New OOTS products from CafePress
New OOTS t-shirts, ornaments, mugs, bags, and more
Results 1 to 12 of 12
  1. - Top - End - #1
    Pixie in the Playground
     
    NecromancerGuy

    Join Date
    Jul 2018
    Gender
    Male

    Post Multi-Splat games

    Greetings

    I'm running a homebrew nWoD game where the players are playing Mages, Changelings, and a Vampire. Googling for inspiration I've noticed a lot of people seem to have bad experiences mixing splats? Why? I mean sure, if you want to stick strictly to whats in the books it may take some creativity. Yet, I've always found taking all the lore in really doesn't interest many people unless there is solid literature surrounding the world, like with D&D and Star Wars they can read into. I tell a player about Werewolf, they think of old horror movies and things like Lycans from Underworld. Not Protecting the spirit world and mortal world from each other.

    Anyone else have experience running multiple-splats in one campaign? If so, how did you keep everything balanced and making sense?
    Last edited by RockaHorse; 2018-07-07 at 02:00 PM.

  2. - Top - End - #2
    Barbarian in the Playground
     
    fishyfishyfishy's Avatar

    Join Date
    Jun 2013
    Location
    DFW, Texas
    Gender
    Male

    Default Re: Multi-Splat games

    The Chronicles of Darkness lines work perfectly fine as cross splat. Negative experiences typically come from the classic games, which often have unusual interactions and rules that don't translate well. The only issue with a CofD game using multiple splats would be settling on an overall theme.
    Most of my posts are made on my mobile device. Please excuse any errors from auto correct.

  3. - Top - End - #3
    Titan in the Playground
     
    Anonymouswizard's Avatar

    Join Date
    Oct 2009
    Location
    In my library

    Default Re: Multi-Splat games

    Honestly, the main problems are working out a story that makes sense, and the power imbalance. In nWoD1e the power imbalance is somewhat less, as there was an attempt to keep everybody on the same scale, but it was still there, and in some ways CoD stopped caring about the power imbalance.

    The first rules thing is, Mages overshadow everybody in terms of versatility. While Arcana can have a delayed raw power progression (although this isn't always true), the fact remains that most of them give the equivalent of several powers from another splat. Seriously, the Mind arcana covers Vampire's Dominate, Majesty, Obfuscate, and Nightmare, and arguably replicate a few Animalism and Auspex powers. One Arcana has the same range as almost half the core Disciplines.

    Secondly, the different splats focus on different areas. This isn't a major problem, until you run a social based session and the werewolf is useless.

    But yes, most of the problems are oWoD, the nWoD games are much better balanced.
    Snazzy avatar (now back! ) by Honest Tiefling.

    RIP Laser-Snail, may you live on in our hearts forever.

    Spoiler: playground quotes
    Show
    Quote Originally Posted by Zelphas View Post
    So here I am, trapped in my laboratory, trying to create a Mechabeast that's powerful enough to take down the howling horde outside my door, but also won't join them once it realizes what I've done...twentieth time's the charm, right?
    Quote Originally Posted by Lord Raziere View Post
    How about a Jovian Uplift stuck in a Case morph? it makes so little sense.

  4. - Top - End - #4
    Troll in the Playground
    Join Date
    Sep 2006
    Location
    England
    Gender
    Male

    Default Re: Multi-Splat games

    From a very brief experiment with it the main problem we found was that the Vampire player got bored as hell because as soon as it started getting close to dawn he had to run back to his coffin and wasn't involved in the game until the sun set again
    All Comicshorse's posts come with the advisor : This is just my opinion any difficulties arising from implementing my ideas are your own problem

  5. - Top - End - #5
    Ogre in the Playground
     
    Mordar's Avatar

    Join Date
    Mar 2008

    Default Re: Multi-Splat games

    Quote Originally Posted by comicshorse View Post
    From a very brief experiment with it the main problem we found was that the Vampire player got bored as hell because as soon as it started getting close to dawn he had to run back to his coffin and wasn't involved in the game until the sun set again
    I played in a great GURPS WoD conversion game (during oWoD) that included a changeling (troll), 2 vampires (Brujah and catiff) and a mage (Verbena) that worked out wonderfully. I do not generally like "ports" of games, but because of the power scale/imbalance mentioned earlier it was a fine compromise.

    While the changeling and mage were able to be active during the day, we intentionally went with a more nocturnal patter of activity to accommodate the sunlight allergy. Everyone was on board with that from the beginning, being adult friends getting together for something fun and entertaining. It was a simple solution to not much of a problem, and we could still take advantage of having 50% of the party active in the daytime if the story demanded it.

    In short, don't let that be an obstacle to general play...for specific stories/times/purposes absolutely, but it has to be the exception, not the rule (just like any other decisions that split the party).

    - M
    No matter where you go...there you are!

    Holhokki Tapio - GitP Blood Bowl New Era Season I Champion
    Togashi Ishi - Betrayal at the White Temple
    Da Monsters of Da Midden - GitP Blood Bowl Manager Cup Season V-VI-VII

  6. - Top - End - #6
    Firbolg in the Playground
     
    Gwyn chan 'r Gwyll's Avatar

    Join Date
    Feb 2006
    Location
    Das Kapital

    Default Re: Multi-Splat games

    There is also a book in development (the Contagion Chronicle) that is specifically built to facilitate cross-over games. Somehting to look out for in the future.
    Steampunk GwynSkull by DR. BATH

    "Live to the point of tears"
    - Albert Camus


    Quote Originally Posted by Wyntonian View Post
    What. Is. This. Madness.

  7. - Top - End - #7
    Pixie in the Playground
     
    NecromancerGuy

    Join Date
    Jul 2018
    Gender
    Male

    Default Re: Multi-Splat games

    I was unaware of the Contagion Chronicle coming out. I knew Onyx Path was planning on releasing some 2nd editions to the nWoD that haven't gotten converted yet, but that's good news. Currently to keep it all balanced, I chose not to let people play demons and I'm banking on the fact they're newbies to avoid the Mages from breaking anything. I'm going to have to come up with something to deal with the daylight for the Vampire as for some reason that didn't occur to me at all. What seems to be the most difficult thing is making encounters that will pose a challenge to the group as a whole. It's good to know there are people that share my optimism that it can be done lol.

  8. - Top - End - #8
    Firbolg in the Playground
     
    Gwyn chan 'r Gwyll's Avatar

    Join Date
    Feb 2006
    Location
    Das Kapital

    Default Re: Multi-Splat games

    Convince the party to mostly operate at night? That's the easiest thing.
    Steampunk GwynSkull by DR. BATH

    "Live to the point of tears"
    - Albert Camus


    Quote Originally Posted by Wyntonian View Post
    What. Is. This. Madness.

  9. - Top - End - #9
    Dwarf in the Playground
     
    Flumph

    Join Date
    Dec 2006
    Location
    Near Vermont, NY
    Gender
    Male

    Default Re: Multi-Splat games

    Hello!
    I'm currently running a multi-splat game (Were-rat, Changeling, Mage, Were-Monkey, (sometimes) Changeling/Mage, and a Dark Hero from Mirrors). There are good things and bad things about same splat games, but my group specifically decided to stay away Vampires in this game.
    One possible recommendation for the vampire character is to get a ghoul and have them be the player's expy during the daylight hours.
    Spoiler
    Show
    I nerf spellcasters to the ends of the world in my campaigns, and boost up non-casters. If you don't like it, you are free not to play in my games. Only fair to warn you.

    Spoiler
    Show

    Spoiler
    Show
    The Dragonlance Master class is the solution to all of my problems for better equipment, expensive spell-slingers be damned! Yay +10 to any skill or +5 to hit with weapons without magic!

  10. - Top - End - #10
    Ogre in the Playground
     
    Beans's Avatar

    Join Date
    Dec 2008
    Location
    in the glory box

    Default Re: Multi-Splat games

    Mixed games tend to not go very deep into the lore of any single splat, which is good or bad depending on if you want that. Exceptions are a thing, of course, especially if it's more a "this is a Werewolf game but Janet's a Changeling and Eric's a Demon" than a relatively even monster mash.
    Mage admittedly messes with balance due to Mages' versatility, though 2e at least avoids a 1e method they used to gain a bazillionty successes on casting (1e ritual casting was an extended action, whoops).
    Vampire has the aforementioned "only at night" issue, but eh.
    Promethean arguably doesn't play very well with others not due to balance concerns, but because it really demands a focus on its lore and themes. Also Disquiet, though 2e made it less harsh I think?
    🔜 🆒️ 🚰
    Spoiler: My Stories And Things
    Show

  11. - Top - End - #11
    Ettin in the Playground
     
    BardGuy

    Join Date
    Jan 2009

    Default Re: Multi-Splat games

    I'd recommend trying to figure out what each 'race' is good and bad at, and making sure the players don't have any misconceptions about limitations and that they are okay with what the other might be able to do better. I haven't done much nWoD (more of an oWoD dude), but I'm sure you can find other sources for that info (including here.)

    For the vampires, if it's an issue, maybe just give some artifact/enchantment/whatever that lets them operate in the sun. Perhaps their Blood Potency is effectively halved during sunlight, or something like that, if you want it to have a cost. But, really, I'd probably recommend giving it for free just to let the party work together. Maybe give the changeling a Charm that lets them take non-changelings to the Hedge, if you need to keep the party together (and that's not something they can already do--don't know much about Changeling.)

    You might want to boost or weaken some powers, to make things more in line, but nWoD does at least try to keep things such that a mutli-splat party doesn't utterly fall apart. There might be some power discrepancy, but at least you have mechanics for how the different abilities interact.

  12. - Top - End - #12
    Troll in the Playground
    Join Date
    Sep 2006
    Location
    England
    Gender
    Male

    Default Re: Multi-Splat games

    Quote Originally Posted by JeenLeen View Post
    Maybe give the changeling a Charm that lets them take non-changelings to the Hedge, if you need to keep the party together (and that's not something they can already do--don't know much about Changeling.)
    As I remember Changelings can take anybody into the Hedge, its just the nature of the Hedge to drive insane and warp those not attuned to it.
    All Comicshorse's posts come with the advisor : This is just my opinion any difficulties arising from implementing my ideas are your own problem

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •