think of to become invisible, denying opponents Dex should be an easy feat. I guess another potential reason to consider more precision damage? Furthermore, does a Hit and Run Fighter's Dex to damage against flat-footed opponents stack with Shadowblade? Who knows?!


    Spoiler: Take me to flavor town! Picture of Guy Fierri in spoiler. Kidding, its relevant stuff, I swear.
    Show
    As I alluded to in the thread title, I had planned on the character remaining unarmed, so to speak. Note that this is not of a high priority to me, as if we're being honest with each other, I doubt that this character will be making regular use of Flurry of Blows anyway with what little monk progression I think we can squeeze out. That being said, what is of high priority to me (right now, I suppose my opinions might change after seeing what you more experienced players have to show me), is the Pathfinder "Snake Style" feat chain. I saw it after I'd written down Cobra Strike monk on a sheet of paper and thought to myself "wow! It fits both mechanically and thematically!" As I was unfamiliar with the feat chain, I'll summarize it below, or in nested spoilers. The cap of the Snake Style feat chain is "Snake Fang". It requires Combat Reflexes, Improved Unarmed Strike, the previous two snake style feats, Acrobatics 6, and Sense Motive 9. The just of it reads that when an opponent's attack misses me, I can make an unarmed strike against that opponent as an AoO. If this AoO hits, I can use an immediate action to make another unarmed strike against the same opponent. Another one. Snap Kick and Arcane Strike, anyone?



    SO, in summation, my mind went to a thousand different places at once. Although I have a clear idea of what I imagined this character to be, I've never found myself more at a loss for how to put it together. I apologize in advance for spoiler mishaps and generally inane, rambly walls of text. Hope to hear from y'all soon!

  12. - Top - End - #42
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    Spoiler
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    Quote Originally Posted by Falontani View Post
    Spoiler: Stub
    Show

    Shifter
    Lvl
    Class
    Base Attack Bonus
    Fort Save
    Ref Save
    Will Save
    Skills
    Feats
    Class Features
    1 Swift Hunter Druid Avenger +0 +2 +0 +2 Combat Casting, Quicken Spell, Extend Spell Unarmored AC, Fast Movement, Barbarian Rage, Favored Enemy: Aberration, Wild Empathy, Track, Razorclaw Shifter
    2 Whirling Frenzy Spirit Lion Totem Barbarian +1 +4 +0 +2 Whirling Frenzy, Pounce
    3 Druid +2 +5 +0 +3 Power Attack Woodland Stride
    4 Druid +3 +5 +1 +3 Fast Movement, Trackless Step
    5 Druid +4 +6 +1 +4 Iron Constitution
    6 Druid +4 +6 +1 +4 Southern Magician Unarmored AC +1, Favored Enemy: Mages
    7 Rage Mage +4 +8 +1 +4 Spell Rage 1/day
    8 Druid +5 +9 +2 +5 Fast Movement
    9 Moonspeaker +5 +11 +2 +7 Extra Rage Augmented Summoning, Moonspeaker Shifting
    10 Moonspeaker +6 +12 +2 +8 Energy Resistance: Fire 10
    11 Moonspeaker +7 +12 +3 +8 Extended Summoning
    12 Moonspeaker +8 +13 +3 +9 Great Rend Thelanis Tie
    13 Moonspeaker +8 +13 +3 +9 Wild Shape 1/day
    14 Moonspeaker +9 +14 +4 +10 Shifter Integration (ability Bonus)
    15 Moonspeaker +10 +14 +4 +10 Shifter Savagery Energy Resistance: Acid 10, Improved Natural Attack
    16 Moonspeaker +11 +15 +4 +11 DR 2/silver
    17 Moonspeaker +11 +15 +5 +11 Extra Shifter Trait: Longtooth
    18 Moonspeaker +12 +16 +5 +12 Extra Rage Fire Immunity
    19 Moonspeaker +13 +16 +5 +12 Shifter Integration (Shifter trait)
    20 Weretouched Master +14 +18 +7 +12 Weretouched 1



    5/day Rage for +4 str, +4 con, +2 will saves, -2 AC Lasts 3+con
    5/day Whirling Frenzy for +4 str, +2 AC, +2 ref, and an additional attack saves Lasts 3+con
    5/day Spell Rage for -2 ac, but she can cast while raging Lasts 3+con
    3/day Secondary Shifting to gain a bite attack Lasts 8+con

    Finally we are always considered shifted which grants us +4 str, 2 claws at 1d8.
    While you have any of the 3 rages going (rage/whirling frenzy/spell rage) all your natural weapons increase by 2 size categories and have a 19-20 crit range.

    All that with auto extended SNA and ninths. Grab that cool druid ring and you can boost them up further.




    Ooooo nice!

    I really like how the Shifting shines specifically due to the lack of Wild Shape.

    Not sure how I feel about Southern Magician + Rage Mage, though -- it seems like that's the time you'd want Initiate of Obad-Hai or some other spontaneous casting. Rage Mage does add a whole 'nother type of Rage, at least.

    Thank you!

  13. - Top - End - #43
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    Default Re: I am bored and like building characters 3.5

    I liked how you stayed on theme with the artificer disciple of mammon

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    Default Re: I am bored and like building characters 3.5

    Quote Originally Posted by Nifft View Post

    Ooooo nice!

    I really like how the Shifting shines specifically due to the lack of Wild Shape.

    Not sure how I feel about Southern Magician + Rage Mage, though -- it seems like that's the time you'd want Initiate of Obad-Hai or some other spontaneous casting. Rage Mage does add a whole 'nother type of Rage, at least.

    Thank you!
    Rage Mage is required as any combat that you are not raged you will not be doing the best melee as it increases your die size by 2 on 5 attacks (claw, claw, claw, bite, rend) and whenever you are raged you can't cast spells! However Rage Mage fixes this for you!

    The first attempt I did had me taking 1 level of Spirit Shaman just to get spontaneous summon nature's ally to qualify for feats, however I learned that the prestige I was going to splash was actually good enough for me to make into the SI.
    Quote Originally Posted by Zaq View Post
    I feel like telling the ghost of Gary Gygax to hold your beer is a good way to suddenly stop being the GM, but I have to admit that this would probably be remarkably effective. At what, I dunno, but effective.
    Quote Originally Posted by Zombulian View Post
    I am continually astounded by how new you are here in contrast to how impressive your mind is.

  15. - Top - End - #45
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    Default Re: I am bored and like building characters 3.5

    Quote Originally Posted by Falontani View Post
    Rage Mage is required as any combat that you are not raged you will not be doing the best melee as it increases your die size by 2 on 5 attacks (claw, claw, claw, bite, rend) and whenever you are raged you can't cast spells! However Rage Mage fixes this for you!

    The first attempt I did had me taking 1 level of Spirit Shaman just to get spontaneous summon nature's ally to qualify for feats, however I learned that the prestige I was going to splash was actually good enough for me to make into the SI.
    You are probably correct.

    I'll give this a look when I have time to pore over Rage Mage and understand all the little knock-on perks that each rage accrues.

    Anyway, kudos and thank you!

  16. - Top - End - #46
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    Quote Originally Posted by Vizzerdrix View Post
    Here is an idea for ya. A build centered around Assume supernatural ability. The lower the level, and the less casting, the better. Bonus if you can get non undead minions.
    Spoiler: stub
    Show


    Lvl
    Class
    Base Attack Bonus
    Fort Save
    Ref Save
    Will Save
    Skills
    Feats
    Class Features
    2+2 Kaorti +2 +3 +3 +3 Alertness, Mortalbane
    3+2 Sneak Attack Fighter Thug +3 +5 +3 +3 Craven Sneak Attack +1d6,
    4+2 Ranger +4 +7 +5 +3 Track, Favored Enemy Arcanist
    5+2 Rogue +4 +7 +7 +3 Sneak Attack +2d6, Trapfinding
    6+1 Rogue +5 +7 +8 +3 Maiming Strike Evasion
    7+1 Mortal Hunter +6 +9 +8 +3 Mortal Hunting +1, Mortal Skin (humanoid)
    8+1 Mortal Hunter +7 +10 +8 +3 Detect Mortals, Boost Spell Like Ability
    9 Mortal Hunter +8 +10 +9 +4 Arterial Strike Mortal Hunting +2
    10 Mortal Hunter +9 +11 +9 +4 Smite Mortals
    11 Mortal Hunter +10 +11 +9 +4 Spurn Mortal Magic, Mortal Skin (any nondragon)
    12 Mortal Hunter +11 +12 +10 +5 Assume Supernatural Ability: Empathic Feeding Mortal Hunting +3
    13 Mortal Hunter +12 +12 +10 +5 Claws of the Overfiend
    14 Ranger +13 +13 +11 +5 Weapon Style: Two Weapon Fighting
    15 Rogue +14 +14 +11 +6 Improved Two Weapon Fighting Sneak Attack +3d6, Penetrating Strike
    16 Sneak Attack Fighter Thug +15 +15 +11 +6
    17 Sneak Attack Fighter Thug +16 +15 +12 +7 Sneak Attack +4d6
    18 Spellthief +16 +15 +12 +9 Master Spellthief Steal Spell (0-1st), Sneak Attack +5d6, Trapfinding
    19 Swordsage +16 +15 +14 +11 Quick to Act, Discipline Focus (weapon focus)
    20 Assassin +16 +15 +16 +11 Sneak Attack +8d6, Death Attack, Poison Use


    This build uses cheese. Be warned.

    Using the feat Maiming Strike from Exemplars of Evil you may trade 2d6 sneak attack to deal 1 Charisma damage. The feat Craven makes it so that whenever you deal damage with your sneak attack, you add your character level. Combining the two whenever you swap all your normal sneak attack damage for charisma damage and deal the charisma damage, you add your character level to how much charisma damage you deal. Whenever you would have an odd amount of sneak attack damage you sacrifice all of it for charisma damage, and the last dice for arterial strike, which makes them bleed for 1 damage/round. It’s not a lot, however it isn’t sneak attack damage (if your DM says that it is go ahead and add craven to that instead, you’ll be dealing 1+char level damage/round and this does stack with itself).
    While in light or no armor you have evasion, and improved two weapon fighting, with a 16 BAB giving you 6 weapon attacks/round and your bite attack. (this means that you have 7 attacks per round and can deal 168 charisma damage in a round in an ideal situation)

    Using Mortal Skin that you get at level 11 you can turn into a grey jester (I highly suggest hunting one down to make the duration permanent). While you are a Grey Jester you have the ability to deal 1d4 cha drain to anyone feeling happy within 30 ft. If they are reduced to 0 charisma then they become a “bleak one” which is basically a create spawn, however it keeps its original type. You may control up to 4 HD of bleak ones per HD you possess, so at level 20 you get 80 HD of bleak ones.

    Finally with Master Spellthief we can use Steal Spell to steal any spell of up to 4th level and use it for ourselves! Or turn it in to a spell slot that we use. Either way there is no emphasis on spellcasting, but this alone can bump you up a tier if you care.
    We suck against undead…. Wait… [QUOTE=Srd]Not subject to critical hits, nonlethal damage, ability drain, or energy drain. Immune to damage to its physical ability scores (Strength, Dexterity, and Constitution), as well as to fatigue and exhaustion effects.[/spoiler] They aren’t immune to charisma damage? Well this is excellent. Constructs we have no defense against. So…. Yea we have a weakness. If your DM gets upset at this cheesy build you have a defense.

    Oh hey and I could honestly do all of this at a lower level as an artificer. I'd be better as an artificer. However creating custom items of permanent (or at will) polymorph is going to make your DM a lot angrier than the above, and it requires spellcasting and money and yea, the above is a lot more consistent!


    Quote Originally Posted by Zaq View Post
    I feel like telling the ghost of Gary Gygax to hold your beer is a good way to suddenly stop being the GM, but I have to admit that this would probably be remarkably effective. At what, I dunno, but effective.
    Quote Originally Posted by Zombulian View Post
    I am continually astounded by how new you are here in contrast to how impressive your mind is.

  17. - Top - End - #47
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    Spoiler: tasty tasty goodness
    Show
    Quote Originally Posted by Falontani View Post
    Spoiler: stub
    Show


    Lvl
    Class
    Base Attack Bonus
    Fort Save
    Ref Save
    Will Save
    Skills
    Feats
    Class Features
    2+2 Kaorti +2 +3 +3 +3 Alertness, Mortalbane
    3+2 Sneak Attack Fighter Thug +3 +5 +3 +3 Craven Sneak Attack +1d6,
    4+2 Ranger +4 +7 +5 +3 Track, Favored Enemy Arcanist
    5+2 Rogue +4 +7 +7 +3 Sneak Attack +2d6, Trapfinding
    6+1 Rogue +5 +7 +8 +3 Maiming Strike Evasion
    7+1 Mortal Hunter +6 +9 +8 +3 Mortal Hunting +1, Mortal Skin (humanoid)
    8+1 Mortal Hunter +7 +10 +8 +3 Detect Mortals, Boost Spell Like Ability
    9 Mortal Hunter +8 +10 +9 +4 Arterial Strike Mortal Hunting +2
    10 Mortal Hunter +9 +11 +9 +4 Smite Mortals
    11 Mortal Hunter +10 +11 +9 +4 Spurn Mortal Magic, Mortal Skin (any nondragon)
    12 Mortal Hunter +11 +12 +10 +5 Assume Supernatural Ability: Empathic Feeding Mortal Hunting +3
    13 Mortal Hunter +12 +12 +10 +5 Claws of the Overfiend
    14 Ranger +13 +13 +11 +5 Weapon Style: Two Weapon Fighting
    15 Rogue +14 +14 +11 +6 Improved Two Weapon Fighting Sneak Attack +3d6, Penetrating Strike
    16 Sneak Attack Fighter Thug +15 +15 +11 +6
    17 Sneak Attack Fighter Thug +16 +15 +12 +7 Sneak Attack +4d6
    18 Spellthief +16 +15 +12 +9 Master Spellthief Steal Spell (0-1st), Sneak Attack +5d6, Trapfinding
    19 Swordsage +16 +15 +14 +11 Quick to Act, Discipline Focus (weapon focus)
    20 Assassin +16 +15 +16 +11 Sneak Attack +8d6, Death Attack, Poison Use


    This build uses cheese. Be warned.

    Using the feat Maiming Strike from Exemplars of Evil you may trade 2d6 sneak attack to deal 1 Charisma damage. The feat Craven makes it so that whenever you deal damage with your sneak attack, you add your character level. Combining the two whenever you swap all your normal sneak attack damage for charisma damage and deal the charisma damage, you add your character level to how much charisma damage you deal. Whenever you would have an odd amount of sneak attack damage you sacrifice all of it for charisma damage, and the last dice for arterial strike, which makes them bleed for 1 damage/round. It’s not a lot, however it isn’t sneak attack damage (if your DM says that it is go ahead and add craven to that instead, you’ll be dealing 1+char level damage/round and this does stack with itself).
    While in light or no armor you have evasion, and improved two weapon fighting, with a 16 BAB giving you 6 weapon attacks/round and your bite attack. (this means that you have 7 attacks per round and can deal 168 charisma damage in a round in an ideal situation)

    Using Mortal Skin that you get at level 11 you can turn into a grey jester (I highly suggest hunting one down to make the duration permanent). While you are a Grey Jester you have the ability to deal 1d4 cha drain to anyone feeling happy within 30 ft. If they are reduced to 0 charisma then they become a “bleak one” which is basically a create spawn, however it keeps its original type. You may control up to 4 HD of bleak ones per HD you possess, so at level 20 you get 80 HD of bleak ones.

    Finally with Master Spellthief we can use Steal Spell to steal any spell of up to 4th level and use it for ourselves! Or turn it in to a spell slot that we use. Either way there is no emphasis on spellcasting, but this alone can bump you up a tier if you care.
    We suck against undead…. Wait… [QUOTE=Srd]Not subject to critical hits, nonlethal damage, ability drain, or energy drain. Immune to damage to its physical ability scores (Strength, Dexterity, and Constitution), as well as to fatigue and exhaustion effects.
    Quote Originally Posted by Falontani View Post
    They aren’t immune to charisma damage? Well this is excellent. Constructs we have no defense against. So…. Yea we have a weakness. If your DM gets upset at this cheesy build you have a defense.

    Oh hey and I could honestly do all of this at a lower level as an artificer. I'd be better as an artificer. However creating custom items of permanent (or at will) polymorph is going to make your DM a lot angrier than the above, and it requires spellcasting and money and yea, the above is a lot more consistent!


    [/SPOILER]

    Oh my that is lovely. Seeing as the dm is throwing cr 12s at us poor lv5s, and even said "do your worst" I think he can have some of this sweet cheddar thrown his way thank you very much.
    ,,,,^..^,,,,


    Quote Originally Posted by Haldir View Post
    Edit- I understand it now, Fighters are like a status symbol. If you're well off enough to own a living Fighter, you must be pretty well off!

  18. - Top - End - #48
    Ogre in the Playground
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    Quote Originally Posted by Jay R View Post
    I hope this idea grabs you, because I could use the help. I’m an old-time D&D player in his first 3.5 game, playing a Ranger. He has the Leadership feat, and has been riding a giant owl cohort. But more and more of the adventures have been indoors or underground, and the owl just sits around and waits. So he’s about to release the owl back into the wild. The DM knows this, but does not know that he will then try to attract a wizard cohort. [The party is very poor in arcane magic.]

    So I need an 11th level wizard, focused on buff and utility spells, who will stay out of the line of fire whenever possible. I don’t know what stats the DM will allow. Since PCs are 18, 17, 16, 15, 14, 13, let’s guess 16, 14, 13, 12, 11, 10.

    He will be a cohort – always 2 levels less than the rest of the party, so he won’t enter the combat, except for dispels, buffs, maybe some control spells like Wall spells, and possibly escapes. Ideally, once the buffs are in place, he goes invisible and stays out of the line of fire.

    Most books are OK, but ridiculous cheese is not. I’m not interested in clever ways to subvert the rules, but I am certainly interested in clever ways to use them effectively. Prestige classes or other races are fine (although “prestige” is not usually associated with cohorts), subject to an alignment of Neutral Good.

    If it matters, Gustav is from the Northern forests, his favored enemy is Giants, and he's a Fighter 3 / Ranger 4 / Horizon Walker 6. His favorite line to the rest of the party (all from a large southern city) is, "I will never understand you city folks."
    Spoiler: stub
    Show

    Lvl
    Class
    Base Attack Bonus
    Fort Save
    Ref Save
    Will Save
    Skills
    Feats
    Class Features
    1 Changeling Wizard Focused Specialist +0 +0 +0 +2 4+int Enlarge Spell, Spell Focus Transmutation (flaw) Transmutation Specialty School, Illusion Specialty School, Banned Schools: Evocation, Necromancy, Enchantment, Conjuration
    2 Wizard +1 +0 +0 +3 2+int
    3 Wizard +1 +1 +1 +3 2+int Ability Enhancer
    4 Wizard +2 +1 +1 +4 2+int
    5 Changeling Wizard +2 +1 +1 +4 4+int Limited Spell Knowledge, Morphic Familiar
    6 War Weaver +2 +1 +1 +6 2+int Toughening Transmutation Eldritch Tapestry
    7 War Weaver +3 +1 +1 +7 2+int Quiescent Weaving 1
    8 War Weaver +3 +2 +2 +7 2+int Quiescent Weaving 2
    9 War Weaver +4 +2 +2 +8 2+int Extend Spell Quiescent Weaving 3
    10 War Weaver +4 +2 +2 +8 2+int Quiescent Weaving 4, Enlarged Tapestry
    11* Recaster +4 +2 +2 +10 2+int Metamorphic Spell (components)
    12 Recaster +5 +2 +2 +11 2+int Summon Elemental Expanded Knowledge: Vigor, Sudden Extend
    13 Recaster +5 +3 +3 +11 2+int Metamorphic Spell (time)
    14 Recaster +6 +3 +3 +12 2+int Expanded Spell Knowledge: Heal, Sudden Metamagic Enlarge Spell
    15 Recaster +6 +3 +3 +12 2+int Rashemi Elemental Summoning Metamorphic Spell (space)
    16 Shadowcraft Mage +6 +3 +3 +14 4+int Cloak of Shadow
    17 Shadowcraft Mage +7 +3 +3 +15 4+int Silent Illusion
    18 Shadowcraft Mage +7 +4 +4 +15 4+int Augment Elemental Shadow Illusion
    19 Shadowcraft Mage +8 +4 +4 +16 4+int Extended Illusion
    20 Shadowcraft Mage +8 +4 +4 +16 4+int Powerful Shadow Magic



    Alright I have a wizard here. Really easy (wizards are never easy). You have four banned schools. However two of them don’t matter in the slightest. The biggest way you are hurting is the loss of Enchantment, however you can recover. By level 11 you have completed your buffer class. You have War Weaver, which allows you to create a “tapestry” at the beginning of each day. You have a 20 intelligence you can target 5 people (other than yourself) with the tapestry. You have a 22 you can target 6. Really basic, but it makes increasing your intelligence all the more important. Anyone that is connected to the tapestry is counted as “one target”. Meaning you can cast Bull’s Strength on everyone connected to the tapestry for one spell slot.
    Cool part of the tapestry! You can store spells in the tapestry to take effect at a later time! Problem is when you activate the stored spells as a move action it kicks all of them in. So no prepping it with healing spells (we’ll get to that later). However You have 4 stored spells you can connect to it, meaning Bull’s Strength, Cat’s Grace, Bear’s Endurance, and eventually Vigor. Combine this with Toughening Transmutation and Ability Enhancer you are giving your full party +6 to all physical stats, fast healing 2, and DR 5/magic (or increase existing DR by 5) for a move action. At the beginning of combat. Yes you could theoretically just throw those 3 stat buffs and a polymorph at everyone, but that is… broken.
    At level 14 your cohort can send literal Heal spells through the tapestry, and can send them far. 50 ft +5 ft/cl far. At level 14 that is 110 ft range heals that heal 110 points of damage and cures nearly every status affliction in the game, to your whole party, as a swift action if you so choose.

    But we wont stop there. A level 6 transmutation spell called Bite of the Weretiger. You can store it in your tapestry and release it at the start of combat, to give everyone in your party +14 str, +6 dex, +8 con, 2 1d8 claw attacks, and a 2d6 bite attack. For one of your 4 spells. Send in an Enlarge Person to give everyone +4 size bonus to str, and increase their size by 1 size category, and toss in a fly spell, because you can.

    We finish the build off with some rather strange feats for someone that has a prohibited school of conjuration, however using Shadow Conjuration spells we can summon elementals to be shields for the party, to throw out cones of cold, and to deal damage. This caster should never toss a direct damage spell except perhaps a disintegrate. And can very much help out the party! Oh and we get 4 additional spells slots per level for illusion spells (shadow) and transmutation spells (buffs) for the price of 1 universal spell slot. There aren’t many skills you need to grab your prestige classes, and you will have more than enough skill points to get them.

    Bonus point, changelings are usually from the city, so your cohort should be able to help you understand the city folk ^_-
    Last edited by Falontani; 2018-06-21 at 11:43 AM.
    Quote Originally Posted by Zaq View Post
    I feel like telling the ghost of Gary Gygax to hold your beer is a good way to suddenly stop being the GM, but I have to admit that this would probably be remarkably effective. At what, I dunno, but effective.
    Quote Originally Posted by Zombulian View Post
    I am continually astounded by how new you are here in contrast to how impressive your mind is.

  19. - Top - End - #49
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    Quote Originally Posted by Falontani View Post
    lots of really cool stuff
    Thank you very much! I now have to go learn about War Weavers, Recasters, and Changelings, but it looks great!
    Last edited by Jay R; 2018-06-21 at 07:09 PM.

  20. - Top - End - #50
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    Default Re: I am bored and like building characters 3.5

    Right I don't really have a build in mind. Honestly its more I just want to see what the hell you will build with this prompting but could you perhaps make a build or two to fit this pictures? Anything that you believe will fit is alright. Since I too get bored and then make builds. I know sometimes the funnest and weirdest builds come off of finding a picture or something and just running with it. Also if you use any homebrew could you throw me the links in your response so I could find it/show it to my Dm. Also darling take your time there ain't no rush and I figured this would be a nice relaxer for when you have to crank out those awkward divine sneak attack gish arcane builds.. Or when you have to help someone retool their entire build because they decide to go favor soul at level twelve when before that they were pure martial.
    Spoiler: Pictures ahead
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  21. - Top - End - #51
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    Default Re: I am bored and like building characters 3.5

    Quote Originally Posted by mabriss lethe View Post
    A functional ~T3 "Bad Class" build of your choice: (soulknife, monk, truenamer, samurai, etc) Challenge: putting as many levels of the bad class into the build as you can. Bonus kudos for using multiple bad classes/prcs

    EDIT TO ADD: I don't really need this for anything, so feel free to skip it if you prefer.
    Spoiler: Challenge Accepted
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    Kalashtar
    Lvl
    Class
    Base Attack Bonus
    Fort Save
    Ref Save
    Will Save
    Skills
    Feats
    Class Features
    1 Way of the Cobra Monk +0 +2 +2 +2 Balance +4, Escape Artist +4, Tumble +4, Truespeech +2 Combat Expertise, Dodge(B), Sacred Vow, Vow of Poverty, Nymph’s Kiss(B) Flurry of Blows, Unarmed Strike
    2 Way of the Cobra Monk +1 +3 +3 +3 Tumble +5, Truespeech +2.5, Escape Artist +5 Mobility(B), Touch of Golden Ice(B) Evasion
    3 Dark Moon Disciple Monk +2 +3 +3 +3 Tumble +6, Truespeech +3, Escape Artist +6 Midnight Dodge Darkvision 60 ft, Fast Movement +10
    4 Monk +3 +4 +4 +4 Tumble +7, Truespeech +3.5, Escape Artist +7 Defender of the Homeland(B) Ki Strike Magic, Slow Fall 20 ft
    5 Monk +3 +4 +4 +4 Tumble +8, Truespeech +4, Escape Artist +8 Purity of Body, +1 AC
    6 Way of the Cobra Monk +4 +5 +5 +5 Tumble +9, Truespeech +4.5, Escape Artist +9 Spring Attack(B), Knight Training Dodge Bonus Increase, Fast Movement +10, Slow Fall 30 ft
    7 Dark Moon Disciple Monk +5 +5 +5 +5 Tumble +10, Truespeech +5 Shadow Blend
    8 Paladin +6 +7 +5 +5 Tumble +11, Truespeech +5.5 Exalted Form*(B) Aura of Good, Smite Evil, Detect Evil
    9 Paladin +7 +8 +5 +5 Tumble +12, Truespeech +6 Exalted Ego* Divine Grace
    10 Paladin +8 +8 +6 +6 Knowledge Religion +4, Truespeech +6.5 Exalted Mind*(B) Aura of Courage, Divine Health
    11 Paladin +9 +9 +6 +6 Truespeech +7 Turn Undead
    12 Argent Fist +9 +11 +6 +8 Stunning Fist, Exalted Insight*(B) Ascetic Knight, Ki Focus, Stunning Smite
    13 Argent Fist +10 +12 +6 +9 Holy Armor
    14 Disciple of the Word +10 +14 +8 +11 Truespeech +12 Exalted Power*(B) Known Personal Truename, Monk Abilities, Word of Movement Sublime, Word Given Form
    15 Soulknife +10 +14 +10 +13 Shield of Though Mindblade, Weapon Focus Mindblade, Wild Talent
    16 Binder +10 +16 +10 +15 Exalted Reflexes*(B) Soulbinding
    17 Binder +11 +17 +10 +16 Suppress Sign, +2 initiative
    18 Swordsage +11 +17 +12 +18 Exalted Fortitude*(B), Desert Wind Dodge Quick to Act, Discipline Focus (weapon focus)
    19 Binder +12 +17 +13 +19 Savnok Bound
    20 Swordsage +13 +17 +14 +20 Exalted Perfection*(B) AC Bonus

    *Exalted Form: requires vow of poverty and 8 hd
    Vow of Poverty's stat bonuses are now perfection bonuses instead of enhancement
    Exalted Power: requires exalted form
    +2 perfection bonus to STR
    Exalted Reflexes: requires exalted form
    +2 perfection bonus to DEX
    Exalted Fortitude: requires exalted form
    +2 perfection bonus to CON
    Exalted Mind: requires exalted form
    +2 perfection bonus to INT
    Exalted Insight: requires exalted form
    +2 perfection bonus to WIS
    Exalted Ego: requires exalted form
    +2 perfection bonus to CHA
    Exalted Perfection: requires exalted power, exalted reflexes, exalted fortitude, exalted mind, exalted insight, exalted personality, and 20 hd
    Once per day you may grant yourself the Paragon template for one minute. After this time you lose all perfection bonuses for the next 24 hours


    Alright what does this thing have! No seriously what does it have. Word given form is a fun one that grants us 50% concealment against any target that you declare as your dodge target. With Desert Wind Dodge, Dodge, and Midnight Dodge you get 3 dodge targets to play with per round. Meaning 3 creatures of your choice you have 50% concealment against. Combined with Shadow Blend means that you will nearly always have 50% concealment against your foes.
    Now I will be the first to admit, I spent entirely too many levels just to have fun with Holy Armor and Vow of Poverty.

    But all our AC things combined: +10 enhancement bonus to AC. +3 deflection bonus to AC. +2 Natural bonus to AC. +8 Armor bonus to AC. +1 shield bonus to AC. + dex mod to AC. +Wis Mod to AC.
    Our bonuses to stats are +10 to one stat, +8 to another, +6 to a third, +4 to a fourth, and the final 2 give us a +2. Your probably putting +10 wisdom, +8 dexterity, +6 cha, +4 str.
    If we give ourselves abysmal stats of 12 across the board except 13 in int (25 point build spread across everything because we need everything) then our final stats would be: 16 str, 20 dex, 14 con, 16 int, 26 wis, 18 cha. Which is very respectable even at level 20. This puts our AC at 47. However we aren’t done here, if you pair this guy up with that war weaver from earlier he can boost every single one of our stats using his magic. As our stat bonuses have become perfection bonuses. So we are great when paired up with a buffer. Our saves would be 26, 26, 33 which is fairly ridiculous, paired up with our 15 to all energy resistances, DR 10/evil, and always on freedom of movement we are fairly good at staying alive even in a magical world.
    We got to greatsword punches (2d6) which puts us at +17/+17/+17/+12 2d6+8.
    So here we aren’t that great, however when it comes to the boss battle we explode in potency. We explode up to a +49/+49/+49/+45 2d6+35, and our stunning fist has a DC of 48. Yes using this absolutely makes us terrifying, once per day. And yes our AC does increase, it increases to 76. Of course I don’t need to show off how powerful Paragon is.
    Last edited by Falontani; 2018-06-22 at 11:23 AM. Reason: dang it I forgot to get levels of Samurai!
    Quote Originally Posted by Zaq View Post
    I feel like telling the ghost of Gary Gygax to hold your beer is a good way to suddenly stop being the GM, but I have to admit that this would probably be remarkably effective. At what, I dunno, but effective.
    Quote Originally Posted by Zombulian View Post
    I am continually astounded by how new you are here in contrast to how impressive your mind is.

  22. - Top - End - #52
    Bugbear in the Playground
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    Default Re: I am bored and like building characters 3.5

    Did you just make a Monk NOT suck?
    Currently Playing: Aire Romaris Chaotic Good Male Half Celestial Gray Elf Duskblade 13 / Swiftblade 7 /// Elven Generallist Wizard 20

  23. - Top - End - #53
    Ogre in the Playground
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    Default Re: I am bored and like building characters 3.5

    Quote Originally Posted by lylsyly View Post
    Did you just make a Monk NOT suck?
    No, I made a monk that is good at defense, and then showed off the power of my homebrew exalted feats. (Created expressly because a player in my campaign said he ran out of exalted feats to take with vow of poverty)

    It is up to the playground if these feats are too powerful or not.
    Last edited by Falontani; 2018-06-22 at 11:33 AM.
    Quote Originally Posted by Zaq View Post
    I feel like telling the ghost of Gary Gygax to hold your beer is a good way to suddenly stop being the GM, but I have to admit that this would probably be remarkably effective. At what, I dunno, but effective.
    Quote Originally Posted by Zombulian View Post
    I am continually astounded by how new you are here in contrast to how impressive your mind is.

  24. - Top - End - #54
    Bugbear in the Playground
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    Default Re: I am bored and like building characters 3.5

    The only one that looks too powerful is Exalted Perfection. The rest are not really a big thing. Even without the homebrew feats it's still a decent build of a crappy class. Of course, it's just my humble opinion.
    Currently Playing: Aire Romaris Chaotic Good Male Half Celestial Gray Elf Duskblade 13 / Swiftblade 7 /// Elven Generallist Wizard 20

  25. - Top - End - #55
    Ogre in the Playground
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    Default Re: I am bored and like building characters 3.5

    Quote Originally Posted by lylsyly View Post
    The only one that looks too powerful is Exalted Perfection. The rest are not really a big thing. Even without the homebrew feats it's still a decent build of a crappy class. Of course, it's just my humble opinion.
    The only reason exalted perfection is that powerful is that it requires, 9 feats to acquire, and you can't start taking 7 of them until level 8. Meaning the earliest you can get it (other than classes that get additional bonus feats and can select exalted feats) is level 18. And you must sacrifice all magical items in order to do it. In perspective that is a lot of build resources your using to get that feat, and once you go into epic levels the worth of vow of poverty keeps falling. This feat keeps it relevant for longer, but it's still a worse situation than non vop builds
    Quote Originally Posted by Zaq View Post
    I feel like telling the ghost of Gary Gygax to hold your beer is a good way to suddenly stop being the GM, but I have to admit that this would probably be remarkably effective. At what, I dunno, but effective.
    Quote Originally Posted by Zombulian View Post
    I am continually astounded by how new you are here in contrast to how impressive your mind is.

  26. - Top - End - #56
    Bugbear in the Playground
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    Default Re: I am bored and like building characters 3.5

    True, of course, we all know just how bad VOP really is. Just another WotC idea that was either not thoroughly thought out or poorly executed. And we all also know how many of those are in the rules.
    Currently Playing: Aire Romaris Chaotic Good Male Half Celestial Gray Elf Duskblade 13 / Swiftblade 7 /// Elven Generallist Wizard 20

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    Default Re: I am bored and like building characters 3.5

    Quote Originally Posted by Falontani View Post
    Changeling War Weaver build

    I like the build very much, and am grateful to you for it. But I do have a few questions. I’m not saying you are wrong. I don’t know the wizard rules for this game very well, so I’m probably off-base. But I’d like some help understanding some things.

    1. Bite of the Weretiger has a target of “you”. Does the war weaver ability mean that spells with a target of “you” affect other people besides you? Yes, its range is touch, not personal, so it reaches all of them. But doesn’t it still only affect you?

    2. Didn’t you trade away the basic wizard first level twice? First you changed it to Focused Specialist instead of the normal wizard level, but then you went to Changeling Wizard level instead. According to the Complete Mage, “These abilities (ACFs) replace class features found in the original class description on a one-for-one basis.” But the build doesn't use the original class description; it uses the substitution level instead. Is there anything in the rules that explicitly allows applying an Alternate Class Feature to a substitution level? Or is this something usually left up to the DM’s ruling?

    3. Assuming that they both can apply, I assume that I’d have to choose a specific specialized school for the Focused Specialist to apply to, just as with Spell Focus or any other ability aimed at a specific school. Wouldn’t that slow down development in the other?

    [Actually, I’m pretty sure my DM would think Focused Specialist was about being totally focused on a single school, and therefore incompatible with having two schools of specialization anyway. That’s certainly how I’d rule, without a specific rule saying that they can be used together.]

    I also suspect that a flaw won’t be allowed either, though I can argue it as reasonable for a cohort, who is supposed to be less than a PC. I’ll work out how to modify the Feats on my own.

    Again, I’m very pleased with the build, and grateful for the work you’ve done for me. I don’t understand all the 3.5 options, and I’m asking questions in order to learn.

  28. - Top - End - #58
    Ogre in the Playground
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    Default Re: I am bored and like building characters 3.5

    Quote Originally Posted by Jay R View Post
    I like the build very much, and am grateful to you for it. But I do have a few questions. I’m not saying you are wrong. I don’t know the wizard rules for this game very well, so I’m probably off-base. But I’d like some help understanding some things.

    1. Bite of the Weretiger has a target of “you”. Does the war weaver ability mean that spells with a target of “you” affect other people besides you? Yes, its range is touch, not personal, so it reaches all of them. But doesn’t it still only affect you?

    2. Didn’t you trade away the basic wizard first level twice? First you changed it to Focused Specialist instead of the normal wizard level, but then you went to Changeling Wizard level instead. According to the Complete Mage, “These abilities (ACFs) replace class features found in the original class description on a one-for-one basis.” But the build doesn't use the original class description; it uses the substitution level instead. Is there anything in the rules that explicitly allows applying an Alternate Class Feature to a substitution level? Or is this something usually left up to the DM’s ruling?

    3. Assuming that they both can apply, I assume that I’d have to choose a specific specialized school for the Focused Specialist to apply to, just as with Spell Focus or any other ability aimed at a specific school. Wouldn’t that slow down development in the other?

    [Actually, I’m pretty sure my DM would think Focused Specialist was about being totally focused on a single school, and therefore incompatible with having two schools of specialization anyway. That’s certainly how I’d rule, without a specific rule saying that they can be used together.]

    I also suspect that a flaw won’t be allowed either, though I can argue it as reasonable for a cohort, who is supposed to be less than a PC. I’ll work out how to modify the Feats on my own.

    Again, I’m very pleased with the build, and grateful for the work you’ve done for me. I don’t understand all the 3.5 options, and I’m asking questions in order to learn.
    1. I can very well be incorrect there, however I'm fairly sure the range touch allows you to buff your target.
    2. I have seen that same combo used in junkyard wars, and it was read that it worked by raw. However if problems arise you can certainly leave off one or the other. Fewer spell slots sucks, however enchantment as a school is nice!
    3. By strict reading it applies to your school specialization. And the changeling's ability says that you are specializing in both. So by strict raw, it applies to both. However if your dm doesn't like it, please don't make too a deal over it as it only helps, it's not the main feature.
    Quote Originally Posted by Zaq View Post
    I feel like telling the ghost of Gary Gygax to hold your beer is a good way to suddenly stop being the GM, but I have to admit that this would probably be remarkably effective. At what, I dunno, but effective.
    Quote Originally Posted by Zombulian View Post
    I am continually astounded by how new you are here in contrast to how impressive your mind is.

  29. - Top - End - #59
    Titan in the Playground
     
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    Default Re: I am bored and like building characters 3.5

    As far as I can tell, Falontani is correct about how Focused Specialist interacts with Changeling dual-specialist racial sub levels. The Focused Specialist substitution costs you generalist slots and an additional banned school, and requires that you are a specialist. Being a dual-specialist does make you a specialist, and costs you an additional banned school. There's no conflict between them that I can see, and paying four banned schools seems like it actually hurts a lot more than banning two or three -- you'll see that she banned Conjuration, which is usually a keeper.

  30. - Top - End - #60
    Halfling in the Playground
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    Default Re: I am bored and like building characters 3.5

    Bite of the weretiger actually has a range of personal, so you wouldn't be able to cast it through the weave.

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