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  1. - Top - End - #361
    Barbarian in the Playground
     
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    Default Re: Psionic Anti-Crime Squad II: Mind Games [IC]

    Lucky is startled at first by the flight, but he maintains his composure as he flies silently towards the lookout, if still quite tense. As he approaches the rooftop, his grip on the saps becomes tighter, and he mentally prepares himself to strike at full force at his enemy.

    When the lookout turns to meet him, Lucky understands that he has to take him down, or the alarm they dreaded would be raised at an instant. Trusting his luck, he attacks with a barrage of swings at his surprised opponent.

    Spoiler
    Show

    Combat Expertise 2

    Attack 1: (1d20+10)[23]
    Damage 1: (2d6+7)[15]
    Sneak 1: (3d6)[14]

    Attack 2: (1d20+10)[12]
    Damage 2: (2d6+7)[19]
    Sneak 2: (3d6)[6]

    Attack 3: (1d20+5)[10]
    Damage 3: (2d6+7)[15]
    Sneak 3: (3d6)[11]

    Attack 4: (1d20+5)[14]
    Damage 4: (2d6+7)[13]
    Sneak 4: (3d6)[11]

    HP: 47/47
    AC: 23 (24 against the lookout)
    PP: 9/9

  2. - Top - End - #362
    Barbarian in the Playground
     
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    Default Re: Psionic Anti-Crime Squad II: Mind Games [IC]

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    Precognition used to add +2 to Attack 2.

  3. - Top - End - #363
    Ettin in the Playground
     
    Dr.Gunsforhands's Avatar

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    Default Re: Psionic Anti-Crime Squad II: Mind Games [IC]

    "One, two, three..."

    Leolin counts off the seconds to make sure Lucky has time to do his thing before the ground party crosses the sight line.
    Avatar by the Ninja Chocobo.

  4. - Top - End - #364
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    Default Re: Psionic Anti-Crime Squad II: Mind Games [IC]

    Stealth?

    *whup-whup-whup... thud.*

    Lucky's barrage of saps hit the side of the lookout's head like one-two-three, and he collapses to the ground. A couple of moments pass, but no confused queries or calls for alarm come. Could it really be? Did the attack go really unnoticed by the rest of the mercenaries?

    Lucky sees a musket on the lookout's hand, now on the ground, but no ribbons on his arm. There is a trapdoor some ten feet ahead of him, probably leading down to the second floor. He can also approach the sides of the roof to check the situation down below, but they could end up noticing him as well. Then again, they do seem kind of distracted, seeing how they haven't noticed all of this so far.

    Spoiler: OOC
    Show
    Secret Hide check: Success
    Secret Move Silently check: Success

  5. - Top - End - #365
    Barbarian in the Playground
     
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    Default Re: Psionic Anti-Crime Squad II: Mind Games [IC]

    Lucky sighs in relief when he notices he hasn't been noticed. He turns towards Ian, and tries to explain the situation through hand signs.

    He points down towards the area where he saw the mercenaries, and shows the number 10.

    He points towards the stables and raises two thumbs up.

    He makes a bird flapping its wings and shakes his head.
    Last edited by Lynam III; 2019-07-14 at 07:25 PM.

  6. - Top - End - #366
    Ogre in the Playground
     
    Tsunamiatunzen1's Avatar

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    Default Re: Psionic Anti-Crime Squad II: Mind Games [IC]

    Ian frowned at the almost ridiculous charade Lucky was trying to pull off.
    I really need to get around to teaching these youngsters a few basic hand signs.
    He moved over to the other side of the hill to wave the others forward, trying to stay close enough to the fort that he could fly in if Lucky got into trouble.
    Invincibility lies in the defense. The possibility of victory is in the attack.
    - Diamond Sword

    Featured Homebrews:
    (SF) bombs and Hangar Support
    The Forge (Crafting System)

    Extended Homebrew Sig

    Dice (feel free to use them!):
    Spoiler
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    [roll]1d20+[/roll]
    [roll]1d6[/roll]
    [rollv]3d6[/rollv]
    [roll]4d6b3[/roll]

    "I want you dead enough to turn into a handbag and I want you dead enought to turn into a toaster!"
    -Unknown XCOM Commander

  7. - Top - End - #367
    Titan in the Playground
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    Default Re: Psionic Anti-Crime Squad II: Mind Games [IC]

    Combat

    With Ian's okay, Simmons and the rest of the watchmen look at each other, nod at Leolin and Florin, and spur their horses to a gallop.

    "Okay fellas, this is it. Let's go!"

    The group leaps forward on horseback from their hiding place, and just in a heartbeat, the farmhouse/mercenary base springs into view. It looks like a cozy little two-story building around some rolling hills, but the barren fields in the distance and the vines that occupy the fence around the house hint that the place has been abandoned for quite some time.

    Despite that, the place seems to be busy like a hive. Near the aforementioned stables, some mercenaries seem to be moving packages to and from the horses, probably getting them ready for the road. Closer by, a giant of a man, clad in armor and with a huge sword, seems to be practicing with the mercenaries and giving them some tips. Nearby, an exotic looking woman dressed in simple garbs leans comfortably against a hill and watches them train. Up on the roof, a flutter of cloth hints at a hiding Lucky, but probably only because you know he's supposed to be there. Lastly, the inside of the farmhouse is hard to see from here, but considering the report, there has to be more people in there as well.

    Leolin, unfortunately, can peg the giant man as their former colleague, Andrei.

    Though the squad makes a lot of noise galloping by, most of the mercenaries apparently are distracted enough with their jobs to not immediately take notice. Only the woman close by, and one of the mercenary footmen near the stables have turned their heads to see you, and seem to be furrowing their brows in confusion.


    Spoiler: Map
    Show


    Spoiler: OOC
    Show
    Lots of hidden spot/listen checks for the mercenaries: Varied results, mostly failures

    So, I'll interpret the rules a little bit. You guys have a surprise round, and most of the mercenaries are surprised, save for two of them marked with *'s on the map. So it's your turn.

    For Leolin, I assumed to be riding on the back of Corporal Simmons. Likewise, the horsemen are large sized because of the horses.

    Initiative count for the rest of the combat:
    Broken Arrow Mercs
    Leo
    Andrei's Group
    You guys

  8. - Top - End - #368
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    Default Re: Psionic Anti-Crime Squad II: Mind Games [IC]

    Ian was counting only five from where he was at if he looked really closely. Likely, the others were close to the hill or inside the building if Lucky could see them. In any case, Ian moved a bit closer so as to get a better vantage point of the clearing and to allow himself to manifest his power on the mercenaries and... was the large man...?
    Spoiler: OOC
    Show
    Just moving 30 ft. closer during surprise round since I think everyone down there is out of range or at best out of line of sight.
    Invincibility lies in the defense. The possibility of victory is in the attack.
    - Diamond Sword

    Featured Homebrews:
    (SF) bombs and Hangar Support
    The Forge (Crafting System)

    Extended Homebrew Sig

    Dice (feel free to use them!):
    Spoiler
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    [roll]1d20+[/roll]
    [roll]1d6[/roll]
    [rollv]3d6[/rollv]
    [roll]4d6b3[/roll]

    "I want you dead enough to turn into a handbag and I want you dead enought to turn into a toaster!"
    -Unknown XCOM Commander

  9. - Top - End - #369
    Ettin in the Playground
     
    Dr.Gunsforhands's Avatar

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    Default Re: Psionic Anti-Crime Squad II: Mind Games [IC]

    "Yo! Andre!"

    Leolin rushes up to her former colleague, rising to meet him at eye level on her way to the stables.

    "We're shutting this down. You've got about five seconds to start pretending you were working undercover for us this whole time."

    Spoiler
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    I should probably say exactly what she's doing in game terms...

    She's putting herself between Andre and Hill Girl, using her speed boost power as a swift action to get the required movement. Her standard action is used on Expansion to bring her up to his size.
    Last edited by Dr.Gunsforhands; 2019-07-20 at 06:14 PM.
    Avatar by the Ninja Chocobo.

  10. - Top - End - #370
    Barbarian in the Playground
     
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    Default Re: Psionic Anti-Crime Squad II: Mind Games [IC]

    Lucky notices the arrival of his comrades, and moves to the ledge to fire down at their enemies and thin their ranks. Unfortunately, he cannot see Andrei and the situation to the east side of the building. Unaware of the hugs that are about to be delivered soon, Lucky lets his Fiveshooters do the talking, dispensing four bullets at lightning speed.

    Spoiler
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    5-ft step (NE)
    Full attack

    Targeting order: The attacks will target the enemies in the following order, moving to the next target on the list once someone is down. The penalties to be applied are in the parantheses.
    1) P near the stables (-2 range) (flatfooted)
    2) L near the stables (-2 range) (flatfooted)
    3) P* near the stables (-2 range)
    4) P to the north (-2 range, -4 cover) (flatfooted)

    Attack 1: (1d20+11)[28]
    Damage 1: (2d6+6)[9]
    Sneak 1: (3d6)[14]
    Attack 2: (1d20+11)[29]
    Damage 2: (2d6+6)[12]
    Sneak 2: (3d6)[14]
    Attack 3: (1d20+6)[25]
    Damage 3: (2d6+6)[16]
    Sneak 3: (3d6)[12]
    Attack 4: (1d20+6)[22]
    Damage 4: (2d6+6)[11]
    Sneak 4: (3d6)[11]

    HP: 47/47
    AC: 21 (22 against P to the north)
    PP: 9/9

  11. - Top - End - #371
    Pixie in the Playground
     
    PaladinGuy

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    Default Re: Psionic Anti-Crime Squad II: Mind Games [IC]

    Having no idea what has transpired between this Andrei person and these fellows; Florin carefully took a quick assessment of the situation and galloped behind Simmons' horse. Readying his lance, he led the other riders toward the farmhouse with full speed. He takes notice of the exotic woman by the hill, as he makes his charge against the lancer right next to Andrei, hoping his first reaction will be to Leo and Simmons.

    Spoiler: OOC
    Show


    Florin will try his heedless spirited charge with power attack (-2 AC, +2 to hit, x3 dmg with lance, -5 to AC, +10 to dmg) on the lancer. Since he is flatfooted, Florin spends 1 daily challenge. After that he will ride-by as far as his movement allows.

    AC: 14
    hp: 67
    pp: 7

    Last edited by JodienFyndmoore; 2019-07-22 at 08:14 AM.

  12. - Top - End - #372
    Titan in the Playground
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    Default Re: Psionic Anti-Crime Squad II: Mind Games [IC]

    Surprise Round

    Within a few seconds, all hell breaks loose. Gunshots echo across the cliffs as Lucky quickfires his custom pistols from the rooftop, immediately downing two mercenaries and critically wounding the other two. Florin charges his horse into the fray right next to Andrei and practically skewers the surprised mercenary next to him with a lance blow so hard that the mercenary's body remains impaled on the tip of the weapon. Leolin moves between Andrei and the northern-looking woman and hits Andrei with her "take it or leave it" deal, but the large mercenary is too shocked to respond clearly.

    "Leolin? Wha-what's happening? Did you come to bring me back?" His hand grips his sword tightly after saying that last bit.

    Corporal Simmons sees that the space is a bit cramped around Leo and Florin, and so he takes two of his men and gallops forward to encircle the building. They aim at the front side of the farmhouse with their firearms, anticipating a counterattack. The other two watchmen follow Florin and Leo, shooting their muskets atop their horses at the surviving mercenaries.

    "Alright! Shock and awe, people! Shock and awe!"

    Spoiler: OOC
    Show
    Simmons activates Inspire Competence, so everyone gets a +1 to attack and damage rolls.
    Enforcers 1 and 2 follow Simmons and readies an action against the south windows of the house. -4 cover penalty and -2 range penalty apply.
    (1d20+2)[17]
    (2d8)[7]
    (1d20+2)[5]
    (2d8)[11]

    The other two shoot at the remaining guys in the yard -- one at the uninjured "P"rivate, and the other at the critically injured "L"ancer near the stables.
    (1d20+8)[21]
    (2d8)[7]
    (1d20+2)[22]
    (2d8)[11]

    Also, since I went and let everyone have a full-round action in the surprise round, Ian can move 60' as well if he wants.

    Once these are resolved, I'll post the start of round 1 and the mercenaries' actions, along with the map.
    Last edited by Cespenar; 2019-07-22 at 10:17 AM.

  13. - Top - End - #373
    Ettin in the Playground
     
    Dr.Gunsforhands's Avatar

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    Default Re: Psionic Anti-Crime Squad II: Mind Games [IC]

    "No!" Leolin shouts at Andrei, probably more defensively than she intended. "These are the bad guys, Andre! Time's up, help us or leave!"

    That's all she has time to say before she has to get to work arresting guys.

    Spoiler
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    I'm actually not sure who's alive and who's dead after this crazy surprise round...
    Avatar by the Ninja Chocobo.

  14. - Top - End - #374
    Titan in the Playground
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    Default Re: Psionic Anti-Crime Squad II: Mind Games [IC]

    Round 1

    One of the enforcers manage to score an impossible hit on the mercenary that Lucky wounded, and suddenly it looks like there's only one regular footmen left on the backyard. He looks at the galloping horsemen and giant woman, doesn't like his chances, and runs to the house while yelling at the top of his lungs:

    "We're under attack! We're under attack!"

    Another footman comes out of the house's north door, almost bumps into the man, and turns him around.

    "Oaf! Protect the horses!" Together, they run towards the stables, but the group can notice that they don't seem to have their muskets with them.

    Then, both on the ground and second floors, curious faces start to appear on the windows, looking frantically at everywhere and trying to make sense of the situation. A hoarse voice calls out from the second floor.

    "To arms! Get your muskets!"

    The hatch to the roof pop up, and a well-armored mercenary climbs the ladder to probably get a better view. But almost half of the way out, he notices the unconscious lookout and the unfamiliar swashbuckler fellow. He almost falls back down as he tries to retreat, and the hatch door falls close with a thud.

    On the ground, Andrei frowns as he hears "the bad guys" from Leolin's mouth.

    "Bad guys? The Iron Wolves are my family. Explain yourself." He doesn't seem to react that badly to the Broken Arrow footmen dying en masse around him, but who are the Iron Wolves supposed to be anyway?

    Spoiler: Map
    Show
    The red x's are dying mercs. The black x's are dead mercs.


    Spoiler: OOC
    Show
    The Broken Arrow guys mostly pull up their pants and get prepared for combat.

    Initiative:
    Broken Arrow Mercs
    You Guys
    Andrei's Group

    As you can see, I elevated everyone to Leo's initiative, because otherwise 1 round was going to take 2 rounds' worth of updating. Lazy people unite!

  15. - Top - End - #375
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    Tsunamiatunzen1's Avatar

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    Default Re: Psionic Anti-Crime Squad II: Mind Games [IC]

    Brutal cavalry charge, he winced as the mercenary was run through, taking that one alive is very much impossible now. However, taking Andrei alive is going to be quite another matter...
    The mercenaries' call to defend the stable seemed like a reasonable suggestion... provided he could get down this blasted hill without breaking his neck.
    He'd caught a brief glimpse of someone going into the stables and wasn't keen on letting them escape... so he moved faster.
    Creaky old bones, he thought as he dashed down the hill
    *pop!* they replied.
    Spoiler: OOC
    Show
    If possible, Ian will take the run action to get to the edge of the hill. Where the 11' is should work. Otherwise, just another 60 ft.
    Last edited by Tsunamiatunzen1; 2019-07-23 at 06:52 PM.
    Invincibility lies in the defense. The possibility of victory is in the attack.
    - Diamond Sword

    Featured Homebrews:
    (SF) bombs and Hangar Support
    The Forge (Crafting System)

    Extended Homebrew Sig

    Dice (feel free to use them!):
    Spoiler
    Show
    [roll]1d20+[/roll]
    [roll]1d6[/roll]
    [rollv]3d6[/rollv]
    [roll]4d6b3[/roll]

    "I want you dead enough to turn into a handbag and I want you dead enought to turn into a toaster!"
    -Unknown XCOM Commander

  16. - Top - End - #376
    Ettin in the Playground
     
    Dr.Gunsforhands's Avatar

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    Default Re: Psionic Anti-Crime Squad II: Mind Games [IC]

    "Iron Wolves? Andrei, this is a Broken Arrow camp. We've been trying to shut them down for a while."

    Now Leolin's time is up.

    "Look, we can't really go into it now! Just get everyone to surrender before anyone else gets a lance in the chest." She steps around him towards the stables and puts on her best you're-all-under-arrest roar. "HEY! WEAPONS ON THE GROUND! HANDS BEHIND YOUR HEAD!"
    Avatar by the Ninja Chocobo.

  17. - Top - End - #377
    Barbarian in the Playground
     
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    Default Re: Psionic Anti-Crime Squad II: Mind Games [IC]

    Even Lucky is impressed with his success, and he tries hard not to whoop and reveal himself to the mercenaries in the building. He sees the two new enemies rushing to the stables and whispers to himself: "Oh no, you don't..." Before he can fire his guns, though, he hears the hatch opening up behind him, and the armored mercenary and Lucky share an awkward eye-to-eye. When the mercenary quickly goes back into the building, aware that his cover is blown, Lucky decides to deal with those near the stables first. He quickly moves east to the corner of the roof, and fires his guns once more. He will turn to see Andrei and the others only when he is done with the shooting.

    Spoiler
    Show

    5-ft step (E)
    Full attack

    Targeting order: The attacks will target the enemies in the following order, moving to the next target on the list once someone is down. The penalties to be applied are in the parantheses.
    1) P inside the stables (-2 range, -4 cover)
    2) P outside the stables (-2 range)

    Attack 1: (1d20+11)[25]
    Damage 1: (2d6+6)[15]
    Attack 2: (1d20+11)[25]
    Damage 2: (2d6+6)[13]
    Attack 3: (1d20+6)[24]
    Damage 3: (2d6+6)[12]
    Attack 4: (1d20+6)[26]
    Damage 4: (2d6+6)[16]

    HP: 47/47
    AC: 21 (22 against P outside stables)
    PP: 9/9

  18. - Top - End - #378
    Barbarian in the Playground
     
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    Default Re: Psionic Anti-Crime Squad II: Mind Games [IC]

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    Crit confirm for attack 4: (1d20+6)[19]
    Damage: (2d6+6)[11]

  19. - Top - End - #379
    Pixie in the Playground
     
    PaladinGuy

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    Default Re: Psionic Anti-Crime Squad II: Mind Games [IC]

    Florin pulls the reins of his horse so strong that the steed makes a full turn right to react to the sudden order after its initial spectacular charge. The big knight kicks the mount to action once more as he sets his eyes firmly to that exotic looking woman someway in front of her.

    "Heed her if you want to live another morning!"

    His charge neither slowed nor gave a hint of hesitation as he made fast ground between himself and his target. The woman has only an eye blink to decide...


    Spoiler: OOC
    Show

    Florin tries the same charge against this woman. If the woman surrenders just before the last 5 feet, he will try to redirect his attack to a non-lethal spot on her body.

    swift action: Fighter's challenge (+1 morale bonus to hit, damage and will saves, lasts 8 rounds)

    Full round action: (charge, power attack, heedless spirited charge, shock trooper:-7 AC, +3 to hit, x3 dmg with lance, +11 to dmg)

    Hit: (1d20+13)[21]
    Damage: (1d8+14)[21]
    x3

    AC: 14
    hp: 67


  20. - Top - End - #380
    Titan in the Playground
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    Default Re: Psionic Anti-Crime Squad II: Mind Games [IC]

    Round 1 to 2

    Lots of things happen quickly, and it turns out to be a rather tough day for battlefield negotiating.

    Leolin's roar to the mercenaries in the stables seems like it's going to work, and they start to kneel down in fear of this 8-foot giantess... right when four bullets whiz by Leolin's head and splatter the two mercenaries' brains all over the wooden walls. The three horses in the stables outright panic from all this gore, and begin to pull at their ropes madly. High-pitched neighs echo around Leolin and pour out to the yard.

    Similarly, though Leolin's truth-bombs didn't convert Andrei to change sides just like that, they were enough to confuse him, and the giant warrior was keeping his huge, cleaver-like blade to the ground for the moment... right when Florin turned his deadly lance at the Northern-looking mercenary woman. The woman spends her last moment wisely, and raises her hands to surrender, and fortunately, Florin turns his lance away from her torso to pierce her leg instead. The woman drops instantly, though it looks like she may survive after all. Still, this last bit doesn't register as easily in Andrei's mind, and he grits his teeth to the point that Florin can swear he hears the grinding of rocks somewhere.

    "Hey pal. Why don't you take on someone YOUR OWN SIZE?" he snarls through his teeth, and his huge sword whirls deceptively quickly against the mounted watchman.

    From the east windows of the second floor, two men watch the situation enough to have some kind of opinion. One of them aims a bow and shoots several rapid shots at Leolin, while the other takes out a rather large pistol and shoots at an enforcer.

    To the south, Simmons and his enforcers maneuver skillfully atop their horses to close the gap between them and the farmhouse, but several replies of gunshots from the house hint that the mercenaries finally managed to recollect themselves.

    "Enforcers! Covering maneuver!" Simmons bass voice can be heard from afar.

    Spoiler: Map
    Show
    The thing on the left is the second floor through Lucky's Detect Hostile Intent vision.



    Spoiler: OOC
    Show
    Leolin's hastened intimidate + a lot of custom circumstantial bonuses autosucceeds against the two mercenaries.
    Lucky then kills those guys.
    Florin insta-nonlethals the woman.
    The Enforcers and Simmons double move across some rough terrain, and try a riding maneuver called Cover, DC 15.
    (1d20+8)[25]
    (1d20+6)[23]
    (1d20+6)[17]
    (1d20+6)[13]
    (1d20+6)[11]

    Then, Andrei's group.
    Andrei rages, 5 ft steps, full attacks Florin.
    (1d20+11)[25]
    (3d6+10)[22]
    (1d20+11)[15]
    (3d6+10)[20]
    (1d20+6)[23]
    (3d6+10)[22]
    Edit: 43 total damage at Florin, DR included. I'll roll a fort save for Florin in the OOC thread.

    Archer on the second floor vs. Leolin.
    (1d20+9)[25]
    (1d8+3)[10]
    (1d20+9)[23]
    (1d8+3)[4]
    (1d20+4)[6]
    (1d8+3)[9]
    Edit: 4 total damage at Leo, DR included.

    Second guy on the second floor vs. Enforcer
    (1d20+8)[25]
    (2d8+3)[11]

    Some fellow you can't see attacks Simmons.
    (1d20+5)[11] vs 16
    (3d6-3)[9]
    (1d20+3)[9] vs 16
    (3d6)[9] possible

    Then, some other fellow you can't see attacks Simmons.
    (1d20+13)[21]
    (1d8+3)[8] + (1d6)[4]

    Then, some mercenaries shoot their muskets at the Enforcers on the south side of the house.
    (1d20+7)[13]
    (2d8+1)[9]
    (1d20+7)[16]
    (2d8+1)[12]
    (1d20+7)[16]
    (2d8+1)[6]
    (1d20+7)[15]
    (2d8+1)[14]
    (1d20+7)[11]
    (2d8+1)[5]

    It's your turn again.
    Last edited by Cespenar; 2019-07-26 at 05:10 PM.

  21. - Top - End - #381
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    Dr.Gunsforhands's Avatar

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    Default Re: Psionic Anti-Crime Squad II: Mind Games [IC]

    Leolin freezes for a second, her face contorted from her intimidation attempt and her finger pointing in the general direction of three men with freshly-severed brain stems. Her eye twitches. These military-type battles really cramp her style.

    She hears some manner of kerfuffle going on behind her. What the heck did Florin just do? Leo's responsibility to the party would probably be to shut Andrei down and save her new teammate, but some some deep-seated instinct tells her to let her fellow giant-performer make his point.

    Before she can fully assess the situation, she feels two sharp pricks on the back of her neck. She spins around and looks up to where the bolts came from and leers at a face in the farmhouse. In this moment, all of her confusion and frustration and anger is focused squarely on that guy.

    She leaps up, grabs the sill with one arm and rips the offending archer from the window.

    Spoiler
    Show
    Rage activated!
    Burst for the speed-associated +4 to jump checks!
    Mental leap! (1d20+28)[39]
    Climb to hold the ledge: (1d20+12)[20]
    Touch Attack! (1d20+13)[23]
    Grapple! (1d20+21)[37]
    Damage! (1d6+6)[11]

    ..plus whatever the heck happens when you defenestrate someone in this fashion.

    HP: now 68
    PP: now 5
    Avatar by the Ninja Chocobo.

  22. - Top - End - #382
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    PaladinGuy

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    Jun 2019

    Default Re: Psionic Anti-Crime Squad II: Mind Games [IC]

    Florin winced bitterly from the nasty wound he took but didn't change his mounted stance a bit and with a rein gesture, he carefully withdrew his steed away from the angry brute. He quickly took note of his adversary's ability at close combat and mentally warned himself to take necessary precautions before engaging such opponents. He also wowed to himself that this guy will soon pay dearly for his fury against him. Keeping his distance from the large man, the knight circled the battleground while checking his wound to make sure there isn't anything serious.

    "For the sake of this lady's kind sensibility towards you, I will for now pardon your meaningless hostility against me. As you see, I can return kindly any attempt from you side. Just let go and let us negotiate as civilized men, and women of course."
    he finishes with a smirk in his mouth despite the pain he is feeling.

  23. - Top - End - #383
    Barbarian in the Playground
     
    Planetar

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    Default Re: Psionic Anti-Crime Squad II: Mind Games [IC]

    Lucky realizes his mistake too late as he finally understands the whole situation. It looked like Leo had the mercenaries around the stables under control, but he gunned them down not being able to see what was happening down below. Leo's jump startles him, and he feels genuinely sorry for the man who is being pulled down from the window.

    He turns around to see what else was happening, and notices the exchange between Andrei and Florin. What in gods' name was Andrei doing here? And who was that woman? In any case, Lucky is relieved to see Florin back off instead of take Andrei on. Else, he might have had to intervene.

    Not willing to scuttle another attempt at diplomacy, he concentrates on dealing with the mercenaries in the house instead. He moves next to the hatch and opens it. He prepares to shoot anyone who shows themselves, though he doesn't expect it to happen.

    Spoiler
    Show

    Move to the east of the hatch, open it.
    Prepare std. action to attack nonlethally.

    Attack: (1d20+11)[31] (-2 applied)
    Damage: (2d6+6)[16]

  24. - Top - End - #384
    Ogre in the Playground
     
    Tsunamiatunzen1's Avatar

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    Default Re: Psionic Anti-Crime Squad II: Mind Games [IC]

    This whole situation was getting out of hand as he saw Andrei take advantage of Florin's haphazard charge to clobber the man.
    "Andrei!" Ian called out.
    "Leave now with your comrade or I'll be forced to make liars out of your former comrades!"
    He genuinely hoped Andrei would surrender or at the least take Ian up on his offer. However, he knew the giant to be quite stubborn and he wasn't optimistic about his chances to talk him down as he took stock of what vulnerabilities he could exploit in the runaway guardsman.
    Spoiler: OOC
    Show
    Using Knowledge devotion as Standard as per previous ruling.
    Know. (Psi): (1d20+23)[29]
    Edit: Forgot to mention I'm spending an inspiration point to bump it up to +23... kinda worked...
    Inspiration: 3/4
    PP: 12/12
    Last edited by Tsunamiatunzen1; 2019-07-30 at 08:46 PM.
    Invincibility lies in the defense. The possibility of victory is in the attack.
    - Diamond Sword

    Featured Homebrews:
    (SF) bombs and Hangar Support
    The Forge (Crafting System)

    Extended Homebrew Sig

    Dice (feel free to use them!):
    Spoiler
    Show
    [roll]1d20+[/roll]
    [roll]1d6[/roll]
    [rollv]3d6[/rollv]
    [roll]4d6b3[/roll]

    "I want you dead enough to turn into a handbag and I want you dead enought to turn into a toaster!"
    -Unknown XCOM Commander

  25. - Top - End - #385
    Titan in the Playground
    Join Date
    Sep 2007

    Default Re: Psionic Anti-Crime Squad II: Mind Games [IC]

    Round 2

    Leolin easily makes the beast-like jump and grabs onto the sill like a miniature giant gorilla. The archer is, frankly, too surprised to dodge the incoming hand, and Leo can easily rip him out of the building like a weed.

    Andrei spots Ian as well, and keeps an eye on him while running towards the woman and checking her wounds. Seeing that the the blow has missed the vitals, he seems to cool down a little bit, but he still looks leagues away from calm. Instead of replying to Ian, however, he calls out to the house with a hoarse yell.

    "Silver, They took Benson down. What do we do?"

    A less loud, but equally powerful voice answers from the first floor. "Who are they?"

    "Steadwick Watch!"

    "..."

    The rest of the squad make their various maneuvers as well, and the enforcers mostly dismount to engage with the mercenaries in the doorways. Simmons calls out from the southwest, sounding a bit troubled.

    "There's two more out here, possibly Talented!"

    To which, a shrill voice answers in a patchy accent.

    "Wha' joo mean, puhsibly? This is as clo's as it ge's ta effin 'alen'ed, ya berk!"

    As the owner of the voice, a young adolescent girl (or is it a boy?) with long hair and gaudy, flowing robes seems to rise up almost 40 feet into the air and into Lucky's line of sight. She first aims to attack Simmons from above, but then seems to notice Lucky.

    "Ey you! The eff ya doin' up on tha' roov?" She throws out a hand at Lucky's way, and a wave of invisible force threatens to push him backwards, not unlike the ones Ian uses.

    Round 3

    The Broken Arrow mercenaries seem to have dug in pretty deep now, and they retaliate en masse against the approaching enforcers. A voice, probably a commander of some sort, tries to rally their forces.

    "Hold your positions! Don't give them an inch!"

    Spoiler: Map
    Show


    Spoiler: OOC
    Show
    Ian gets a +2 bonus against Talented.
    Florin manages to Withdraw. I tried to put him out of Andrei's charge range.
    Leo grapples and pulls the archer back to her space, up 15-20 feet in the air.
    Lucky doesn't have enough actions to do all that, so I assume he ops out of the readied action. You may tell me if that's not the case.

    Simmons is pretty hurt, gets up from prone and gets to cover.

    Enforcers against mercs, power attack.
    (1d20+9)[24]
    (2d6+9)[18]
    (1d20+4)[24]
    (2d6+9)[17]
    (1d20+9)[22]
    (2d6+9)[18]
    (1d20+4)[17]
    (2d6+9)[14]

    Kid against Lucky. Sonic Push diagonally down at Lucky.
    Reflex - (1d20+13)[14] vs. DC 16. Lucky has Evasion.
    SonicDmg - (2d6-2)[6]
    If he receives damage:
    Str - (1d20)[2] vs. DC 16
    FurtherDmg - (2d6)[7]

    Some guy against Simmons.
    (1d20+13)[15] vs 21
    (1d8+3)[5]+(1d6)[6]

    Broken Arrow against Enforcers.
    (1d20+7)[26] vs 14
    (1d8+2)[4]

    (1d20+7)[16] vs 18
    (1d8+2)[4]

    (1d20+10)[11] vs 14
    (1d8+3)[8]
    (1d20+5)[16] vs 14
    (1d8+3)[11]

    (1d20+15)[27] vs 14
    (1d8+9)[14]
    (1d20+10)[23] vs 14
    (1d8+9)[11]
    (1d20+14)[19] vs 14
    (1d6+7)[11]

    (1d20+7)[24] vs 18
    (1d8+2)[9]

    (1d20+7)[12] vs 14
    (1d8+2)[8]

    (1d20+7)[14] vs 18
    (1d8+2)[9]
    Last edited by Cespenar; 2019-07-31 at 06:00 PM.

  26. - Top - End - #386
    Ettin in the Playground
     
    Dr.Gunsforhands's Avatar

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    Default Re: Psionic Anti-Crime Squad II: Mind Games [IC]

    Dire Felicia hurls her new friend to the ground below. Of course, despite her size, she's not throwing a grown man very far one-handed while clinging to a building. It's more like dropping him with a slight flourish. Still, it's an exciting ride from the archer's perspective.

    From this vantage point, she finally gets a decent glimpse of what Andrei was on about. Upon seeing the slightest hint that his friend is okay, she pulls herself up through the window, still eager to get this thing wrapped up.

    Despite her wild nature, indoors is where DF gets to have some real fun. It's time to pay a visit to whoever else Andrei was talking to...

    "RRRRRRRAGH!"

    Spoiler
    Show
    Who dares me to bust through the floor using Adrenaline Burst and Destructive Rage and collapse the ceiling on the remaining named enemies?

    It's me. I dare myself to do that.

    Strength: (1d20+16)[29]
    Avatar by the Ninja Chocobo.

  27. - Top - End - #387
    Ogre in the Playground
     
    Tsunamiatunzen1's Avatar

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    Default Re: Psionic Anti-Crime Squad II: Mind Games [IC]

    The young fellow's flight caught Ian's attention and it intrigued him on the amount of concentration it would require to maintain self-flight while manifesting a power so similar to his own.
    Reminds me of an old myth about a boy named Icarus. A fitting title... for now.
    He was fairly certain he could counter the powers throwing Lucky around as they seemed to work on the same principle as his own.
    He wasn't certain it would actually work as he'd never personally met another Talented with the exact same abilities as his own, but it was worth experimenting with while he gave Andrei one last chance to back off.
    "For the last time Andrei, leave or face the consequences!"
    Andrei's knowledge of his capabilities would be a double-edged sword. Their foray into the Arena would have given the giant the knowledge that Ian could easily slice him to ribbons and lend credence to the ultimatum. However, that same knowledge would give Andrei a good idea on how to fight Ian.

    Spoiler: OOC
    Show
    Readying to counter the next power Icarus manifests.
    Psicraft to identify: (1d20+16)[28]
    Invincibility lies in the defense. The possibility of victory is in the attack.
    - Diamond Sword

    Featured Homebrews:
    (SF) bombs and Hangar Support
    The Forge (Crafting System)

    Extended Homebrew Sig

    Dice (feel free to use them!):
    Spoiler
    Show
    [roll]1d20+[/roll]
    [roll]1d6[/roll]
    [rollv]3d6[/rollv]
    [roll]4d6b3[/roll]

    "I want you dead enough to turn into a handbag and I want you dead enought to turn into a toaster!"
    -Unknown XCOM Commander

  28. - Top - End - #388
    Pixie in the Playground
     
    PaladinGuy

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    Jun 2019

    Default Re: Psionic Anti-Crime Squad II: Mind Games [IC]

    Seeing Simmons' tight situation, Florin gallops full speed towards him using the road and terrain nearby to keep his distance from Andrei. He plans to reach him before some stupid bullet finds him and lays him low. Besides, the situation around the stables seems to be taken more or less under control.

    "Hold on corporal. Keep low."

  29. - Top - End - #389
    Barbarian in the Playground
     
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    Default Re: Psionic Anti-Crime Squad II: Mind Games [IC]

    Lucky is hit hard by the flying child's talent, and he clenches his teeth in pain. Anyone else, he would have shot without a moment's thought. A child, though? No... he couldn't do it. He turns to Ian and shouts. "Hey, Gramps! I think I found your grandchild. Spank him a little, won't you?" With that done, he jumps down into the building and focuses on reloading one of his Fiveshooters as fast as he can.

    Spoiler
    Show

    5 feet move to the hatch. Fall down.
    Tumble check: (1d20+13)[31] vs DC 15
    Reload Fiveshooter.

    HP: 35/47
    AC: 21
    PP: 9/9
    Last edited by Lynam III; 2019-08-02 at 11:02 AM.

  30. - Top - End - #390
    Titan in the Playground
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    Default Re: Psionic Anti-Crime Squad II: Mind Games [IC]

    Round 3

    Andrei swings his blade in the air with anger, in the direction of Ian.

    "You guys effin leave, alright?! We Iron Wolves didn't do anything wrong here!"

    He then picks up the woman with a big hand, and makes his way over to the stables.

    Up on the farmhouse, a couple of things happen as Lucky drops through the trapdoor.

    After deftly making his landing, Lucky sees the whole floor cleared out, probably for the large table decorating the middle of the room. There are a couple of stools around it, and on it lies a large map of some sorts. But before he can focus on anything, Leolin bursts through the eastern window (who's clearly not made for this), gazes around for a second, and then winds up for a terrible two-fist hammer blow upon the floor. With the smash, there's first an ominous creaking sound, and then, one of the beams holding the floor gives way entirely, bringing almost half of the floor and Leolin herself down on the ground floor. The mercenaries directly beneath are struck by huge pieces of planks and debris, while others are assailed by flying wooden shrapnel. The fighting almost stops completely for a second or two, after which, a slightly more fancy and authoritative looking mercenary finds back his voice.

    "Don't just stand there you idiots! Continue the attack!"

    Somewhere above, Ian readies himself to counter the telekinetic kid's powers, but she seems either out of juice or something else, because she does little else from levitating further up into the sky and glancing around.

    Florin sees this as well, as he skirts around the south of the farmhouse. He also notices one of the enforcers is down and Simmons is trying to reload his musket despite his injuries. An imposing figure stands at the doorway, clad in full plate and holding off the enforcers with powerful swings. And from the west, a shaggy-looking old man appears behind a small hill, snipes at Florin with his longbow, and then deftly skitters away, chuckling. It looks almost like a party of weirdos right there.

    "Well, fancy that, Silver! I think I just shot at an army guy. Isn't that somethin' we usually try and avoid?" the old man calls to the house. The fellow in full plate takes a moment to think, and then snarls back.

    "Hold your ground! We're not chopped liver over here just yet!"

    Round 4

    The mercenaries hold their ground still, but Leolin sees leader trying to tackle the enforcer to the north and push his way out of the building.

    Spoiler: Map
    Show
    Okay, so to explain the colors on the left:
    On the second floor, the blues are a revolving staircase going down. The brown is a table. The right side is the emptiness that was the floor.
    Ground floor: dark brown is the main collapsed area, full of debris. That's difficult terrain. The pink area is the secondary shrapnel zone, which is still normal terrain.
    Li is the Broken Arrow lieutenant.
    x's are downed mercs.
    S' is the "Silver" those guys talk to.
    Red S on the outside is a Broken Arrow sergeant.

    https://ibb.co/J5KxthS

    Spoiler: OOC
    Show
    Okay, Leo's turn will be a handful. First off, let's drop the archer sergeant from ~20 ft.
    (2d6)[2] and prone.

    Then, the big event: the collapse. Leo's check also had a +8 from size bonuses, so it succeeds. First off, the scope. Leo failed the Know: Engineering check, so I'm gonna let her only smash one of the three horizontal beams holding the second floor, resulting in collapsing about 1/3 of the floor. Then, I'm gonna mix the falling objects rules and the cave-in rules from DMG. So, with a ballpark weight calculation of 5 ft square of wooden floorboards, I'm going to say 2d6 damage and an Entangled+Prone effect for the first zone; Reflex DC 13 halves it and negates the effects. For the second, "slide" zone, I'm going to say 1d6 damage, Reflex DC 13 negates.

    May sound a bit light, but it was only one standard action and a partial collapse. Consequent actions may result in a total collapse, maybe.

    So, two mercs are caught in the first zone.
    (2d6)[7]
    Reflex - (1d20+3)[12] vs 13
    (2d6)[12]
    Reflex - (1d20+3)[13] vs 13
    And three more are caught in the second zone.
    (1d6)[3]
    Reflex - (1d20+3)[5] vs 13
    (1d6)[2]
    Reflex - (1d20+4)[5] vs 13
    (1d6)[1]
    Reflex - (1d20+3)[16] vs 13
    One is trapped by the debris, the others only take damage.

    I'm also going to treat this as a slight circumstantial morale failure/shock, so the existing Inspire Courage effect on the mercenaries in the house is removed.

    Then, the enforcers against the mercs.
    (1d20+9)[21]
    (2d6+9)[15]
    (1d20+4)[24]
    (2d6+9)[15]
    (1d20+9)[14]
    (2d6+9)[20]
    (1d20+4)[8]
    (2d6+9)[15]
    (1d20+9)[21]
    (2d6+9)[18]
    (1d20+4)[9]
    (2d6+9)[16]
    Edit: They down two more mercs with those greatswords, including the one that was trapped by the collapse.

    Simmons reloads his musket.

    The old man shoots at Florin, and then moves back.
    (1d20+13)[20]
    (1d8+3)[6]+(1d6)[5]
    Edit: Whoops, those rolls are wrong. It should be -1, for a total of 19, which is a miss.

    "Silver", Andrei's boss, attacks an enforcer.
    (1d20+15)[31] vs 14
    (1d8+9)[11]
    (1d20+10)[22] vs 14
    (1d8+9)[11]
    (1d20+14)[26] vs 14
    (1d6+7)[11]
    Edit: And severely wounds him.

    The Kid levitates another 20 ft up, but instead of using her power, she uses total defense. Sorry Ian, but she was out of PP.

    Then the mercs attack the enforcers. Two of them try to attack Leo.
    (1d20+6)[16] vs 18
    (1d8+1)[6]
    (1d20+6)[22] vs 14
    (1d8+1)[2]
    (1d20+6)[10] vs 12
    (1d8+1)[2]
    (1d20+6)[21] vs 12
    (1d8+1)[3]
    (1d20+6)[21] vs 14
    (1d8+1)[9]
    They fail to hit the enforcers. Leo also takes 0 damage from the hits because of her DR.

    The merc leader tries to bull rush the enforcer out.
    (1d20+3)[10] vs. (1d20+3)[17]
    Last edited by Cespenar; 2019-08-02 at 04:31 PM.

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