Results 31 to 35 of 35
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2018-07-23, 12:14 PM (ISO 8601)
- Join Date
- May 2015
- Location
- Texas
- Gender
Re: What does your proper party look like?
Your mentorship is awesome. I think 4 or 5 is about right. Often play with six, and unless the DM keeps the pace moving play can begin to bog down unless all six players have pretty solid buy in, or have among their number a player who subtly helps to keep play moving along.
Roles: Besides the obvious answer of the four archetypes offered in the Basic rules, here's what I see as needed.
With 5:
One tank and an off tank.
At least one character proficiency with thieves tools. (Example: a bard, rogue, or heck a ranger or dex fighter with the Criminal background)
Healing ability spells; mix and match classes, and abilities. There's no one way to do this, but little things like "removing the poisoned or paralyzed condition with Lesser Restoration" are important to keep the party at full effectiveness.
Somebody who can succeed on knowledge checks: (but this varies a bit by DM)
Someone with proficiency in persuasion. While Intimidation moments can be awesome cool -- we recently, the ranger and my Fighter, scared off some large predatory felines using intimidation checks -- I've seen persuasion when dealing with NPCs open up a wide variety of in-game doors and options.
With 4:
As above, but can probably live without the off tank. That calls for one of the caster capable PC's to have some decent crowd control skills to keep the tank from the problem of being swarmed.
Aside: tried to set up an all rogue/all bard party, which fizzled for a variety of reasons. I guess I'll wait for the next two adventures to come out. An all rogue or all bard party in an urban setting ought to be richly enjoyable.Last edited by KorvinStarmast; 2018-07-23 at 12:18 PM.
Avatar by linklele. How Teleport Worksa. Malifice (paraphrased):
Rulings are not 'House Rules.' Rulings are a DM doing what DMs are supposed to do.
b. greenstone (paraphrased):
Agency means that they {players} control their character's actions; you control the world's reactions to the character's actions.
Second known member of the Greyview Appreciation Society
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2018-07-26, 09:42 PM (ISO 8601)
- Join Date
- Jun 2012
- Location
- UNKNOWN
Re: What does your proper party look like?
In my experience a party needs the following 'roles' for success:
Control; the ability to drop enough environmental hazards and debuffs to allow the party to safely retreat.
Utility; the ability to gather information on the opposition safely and dictate when engagements take place so the party can fight and recuperate on their own terms.
Everything else is fairly negotiable. You can have a tank but smart enemies often ignore them. You can have healer but rest healing is a valid alternative. Casters and rogues are nice but you can work around their absence.
The essentials of staying alive while adventuring are knowing what you are facing and controlling when and how you face it.
I drop quotes around the word 'role' because you don't need a character to handle a component solo. You have a party and you can (and should) spread necessary abilities among the party members.I am rel.
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2018-07-26, 10:06 PM (ISO 8601)
- Join Date
- Jan 2014
- Gender
Re: What does your proper party look like?
The Five Man Band
Leader: Fighter/Paladin/Barbarian
Lancer: Rogue/Warlock/Bard
Big Guy: Barbarian/Fighter/Monk
Smart Guy: Wizard/Rogue/Bard
Heart: Cleric/Druid/Bard
Alternatively: The Ragtag Bunch of Misfits
Captain: Battlemaster Fighter
First Mate: Champion Fighter
Pilot: Rogue w/ Expertise in Vehicle: Firefly
Ambassador: Bard
Public Relations: Barbarian
Mechanic: Artificer
Medic: Rogue w/ Healer feat
Mad Genius: Warlock
Chaplain: ClericLast edited by ZenBear; 2018-07-26 at 10:56 PM.
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2018-07-27, 02:46 PM (ISO 8601)
- Join Date
- Dec 2015
- Gender
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2018-07-28, 03:31 PM (ISO 8601)
- Join Date
- Jul 2017
Re: What does your proper party look like?
It is not relevant what your party is made of. Just look at the hobbit for example.
My Players are 3 rangers and 1 rogue. If they do not know how to pass something they have to get creative, otherwise (in my opinion) it is your job to make it possible as a dm.Last edited by Metamorph; 2018-07-28 at 03:31 PM.