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Thread: Favorite RPGs you'd recommend
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2018-08-12, 02:16 AM (ISO 8601)
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- Aug 2018
Favorite RPGs you'd recommend
So a friend of mine just introduced me to D&D 3.5, and I like it. I want to get more into tabletop rpgs, but don't know where to go. I'm basically looking for recommendations. I've mentioned D&D which is medieval fantasy but I'm open to any genre. Just what games/editions do you like and what's the general world or genre. I've heard of Mutants & Masterminds (I think that's what it's called). Is it any good and what's it like.
Money is kind of tight for me now - I was able to find the core books in 3.5 for cheap so I might have to ask a stupid question: are there enough free source materials online for the systems you suggest that I don't have to buy the core books now?
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2018-08-12, 08:14 AM (ISO 8601)
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Re: Favorite RPGs you'd recommend
D&D 5e is the most popular system right now. You're sure to get it recommended (and for all its faults, it's the system I play most these days). It has free Basic Rules, although IMO they're pretty limiting compared to the full books.
Mutants and Masterminds 3e is a favorite of mine, but to be honest, a lot of what I like about it is the relatively complex character creation process. It almost requires a spreadsheet. That's fun for me, but not for a lot of (new) players. On the plus side, enough of its rules are free (d20herosrd.com) that you can definitely play it without the books. It's primarily intended for superhero-genre games.
Once suggestions start rolling in, you're going to find that there are a LOT more choices than you bargained for. If you can narrow down what genre and complexity level you'd like to find, you'll get a less overwhelming number of suggestions.Last edited by Draz74; 2018-08-12 at 08:14 AM.
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2018-08-12, 08:26 AM (ISO 8601)
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Re: Favorite RPGs you'd recommend
one nice thing about pathfinder (which is basically dnd 3.75) is that the material is freely available online; though it's unclear how the future will shake out as pathfinder 2 is currently in testing with a playtest available. original pathfinder material will still be around, but it's unclear what the community size will be; but for now it's still medium-sized.
d20pfsrd.com is one site with a lot of the pathfinder stuff.A neat custom class for 3.5 system
http://www.giantitp.com/forums/showthread.php?t=94616
A good set of benchmarks for PF/3.5
https://rpgwillikers.wordpress.com/2...y-the-numbers/
An alternate craft point system I made for 3.5
http://www.giantitp.com/forums/showt...t-Point-system
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2018-08-12, 09:18 AM (ISO 8601)
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- Aug 2008
Re: Favorite RPGs you'd recommend
I'll need to come back to this thread when I have a bit more time to write, but here's a couple of quick highlights before the inevitable list of 20 games - they'll get more detailed in a future edit. These have a bit of variety price wise, but I will say that "core books" is mostly a D&D thing. It's very rare for the rest of the industry to have more than one core volume, which has all the rules. There's a few other games which have two, and a lot that have expansions to their core books, but normally you just buy the one book and are done. They're often cheaper than D&D manuals too, mostly because glossy magazine pages, lots of full color art, etc. is rare.
Fudge: My preferred generic system. Core rules are available as a free .pdf file, core rules plus a bunch of expansion material is available in hardcover. Fudge does a lot of things right, but the core of it is that it has a very solid mechanical core. There's a short list of adjectives called the ladder which is used to rank skills, attributes, difficulties, and all sorts of other things, and a zero centered curve which allows for all of these to be used together. It also has the single best system for handling variation in size that I've seen. Plus there's 40 pages of example characters in a wide variety of genres, which is something Fudge did in 1995 and I've yet to see in other generic systems.
Microscope: A bit of an odd game. There's no GM, and the players are making the history of a setting, working at three different scales of detail and jumping all over the timeline. The rules are mostly structural, both in establishing how this timeline is detailed (which is really helpful) and in who does what when, what degree of direct cooperation is valid when, what people respond to and who makes that content, etc. One book, it's something like $9 in PDF and $20 printed, and that second figure includes shipping.
Hollow Earth Expedition: Sometimes you just want to play the pulpiest pulp game that ever was, and HEX (HEE is just a terrible acronym, so everyone uses HEX) is basically that. The system mostly gets out of the way, providing enough structure to run a game while not being well suited as the focus of the game. Instead the focus of the game is gonzo pulp content, and HEX delivers that in spades. There's the pulp archetype pregenerated characters, there's occult nazi groups to fight, there's dinosaurs, there's all the fun pulp vehicles (zeppelins, ornithopters), and there's even a setting if you want to use it, involving explorers on an expedition to the hollow earth. Print and .pdf, something like $40 for print, $15 for .pdf.
Warbirds: Warbirds hooked me on the promise of mechanics for WWI-WWII style dogfighting, to fill a niche I already liked (flying ace games can be a lot of fun). It had that to be sure, but it also has the honor of being the only premade setting I've ever considered running a game in, instead of just stealing parts of or ignoring while I use mechanics. The short version is that it's set in the Caribbean islands, after they've been spirited away by a freak storm to the eye of a gas giant. It has the whole floating islands and airships aesthetic, which is fun, but it's the alt-history influences and the thorough research on the Caribbean islands themselves that really sells it. Plus it has a fun system for playing celebrities and the implications therein, including an explicit scandal mechanic.
Qin: The Warring States: This is wuxia in mythic China, set in a mythologized version of the Warring States period. It's by far my favorite wuxia game, mostly because it's dripping in flavor. For instance, it has five attributes: Fire, Water, Earth, Metal, and Wood, all of which have roughly the meaning you'd expect if you're familiar with the source material. It has a whole fun system for ridiculous wuxia stunts, it has a magic system that really feels like mythic China (technically it has several specialized ones running in parallel, including internal and external alchemy), and just everything about it furthers what it is.
Chronica Feudalis: A medieval history game, and through that alone surprisingly rare. Fantasy is a well covered genre, which CF neatly sidesteps. The game had three main points going for it - one is that it's just well written and a blast to read, compliments of actual good editing and a conceit where it's treated as if it were a document found in a monastery, written by a very chatty and completely hilarious monk. The other two are a design around four subsystems, combat, chases, parley, and subterfuge, each as detailed as the others; and a very nice system for tool use in the context of all four of these subsystems. One book, $15 in .pdf, something like $30 printed.
Nemesis: Nemesis is on this list less because I like it specifically (though I do), and more because it's part of a family of games that I like, and a good introduction to said family. It's a modern action horror game, available as a free .pdf only. It's also one of the One Roll Engine games. ORE is at its core a dice system, a slightly weird one that's very robust, can be fiddled with in a lot of cool ways, and which just tends to produce interesting design. ORE is also generally the work of one person (minus one game), who has a bit of a distinctive flair for settings and style.I would really like to see a game made by Obryn, Kurald Galain, and Knaight from these forums.
I'm not joking one bit. I would buy the hell out of that. -- ChubbyRain
Current Design Project: Legacy, a game of masters and apprentices for two players and a GM.
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2018-08-12, 09:36 AM (ISO 8601)
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Re: Favorite RPGs you'd recommend
You don't know what you bargained for. The possibilities are almost endless, not only in terms of setting but also on the types of rules you could find out there.
You will find almost any setting, adaptation of tv series, from Dallas (seriously) to Star Trek, and cutting edge science fiction like eclipse phase, medieval fantasy as if it rained, and almost any proposition, from Little Fears, play the nightmare of small children, to Cathulhu, what if Cthulhu was seen by cats... That's not even scratching the surface, at most looking the huge ball of stuff from a huge distance.
Then you go on the specific of the systems. Very roughly, you have the tactical systems, close to D&D, and more narrative propositions, were fighting is really less essential and telling a tale is more relevant.
In a way, D&D helped to fix a lot of tropes that some designer enjoy to distance themselves from, so really you have an awful lot of possibilities.
You will certainly find here a collection of long lists of games, and it may suit you. But really you should try the other way around: what did you like in the game? What were the parts of the rule that were less satisfactory? Then we could give you some suggestions of rules systems that will certainly also bring an amazing diversity of setting. They would help you consider the huge diversity of role-playing world and make some informed choices.
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2018-08-12, 09:47 AM (ISO 8601)
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Re: Favorite RPGs you'd recommend
If all you know is D&D the long lists are likely better - there's a certain level of personal experience needed to really assess your own tastes, and just trying multiple things to pick up that experience is really part of the process. Getting some idea of what's out there at all is the first step to understanding what's out there that you would like.
I would really like to see a game made by Obryn, Kurald Galain, and Knaight from these forums.
I'm not joking one bit. I would buy the hell out of that. -- ChubbyRain
Current Design Project: Legacy, a game of masters and apprentices for two players and a GM.
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2018-08-12, 09:57 AM (ISO 8601)
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- May 2018
Re: Favorite RPGs you'd recommend
@Knaight: I never intended to criticize the list as a tool, it was my first intention to write one myself, and also I liked some of the game you have chosen.
I mostly intended to prepare the OP to the afflux of really different games and systems he would certainly receive after his question and to suggest he organise a bit his travel across the many possibilities peoples would surely be kind to offer.
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2018-08-12, 10:15 AM (ISO 8601)
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Re: Favorite RPGs you'd recommend
I would really like to see a game made by Obryn, Kurald Galain, and Knaight from these forums.
I'm not joking one bit. I would buy the hell out of that. -- ChubbyRain
Current Design Project: Legacy, a game of masters and apprentices for two players and a GM.
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2018-08-12, 11:17 AM (ISO 8601)
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- Jun 2008
Re: Favorite RPGs you'd recommend
Vampire: the Masquerade is a Classic
I would also like to point out that drivethrurpg offers comparatively cheap PDFs.What can change the nature of a man?
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2018-08-12, 02:00 PM (ISO 8601)
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Re: Favorite RPGs you'd recommend
I like Dark Heresy and Traveller.
I think the second edition of DH is better than the first.Guardsmen, hear me! Cadia may lie in ruin, but her proud people do not! For each brother and sister who gave their lives to Him as martyrs, we will reap a vengeance fiftyfold! Cadia may be no more, but will never be forgotten; our foes shall tremble in fear at the name, for their doom shall come from the barrels of Cadian guns, fired by Cadian hands! Forward, for vengeance and retribution, in His name and the names of our fallen comrades!
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2018-08-12, 03:57 PM (ISO 8601)
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Re: Favorite RPGs you'd recommend
Seconding this, and pretty much anything the creators Le Septeme Cercle is a well researched mythic historical RPG (except Kuro, which is a mixture of Japanese mythology and cyberpunk). The rules aren't the best in the world (Qin is probably the best of the lot), but they're functional and the settings and treatment of magic and myth certainly make them worthwhile.
My own recommendations.
Unknown Armies: an urban fantasy/horror/Stolze game by John Tynes and Greg Stolze (primarily Stolze as of 3e). Magick is real and postmodern, most magic users are either crazy and obsessed with something (the city, movie cliches, clothing...) or intentionally acting in accordance with an archetypal role. The rest have relatively little magickal power. But magick isn't all powerful, and even the most powerful Occult organisations are in danger of being wiped out if the authorities catch wind of them. Just be prepared for weird, while you're unlikely to be invading Yggdrassil at the head of an army of blood hounds there's quite a few interesting artefacts and situations, and we're not even talking about the Glorious Pumpkin yet (it's an platonically beautiful pumpkin and many people want to eat it, but nobody's managed to cut it yet).
Shadowrun: it's fairly well known, essentially cyberpunk plus D&D races and wizards. Manages to blend it together fairly well, but netrunning is a pain.
Victoriana: take Steampunk, add a cosmological Order/Chaos duality, throw in D&D races (plus Beastfolk) and magic, swap out most real world religions for expies, and change history just a tad. It's something that should be a mess but comes together, and there's more than enough room for multiple magicians or technologists in the party. Plus no netrunning. On the downside it's a somewhat crunchy system, and you need two easily distinguisable sets of dice (modifiers only ever increase your dice pool, never decrease it), but it boils down to roll stat+skill+modifiers in d6, count the 1s and 6s, reroll any 6s, and subtract your 'black' successes from your normal ones to see if you've passed. Plus you can play an orcish train engineer. Why wouldn't you want to play an orcish train engineer?
...Yes, I did include Shadowrun entirely to make a joke in my description of another game. It's worth checking out, but I definitely recommend Unknown Armies and Victoriana over it.
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2018-08-12, 05:59 PM (ISO 8601)
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Re: Favorite RPGs you'd recommend
Star Wars (by Fantasy Flight Games): Like Star Wars? Try this game! I've personally tried West End Games' old Star Wars RPG, as well as d20 Star Wars, and in the end, I found FFG's system to be the most fun system to run with Star Wars. The custom dice might look a bit intimidating at first, but I ran a 3-session long one-shot adventure with 4 players completely new to the system and already by session 2 things were going very smoothly, and most important of all: everyone had fun with the system and enjoyed it (to the point where they want me to GM it more! Agh! What have I done, roping myself into GMing more like this?!)
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2018-08-12, 06:49 PM (ISO 8601)
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Re: Favorite RPGs you'd recommend
I'm not sure if I want anything complex at this point. I guess I should say games that are easy to pick up for people who are still new to tabletop RPGs.
Well part of this thread is just suggesting your personal favorite it. If you love it there's a chance I might and I can go from there. If you want me to narrow it down than simplicity at this point is a plus. In terms of genres I willing to try any (sub)genre: fantasy, medieval, sci-fi, horror, modern setting, superheroes. Sorry, I know that doesn't help.
Yeah I've heard of Vampire. I'm willing to check it out. I'll also check out drivethrurpg.
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2018-08-12, 06:59 PM (ISO 8601)
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2018-08-12, 07:00 PM (ISO 8601)
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Re: Favorite RPGs you'd recommend
HERO 4th and 5th edition.
It is one thing to suspend your disbelief. It is another thing entirely to hang it by the neck until dead.
Verisimilitude -- n, the appearance or semblance of truth, likelihood, or probability.
The concern is not realism in speculative fiction, but rather the sense that a setting or story could be real, fostered by internal consistency and coherence.
The Worldbuilding Forum -- where realities are born.
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2018-08-12, 07:06 PM (ISO 8601)
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Re: Favorite RPGs you'd recommend
Knighte of the Old Republic. Not pen and paper, but it's a d20 system and knowing how that game worked was how I was able to get into 3.5. It's a fantastic game, and arguably the best Star Wars game ever, even if it's not exactly what you were asking for.
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2018-08-12, 07:26 PM (ISO 8601)
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Re: Favorite RPGs you'd recommend
Hackmaster is something of my go-to, and it has a free basic game that covers 4 races, 4 classes (more, if you count each priesthood as a separate class), and the first 5 levels of the game. It is a crunchy and fairly gritty lowish-fantasy setting in the style of D&D. A well-integrated skill system, roundless combat system, active defenses... it hits a lot of my happy buttons. There's also Basic Plus, which is only $10, but adds more mechanics and 5 more levels to the game.
d6 is an older system, with Fantasy , Space, Adventure, and a few other options fairly cheap. A skill-driven, classless, system, it's a good introduction to the ideas. There's also a lot of old Star Wars stuff under a very similar rule system, so if you're a Star Wars fan, it provides some accessibility to it... and it's about $3 for PDFs of one of the systems. Bill Coffin, a friend of mine from his Palladium days, also produced Septimus, just before old West End Games went belly-up, and it's still free, AND includes the d6 system rules.
I'm also a fan of Savage Worlds. It is another generic system, and one I find easy to teach people, and with a lot of flexibility. Like a lot of generic systems, it may not be the best for any given scenario, but it is usually an adequate one. I often use it to to make hacks applicable to specific settings... Mass Effect, Elder Scrolls, and Dragonlance, for example.
And there's my own ODE, which is completely free and REALLY basic, but all it requires is a deck of cards.The Cranky Gamer
*It isn't realism, it's verisimilitude; the appearance of truth within the framework of the game.
*Picard management tip: Debate honestly. The goal is to arrive at the truth, not at your preconception.
*Mutant Dawn for Savage Worlds!
*The One Deck Engine: Gaming on a budget
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2018-08-12, 07:38 PM (ISO 8601)
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Re: Favorite RPGs you'd recommend
For general use, I like the D6 system from West End Games it's a generic that has books for fantasy, science fiction and modern adventures, and originated with the first Star Wars RPG. It's also available free. http://opend6.wikidot.com/
For D&D-likes, I like the retro-inspired games "Adventurer, Conqueror, King" and "Dungeon Crawl Classics" (and it's sibling "Mutant Crawl Classics").
I have warm feelings for "Feng Shui (and now Feng Shui 2): Action Movie Roleplaying"(particularly 80's/90's Hong Kong action movies, but crosses into Hollywood stuff from that period, too).
It's a totally cinematic game about playing out crazy action movie scenes and fights, with a default setting that describes how any and every sort of action movie character can end up in a group in the same place, fighting ninjas, robots, ninja robots, cyborg apes, mobsters, shaolin monks, cannibal mutants, a sorcerer, or all of them.
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2018-08-12, 11:20 PM (ISO 8601)
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Re: Favorite RPGs you'd recommend
I'm going to ignore what the OP said about simplicity above and throw in my absolute favorite, Ars Magica.
::editorial comment::The core mechanics of the d20 system are essentially the core mechanic of Ars Magica converted to a 20 sider with the very cool magic system amputated.::editorial comment\::
The idea of "balancing" the game by hindering different skills/classes is thrown out, and balanced by, "everyone plays a Magus in rotation". Magi get super powerful but only over time. Much of their progress is in the lab or library, and one "adventure" per Season may annoy some of the "lab rats".
In a perfect group, full-on Troupe-style play, every one takes a turn in rotation as Storyguide. All of the group creates the Covenant, the mages' collective home and power-base, together, along with the "grogs", the menials, guards, and other hangers-on that a settlement of wizards may need/attract.
Each player (and SG) also creates a Companion PC, a non-Magus character they play when between turns playing their Magus and being Storyguide. Here is where the rest of the "adventuring party" gets filled out, where you get your character types like the hunter, burglar, etc. There are also "shield grogs", personal bodyguards to the Magi, which a player may run for a session or two when needed/fitting.
The fact that the Magi have fifteen Arts to spend points on at creation, and that the names of those arts are in Latin () tends to intimidate new players. The fact that posters to Ars Magica forums tend to use Latin greetings and closings in their postings makes it even more so, but I guarantee you, the stereotype that you have to speak Latin to play Ars Magica (or that the game has to be played entirely in Latin!) is entirely untrue.
The default setting is, IIRC, 1220 Mythic Europe (Europe as it was believed the world worked then) but I've played/SG'd in enjoyable Sagas set in late Viking age Scandinavia and Briton both. (Think Dragonslayer the Movie as what a Covenant in it's Winter would look like).
All that said, the core rules for 4th edition are still available as a free PDF at atlasgames.com, and the sourcebooks for the setting are available through your local library or the internet, as the history of Europe is a very rich source indeed.
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2018-08-13, 06:58 AM (ISO 8601)
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Re: Favorite RPGs you'd recommend
If you've got budgetary concerns...
Eclipse Phase is effectively free, in that you can either buy the book or download the book free -- the torrent was seeded by the authors, so unlike many "free"-by-stealing books, this one is morally unencumbered as well. Also the setting is great and the game is fun.
There are a decent number of high-quality Retroclones (which might also bear the label "OSR" => Old School Renaissance), many of which are available as single complete volumes for cheap. One that I have enjoyed is Dark Dungeons, which might have a 2nd edition by now.I want you to PEACH me as hard as you can.
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2018-08-13, 07:25 AM (ISO 8601)
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Re: Favorite RPGs you'd recommend
My personal favourite is Lamentations of the Flame Princess, there's an artless version for free, and the codebook is only £20 in hardback.
I personally didn't like Dark Dungeons. It was going okay but then Black Leaf died, our cleric started practicing witchcraft, and we all got saved by a missionary and had to burn our books.
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2018-08-13, 08:09 AM (ISO 8601)
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Re: Favorite RPGs you'd recommend
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2018-08-13, 08:18 AM (ISO 8601)
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Re: Favorite RPGs you'd recommend
I am supporting the opinion that for non-tactical fantasy campaigns, the only game you ever need is Barbarians of Lemuria. You have four attributes and four combat skills and you roll 2d6 and at your appropriate attribute or combat number to the result.
Skills and classes are covered together as careers. If a roll is not fighting, then you add your careers to every roll you can justify your career is useful for. Putting more points into Thief makes you better at thief stuff. And even points in farmer or slave get added to rolls to interact with farmers or slaves. There's also a super simple magic system that needs the GM to say what spells are possible or not, and that's pretty much it.
Very easy to learn, fast to play, and quick to set up.
That's Star Wars d20 Revised Edition. Though it was followed by Saga Edition that did some considerable streamlining and is generally regarded much higher.Last edited by Yora; 2018-08-13 at 08:28 AM.
We are not standing on the shoulders of giants, but on very tall tower of other dwarves.
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2018-08-13, 08:31 AM (ISO 8601)
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Re: Favorite RPGs you'd recommend
Since Ars Magica has been mentioned, I'll endorse it, too, but with a couple notes.
1) It is not a simple game, as mentioned, but you should probably get it to reference for ideas and mechanics.
2) This goes double because Atlas offers the 4th edition core rulebook for free as a PDF. It's not the current edition, but it is a very good edition.
If you want to get experience with lots of games, playing them is best... but reading well-crafted games is another good start. Ars Magica is a very intentionally crafted game... they have a specific setting they are emulating, the rules go towards that setting. It can make it hard to use that game for another setting, but it also provides a really good look at rule design as an art form designed to evoke certain themes and consequences, rather than 3.x and their attempts at mechanical balance.The Cranky Gamer
*It isn't realism, it's verisimilitude; the appearance of truth within the framework of the game.
*Picard management tip: Debate honestly. The goal is to arrive at the truth, not at your preconception.
*Mutant Dawn for Savage Worlds!
*The One Deck Engine: Gaming on a budget
Written by Me on DriveThru RPG
There are almost 400,000 threads on this site. If you need me to address a thread as a moderator, include a link.
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2018-08-20, 10:32 AM (ISO 8601)
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Re: Favorite RPGs you'd recommend
If money's tight, go to DriveThruRPG and you can get a bunch of great RPGs on the cheap (and some completely free). Many have a model of pay what you think is far for the PDFs.
If you are getting into RPGs a few entry level suggestions would be:
- Tiny Dungeon
- Fate Core
- Fate of the Norns: Ragnarok
- Dungeon World
- Fiasco
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2018-08-21, 12:22 PM (ISO 8601)
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- May 2010
Re: Favorite RPGs you'd recommend
Here's a few. Free, fun, and rules-lite, at least compared to D&D3.5
RISUS, the Anything RPG
Danger Patrol! (Buck Rogers-style pulp Sci-Fi)
Dungeons the Dragoning 40,000 7th Edition (Maybe save this until you've read more RPGs so you'll recognize the things it's parodying.)
Roll for Shoes (Silly)
Godbound (An 'OSR' fantasy game: 'What if Exalted was based on OD&D instead of Vampire?')
And I just found this. It's free, but I'm including it purely as a curiosity, as it's decidedly not rule-lite.
Glyphs RPG BlueprintImagine if all real-world conversations were like internet D&D conversations...
Protip: DnD is an incredibly social game played by some of the most socially inept people on the planet - Lev
I read this somewhere and I stick to it: "I would rather play a bad system with my friends than a great system with nobody". - Trevlac
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2018-08-21, 12:27 PM (ISO 8601)
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Re: Favorite RPGs you'd recommend
Mutants & Masterminds is fun and pretty simple, as others have noted. And has a free online source. Just be aware that it is very easy to make a brokenly powerful character: players should work with DM to make a fair and balanced PC.
Your experience with D&D should translate well. There's some big differences, especially with how health works, but all-in-all it's similar mechanically.
I'm not sure of the cost, but I've found In Nomine to be one of the most elegant mechanics I've ever encountered. It's also potentially very offensive to religious sensibilities (you play as angels or demons), but I think it's foreign enough to actual real world religion that a devout theist can play it without offense. (But I can see those who fear games as diabolical having a field day with that one.)
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2018-08-21, 01:10 PM (ISO 8601)
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- Aug 2016
Re: Favorite RPGs you'd recommend
Dark Heresy, and the other FFG 40k RPGs have all been a lot of fun.
1st Ed was great fun, but they perfected the system through the release of the other games, so that by the time they got back to 2nd Ed it was really very good.
If you like grimdark sci-fi you should definitely give it a go.
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2018-08-21, 01:14 PM (ISO 8601)
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- Dec 2017
Re: Favorite RPGs you'd recommend
Ok so an RPG I fell in love with at first sight with recently was Legend, by Rule of Cool, the character creation was customizable while still being relatively easy (excluding choice paralysis). It seems balanced (though I dont know how true that is), the levelling system with tracks is unique and the best part? ITS ALL FREE
http://www.ruleofcool.com/wp-content...Legend-1.1.pdf
a sheet: http://www.ruleofcool.com/wp-content...nteractive.pdf
there are also printable sheets on their website.
SO IN RECAP:
PROS:
Customizable,
reasonably balanced,
unique characters,
simple character creation,
that 3.5e feel,
can be high or low magic,
ITS FREE
NEUTRAL: Monsters and characters work on the same Level system
GMs discretion on item costs and how money works
CONS: Can't find a DM for it so you need friends to learn it
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2018-08-21, 01:33 PM (ISO 8601)
- Join Date
- Mar 2015
Re: Favorite RPGs you'd recommend
Sorry about the odd formatting, it didn't copy over quite right.Spoiler: Intimidatingly Large List of Role-Playing Games
Dungeons and Dragons (Family of Games)
Pathfinder
d20 Modern
World of Darkness (Family of Games)
Call of Cthulhu
Traveller
ShadowRun
Microscope
Mutants and Masterminds
Paranoia
Mouse Guard
BESM
Roll for Shoes
Burning Empires
FATE
GURPS
Monsters and Other Childish Things
Earthdawn
Eclipse Phase
Exalted
HackMaster
RuneScape
Rifts
FEAR
PTA
Legend
Apocalypse World
Don't Rest Your Head
STaRS
Questlandia
FATAL (Don't play)
Savage Worlds
o Super Powers Companion
Scion
Star Wars
o Star Wars Saga Edition
o Star Wars: Edge of the Empire
o Star Wars: The Role Playing Game
o ? Age of Rebellion
o Star Wars d6
Iron Kingdoms
War Hammer 40 000
o Dark Heresy
o Rouge Trader
o Deathwatch
o Black Crusade
Avatar: The Last Airbender RPG
All Flesh Must be Eaten -> The Walking Dead
Fiasco
Dogs in the Vineyard
Everyone is Luke
Hero(es?) System
Champions
Continuum System (related: Narcisist)
Spycraft
Serenity RPG
Gamma World
Top Secret
Bunnies and Burrows
Kill Puppies for Satan
Maid
FU
Delta Green
Doctor Who: Adventures in Space and Time
Gumshoe
Adeptus Evangelion
Fallout Games
o Fallout PnP, Exodus & SPECIAL RPG
mmortails
Kingdom Hearts
cthulhutech
Toon
HERO
Torchbearer
Violence
RISUS
Witchcraft
Armageddon
Das schwarze Auge (The Dark Eye) German
Dungeons: The Dragoning
Anima/Anima: Beyond Fantasy
Numenera
Bliss Stage (X)
Dread
Paladium (Rifts?)
REIGN
[Fantasy Heart Breakers]
o Fifth Cycle
o Hahlmabrea
o Of Gods and Men
o Darkurthe: Lengends
o Legendary Lives
o Neverworld
o Pelicar
o Forge: Out of Chaos
o Dawnfire
TORG RPG
Kobolds ate my baby
Legends of Five Rings
Riddle of Steel
Blade of the Iron Throne
One Roll Engine
Flashing Blades / En Garde
Chivalry and Sorcery
Nobilis
Magical Burst
Tenra Bansho ZERO
Ironclaw
Atomic Robo: The Roleplaying Game
Burning Wheel
Monster Hearts
Mythender
Fantasy Craft
CORPS
Twilight Imperium: The Roleplaying Game
Montsegeur 1244
Prime Directive
True20 System
Engle
Cyberpunk {2020, ???, 3rd, 2077}
Midnight (D&D setting?)
Wrestling
o WWE - Know Your Role
o WWF Basic Adventuring Game
o World Wide Wrestling (PbtA)
Mermaid Adventures
Palladium's Heroes Unlimited
Champions Hero System
Mayfair's DC Heroes RPG -> Blood of Heroes
Squadron UK (formally: Golden Heroes)
Wild Talents
Supers & Supers, Accelerated
Villains & Vigilantes
Marvel Superheroes
Marvel FASERIP
Marvel SAGA
Truth & Justice [Trait modifier system]
Triumphant
Aberrant
Brave New World
My Life with Master
Smallville
Chuubo's Marvelous Wish-Granting Engine
Little Terrors
Laminations of the Flame Princess
Dynasty
AGE
RemiNES
Alea Iacta Est
Stars without Number
Atomic Highway
Alternity (+Star*Drive?)
Spirit of the Century
Basic Role Playing (BRP)
WaRP (?)
Crimson Exodus
Boot Hill
Aces & Eights: Shattered Frontier/Showdown
Clockwork Dominion
OGL Wild West
Sidewinder Recoiled
13th Age
Renaissance
Dune
Rivers and Lakes
Trials of the Magi
Engine Heart
Valiant Universe
Song of Ice and Fire RPG
Derby Day: Ghosts of Albian -Golf
Domains of War
Adventures in the East Murk
Alpha Chronicles
Atlas Adventure
Angry Flowers
Battle Tech: A Time of War (Mech Warrior)
Calvin Ball
City of Heroes
Conspiracy X
Corporia
Cosmic Patrol the Igre Agenda
Dark Nova DC Adventures
Dragon Age RPG
Drama (Experimental)
Giest
Promethean
God Like
Macho Women with Guns (+Batwinged Bimbos From Hell +Renegade Nuns on Wheels)
Unity Harbinger
Mental RPG
Monkeys on Juice
Tunnels and Trolls
Buffy the Vampire Slayer RPG
Feng Shui (d6-d6)
One Ring (d10 + Eye of Sauron & Rune of Gandalf)
Night Shift
Black Earth
Clockwork Symphony
Call of Cattulhu
Secret of Cats
CORTEX
Kenshin
Legends of the Wulin
Silhouette
Rolemaster (var. Spacemaster)
Stage RPG
ACKS/Adventurer Conqueror King
Banner Saga
Kult
Danger Squadron
Twilight 2000
Tephra
Space: 1889
Swashbuckler of Seven Seas
Warbirds
Monte Cook Presents Bruce Cordell's The Strange RPG (or just The Strange)
Harvesters
Warrior Rogue and Mage
Shadows
Witch Girl Adventures
Qin: The Warring States
Tribe 8
Dog eat Dog
Shock: Social Science Fiction
Withering Heights
Silver Age Sentinel
Myriad Song (with Cardinal System)
Freemarket
Fall of Magic
Sagas of the Icelanders
Bulldogs!
Diaspora
Mindjammer
Fate Worlds
Star Blazer Adventures
Nova Praxis
Strange Stars
Dawning Star
Dark*Matter
Amber /Amber Diceless
Aira
Continuum
Emperor of the Fading Suns
Fringeworthy
Immortal
Multiverser
Nephilim
Obsidian: The Age of Judgement
Power Kill
SenZar
Sovereign Stone
Unknown Armies
The World of Synnibarr
Zero
Katanas and Trenchcoats
Terra Incognito
Danger Patrol
Barbarians of Lemuria
Reve: The Dream Ouroboros
Magic World
Mythic Iceland
Tales of Gargenthir
Empire of the Petal Throne (or Tekumel)
Grimm
Streetfighter
Puppetland
Valley of Eternity
Maelstrom
SLA Industries
Nights of the Crusade
A Wanderer's Romance
The Fantasy Trip
Top Secret S.I.
Teenagers From Outer Space
Star Frontiers
Tales of the Floating Vagabond
Fantasy Age
Barbarians of Lemuria
Venture City
Dreamtime
Dark Continent
Legend of the Burning Sands
Cube d3
Mountain Witch RPG
Lady Blackbird
Spirit of 77
Straight to VHS
Extreme Vengence
Three Days Until Retirement
Action Movie Would
Hong Kong Action Theater
Theatrix
Mage Knight
Heroclix
Synapse
Stalker
JAGS Wonderland
Teenage Mutant Ninja Turtles & Other Strangeness (-> Heroes Unlimited)
Primetime Adventures
Lone Wolf
Stormbringer!
Low Fantasy Gaming
Basic Fantasy
Apes Victorious!
Final Stand
Cryptomancer
DEGENESIS
Over the Edge
Singing Cowboys
Dragonmech
Castle Falkenstein
Steven Universe RPG
Fantasy d6
Broadsword
Labyrinth Lord
Dungeon Squad
Old School Hack
Red Box Hack
First Fable
? deadEarth ?
Wasted: A Post-Apocalyptic Pub Crawler
Mistborn Adventure Game
Prowlers & Paragons
Shadow of the Demon Lord
Open Legend
Dead Stars: Universal Decay
Fragged Empire
Chromestrike
Splittermond
Mythic Roleplaying, Word Mill's
Schlock Mercenary's Planet Mercenary
Starfrontiers
MARS Space by FASA
Chronica Feudalis
Godbound
OVA RPG
Gatecrasher
Ryuutama
The Sprawl
Leverage: The Roleplaying Game
Blades in the Dark
Hollowpoint
Nemesis (I didn't already have that?)
Eclipse: The Codex Persona
Resolute, Adventurer & Genius
Open d6 |d6 Open, d6 Fantasy, d6 Action, d6 Space
Black Company RPG
Masks: A New Generation
Icons
Godlike
Capes
Wearing the Cape
Strange Synergy
Jadeclaw
Furry Pirates
Black Hack
Part-Time Gods
Camp Myth
Lasers And Feelings
Ninja Burger: The RPG
Gratuitous Anime Gimmick
M.A.G.U.S.
Last Word
Victoriana
Bleak World
New Gods of Mankind
The Witcher: A Game of Imagination / Wiedzmin: Gra Wyobrazni
Space Dogs RPG
ERA
Bushido RPG
The Morrow Project
Afterman
Runequest
Lazers and Feelings / Swords and Scrolls
Perfect Unrevised
Castle Falkenstein (or was it just an adventure?)
7th Sea
The Skeletons
Microlite20
Rocket Age
De Profundis
Uncharted Worlds (P.b.t.A.)
C°ntinuum: roleplaying in The Yet
Cerulean Seas
Tribe 8
Heavy Gear
On the Edge
Animonde
Mekton Zeta
Chris Perrin's Mecha
MechWarrior/Classic Battletech RPG/A Time of War
Wield!
One Last Job
In Normine
Palladium Robotech RPG
Jovain Chronicles
Aliens RPG
Deadlands
Albedo
Iron Heroes
Dragonstrike
Remnants
Mecha Aces
Beat to Quarters
Epyllion ("My Little Dragon")
Forthright Open Roleplay
Golden Sky Stories
InSpectres
MASHed
Masks
Motobushido
Puppetland
The Warren
World of Dew
Dawn of Worlds
Desolation (Ubiquity)
Follow
Aftermath by "FGU"
Blood Tide
Fantasycraft
Deliria
The Skeletons
Diana: Warrior Princess
Bloodlust
Legendary Realms
Symbarum
Double Dross
HOL - Human Occupied Landfill
Pokethulhu
Abandon all Hope
GateWar (rules heavy)
Phoenix Command
Hollow Earth Expedition (Ubiquity)
Regime Diabolique (Ubiquity)
3:16 Carnage Among the Stars
Ninjas and Superspies
Starfinder
Keltia
The Laundry
Fantasy Hero (Champions)
Strike!
Otherkind
Zweihander
Technoir/Mechnoir
Genesys
9th Age
Talislanta
Munchausen
Urban Shadows
Urban Jungle
Anima Prime
Bhailadam
Death Before Dishonor