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Thread: Erfworld 77, page 71
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2007-09-12, 09:45 PM (ISO 8601)
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Re: Erfworld 77, page 71
If you look at the Big Board in some of the latest strips, Parson appears to be zooming in on the lake battle. He wouldn't have seen Ansom coming for a while in that case. Edit; Boop, that's not right. Ah well. I also read them seeing Ansom coming, though.
Last edited by yoshi927; 2007-09-12 at 09:49 PM.
SpoilerI have just two words for Erfworld:
God Mode.
-ParsonHave you ever considered that such a convenient solution doesn't exist in the real world?
-Raine Sage
"We are the people our parents warned us about..."- Jimmy Buffett
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2007-09-12, 09:45 PM (ISO 8601)
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Re: Erfworld 77, page 71
Two problems with that: his bonus would add to the stack so Jillian would know he was there, and Parson would see him. Now you could claim that's why the Archons were so powerful but I feel cheated.
Parson is going to be really mad with Wanda. Had he known this could happen he would have taken initiative. Had he started the fight there would have been no thinkagram to Ansom. Wanda cost him this battle.Avatar: ruthless Parson (Erfworld).
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2007-09-12, 09:54 PM (ISO 8601)
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Re: Erfworld 77, page 71
Regarding the "Parson should have seen Ansom coming" comments, if (as someone speculated), STRATEGIC movement (hex to hex) is instantaneous, then Parson would only see Ansom after he entered the battle.
Re the WoW parody: ROFLMAO
My own comments: Well, boop me in the boop. This is why I am not really great at certain TBS/RTT (Real Time Tactics) games--my lateral thinking ability is slightly deficient. If I'd reread the whole thing thinking as a gamer rather than as a reader, I might have seen this coming. I still might have an idea how GK could get pulled out of the frying pan...but can Parson miss the fire below?
SpoilerI keep getting stuck on Parson's lack of stats...Last edited by Ripsaw; 2007-09-12 at 09:55 PM.
Power Corrupts. Absolute power is actually kinda cool...*Evil Laugh*
"Beatings, beatings, beatings, beatings...and more beatings" -- Jillian Michaels, The Biggest Loser
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2007-09-12, 09:57 PM (ISO 8601)
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Re: Erfworld 77, page 71
Methinks Parson's going to be leveling up pretty soon. Or Wanda.
Go Team Good! As I mentioned so long ago, I feel that anything can happen in this comic; I'm not married to a Stanley victory. Can't wait for the next one.
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2007-09-12, 10:09 PM (ISO 8601)
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Re: Erfworld 77, page 71
We know that strategic movement is not instantaneous, but does seem to be fairly quick (in terms of Erfworlder time perception), judging from the scene where Stanley was monitoring Jillian's approach.
The simplest interpretation is that Parson's "Oh... boop. Go. Hurry!" comment was when Ansom got close enough to be noticed (with everybody's attention firmly focused on the lake battle).
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2007-09-12, 10:12 PM (ISO 8601)
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Re: Erfworld 77, page 71
No you wouldn't. Generally, once two stacks engage no outside units enter until they're done. Parson merged his stacks and attacked Jillian's stack. The only way for Ansom to pull this thing would have been for him to merge his stack with Jillian's before the engagement.
He could have entered after the Leeroy's stack was wiped out (first engagement over), but Parson would have noticed the merging of stacks in the other side.
This was done for dramatic purposes, but it's weird from a gaming perspective.Avatar: ruthless Parson (Erfworld).
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2007-09-12, 10:17 PM (ISO 8601)
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Re: Erfworld 77, page 71
Also, the red dwagon apparently grabbed Jillian in its mouth rather than biting down or breathing, which would have been the obvious tactic against a warlord riding a funny-looking marshmallow at a high altitude. Another point against Wanda.
As for Team Radish: They will have left a massive concentration of firepower, including the bulk of their air power... hovering over or near a lake during Team Stanley's turn (possible exception: The Archons seem to have astonishing amounts of move, so they could reposition before the end of the turn). Team Stanley have a lot of dwagons left, and (possibly) two warlords. Also, unlike Team Radish, Team Stanley's heavies have not deployed to the front lines (though we have seen Stanley himself ride out once).
The deaths of the three warlords will stall GK for however long it takes to recall the dwagons and raise three more undead to warlord status (although here Parson might be able to convince Stanley to use live warlords). That will bring the column closer to GK, but the closer the column gets to GK the easier it is for Parson to engage it tactically. The last stretch of road leaves Ansom's army attenuated and completely exposed.
Even with this setback, and it's a major setback, GK has options. None of them are particularly attractive, but with 25:1 odds you'll have that. One thing to note: Team Radish still doesn't know that GK has a real commander (Jillian might...) and next turn is the first turn Parson will have where he is the sole commander of GK's forces.
Oh, and the question I asked a while back about whether Wanda had some feeling for Jillian? Yeah. Sure enough, it introduced just enough Jillian-style waffling in GK to turn this battle into a rout.
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2007-09-12, 10:18 PM (ISO 8601)
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Re: Erfworld 77, page 71
Well, most of the A-dwagons, Manpower and Leroy Jenkins are doomed, leaving Lady Phat-Sing, what few A-dwagons that can escape, and the B's.
So the Tool is down to 3 (maybe) warlords, or possibly only 2, the B-dwagons, and the gobwins of the Knob itself. We really haven't seen them do anything, so this fight is far from over.
And of course the Ansome-Jillian-Wanda triangle is FAR from resolved, although Ansom's stock is moving up, while Wanda's is dropping.Thanks to Ceika (X2), Yeril, Holammer and Dr. Bath for the Avatars!
New Avatar, new form of self-destruction! Ceika is Beyond Awesome!
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2007-09-12, 10:22 PM (ISO 8601)
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Re: Erfworld 77, page 71
You can't make this Boop up! Great stuff. I'm on pins and needles for the next one.
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2007-09-12, 10:27 PM (ISO 8601)
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Re: Erfworld 77, page 71
My reflex would have been to say that they can't escape; not their turn, they can't move from hex to hex.
But then Rob and Jamie decided to throw in this 'units can move into a battle in progress' stuff, counter to most turn-based game rules, so that blows any movement predictions. It was done for story purposes; makes no sense from a gamer perspective.
So the Tool is down to 3 (maybe) warlords, or possibly only 2, the B-dwagons, and the gobwins of the Knob itself. We really haven't seen them do anything, so this fight is far from over.May you get EXACTLY what you wish for.
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2007-09-12, 10:34 PM (ISO 8601)
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Re: Erfworld 77, page 71
There's only two warlords dead by my count on Stanley's side... still one uncroaked one if they decided to make a mad run for destroying the rest of the siege weaponry if she lives through the next couple of frames. =)
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We still miss you bro.
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2007-09-12, 10:37 PM (ISO 8601)
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Re: Erfworld 77, page 71
May you get EXACTLY what you wish for.
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2007-09-12, 10:53 PM (ISO 8601)
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Re: Erfworld 77, page 71
There were originally 19 Group A dwagons. Seven of them have been croaked on-panel (you omitted the one booted to the head by Vinny). That leaves a maximum of 12 dwagons (and Lady Phat-Singh) left.
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2007-09-12, 10:58 PM (ISO 8601)
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Re: Erfworld 77, page 71
May you get EXACTLY what you wish for.
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2007-09-12, 11:00 PM (ISO 8601)
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Re: Erfworld 77, page 71
I still have no idea which side I should be rooting for here. I wonder if this can end with a draw...
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2007-09-12, 11:01 PM (ISO 8601)
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Re: Erfworld 77, page 71
The A dwagons are croaked - and have been croaked since Jillian stumbled upon them. Thus I don't see a lot of tension here, except for the tension that's existed for a half-dozen strips now.
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2007-09-12, 11:04 PM (ISO 8601)
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Re: Erfworld 77, page 71
Is it just me, or is Vinnie just casually kicking the dwagon one of the most hilarious things I have ever seen?
SpoilerNostradamus once predicted in his journal: "In the century 21st, the one known as Jacques will be the savior of the world... five seasons in a row." Moments later, Jack Bauer knocked down the door, shot Nostradamus in the kneecaps, and yelled "WHO ARE YOU WORKING FOR?!"
"Ghost martyrs of the Sapphire Guard: ATTACK!"
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2007-09-12, 11:17 PM (ISO 8601)
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2007-09-12, 11:21 PM (ISO 8601)
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2007-09-12, 11:27 PM (ISO 8601)
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Re: Erfworld 77, page 71
The difference is that was clever plan, and as readers we could enjoy the wargaming aspects of exploiting the ruleset to completely pull one over on the opponent. I can follow everything up to Ansom being completely rope-a-doped because he knows that it must be a dumb plan because Stanley devised it.
And since then, we don't know what the boop to expect. The dwagons were way the hell off in the middle of nowhere, except that they were evidently between Ansom and Jill. Jill was bound by strong magic to not attack that target, except that she did. And now, Ansom can interrupt an enemy's attack phase from three hexes away? -sigh-
One of the great strengths of this comic is that I've long wondered what would happen next, because it's kind of cool to watch a wargame unfolding one segment at a time. But I'm not going to do that tonight. I'm sure that, in time, we'll find that these were the rules the entire time, but it's just not so much fun to learn about them in this order.
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2007-09-12, 11:29 PM (ISO 8601)
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Re: Erfworld 77, page 71
I dont see why. I already done it in Knight of Honor where you can get reinforcement from any allied army around of you, even if it should have actually took them a long time to join you. Its not because you never played a game that work like that its odd, they play by turn but that doesnt mean the battle arent real-time combat and that nobody can move as long as two party are fighting. As a matter of fact its impossible that it work like that, otherwise Ansom numbers dont mean anything, as long as Stanley engage him in a breach, then everytime two or three of Ansom units get near of Stanley army, then everyone in Ansom army freeze until those 3 units are dead...doesnt sounds really smart.
Seriously, why does everybody seems to go with the «Stanley must-win» line of thinking? I could see Parson joining the good guys, I could see them escaping GK with the remaining dwagons to plan a strikeback, I could see Parson starting a war of attrition but I dont see why they actually have to win? Parson did good, really good, incredibly good considering his limited knowledge of the enemy and the world mechanic. I think Erfworld is becoming better and better.Last edited by Querzis; 2007-09-12 at 11:36 PM.
In memory of lord Shojo
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2007-09-12, 11:31 PM (ISO 8601)
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Re: Erfworld 77, page 71
I registered just to ask this one question: Can someone please tell me how Ansom knew where Jillian was?
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2007-09-12, 11:40 PM (ISO 8601)
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2007-09-12, 11:42 PM (ISO 8601)
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Re: Erfworld 77, page 71
The only way Stanley would engage Ansom in a breach is if it was his turn - when he could move his units. Which means Ansom couldn't react anyway because it's not his turn and can't move his units.
Or at least, that was the classical view of the game system. Now it's been tossed up in the air again.
This "oh, wait, here's a mechanic of the game world you didn't know about" thing is getting old.
Seriously, why does everybody seems to go with the «Stanley must-win» line of thinking? I could see Parson joining the good guys, I could see them escaping GK with the remaining dwagons to plan a strikeback, I could see Parson starting a war of attrition but I dont see why they actually have to win? Parson did good, really good, incredibly good considering his limited knowledge of the enemy and the world mechanic. I think Erfworld is becoming better and better.
In the past, I'd say Parson wouldn't be able to switch to Ansom's side - the spell compels him to obey Stanley's orders. But now, with Jillian, we see those 'compulsion' spells can be broken. Back up in the air with that one.
While they can escape GK, they can't take any Schmuckers. We haven't seen anything about how units with no Schmuckers for upkeep survive.
Grr. The important questions aren't answered, and the 'surprise mechanics' are coming in at the most inopportune times.Last edited by sihnfahl; 2007-09-13 at 12:12 AM.
May you get EXACTLY what you wish for.
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2007-09-12, 11:45 PM (ISO 8601)
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Re: Erfworld 77, page 71
Gotcha, so its just another one of those things that have magicly gone wrong for Parson lol. Whats that list up to now 4?5?
The more things just magicly go wrong the less interested I become, and I was super loving this comic up until the dragons got found. Now I am really leary(sp?) of how it is going to turn out.
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2007-09-13, 12:08 AM (ISO 8601)
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Re: Erfworld 77, page 71
I've played that, but in those games combat proceeds in well defined rounds and you have a well defined concept of time.
But if Erfworld is like that then I don't understand Ansom's problem in crossing the dwagon fort.
If he can enter one hex with a battle going on then he just needed to send a few units to fight the dwagons and cross the hex with the rest. Worst, if can units in and out then he could enter with everyone and simply disengag most of his stack and let a few guys to die while the warlords crossed.
EDIT: about Ansom knowing where Jillian is. Maybe the thinkagram includes coordinates. Not a big deal.Last edited by teratorn; 2007-09-13 at 12:11 AM.
Avatar: ruthless Parson (Erfworld).
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2007-09-13, 12:17 AM (ISO 8601)
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Re: Erfworld 77, page 71
Good that somebody still believes in Wanda, or, rather, in the authors' mercy on her... Seeing Jillian and Ansom united in tender smiles had me running around for five minutes, screaming disgustedly.
Whatever happened to "Let's get out of here together!"? (Which was before Wanda cast the "very hard way" spell.) A 'Jillian and Wanda' pairing would have been so much more romantic than 'Jillian and Ansom'! Now it's probably all going to end in happiness, with a marriage at the end, with Jillian in a sparkly 'princess' dress. *grumbles*
BTW: Loved Vinnie kicking the dwagon, though. And the punchline.Member of the Belkar-Fanclub
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2007-09-13, 12:18 AM (ISO 8601)
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Re: Erfworld 77, page 71
Now that you've mentioned it, I think that's exactly what "the flight" entailed.
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2007-09-13, 12:20 AM (ISO 8601)
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Re: Erfworld 77, page 71
That just doesnt seems to be Ansom style really. Let some units die so that other can cross? Ansom got «noblesse oblige» written all over him, he cant do that. Beside, even if he send some people first, dwagons without warlords attack randomly so if he let the dwagons do they could attack the soldiers he send first or they could attack him and his most important units (and if the dwagons does have warlords then they will obviously kill him first and ignore the units he left behind.)
In memory of lord Shojo
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2007-09-13, 12:23 AM (ISO 8601)
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Re: Erfworld 77, page 71
Yoink ftw.
You know, it really makes sense if you think about it. She did contact him via thinkagram or whatever before the fighting started, who's to say Ansom didn't get the coordinates as part of the message? The timing's right.Half-Orc Scout by Magioth
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