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Thread: Abjuror build

  1. - Top - End - #1
    Pixie in the Playground
    Join Date
    Jul 2018

    Default Abjuror build

    Hi folks

    Building an abjurer lvl 4 as follows -

    Str 12
    Dex 16
    Con 16
    Int 18
    Wis 14
    Chr 12

    All rolled using 4d6 - thinking of taking magic initiate feat (druid for flavour) or putting int up to 20

    What do u think?

  2. - Top - End - #2
    Dwarf in the Playground
     
    BardGuy

    Join Date
    May 2016

    Default Re: Abjuror build

    If you want a cheesy build, take a look at Sword Coast Adventurer's Guide. It has the Deep Gnome race and the Deep Gnome Magic feat (in a sidebar). The feat allows you to cast Nondetection, a level 3 abjuration spell, at will.

  3. - Top - End - #3
    Pixie in the Playground
     
    BlueKnightGuy

    Join Date
    Jul 2018
    Location
    Greece
    Gender
    Male

    Default Re: Abjuror build

    Quote Originally Posted by Innocent_bystan View Post
    If you want a cheesy build, take a look at Sword Coast Adventurer's Guide. It has the Deep Gnome race and the Deep Gnome Magic feat (in a sidebar). The feat allows you to cast Nondetection, a level 3 abjuration spell, at will.
    I second that. Not to mention Deep Gnomes are a very good choice for Wizards. Advantage on saving throws with mental abilities, superior darkvision, rocky terrain stealth and the additional spells from the feat are just gravy.

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