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    Default Starting a New FATE Dresdenfiles setting. First time GMing the system. Need Help!

    What it says on the title.

    The party has already agreed to using our home city for the base of operations. Simply because we don't have to start remembering details of the geography of other city's this way.

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    2 White court Vampires feeding on Lust.

    1 White Court Vampire Feeding on Fear.

    1 Pyromaniac Sorcerer on the run from the White Council.

    1 Scion Bone-Demon Dude. (I anticipate this will not be hard as he's played this character in a one shot already and still has the sheet. )

    1 Scion geared toward the "Hulk Smash!" school of problem solving. (I'm just going to tweak the changeling template to assume the supernatural part of the bloodline ISN'T always actively trying to take over there lives for be discarded, one or the other.)

    1 Valkyrie.

    1 Vennatori member (Not one that knows about The Oblivion War, just a "normal" one, or as normal as they get.).

    And 1 player whom has yet to pick a concept. (He's a friend of the Valkerie Player. Military buddy. Apparently he's got some stuff going one professionally right this particular moment, so I'm cutting him slack. )


    I need some help figuring out the GM side of the screen for the game. (I'm not super experienced with the system, but I've GM'd D&D before.)

    And I need some help with character creation, because I've got a party full of people who have only played once or twice with preen's before now, or not at all, and have minimal setting knowledge. (I've read all the currently out books except 1 or 2 of the comics. Another player has read the main novels but not the short story's, he's running the sorcerer. A third player has read 3 of the novels and is working on novel 4, but has had spoilers. She's running the Vennatori and has heard about and likes the idea of a cat-like version of Harry's Companion Mouse. And I have the Fear Based White Court member who's reading book 2 right now.)



    The Venatori Member is interested in having access too a Pet/Companion that's cat Themed and operates in a comparable capacity to Mouse. I know Mouse is a Scion, but how to I make that work for what is effectively a power/aspect for a character rather than a character in it's own right?

    She's also interested in the idea of having a spirit akin to Bob. How do I go about doing this?

    Note: I WANT to let her have these things, they sound cool. And it gives her a trick or two she can bust out with out needing magic of her own, that let's her keep hanging out in something like the weight class of the more magical party members. It also means because she's got things that fight for her at her command, she personally doesn't need to invest as much in combat related skills, and can focus more on being a social and money based manipulator and information agent.

    I'm just trying to figure out how to get it to mesh with the games mechanics.




    I'm also unsure where precisely a Valkyrie would fall in terms of being stated out. I know the player wants to focus less on Rune Magic and more on being superhumanly good with guns and explosives, and that I should probably give her inhuman or supernatural strength, stamina, speed and/or recovery, but still figuring out the exact distributions of those. And if there's anything else that would qualify as a must have.


    Apart form that, I need general help with the system form the GM chair. How does combat work on the GM side, what happens if the characters advance past the higher starting power level. That sort of thing.

    Any assistance will be greatly appreciated! Thanks!
    "I Burn!"

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    Default Re: Starting a New FATE Dresdenfiles setting. First time GMing the system. Need Help!

    Question, are you going to playe Fate, as in Fate Core System, or Dresden Files RPG?
    Also, if you haven't got experience with the system, I'd consider running a couple of one-shots with simpler characters to get used to it first.

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    Default Re: Starting a New FATE Dresdenfiles setting. First time GMing the system. Need Help!

    Dresdenfiles RPG.

    I've run in a couple of one shots, but I wasn't GMing those. Most of us had somewhat simple characters. But a few of the people for this group failed to make those games. And the rest wanted to try something different. (The one who was there and stayed the most consistent is only changing her White court vampire emotion from Despair to Fear.)
    "I Burn!"

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    Default Re: Starting a New FATE Dresdenfiles setting. First time GMing the system. Need Help!

    Quote Originally Posted by Metahuman1 View Post
    Dresdenfiles RPG.

    I've run in a couple of one shots, but I wasn't GMing those. Most of us had somewhat simple characters. But a few of the people for this group failed to make those games. And the rest wanted to try something different. (The one who was there and stayed the most consistent is only changing her White court vampire emotion from Despair to Fear.)
    Okay, then I fear I won't be much help, as I only really know about Fate. But I may have an idea about this:


    Quote Originally Posted by Metahuman1 View Post
    The Venatori Member is interested in having access too a Pet/Companion that's cat Themed and operates in a comparable capacity to Mouse. I know Mouse is a Scion, but how to I make that work for what is effectively a power/aspect for a character rather than a character in it's own right?
    If Dresden Files works similarly to Fate, you can basically treat everything as a character (that is, everything can have aspects, skills, and stunts). To deal with an animal companion, what I'd do is treat it as an extra. Say, every character can have one extra with 1 aspect, 1 stunt, and a small skill pyramid (1 skill at +2, 2 skills at +1). Then, the player who wants a pet can use the extra stuff to flesh out their companion and give them some weight in the game, and the others can have some nice extra stuff.
    Last edited by MrSandman; 2018-07-12 at 04:29 AM.

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    Default Re: Starting a New FATE Dresdenfiles setting. First time GMing the system. Need Help!

    Bob is actually pretty easy. Going by what he'd be in Fate Core, 1 Refresh, +2 to Lore rolls related to the supernatural in [Bob's location], occasionally unavailable due to having been allowed out. That's a pretty powerful +2, but the chances are that most of the adventure isn't happening where the player has kept Bob.

    Using Bob as Butters does is a lot more complex, but I think you could still handle it with a variety of '+2 when's.

    I have little idea on costing Mouse, he's a relatively competent sidekick that essentially gives you a couple of higher skills. That's definitely Refresh-worthy, maybe even worth sacrificing skill points, and the sidekick should probably draw from the character's FP instead of having its own pool, but beyond that I'm unsure.
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    Quote Originally Posted by Zelphas View Post
    So here I am, trapped in my laboratory, trying to create a Mechabeast that's powerful enough to take down the howling horde outside my door, but also won't join them once it realizes what I've done...twentieth time's the charm, right?
    Quote Originally Posted by Lord Raziere View Post
    How about a Jovian Uplift stuck in a Case morph? it makes so little sense.

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    Default Re: Starting a New FATE Dresdenfiles setting. First time GMing the system. Need Help!

    Quote Originally Posted by MrSandman View Post
    Okay, then I fear I won't be much help, as I only really know about Fate. But I may have an idea about this:




    If Dresden Files works similarly to Fate, you can basically treat everything as a character (that is, everything can have aspects, skills, and stunts). To deal with an animal companion, what I'd do is treat it as an extra. Say, every character can have one extra with 1 aspect, 1 stunt, and a small skill pyramid (1 skill at +2, 2 skills at +1). Then, the player who wants a pet can use the extra stuff to flesh out their companion and give them some weight in the game, and the others can have some nice extra stuff.
    It does work similarly to FATE. In fact, it's based in FATE. It's a campaign setting/expansion pack for FATE.



    Alright, so, Skill Tree for a Cat creature, what does that look like? And what would be a good aspect for a Cat-Scion? (I have an idea of the stunt.).
    "I Burn!"

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    Quote Originally Posted by Anonymouswizard View Post
    Bob is actually pretty easy. Going by what he'd be in Fate Core, 1 Refresh, +2 to Lore rolls related to the supernatural in [Bob's location], occasionally unavailable due to having been allowed out. That's a pretty powerful +2, but the chances are that most of the adventure isn't happening where the player has kept Bob.

    Using Bob as Butters does is a lot more complex, but I think you could still handle it with a variety of '+2 when's.

    I have little idea on costing Mouse, he's a relatively competent sidekick that essentially gives you a couple of higher skills. That's definitely Refresh-worthy, maybe even worth sacrificing skill points, and the sidekick should probably draw from the character's FP instead of having its own pool, but beyond that I'm unsure.
    So, it would just be like a power item, similar too but not quite as out there as one of the Swords Of The Cross?
    "I Burn!"

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    Default Re: Starting a New FATE Dresdenfiles setting. First time GMing the system. Need Help!

    Quote Originally Posted by Metahuman1 View Post
    It does work similarly to FATE. In fact, it's based in FATE. It's a campaign setting/expansion pack for FATE.



    Alright, so, Skill Tree for a Cat creature, what does that look like? And what would be a good aspect for a Cat-Scion? (I have an idea of the stunt.).
    I haven't got access to the full skill list right now (nor do I really know what a scion is, I haven't read enough of Dresden Files yet), but stuff like Athletics and Notice seems like a good fit for a cat.

    Regarding the aspect, it highly depends on how your player wants to characterise it. I could come up with a couple of examples for a normal cat, but a scion cat escapes my knowledge, I'm afraid.

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    Default Re: Starting a New FATE Dresdenfiles setting. First time GMing the system. Need Help!

    Quote Originally Posted by MrSandman View Post
    I haven't got access to the full skill list right now (nor do I really know what a scion is, I haven't read enough of Dresden Files yet), but stuff like Athletics and Notice seems like a good fit for a cat.

    Regarding the aspect, it highly depends on how your player wants to characterise it. I could come up with a couple of examples for a normal cat, but a scion cat escapes my knowledge, I'm afraid.
    Scion's are half breeds. Usually between a human and a supernatural creature. However it does occasionally happen that something based on/similar too a Dog or a Cat or the like will breed with the vanilla version, and produce one of these half breeds as well.

    There Supernatural beings and can be rather powerful, depending on what the parents are and how much effort they put into it.

    It's a Cat so I'd settle for it being able to pull 1-2 neat and potentially useful in the right situation tricks out and have done with it.
    "I Burn!"

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    Default Re: Starting a New FATE Dresdenfiles setting. First time GMing the system. Need Help!

    With regards to items of power, that might actually be good for a spirit of intellect. They're incredibly powerful tools (you know how knowledge is power?) even if you aren't using them to power other things, but they have the limitation that they need to be there, and from what we've seen of Bob a properly warded home can be quite fragile.

    Bare in mind I don't own the Dresden Files books, I'm going of their similarity to Core (which is much simpler).

    Quote Originally Posted by Metahuman1 View Post
    Scion's are half breeds. Usually between a human and a supernatural creature. However it does occasionally happen that something based on/similar too a Dog or a Cat or the like will breed with the vanilla version, and produce one of these half breeds as well.

    There Supernatural beings and can be rather powerful, depending on what the parents are and how much effort they put into it.

    It's a Cat so I'd settle for it being able to pull 1-2 neat and potentially useful in the right situation tricks out and have done with it.
    Bare in mind that Mouse gets quite a bit of power from the boundary he guards. It's why he's stronger when living in the Carpenter household than the Dresden one, although that household barely needs him.

    A basic cat likely has Athletics and/or Notice at +2, the other at +1, and Fight plus maybe a couple of other skills at +1 (stealth seems good). A Scion cat might believably have multiple skills at +2 or even one at +3, Mouse probably does (although he's also a big dog), plus a couple of supernatural powers or stunts. Realistically Mouse has the potential to hit plot device levels of power (+6!) in guarding and the like, although from what I've read (most of the novels, including the latest four) I think he's only hit around +4 or +5 levels of power.
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    Quote Originally Posted by Zelphas View Post
    So here I am, trapped in my laboratory, trying to create a Mechabeast that's powerful enough to take down the howling horde outside my door, but also won't join them once it realizes what I've done...twentieth time's the charm, right?
    Quote Originally Posted by Lord Raziere View Post
    How about a Jovian Uplift stuck in a Case morph? it makes so little sense.

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    Default Re: Starting a New FATE Dresdenfiles setting. First time GMing the system. Need Help!

    Quote Originally Posted by Anonymouswizard View Post
    With regards to items of power, that might actually be good for a spirit of intellect. They're incredibly powerful tools (you know how knowledge is power?) even if you aren't using them to power other things, but they have the limitation that they need to be there, and from what we've seen of Bob a properly warded home can be quite fragile.

    Bare in mind I don't own the Dresden Files books, I'm going of their similarity to Core (which is much simpler).



    Bare in mind that Mouse gets quite a bit of power from the boundary he guards. It's why he's stronger when living in the Carpenter household than the Dresden one, although that household barely needs him.

    A basic cat likely has Athletics and/or Notice at +2, the other at +1, and Fight plus maybe a couple of other skills at +1 (stealth seems good). A Scion cat might believably have multiple skills at +2 or even one at +3, Mouse probably does (although he's also a big dog), plus a couple of supernatural powers or stunts. Realistically Mouse has the potential to hit plot device levels of power (+6!) in guarding and the like, although from what I've read (most of the novels, including the latest four) I think he's only hit around +4 or +5 levels of power.
    Alright. What about the Valkyrie. Any ideas on how to get her up and running?
    "I Burn!"

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    Default Re: Starting a New FATE Dresdenfiles setting. First time GMing the system. Need Help!

    I would personally start the valkyrie with 3 of the inhumans (players choice what she wants to be normal at) and if and only if the player wants it, sponsored magic.
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    Default Re: Starting a New FATE Dresdenfiles setting. First time GMing the system. Need Help!

    That's it? Just, 3 Inhuman ability (Strength, speed, ext.)? Maybe magic if she wants some casting (She doesn't at this time.)?

    Ok, well, that's simple. Anything else she should really dig into?

    Oh, and How do I get her to simulate being superhumanly good at marksmanship/gun fighting? Aside form maxing that skill. Anything else I should take to help that along?
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    Default Re: Starting a New FATE Dresdenfiles setting. First time GMing the system. Need Help!

    Quote Originally Posted by Metahuman1 View Post
    Oh, and How do I get her to simulate being superhumanly good at marksmanship/gun fighting? Aside form maxing that skill. Anything else I should take to help that along?
    When in doubt, Stunts.

    Seriously, IIRC powers in Dresden Files are like fairly broad stunts. So just have them take a bunch of Shoot stunts and maybe allow them to stack if you really want to play it up.

    Or a homebrew power. Supernatural Accuracy: you gain a +2 to Athletics rolls to throw objects or Shoot rolls to use a weapon. That's probably 2-3 Refresh right there, you could also potentially set it up so you have the multiple levels of the other 'enhance physical abilities' powers. Anything more specific, well that's really a Stunt isn't it?
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    Quote Originally Posted by Zelphas View Post
    So here I am, trapped in my laboratory, trying to create a Mechabeast that's powerful enough to take down the howling horde outside my door, but also won't join them once it realizes what I've done...twentieth time's the charm, right?
    Quote Originally Posted by Lord Raziere View Post
    How about a Jovian Uplift stuck in a Case morph? it makes so little sense.

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    Default Re: Starting a New FATE Dresdenfiles setting. First time GMing the system. Need Help!

    Quote Originally Posted by Anonymouswizard View Post
    When in doubt, Stunts.

    Seriously, IIRC powers in Dresden Files are like fairly broad stunts. So just have them take a bunch of Shoot stunts and maybe allow them to stack if you really want to play it up.

    Or a homebrew power. Supernatural Accuracy: you gain a +2 to Athletics rolls to throw objects or Shoot rolls to use a weapon. That's probably 2-3 Refresh right there, you could also potentially set it up so you have the multiple levels of the other 'enhance physical abilities' powers. Anything more specific, well that's really a Stunt isn't it?
    Alright. That probably covers that then.




    Another thing I don't think I'm understanding right. Buying new ability's other than skills is all done with Fate Points. Is there no ability to gain new ability's as part of character creation? Maybe I just missed it but I don't think I saw that in the book when Milestones were explained.

    And, well, part of the fun of playing a Sorcerer or a White Court Vampire or a Valkyrie is that you can learn to do new magics and take them to higher levels, so, I expect that to be a thing that can be done.

    Yes I know Fate points represent choice and power restricts choice, blah blah blah, we know that there are exceptions to this rule. Mortal Magic Users who don't break the rules can get crazy powerful, and White Court Vampires, even one's like Thomas who make the choice to Control themselves, get immensely strong, to the point that they can kill by simply being in proximity to a victim.



    So, is there a mechanic for this? Something for awarding the ability buy some extra refresh and have some extra points going toward that every now and then? Is that something you just spend extra fate points above your refresh on for bigger milestones?
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    Default Re: Starting a New FATE Dresdenfiles setting. First time GMing the system. Need Help!

    Well, when you get a milestone (a major one, is it?) you get one extra point of refresh, which you can use to get new stunts or make the ones you've got note powerful. In fact, nothing stops you from starting the game with, say, 6 refresh instead of 3 or from giving milestones more often.

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    Quote Originally Posted by MrSandman View Post
    Well, when you get a milestone (a major one, is it?) you get one extra point of refresh, which you can use to get new stunts or make the ones you've got note powerful. In fact, nothing stops you from starting the game with, say, 6 refresh instead of 3 or from giving milestones more often.
    IIRC in the DFRPG you tend to begin with 6+ Refresh, but no free Stunts. 10+ starting Refresh is not uncommon.

    But yeah, the key thing is that Refresh from Major Milestones (in theory where every book in a series or every series of a TV Show would end, in practice probably more often) can be spent on exactly the same way as starting Refresh.
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    Quote Originally Posted by Zelphas View Post
    So here I am, trapped in my laboratory, trying to create a Mechabeast that's powerful enough to take down the howling horde outside my door, but also won't join them once it realizes what I've done...twentieth time's the charm, right?
    Quote Originally Posted by Lord Raziere View Post
    How about a Jovian Uplift stuck in a Case morph? it makes so little sense.

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    Default Re: Starting a New FATE Dresdenfiles setting. First time GMing the system. Need Help!

    ... ... ... the book really could stand to be clearer about that. I really did not get that detail from reading it so far.


    Does anyone know of like a PDF document anyone's made that can be printed in word or something and had the powers and stunts listed on it? I'd like something like that so I can make a couple of reference sheets and paperclip them to my GM screen for quick reference.

    Maybe one that explains what the difference between invoking, tagging and compelling an Aspect are, cause I KNOWN if I don't have that in front of me for the first few sessions I'm going to keep getting the terms mixed up with one another's effects.
    "I Burn!"

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    Default Re: Starting a New FATE Dresdenfiles setting. First time GMing the system. Need Help!

    Quote Originally Posted by Metahuman1 View Post
    Maybe one that explains what the difference between invoking, tagging and compelling an Aspect are, cause I KNOWN if I don't have that in front of me for the first few sessions I'm going to keep getting the terms mixed up with one another's effects.
    Trying to remember Tagging, I think it might have changed it's name in Core. Either that or I've just never used it that much, when I played Fate Invokes and Compels were king (although my players had trouble getting the fact that they could Compel).

    I recommend picking up the Fate Core book, because the back has a good overview sheet, although the mechanics are different. The pdf is PWYW, and it's essentially a streamlined version of the Dresden Files rules.
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    Quote Originally Posted by Zelphas View Post
    So here I am, trapped in my laboratory, trying to create a Mechabeast that's powerful enough to take down the howling horde outside my door, but also won't join them once it realizes what I've done...twentieth time's the charm, right?
    Quote Originally Posted by Lord Raziere View Post
    How about a Jovian Uplift stuck in a Case morph? it makes so little sense.

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    Default Re: Starting a New FATE Dresdenfiles setting. First time GMing the system. Need Help!

    Quote Originally Posted by Anonymouswizard View Post
    Trying to remember Tagging, I think it might have changed it's name in Core. Either that or I've just never used it that much, when I played Fate Invokes and Compels were king (although my players had trouble getting the fact that they could Compel).

    I recommend picking up the Fate Core book, because the back has a good overview sheet, although the mechanics are different. The pdf is PWYW, and it's essentially a streamlined version of the Dresden Files rules.
    Tagging is the old name for free invocations.

    @Metahuman1 It's not a nice sheet, but here's an easy list that you can print:

    Invoking: Spending a fate point to take advantage of an aspect
    Tagging: Invoking an aspect for free (generally because you've rolled real good when creating/discovering it)
    Compelling: Spending a fate point to force someone else to mess up something because of one of their aspects

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    Default Re: Starting a New FATE Dresdenfiles setting. First time GMing the system. Need Help!

    Anonymouswizard: I don't have any spare money for the books. I barely had like $8 for a thing of Fate Dice for the group. I only have The Dresden book because someone else I know lent it too me.


    MrSandman: Thanks!




    Does anyone know if they put out condensed need to know readers digest versions of some of the information? I'm looking for stuff the spell casting characters (Sorcerer and now that one of the Vamps has changed his mind, Warden Of The White Council Wizard.) and the White Court Vamps can have handed too them that has all the really important stuff for running a spell caster or a white court vamp (How there various magics/powers work, how the Laws of Magic work, bare bones need to know information about there faction, this sort of thing.).


    I'd also love to find something I can have behind my GM screen that has a table for powers and stunts. "Stunt Name: Gives X bonus to Y thing/under Z circumstance." and "Power Name: Allows player to do X thing under Y circumstance, or ignore Z requirement to do X thing."

    Anyone know of anything like that floating around, dirt cheap if not free? Maybe? I hope?
    "I Burn!"

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    Default Re: Starting a New FATE Dresdenfiles setting. First time GMing the system. Need Help!

    Quote Originally Posted by Metahuman1 View Post
    Anonymouswizard: I don't have any spare money for the books. I barely had like $8 for a thing of Fate Dice for the group. I only have The Dresden book because someone else I know lent it too me.
    One Pay What You Want, including ****** all, pdf of Fate Core.

    It's not a great way to learn the system, but once you know it it's a good reference and the cheat sheet in the back is amazing.
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    Quote Originally Posted by Zelphas View Post
    So here I am, trapped in my laboratory, trying to create a Mechabeast that's powerful enough to take down the howling horde outside my door, but also won't join them once it realizes what I've done...twentieth time's the charm, right?
    Quote Originally Posted by Lord Raziere View Post
    How about a Jovian Uplift stuck in a Case morph? it makes so little sense.

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    Default Re: Starting a New FATE Dresdenfiles setting. First time GMing the system. Need Help!

    Quote Originally Posted by Metahuman1 View Post
    Does anyone know if they put out condensed need to know readers digest versions of some of the information? I'm looking for stuff the spell casting characters (Sorcerer and now that one of the Vamps has changed his mind, Warden Of The White Council Wizard.) and the White Court Vamps can have handed too them that has all the really important stuff for running a spell caster or a white court vamp (How there various magics/powers work, how the Laws of Magic work, bare bones need to know information about there faction, this sort of thing.).


    I'd also love to find something I can have behind my GM screen that has a table for powers and stunts. "Stunt Name: Gives X bonus to Y thing/under Z circumstance." and "Power Name: Allows player to do X thing under Y circumstance, or ignore Z requirement to do X thing."

    Anyone know of anything like that floating around, dirt cheap if not free? Maybe? I hope?
    You may want to look at EvilHat's downloads page. There's loads of stuff there.

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