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  1. - Top - End - #181
    Colossus in the Playground
     
    Illven's Avatar

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    Default Re: Rescuing Madame Baladwell (IC)

    Okay, follow this link and give me your starting positions.

    https://docs.google.com/spreadsheets...it?usp=sharing
    Quote Originally Posted by Deme View Post
    One day, we must all have our characters butchered by romhacks face our ends.
    Avatar by Honest Tiefling

    Won as Good Mayans on a science victory GMR 4. Won as Sweden on a science victory GMR 7. Won as Desert England on a concession victory GMR 8 Lost as Poland in GMR 3. Lost as Japan in GMR 5, Surrendered as Korea in GMR 10. Surrendered as Bad Maya in GMR 11, Lost as Shoshone in GMR 13.

  2. - Top - End - #182
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    GreenSorcererElf

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    Default Re: Rescuing Madame Baladwell (IC)

    Standing in I21, her whip at the ready, and a song on her lips, Alice stands ready to face the dreaded wolves.
    Spoiler: Current Character List:
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    John Smith, Playing in the Dollhouse
    Adam of Cyre, Cyre Red
    Grok Magmaforge, Iron Crisis
    ALADIN, Out of the Abyss

  3. - Top - End - #183
    Barbarian in the Playground
     
    AssassinGuy

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    Default Re: Rescuing Madame Baladwell (IC)

    Dayme is actually in the center tree with Madame Baladwell. (His traps are at E20 and M19)
    Quote Originally Posted by Macros View Post
    This is crazy talk, there's no such thing as too much Sleep!

  4. - Top - End - #184
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    Default Re: Rescuing Madame Baladwell (IC)

    I'll take H21 then, with the Large wasp starting in E19-F20.
    Avatar by Meltheim: Eveve, dwarven battlemind, 4e Dark Sun

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  5. - Top - End - #185
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    Illven's Avatar

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    Default Re: Rescuing Madame Baladwell (IC)

    One wolf immediately lunges from the tree line heading towards the swinging woman snarling as it leaps in the air trying to bite.

    Attack
    Spoiler
    Show

    Wolf 5 (1d20+5)[7]
    Confirm (1d20+5)[6]
    Damage (1d6+1)[4]
    Crit (1d6+1)[5]

    Trip (1d20+1)[16]
    Alice def (1d20+3)[20]


    The other wolf rushes towards Alice, but makes no actions yet.

    No damage is taken.


    Dayme it is your turn.


    The map


    Spoiler: Init
    Show

    Wolf 5=20
    Wolf 1=19
    Dayme =18
    Wolf 4+8 =17
    Beb =14
    Wolf 7 =13
    Wolf 3=9
    Alice =8
    Wolf 6 =8 (2)
    Wolf 2 =4
    Last edited by Illven; 2019-03-29 at 05:18 PM.
    Quote Originally Posted by Deme View Post
    One day, we must all have our characters butchered by romhacks face our ends.
    Avatar by Honest Tiefling

    Won as Good Mayans on a science victory GMR 4. Won as Sweden on a science victory GMR 7. Won as Desert England on a concession victory GMR 8 Lost as Poland in GMR 3. Lost as Japan in GMR 5, Surrendered as Korea in GMR 10. Surrendered as Bad Maya in GMR 11, Lost as Shoshone in GMR 13.

  6. - Top - End - #186
    Barbarian in the Playground
     
    AssassinGuy

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    Default Re: Rescuing Madame Baladwell (IC)

    Dayme, decides to go with closest threats first and looses an blast of eldritch energy at the wolf attacking Alice.


    Spoiler: Mech
    Show
    Attack (Wolf 5)
    (1d20+7)[18]

    Damage (Eldritch Blast +Mortalbane)
    [roll]4d6[/roll
    ]
    Quote Originally Posted by Macros View Post
    This is crazy talk, there's no such thing as too much Sleep!

  7. - Top - End - #187
    Barbarian in the Playground
     
    AssassinGuy

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    Default Re: Rescuing Madame Baladwell (IC)

    Fixing Damage Roll Typo

    Spoiler: Roll
    Show
    Damage

    (4d6)[8]
    Quote Originally Posted by Macros View Post
    This is crazy talk, there's no such thing as too much Sleep!

  8. - Top - End - #188
    Colossus in the Playground
     
    Illven's Avatar

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    Default Re: Rescuing Madame Baladwell (IC)

    It is Beb's turn.

    The map


    Spoiler: Init
    Show

    Wolf 5=20 (hp 5/13)
    Wolf 1=19
    Dayme =18
    Wolf 4+8 =17
    Beb =14
    Wolf 7 =13
    Wolf 3=9
    Alice =8
    Wolf 6 =8 (2)
    Wolf 2 =4
    Quote Originally Posted by Deme View Post
    One day, we must all have our characters butchered by romhacks face our ends.
    Avatar by Honest Tiefling

    Won as Good Mayans on a science victory GMR 4. Won as Sweden on a science victory GMR 7. Won as Desert England on a concession victory GMR 8 Lost as Poland in GMR 3. Lost as Japan in GMR 5, Surrendered as Korea in GMR 10. Surrendered as Bad Maya in GMR 11, Lost as Shoshone in GMR 13.

  9. - Top - End - #189
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    Default Re: Rescuing Madame Baladwell (IC)

    While the wasp rushes the nearest beast,

    Spoiler: wasp actions
    Show
    Move 2 north and sting Wolf 7: (d20+6)[25] for (d3+6)[7] damage and poison, Fortitude save DC 14, (d6)[1] Dex damage.


    Beb tries to maneuver to a more favorable spot, whacking at a wolf as he goes.

    Spoiler: Beb actions
    Show
    Swift action, release the stored energy for +6 deflection AC and +6 resistance saves for 7 rounds.
    5-foot step from H21 to G22.
    Spiked gauntlet attack on Wolf 5, (d20+3)[19] to hit, (d4+1)[3] damage.
    Avatar by Meltheim: Eveve, dwarven battlemind, 4e Dark Sun

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  10. - Top - End - #190
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    Default Re: Rescuing Madame Baladwell (IC)

    The wasp's sting impacts the wolf, it whimpers as the poison courses through it's body.

    Wolf (7) withdraws from the combat.

    It is Alice's turn.

    The map


    Spoiler: Init
    Show

    Wolf 5=20 (hp 5/13)
    Wolf 1=19
    Dayme =18
    Wolf 4+8 =17
    Beb =14 Stored energy, 7 rounds. (+6 to ac and saves)
    Wolf 7 =13 (hp 6/13) Dex damaged by 1, poison for 10 rounds
    Wolf 3=9
    Alice =8
    Wolf 6 =8 (2)
    Wolf 2 =4
    Quote Originally Posted by Deme View Post
    One day, we must all have our characters butchered by romhacks face our ends.
    Avatar by Honest Tiefling

    Won as Good Mayans on a science victory GMR 4. Won as Sweden on a science victory GMR 7. Won as Desert England on a concession victory GMR 8 Lost as Poland in GMR 3. Lost as Japan in GMR 5, Surrendered as Korea in GMR 10. Surrendered as Bad Maya in GMR 11, Lost as Shoshone in GMR 13.

  11. - Top - End - #191
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    GreenSorcererElf

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    Default Re: Rescuing Madame Baladwell (IC)

    Spoiler: AAO's are baaaaad, mkay?
    Show

    Surrounded by wolves, and an inspiring song on her lips, Alice lashes out at wolf 5, her whip once again splatting blood all over as she does so.

    Spoiler
    Show

    Casting blade of blood, and attacking wolf 5.
    (1d20+9)[19] Attack
    (1d6+4)[5] + (1d6)[1] Damage
    Minimum damage...



    Having gone from ready to fight to totally surrounded by wolves, Alice steps back, to J20, and prepares to defend herself(Total defense, AC 16)
    Last edited by Archmage1; 2019-04-05 at 03:34 PM.
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    Adam of Cyre, Cyre Red
    Grok Magmaforge, Iron Crisis
    ALADIN, Out of the Abyss

  12. - Top - End - #192
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    Default Re: Rescuing Madame Baladwell (IC)

    Wolf 2 double moves towards Alice

    Wolf 6 lunges forward and bites Alice.

    Spoiler
    Show

    Wolf (6)
    Attack (1d20+5)[10]
    Damage (1d6+1)[6]
    Crit (1d20+5)[21]
    Damage (1d6+1)[3]

    Trip (1d20+1)[15]
    Alice def (1d20+3)[16]

    Beb
    Attack (1d20+3)[6]
    Damage (1d6+1)[6]
    Crit (1d20+3)[5]
    Damage (1d6+1)[5]

    Trip (1d20+1)[10]
    Alice def (1d20+1)[6]



    It is Dayme's turn.

    The map


    Spoiler: Init
    Show

    Wolf 5=20 (hp 5/13)
    Wolf 1=19
    Dayme =18
    Wolf 4+8 =17
    Beb =14 Stored energy, 7 rounds. (+6 to ac and saves)
    Wolf 7 =13 (hp 6/13) Dex damaged by 1, poison for 10 rounds
    Wolf 3=9
    Alice =8
    Wolf 6 =8 (2)
    Wolf 2 =4
    Quote Originally Posted by Deme View Post
    One day, we must all have our characters butchered by romhacks face our ends.
    Avatar by Honest Tiefling

    Won as Good Mayans on a science victory GMR 4. Won as Sweden on a science victory GMR 7. Won as Desert England on a concession victory GMR 8 Lost as Poland in GMR 3. Lost as Japan in GMR 5, Surrendered as Korea in GMR 10. Surrendered as Bad Maya in GMR 11, Lost as Shoshone in GMR 13.

  13. - Top - End - #193
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    AssassinGuy

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    Default Re: Rescuing Madame Baladwell (IC)

    "ALICE DON'T GO BACK THE WAY YOU CAME, Throwing a trap behind you!" calls out Dayme, as he does some quick casting towards the area between the wolves and Alice.

    Spoiler: Mechanical
    Show
    Casting create trap. Scything Blade on square J21. (the blades would come out of the ground).

    Scything Blade Trap
    CR 1; mechanical; location trigger; automatic reset; Atk +8 melee (1d8/×3); Search DC 21; Disable Device DC 20. Market Price: 1,700 gp.
    Quote Originally Posted by Macros View Post
    This is crazy talk, there's no such thing as too much Sleep!

  14. - Top - End - #194
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    Illven's Avatar

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    Default Re: Rescuing Madame Baladwell (IC)

    Wolf (4) whimpers as it lunges forward to attack Alice, the trapped scythe impacting it's side, readying for it's partner to come around.

    Spoiler
    Show

    Wolf (4)
    (1d20+5)[18]
    (1d6+1)[6]
    Critting
    (1d20+5)[15]
    (1d6+1)[2]

    Trip (1d20+1)[2]
    Alice defense (1d20+3)[11]

    Wolf (8)
    (1d20+5)[22]
    (1d6+1)[7]
    Critting
    (1d20+5)[17]
    (1d6+1)[4]

    Trip (1d20+1)[10]
    Alice defense (1d20+3)[16]


    Alice takes 13 points of damage.

    It is Beb's turn.

    The map


    Spoiler: Init
    Show

    Wolf 5=20 (hp 5/13)
    Wolf 1=19
    Dayme =18
    Wolf 4+8 =17 Wolf 4 hp 8/13
    Beb =14 Stored energy, 7 rounds. (+6 to ac and saves)
    Wolf 7 =13 (hp 6/13) Dex damaged by 1, poison for 10 rounds
    Wolf 3=9
    Alice =8 Hp 8/25
    Wolf 6 =8 (2)
    Wolf 2 =4
    Last edited by Illven; 2019-04-18 at 12:57 AM.
    Quote Originally Posted by Deme View Post
    One day, we must all have our characters butchered by romhacks face our ends.
    Avatar by Honest Tiefling

    Won as Good Mayans on a science victory GMR 4. Won as Sweden on a science victory GMR 7. Won as Desert England on a concession victory GMR 8 Lost as Poland in GMR 3. Lost as Japan in GMR 5, Surrendered as Korea in GMR 10. Surrendered as Bad Maya in GMR 11, Lost as Shoshone in GMR 13.

  15. - Top - End - #195
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    Default Re: Rescuing Madame Baladwell (IC)

    "BahamutBahamutBahamut," Beb gasps, seeing his friends in mortal danger once again. He takes careful aim and looses crackling blast of lightning just to one side of Alice.

    Spoiler: mechanics
    Show
    Breath weapon for (3d8)[14] electric, Reflex save DC 16 for half damage, affecting wolves 3 through 6.
    Rounds until recharge: (d4)[3]
    Avatar by Meltheim: Eveve, dwarven battlemind, 4e Dark Sun

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  16. - Top - End - #196
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    Default Re: Rescuing Madame Baladwell (IC)

    Wolf 3 manages to avoid the worst of the blast. Wolf 4 and 6 does not, and drops dead as the electricity jolts through their body. Wolf 5 avoids the worse, but dies anyway.

    Wolf 3+7 withdraw.

    It is Alice's turn.

    The map


    Spoiler: Init
    Show

    Wolf 1=19
    Dayme =18
    Wolf 8 =17
    Beb =14 Stored energy, 7 rounds. (+6 to ac and saves)
    Wolf 7 =13 (hp 6/13) Dex damaged by 1, poison for 10 rounds
    Wolf 3=9 Hp 6/13
    Alice =8 Hp 8/25
    Wolf 2 =4
    Quote Originally Posted by Deme View Post
    One day, we must all have our characters butchered by romhacks face our ends.
    Avatar by Honest Tiefling

    Won as Good Mayans on a science victory GMR 4. Won as Sweden on a science victory GMR 7. Won as Desert England on a concession victory GMR 8 Lost as Poland in GMR 3. Lost as Japan in GMR 5, Surrendered as Korea in GMR 10. Surrendered as Bad Maya in GMR 11, Lost as Shoshone in GMR 13.

  17. - Top - End - #197
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    GreenSorcererElf

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    Default Re: Rescuing Madame Baladwell (IC)

    Alice steps back to K21, before casting Glitterdust so it hits wolves 8 and 2.

    DC 16 will.
    Last edited by Archmage1; 2019-04-23 at 05:43 AM.
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    Adam of Cyre, Cyre Red
    Grok Magmaforge, Iron Crisis
    ALADIN, Out of the Abyss

  18. - Top - End - #198
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    Default Re: Rescuing Madame Baladwell (IC)

    Wolf (2) fails it's save versus the glitterdust, while Wolf (8) manages to resist.

    It is Dayme's turn)

    The map


    Spoiler: Init
    Show

    Dayme =18
    Wolf 8 =17
    Beb =14 Stored energy, 7 rounds. (+6 to ac and saves)
    Wolf 7 =13 (hp 6/13) Dex damaged by 1, poison for 10 rounds
    Wolf 3=9 Hp 6/13
    Alice =8 Hp 8/25
    Wolf 2 =4
    Quote Originally Posted by Deme View Post
    One day, we must all have our characters butchered by romhacks face our ends.
    Avatar by Honest Tiefling

    Won as Good Mayans on a science victory GMR 4. Won as Sweden on a science victory GMR 7. Won as Desert England on a concession victory GMR 8 Lost as Poland in GMR 3. Lost as Japan in GMR 5, Surrendered as Korea in GMR 10. Surrendered as Bad Maya in GMR 11, Lost as Shoshone in GMR 13.

  19. - Top - End - #199
    Barbarian in the Playground
     
    AssassinGuy

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    Default Re: Rescuing Madame Baladwell (IC)

    Quote Originally Posted by Illven View Post
    It is Dayme's turn)
    Dayme looks down and sees a wolf way closer to both him and Madam Baladwell than he's comfortable with, and sends a blast of energy directly at it.

    Spoiler: Mechanical
    Show

    Attack (Wolf 8)
    (1d20+7)[13]

    Damage (Eldritch Blast +Mortalbane)
    (4d6)[14]
    Quote Originally Posted by Macros View Post
    This is crazy talk, there's no such thing as too much Sleep!

  20. - Top - End - #200
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    Illven's Avatar

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    Default Re: Rescuing Madame Baladwell (IC)

    Dayme killed the wolf he aims at.

    Beb it is your turn!

    The map


    Spoiler: Init
    Show

    Dayme =18
    Beb =14 Stored energy, 7 rounds. (+6 to ac and saves)
    Wolf 7 =13 (hp 6/13) Dex damaged by 1, poison for 10 rounds
    Wolf 3=9 Hp 6/13
    Alice =8 Hp 8/25
    Wolf 2 =4
    Quote Originally Posted by Deme View Post
    One day, we must all have our characters butchered by romhacks face our ends.
    Avatar by Honest Tiefling

    Won as Good Mayans on a science victory GMR 4. Won as Sweden on a science victory GMR 7. Won as Desert England on a concession victory GMR 8 Lost as Poland in GMR 3. Lost as Japan in GMR 5, Surrendered as Korea in GMR 10. Surrendered as Bad Maya in GMR 11, Lost as Shoshone in GMR 13.

  21. - Top - End - #201
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    Default Re: Rescuing Madame Baladwell (IC)

    Beb fumbles in a pouch for a moment, bringing out a pinch of silty dust that he tosses symbolically in the direction of the nearby wolf. Then he moves to stay close to Alice. His wasp mindlessly settles to the ground in the absence of orders.

    Spoiler: mechanics
    Show
    Cast desiccate at wolf 2. (3d6)[17] desiccation damage and dehydration, Fortitude DC 17 for half damage and no dehydration. Then I'll move to K22.
    Avatar by Meltheim: Eveve, dwarven battlemind, 4e Dark Sun

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  22. - Top - End - #202
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    Illven's Avatar

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    Default Re: Rescuing Madame Baladwell (IC)

    Wolf 2 falls to the ground dying as most of the water is pulled into the dust cloud.

    With wolf (7) and 3 retreating, unless you wish to give chase. Combat is over, what do you do?
    Quote Originally Posted by Deme View Post
    One day, we must all have our characters butchered by romhacks face our ends.
    Avatar by Honest Tiefling

    Won as Good Mayans on a science victory GMR 4. Won as Sweden on a science victory GMR 7. Won as Desert England on a concession victory GMR 8 Lost as Poland in GMR 3. Lost as Japan in GMR 5, Surrendered as Korea in GMR 10. Surrendered as Bad Maya in GMR 11, Lost as Shoshone in GMR 13.

  23. - Top - End - #203
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    GreenSorcererElf

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    Default Re: Rescuing Madame Baladwell (IC)

    With the wolves fleeing for the moment, Alice's hand dips to her belt, triggering it to heal herself, trying to erase the bite marks the wolves left.

    (2d8)[13] Healing belt.

    "I.... I just can't believe that there are so many wolves now. Where did they all come from?"
    Last edited by Archmage1; 2019-05-04 at 07:50 AM.
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    John Smith, Playing in the Dollhouse
    Adam of Cyre, Cyre Red
    Grok Magmaforge, Iron Crisis
    ALADIN, Out of the Abyss

  24. - Top - End - #204
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    AssassinGuy

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    Default Re: Rescuing Madame Baladwell (IC)

    Dayme slowly and carefully helps Madam Baladwell out of the tree and follows her down.

    "I don't know. It seems pretty fishy. Someone or something apparently doesn't want her back in town.

    Which in my mind, is a pretty good reason by itself to bring her back as soon as we can.
    "

    He looks to Beb "your thoughts?".
    Quote Originally Posted by Macros View Post
    This is crazy talk, there's no such thing as too much Sleep!

  25. - Top - End - #205
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    Default Re: Rescuing Madame Baladwell (IC)

    "Not fishy, wol-- Oh, I see. I've never thought about it. I've never been attacked by wolves before this shocking day. Yes, it's definitely best to get back to safety straightaway." Beb's body is still taut with tension.
    Avatar by Meltheim: Eveve, dwarven battlemind, 4e Dark Sun

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  26. - Top - End - #206
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    Illven's Avatar

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    Default Re: Rescuing Madame Baladwell (IC)

    "You crazy kids, when I was your age, we had to fight 1d3 wolves just to get to breakfest!" Madame Baladwell shouts from her tree.
    Quote Originally Posted by Deme View Post
    One day, we must all have our characters butchered by romhacks face our ends.
    Avatar by Honest Tiefling

    Won as Good Mayans on a science victory GMR 4. Won as Sweden on a science victory GMR 7. Won as Desert England on a concession victory GMR 8 Lost as Poland in GMR 3. Lost as Japan in GMR 5, Surrendered as Korea in GMR 10. Surrendered as Bad Maya in GMR 11, Lost as Shoshone in GMR 13.

  27. - Top - End - #207
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    GreenSorcererElf

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    Default Re: Rescuing Madame Baladwell (IC)

    Alice calls up to her, her voice still rather shaky. "But... you got b-breakfast? We... we should keep on going. Everyone else is all right, right?"
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    John Smith, Playing in the Dollhouse
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    Grok Magmaforge, Iron Crisis
    ALADIN, Out of the Abyss

  28. - Top - End - #208
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    Default Re: Rescuing Madame Baladwell (IC)

    Beb murmurs to Alice, "I'm fine ... in the body, anyway." Then addressing Madame Baladwell, he suggests, "You could tell us about the Organization and Frequency of those wolves while we walk!"
    Avatar by Meltheim: Eveve, dwarven battlemind, 4e Dark Sun

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  29. - Top - End - #209
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    Default Re: Rescuing Madame Baladwell (IC)

    Quote Originally Posted by Dimers View Post
    Beb murmurs to Alice, "I'm fine ... in the body, anyway." Then addressing Madame Baladwell, he suggests, "You could tell us about the Organization and Frequency of those wolves while we walk!"
    "Organization?" Madame Baladwell questions.
    Quote Originally Posted by Deme View Post
    One day, we must all have our characters butchered by romhacks face our ends.
    Avatar by Honest Tiefling

    Won as Good Mayans on a science victory GMR 4. Won as Sweden on a science victory GMR 7. Won as Desert England on a concession victory GMR 8 Lost as Poland in GMR 3. Lost as Japan in GMR 5, Surrendered as Korea in GMR 10. Surrendered as Bad Maya in GMR 11, Lost as Shoshone in GMR 13.

  30. - Top - End - #210
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    GreenSorcererElf

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    Default Re: Rescuing Madame Baladwell (IC)

    Alice offers Beb a slight smile, before she turns to Madame Baladwell, a frown forming on her face as she carefully asks a followup question. "When you were young, and the wolves were always attacking, did they work with anyone or anything?"
    Last edited by Archmage1; 2019-05-14 at 06:32 AM.
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    Adam of Cyre, Cyre Red
    Grok Magmaforge, Iron Crisis
    ALADIN, Out of the Abyss

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