Results 31 to 33 of 33
-
2018-07-18, 02:30 PM (ISO 8601)
- Join Date
- Mar 2009
Re: TTRPGs Balanced by GM Instead of XP
It's the GM rules, I just play in it. BTW, it's not guaranteed that a hero fights an equal power level. Sometimes it's a guy who shoots trick arrows gets thrown up against a god while the super disables the mcguffin. Not always pretty for the underdog.
I think even with the the GM adjustments, it's still a work in progress. I'm not sure who's the strongest character yet in my game, everyone is keeping the details of their power hidden. My bet is on the mage, though ripoff Spider-Man looks pretty strong.
-
2018-07-18, 02:36 PM (ISO 8601)
- Join Date
- Oct 2014
-
2018-07-18, 03:39 PM (ISO 8601)
- Join Date
- Oct 2011
Re: TTRPGs Balanced by GM Instead of XP
Now, that's a horse of a different color. It's fine to have Thor on a team of otherwise average (or even weak) superheroes - if that's what the group enjoys. It is not fine to bring Thor to a game labeled as "average level supers".
Yes, there are builds that are suboptimal. Would you have no interest in playing a suboptimal character?
Also, would you have no interest in, say, anything but an optimal driver if someone else on the team was an expert safe cracker?
Personally, I have no problem with everyone getting to individually set the difficulty of their own personal minigame in a heist / shadow run / otherwise maximized niche protection style of game, for example.
I guess my general lack of confidence in the GM to balance the game is showing.
Still, I think that the game is best when everyone works to make the game balanced.