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Thread: Rescuing Madame Baladwell (IC)
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2018-07-19, 11:20 AM (ISO 8601)
- Join Date
- Feb 2015
- Gender
Re: Rescuing Madame Baladwell (IC)
noticing alices change in conversation and tone of voice, what is it alice?
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2018-07-19, 11:34 AM (ISO 8601)
- Join Date
- Jul 2012
- Location
- UTC-5
Re: Rescuing Madame Baladwell (IC)
Her voice pitched so to be soothingly friendly, Alice glances towards Heather as she answers. "I think we have a friend hiding in the bushes."
Spoiler: Current Character List:
John Smith, Playing in the Dollhouse
Adam of Cyre, Cyre Red
Grok Magmaforge, Iron Crisis
ALADIN, Out of the Abyss
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2018-07-19, 02:04 PM (ISO 8601)
- Join Date
- Jun 2011
- Location
- UK
Re: Rescuing Madame Baladwell (IC)
Tifa frowns at Alice's words. Pitching her voice to carry to where she suspects the spy is hiding, she calls out.
"Hey! Come out of there! There's no need to hide."
SpoilerDiplomacy (1d20+22)[40]Last edited by RCgothic; 2018-07-19 at 02:08 PM.
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2018-07-19, 07:23 PM (ISO 8601)
- Join Date
- Dec 2008
- Gender
Re: Rescuing Madame Baladwell (IC)
That's when a starving wolf lunges forward attempting to bite Alice.
Spoiler
Wolf
(1d20+2)[14]
(1d6+1)[5]
Wolf trip mod (1d20+3)[5]
Alice trip resist (1d20+3)[23]
(1d20+2)[5]
(1d6+1)[4]
Alice takes 5 points of damage.
Alice you get a turn, you see several more wolf shadows starting to come out of the woods.
Everyone roll init.Last edited by Illven; 2018-07-19 at 07:23 PM.
Avatar by Honest Tiefling
Won as Good Mayans on a science victory GMR 4. Won as Sweden on a science victory GMR 7. Won as Desert England on a concession victory GMR 8 Lost as Poland in GMR 3. Lost as Japan in GMR 5, Surrendered as Korea in GMR 10. Surrendered as Bad Maya in GMR 11, Lost as Shoshone in GMR 13.
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2018-07-20, 04:37 AM (ISO 8601)
- Join Date
- Jul 2012
- Location
- UTC-5
Re: Rescuing Madame Baladwell (IC)
Bitten in the leg by the wolf, which promptly follows up by attempting to shake her to the ground, Alices world abruptly switches from being full of butterflies and rainbows, to being full of pain, and she doesn't appreciate it. At all.
When she speaks, her voice is sharp, but clearly pained. "Ow! Let." She kicks her leg with some force, tearing the wolf's teeth out, "Go!", before she staggers back slightly, away from the wolf. Once she's gained a little distance, she pulls out her whip, mutters under her breath, before flailing it in the general direction of the wolf. Splattering the area with the blood suddenly dripping from her whip.
With a little distance gained, the rather unhappy looking half elf calls out again. "Why are you and your friends here? There's nothing for you, and the village will need to kill you, because you'll attack more people!". Her voice is both sad, and in pain, as she knows a sad end is coming for the wolves.
Spoiler: Rolls/Actions
5 foot step back, draw whip-dagger, cast blade of blood, attack wolf.
(1d20+6)[9] Attack(Yes a whip dagger can inflict lethal damage, regardless of armor)
(1d6+1)[2] + (1d6)[1]
Last edited by Archmage1; 2018-07-20 at 06:07 AM.
Spoiler: Current Character List:
John Smith, Playing in the Dollhouse
Adam of Cyre, Cyre Red
Grok Magmaforge, Iron Crisis
ALADIN, Out of the Abyss
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2018-07-20, 03:46 PM (ISO 8601)
- Join Date
- Jun 2011
- Location
- UK
Re: Rescuing Madame Baladwell (IC)
Tiffany doesn't react very quickly, but when she does she moves to hit as many wolves as possible with her fire breath, and if there are any still standing within 15ft Martin contributes too.
Spoiler
DA breath: 30ft cone fire, 1 round recharge.(2d6)[5] DC 17 Reflex Half
Familiar breath: 15ft cone fire, 1 hour recharge (1d6+8)[11] DC12 Reflex Half
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2018-07-21, 04:01 AM (ISO 8601)
- Join Date
- Sep 2017
- Location
- Germany
- Gender
Re: Rescuing Madame Baladwell (IC)
Amsterdam was discussing with Beb a hard topic: mustache and taking care of them.
Then a wolf was attacking Alice - his Alice! He moved towards her and casted a spell to calm this beast.
Spoiler: Actionscasting Daze Animal (WILL DC14 to negate effect)
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2018-07-21, 09:24 AM (ISO 8601)
- Join Date
- Nov 2014
Re: Rescuing Madame Baladwell (IC)
Dayme is feeling confused and whips his head around left and right to see which direction the attackers are coming from. Sending out s slew of obsceneties, that he can't find who he should be fighting or defending. With a roar, he eminates a silvery blast in all directions from himself, that seems to pass right through his friends, but for those who are not friends, it seems to do something to them.
Spoiler: OOCParalyzing blast (from silver dragon lineage feat) (sacrificed 2 level spell slot): All adjacent enemies are paralyzed for 1 round. Fort Save negates, Save DC 16
edit: That "not" was an important word to add
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2018-07-21, 01:29 PM (ISO 8601)
- Join Date
- Feb 2015
- Gender
Re: Rescuing Madame Baladwell (IC)
seeing the attack on alice heather draws her mighty mace as she rushes over to alice and imbues her with shield of faith (+2 deflection bonus to AC)
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2018-07-24, 08:18 PM (ISO 8601)
- Join Date
- Dec 2008
- Gender
Re: Rescuing Madame Baladwell (IC)
As Alice deals with the snarling beast before her. The entire group sees 8 shadows coalesce from the trees and dense foliage into the shapes of wolves, with one being bigger then the rest.
Fliggl, start us off.
Spoiler: Init
Fliggl: 21
Big wolf =21
Wolf 5 =19
Wolf 4 =12
Dayme: 11
Wolf =7
Wolf 1 =8
Alice: 7
Wolf 2 =7
Beb: 4
Wolf 6= 3
Tifa: 3
Wolf 3 =3
Heather: 3
Avatar by Honest Tiefling
Won as Good Mayans on a science victory GMR 4. Won as Sweden on a science victory GMR 7. Won as Desert England on a concession victory GMR 8 Lost as Poland in GMR 3. Lost as Japan in GMR 5, Surrendered as Korea in GMR 10. Surrendered as Bad Maya in GMR 11, Lost as Shoshone in GMR 13.
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2018-07-25, 02:38 PM (ISO 8601)
- Join Date
- Sep 2017
- Location
- Germany
- Gender
Re: Rescuing Madame Baladwell (IC)
The wolf was attacking Alice - his Alice! He moved towards her and casted a spell to calm this beast.
Spoiler: Actionstumbling (1d20+12)[26]just moving to H16 and casting Daze Animal (WILL DC14 to negate effect)
Last edited by Fliggl; 2018-07-26 at 12:05 AM.
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2018-07-26, 08:56 PM (ISO 8601)
- Join Date
- Dec 2008
- Gender
Re: Rescuing Madame Baladwell (IC)
Amsterdam's spell clearly affects the wolf as it starts to calm down.
However the others are not so affected, as the big boss charges forward lunging at Heather who is clad in leaves.
Spoiler
Bite (1d20+13)[29]
Damage (1d8+10)[14]
Trip mod (1d20+11)[28]
Heather's resist (1d20+2)[4]
heather is nommed for 14 points of damage, and swept off her feet.
One of the wolves also rushes forward for Heather
Spoiler
Bite (1d20+4)[14]
Damage (1d6+1)[3]
Trip mod (1d20+1)[7]
Heather's resist (1d20+2)[5]
Since Heather is prone, she is hit for a further 3 points of nom damage.
As the other rushes for Dayme. (Who's AC should be 17 I believe, masterwork doesn't improve AC)
Spoiler
Bite (1d20+4)[18]
Damage (1d6+1)[4]
Trip mod (1d20+1)[8]
Dayme's resist (1d20+4)[15]
Dayme takes 4 points of damage, but manages to keep his feet.
Dayme's turn.
Spoiler: Init
Fliggl: 21
Big wolf =21 Charging
Wolf 5 =19 Charging
Wolf 4 =12
Dayme: 11 Hp 18/22
Wolf =7
Wolf 1 =8 (Dazed for 1 round)
Alice: 7
Wolf 2 =7
Beb: 4
Wolf 6= 3
Tifa: 3
Wolf 3 =3
Heather: 3 Hp 11/28
Last edited by Illven; 2018-07-26 at 08:58 PM.
Avatar by Honest Tiefling
Won as Good Mayans on a science victory GMR 4. Won as Sweden on a science victory GMR 7. Won as Desert England on a concession victory GMR 8 Lost as Poland in GMR 3. Lost as Japan in GMR 5, Surrendered as Korea in GMR 10. Surrendered as Bad Maya in GMR 11, Lost as Shoshone in GMR 13.
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2018-07-27, 12:29 AM (ISO 8601)
- Join Date
- Nov 2014
Re: Rescuing Madame Baladwell (IC)
Spoiler: DM"As the other rushes for Dayme. (Who's AC should be 17 I believe, masterwork doesn't improve AC)"
Yer right, thanks. Fixed that on char sheet.
"Dayme takes 4 points of damage, but manages to keep his feet."
DR 1/Cold Iron should reduce that to 3
Ripping himself away from the wolf's bite, Dayme's cry of pain turns into a gurgle, and then a whisper that grows louder and then turns visibly white as defends himself with a cone shaped emanation of cold centered on his attacker. He then takes a look around and moves to what seems to be the safest point he can find, the center of the group.
Draconic Breath (cold of cold) 2nd level spell slot sacrificed (Reflex save DC 16 for half damage)
damage: (2d6)[8]
Move action: Move to F16
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2018-07-31, 11:34 PM (ISO 8601)
- Join Date
- Dec 2008
- Gender
Re: Rescuing Madame Baladwell (IC)
Wolf 5 is completely engulfed by the flames, as it snarls defanitely, through it's wounds.
The Big wolf is also engulfed but it's much larger and the flames don't seem to hinder it as much.
Wolf 7 lunges forward attempting to bite at Amsterdam's leg, and bring it down, as Wolf 1 spends it's time shaking off the spell.
Spoiler
attack (1d20+3)[17]
Damage (1d6+1)[2]
Trip mod (1d20+1)[11]
Amsterdam (1d20+3)[15]
Amsterdam takes 2 points of damage, but keeps his feet.
It is Alice's turn
Spoiler: Init
Fliggl: 21 Hp 29/31
Big wolf =21 Charging Hp 37/45
Wolf 5 =19 Charging Hp 5/13
Wolf 4 =12
Dayme: 11 Hp 19/22
Wolf =7
Wolf 1 =8
Alice: 7
Wolf 2 =7
Beb: 4
Wolf 6= 3
Tifa: 3
Wolf 3 =3
Heather: 3 Hp 11/28
Last edited by Illven; 2018-07-31 at 11:36 PM.
Avatar by Honest Tiefling
Won as Good Mayans on a science victory GMR 4. Won as Sweden on a science victory GMR 7. Won as Desert England on a concession victory GMR 8 Lost as Poland in GMR 3. Lost as Japan in GMR 5, Surrendered as Korea in GMR 10. Surrendered as Bad Maya in GMR 11, Lost as Shoshone in GMR 13.
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2018-08-01, 04:42 AM (ISO 8601)
- Join Date
- Jul 2012
- Location
- UTC-5
Re: Rescuing Madame Baladwell (IC)
Looking around, and seeing the worried faces of her friends, and the snarling wolf at her feet, Alice gives in to her instincts. She steps back from the wolf(To G15), before she starts to sing, a driving song, of hope, and courage.
Spoiler: Inspire courage +3
5 foot step back.
Cast Inspirational Boost.
Initiate Inspire Courage
End turn
Immediate: Activate Badge of Courage.
Spoiler: Current Character List:
John Smith, Playing in the Dollhouse
Adam of Cyre, Cyre Red
Grok Magmaforge, Iron Crisis
ALADIN, Out of the Abyss
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2018-08-02, 12:19 PM (ISO 8601)
- Join Date
- Feb 2015
- Gender
Re: Rescuing Madame Baladwell (IC)
Heather summons her drakken familiar to E 17 then moves prone 5ft from big wolf 1 to F17
Last edited by samduke; 2018-08-02 at 12:19 PM.
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2018-08-04, 01:59 AM (ISO 8601)
- Join Date
- Jun 2011
- Location
- UK
Re: Rescuing Madame Baladwell (IC)
Tifa steps between the fourth wolf and the tree, breathing a 60ft line of lightning that engulfs it, the big wolf and the fifth wolf. It doesn't quite reach the sixth wolf, but she lets out carry on that direction as a statement of intent - don't come any closer or I'll fry you! The lightning entangles everything it touches.
Martin also contributes by breathing fire from her shoulder, though the cone of flame only stretches as far as the larger wolf.
Spoiler
DA Breath Lightning 60ft line (2d6)[6] halved (3) entangling. DC17 Reflex to half again.
Entangled for [roll]1d4[//roll] (3) rounds. Does (1d6)[4] at the start of next round. Hits wolf 4, wolf 5 and large wolf.
Familiar fire breath (2d6+8)[20] Reflex DC12 for half. Hits wolf 4 and large wolf. 1 hour recharge.
Last edited by RCgothic; 2018-08-04 at 02:04 AM.
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2018-08-04, 09:35 AM (ISO 8601)
- Join Date
- Oct 2009
- Location
- Boston, MA
- Gender
Re: Rescuing Madame Baladwell (IC)
Beb is oblivious to most noise at moderate levels, but the shouts and blasts and spellcasting erupting behind him finally catch his attention. He doesn't waste more time scrutinizing the problem, just shouts "Whh -- Hey!" and launches into action.
Spoiler: mechanicsMoving from F15 --> F14 --> E13 --> D14 avoids provoking attacks. I'll breathe "south" from there, a 20' line that hits wolves 4, 5 and Big. Ouchie, this is not a good day for those guys. (3d8)[20] acid, Reflex save DC 16 for half. Recharge: (d4)[3] rounds.
My longspear threatens BigWolf, and assuming I'm allowed to take a hand off the spear for a moment, my spiked gauntlet threatens Wolf 5.
The dragonborn circles around to where he can jab with that spear he was so eager to retrieve from home ... but jabbing isn't what he had in mind. A gush of something horribly caustic leaps out of his face and thoroughly splatters three of the starving beasts!Last edited by Dimers; 2018-08-04 at 09:39 AM.
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2018-08-04, 07:11 PM (ISO 8601)
- Join Date
- Dec 2008
- Gender
Re: Rescuing Madame Baladwell (IC)
The big wolf gets an AoO against Heather's crawling.
Spoiler
Bite (1d20+17)[27]
Damage (1d8+10)[12]
As does Wolf 5
Spoiler
Bite (1d20+7)[24]
Damage (1d6+1)[4]
Tifa's breath kills wolf 5, as it entangles Big wolf, and wolf 4
However both wolves avoid the worst of the familiar's flames. (Still killing wolf 4)
And the big wolf managed to avoid the worst of the flames from Beb's breath.
Wolf 3 springs around, attempting to get at Heather's flank.
Spoiler
Bite (1d20+9)[20]
Damage (1d6+1)[6]
I believe the total damage kills Heather outright.
Wolf 2 rushes forward attempting to bring Alice down.
Spoiler
Bite (1d20+5)[20]
Damage (1d6+1)[5]
Trip mod (1d20+1)[16]
Alice trip resist (1d20+3)[20]
Alice takes 5 points of damage.
Wolf 6 attempts to bring Beb down
Spoiler
Bite (1d20+3)[23]
Damage (1d6+1)[5]
Trip mod (1d20+1)[12]
Beb trip resist (1d20+1)[5]
Beb takes 10 points of damage, and is tripped.
It is everyone's turn.
Spoiler: Init
Fliggl: 21 Hp 29/31
Big wolf =21 Charging Hp 11/45 Entangled
Dayme: 11 Hp 19/22
Wolf =7
Wolf 1 =8
Alice: 7 Hp 15/25
Wolf 2 =7
Beb: 4 Hp 26/31
Wolf 6= 3
Tifa: 3
Wolf 3 =3
Heather: 3 Hp 11/28
Last edited by Illven; 2018-08-04 at 07:13 PM.
Avatar by Honest Tiefling
Won as Good Mayans on a science victory GMR 4. Won as Sweden on a science victory GMR 7. Won as Desert England on a concession victory GMR 8 Lost as Poland in GMR 3. Lost as Japan in GMR 5, Surrendered as Korea in GMR 10. Surrendered as Bad Maya in GMR 11, Lost as Shoshone in GMR 13.
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2018-08-04, 08:23 PM (ISO 8601)
- Join Date
- Jul 2012
- Location
- UTC-5
Re: Rescuing Madame Baladwell (IC)
Bitten again by wolves, and noting the worrysome amount of her blood dripping from the wolf's maw, Alice draws back her whip to strike at her attacker, but as she does so, she sees Heather, attempting to crawl towards her, be viciously savaged by the wolves. When Heather stops moving, and another wolf moves in to attack again, time seems to slow to a crawl for Alice, but she simply can't react quickly enough to stop the wolf from attacking. All she can do is sing.
And sing she does, a song of hope and renewal, before she leans down, to touch Heather, desperately hoping that she wasn't too late.
Spoiler: Actions
Not sure if Heather is alive or dead(Solid arguments both ways), but I don't think it really matters too much either way, since Alice won't know that Heather is dead anyway.
So, Alice is going to use Melodic casting to defensively cast Cure Light Wounds on Heather's fallen form.
(1d20+16)[32] Perform(Sing)(Instead of Concentration)
(1d8+4)[10] Healing
Last edited by Archmage1; 2018-08-04 at 08:39 PM.
Spoiler: Current Character List:
John Smith, Playing in the Dollhouse
Adam of Cyre, Cyre Red
Grok Magmaforge, Iron Crisis
ALADIN, Out of the Abyss
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2018-08-04, 10:34 PM (ISO 8601)
- Join Date
- Nov 2014
Re: Rescuing Madame Baladwell (IC)
Seeing Alice and Heather both getting hurt and essentially surrounded by wolves, Dayme pauses and issues forth a blast that has no effect on his friends, but seems to emanate in all directions from him.
Spoiler: MechanicalParalyzing Blast from Silver Dragon Lineage Feat:
All adjacent enemies are paralyzed for 1 round.
Spell Slot Sacrificed: Second Level.
Fort Save DC 16 Negates.
(This should effect wolves 2 and 7, if they don't make their saves, and if the big wolf takes a step closer before Dayme's initiative, he should have to save or be affected as well)
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2018-08-05, 12:19 PM (ISO 8601)
- Join Date
- Sep 2017
- Location
- Germany
- Gender
Re: Rescuing Madame Baladwell (IC)
Amsterdam saw Alice flanked by wolfes, but helpful as ever, she took care of Heather instead of taking care of herself.
Knowing about the danger in his back, he had to help Alice! With both his knifes, he attacked the wolf.
Spoiler: ActionsFull attack vs Wolf2 with +3 from Alice's IC
Main hand: (1d20+7)[13] for (1d4+2)[6] damage (and (1d6)[1] sneak attack if paralyzed)
Off hand: (1d20+7)[24] for (1d4+2)[3] damage (and (1d6)[1] sneak attack if paralyzed) (healing the same amount of damage, max. 10 hp)
Swift action: activating his amulet of teamwork (+5 ac for Alice and himself for 1 round)
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2018-08-07, 01:16 AM (ISO 8601)
- Join Date
- Oct 2009
- Location
- Boston, MA
- Gender
Re: Rescuing Madame Baladwell (IC)
Unceremoniously dumped onto the ground, Beb tries to gather his scrambled brains to deal with this rapidly changing situation. He focuses hard on casting a spell to make a starving wolf even worse off than it already is.
Spoiler: mechanicsConcentration check to cast defensively: (d20+12)[32]. If that's 16 or less, I just lose a 2nd-level slot. If 17+, the Big Bad Wolf takes (3d6)[8] dessication damage and is fatigued. A Fortitude save (DC 17) halves the damage and negates the fatigue.
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2018-08-07, 04:42 AM (ISO 8601)
- Join Date
- Jun 2011
- Location
- UK
Re: Rescuing Madame Baladwell (IC)
Tiffany
"Heather!" Tifa calls out as she sees her friend go down. Desperate to save her friend she loops behind the big wolf and calls on her innate sorcery to breath acid over the entire battlefield.
Spoiler
Big Wolf take 4 damage from entangling exhalation of last round and is still entangled for 2 more rounds.
Tifa moves around the big wolf avoiding AoOs by going wide (don't think it has reach).
Using Draconic breath burns a level 2 spell and does [roll]12acid using shape breath to turn 60ft line into 60ft cone. 1 turn recharge. Every wolf hit. Allies are safe because Tifa always wards all of them against her elemental damages with Endure Exposure invocations at the start of the day. Reflex DC17 for half.
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2018-08-08, 11:55 PM (ISO 8601)
- Join Date
- Dec 2008
- Gender
Re: Rescuing Madame Baladwell (IC)
Alice tries to heal Heather but her mauled body is unresponsive to the positive energy flowing through her.
Both wolves manage to resist Dayme's touch of silver dragon heritage.
Amsterdam's first dagger strike fails to dig through the creature's black coarse fur, it's the second strike that manages to wound the creature.
The big bad wolf is too tough to be heavily affected by Beb's spell. The defiant howl turns into a hacking cough but it seems as firm as ever.
However Tifa's acid, causes the Big wolf to....
drop.
Wolf 6+7 is heavily injured from the cone, while wolf 1, and 3 avoids the worst of it, as does wolf 2 but it's starting to look roughed up.
With the downing of big wolf, 2+6+7 withdraw from the combat, while wolf 1 attempts to bite amsterdam, Wolf 3 Alice.
Wolf 1
Spoiler
Bite (1d20+3)[21]
Dmg (1d6+1)[3]
Trip (1d20+1)[4]
Alice (1d20+3)[13]
Amster takes 4 points of damage.
Wolf 3
Spoiler
Bite (1d20+3)[23]
Dmg (1d6+1)[4]
Trip (1d20+1)[4]
Alice (1d20+3)[23]
Alice takes 8 points of damage.
It is everyone's turn.
Spoiler: Init
Fliggl: 21 Hp 27/31
Big wolf =21 Charging Hp 3/45 Entangled 2 rounds
Dayme: 11 Hp 19/22
Wolf =7 Hp 1/13
Wolf 1 =8 Hp 7/13
Alice: 7 Hp 8/25
Wolf 2 =7 Hp 3/13
Beb: 4 Hp 26/31
Wolf 6= 3 Hp 1/13
Tifa: 3
Wolf 3 =3 Hp 7/13
Last edited by Illven; 2018-08-09 at 01:51 PM.
Avatar by Honest Tiefling
Won as Good Mayans on a science victory GMR 4. Won as Sweden on a science victory GMR 7. Won as Desert England on a concession victory GMR 8 Lost as Poland in GMR 3. Lost as Japan in GMR 5, Surrendered as Korea in GMR 10. Surrendered as Bad Maya in GMR 11, Lost as Shoshone in GMR 13.
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2018-08-09, 04:04 AM (ISO 8601)
- Join Date
- Jun 2011
- Location
- UK
Re: Rescuing Madame Baladwell (IC)
Tiffany moves up to breath entangling fire over the two remaining wolves.
Spoiler
Dragonfire Adept Breath
Line of fire 30ft DC17 Reflex for half
Entangling
(2d6)[2] Fire damage halved (1)save irrelevant as halved is ways to a minimum of 1.
Entangled for (1d4)[3] rounds no save.
Damage (1d6)[2] fire next turn no save.Last edited by RCgothic; 2018-08-09 at 04:06 AM.
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2018-08-09, 07:46 AM (ISO 8601)
- Join Date
- Jul 2012
- Location
- UTC-5
Re: Rescuing Madame Baladwell (IC)
Not seeing Heather react to her healing, Alice's eyes start to tear up, even as her singing takes on a far more mournful note. But she looks at Wolf 3, her watery eyes burning with a morass of negative emotions, as she lashes out with her bloody whip.
(1d20+9)[28] Attacking Wolf 3(Or the next closest wolf if it's dead.)
(1d6+4)[6] Damage + (1d6)[4] from Blade of Blood.Last edited by Archmage1; 2018-08-09 at 07:46 AM.
Spoiler: Current Character List:
John Smith, Playing in the Dollhouse
Adam of Cyre, Cyre Red
Grok Magmaforge, Iron Crisis
ALADIN, Out of the Abyss
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2018-08-09, 03:26 PM (ISO 8601)
- Join Date
- Sep 2017
- Location
- Germany
- Gender
Re: Rescuing Madame Baladwell (IC)
With Alice's beautiful voice echoing in his head, Amsterdam started to attack the wolf which bite him.
Spoiler: ActionsFull Attack with both kukri @ wolf 1 with +3 from Alice IC
Attack (1d20+7)[8], offhand (1d20+7)[19]
Damage (1d4+5)[7], offhand (1d4+5)[6]
Spoiler: Editkukri in offhand has life drinking crystal, healing the amount of damage dealt. So I'm with max hp I guess
Last edited by Fliggl; 2018-08-09 at 03:28 PM.
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2018-08-09, 05:54 PM (ISO 8601)
- Join Date
- Nov 2014
Re: Rescuing Madame Baladwell (IC)
Dismayed that his paralysis didn't affect the wolves, and seeing the other wolves retreat, Dayme erupts with a snarl an sends a blast of energy at the nearest wolf and then stands his ground.
Spoiler: ActionsMortalbane Eldritch Blast wolf 7 (per the map) or wolf 3 (whichever is the one right by him that attacked Alice). (Noting +3 on attack, but not on damage coming from Alice)
Attack: (1d20+10)[23]
Damaage: (4d6)[16]
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2018-08-10, 01:57 AM (ISO 8601)
- Join Date
- Oct 2009
- Location
- Boston, MA
- Gender
Re: Rescuing Madame Baladwell (IC)
When Beb sees that the massive wolf won't be interfering any more, he gets to his feet with a grunt and zips over to start poking at the attacker still threatening Amsterdam.
Spoiler: mechanicsMove action to stand, move action to go from D14 to H15. I threaten both remaining wolves here.
If I should be rolling an AoO --
Spoiler: nested spoilers are fun(d20+4)[22] to hit (minus 2 against Wolf7 since it has cover) and (d8+2)[10] damage.
Oop, forgot Alice's song, so that's 25 to hit and 11 damage for my AoO.Last edited by Dimers; 2018-08-10 at 01:58 AM.