The Order of the Stick: Utterly Dwarfed
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    Default [Nexus] The Black Dragon's Den XIV


    This old warehouse by the docks and on the edge of the city slums has numerous secret passageways and tunnels leading to it. When you walk in, either from the street or below, you see a freshly cleaned interior that actually looks somewhat welcoming, however, as a seedy hive of smugglers, pirates, and home of the local wererat assassin guild; this is a rough place to have a drink.

    The back half of the building has been converted into a set of rooms, used by those who need a bit of privacy, whether to have a private card game, hold a secret meeting, or just to get away from the world while enjoying a dose of some of the more exotic items the Den serves. We don't care what you do here, just don't leave a mess. Just keep in mind, the walls are a little thin back there, and can be listened through (or busted through), so be careful.

    The gambling scene is lively here, with craps, three-dragon ante, and darts, among other things. There are certainly not knife-fights held in the ring in the basement. Come early for a ringside seat. Gambling is permitted. Anyone caught betting against themselves will be killed, or worse. So don't do it.

    The servers are all NPC goblins. They are: Blackeye, Hooktooth, and Daggernose.
    The cook is a goblin woman named Sicklewort.
    The NPC bouncer is Gnarl, the orc.

    Floorplan:
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    The menu is as follows:

    Drinks

    Common Drinks
    All the common drinks are available in an extremely wide range of qualities, brands, and prices. Just remember- you pay for what you get.
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    Absinthe
    Ale
    Beer
    Brandy
    Coffee
    Hard Cider
    Kumis (Fermented milk)
    Mead
    Rum
    Tea
    Tequila
    Vodka
    Whiskey
    Wine


    Specialty Drinks
    The specialty drinks are either crafted here or ordered specially from other sources. Normally they are higher class and more palatable, but that is not always the case...
    Spoiler
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    Black Shadow-
    A strong concoction guaranteed to send a chill down your spine at any temperature.
    Damned Soul Nectar-
    Yummy. Damned souls. Perfect for demons, devils, or anyone else lacking a conscience.
    Devil Brew-
    It tastes good, though drinking it will gradually corrupt your soul to evil.
    Drow Spiderblood Wine-
    A specialty drow wine with a strong bite, and a hint of spider venom. Alcohol isn't the only thing you have to worry about when drinking it... but it does taste good.
    Firewine-
    This wine is created in a way that literally leaves the top simmering and flaming. Only recommended to those who have a good fire resistance. However, it is extremely warm and has a fairly sweet taste.
    Frenzywater-
    You want to know what it is like to see red? Frenzywater will having you raging like a barbarian.
    Goblin Thudrud Beer-
    A favorite of goblins... but described by others as smelling like a rotten, flaming cow.
    Hearth Brew Mead
    This is a sweet mead with raspberries, rhubarb and some kind of ingredient that makes you feel warm when you drink it.
    Ichor Liquor-
    A mixture of blood and alcohol made especially for our vampiric friends. It can be served neat, on the rocks, or specially heated to 98.6 F.
    Liquid Agony-
    A drink brewed and distilled from the agony of victims, and quite sweet and tasty, but very addictive.
    Mindflayer Mead-
    A special brew for those squid-headed fellows. Also appropriate for Zombies, or anyoen else who likes the taste of brains.
    Mushroom Wine
    An Underdark drink fermented from mushrooms. It has a good deal of sugar added to it and tastes sweet, but may cause hallucinations...
    Orc Kragg Liquor-
    Strong. Disgusting. Manly.
    Poisonbite Cocktail-
    This brew is mixed of several poisons and rum. It induces extreme euphoria, and will drain the drinker's strength and mental capacities for a day or so.
    Rat Mead-
    This foul concoction is meant more for drinking games, and less for taste. You'll need a strong stomach to keep it down.



    Other

    Food
    Like the drinks, the food ranges in quality and price... the menu is currently under improvement.
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    Bread-
    Crusty, burnt, soggy, or rotten. It's not your choice. A better bakery is "under construction" in the back. Thanks to a newly built brick oven, the bread is actually quite good now, baked fresh daily.
    Dragon Steak-
    This tender, extremely tasty steak is excellently prepared, but its source is undisclosed...
    Fish of the Day-
    The catch of the day, or yesterday... be sure to specify "fresh."
    Puffer fish liver-
    Tetrodotoxin, anyone? Extreme poison is ahead.
    Soup-
    Most common soups are available, but pay for what you want, or you'll get something else. Served in a bread bowl.


    Mushrooms
    Our mushrooms are well acclaimed for their taste and subtle poisons. If you have enemies, make sure they you didn't get something other than what you asked for...
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    Amanita-
    A hallucinogenic mushroom that is fairly toxic. May cause nausea, sensory distortions, mood changes, and loss of equilibrium. Retrograde amnesia frequently results following recovery. Serious poisonings cause delirium, seizures, or comas.
    Chanterelle-
    An edible but unremarkable mushroom. Available pickled or dried.
    Lorchel-
    Also known as false morels (due to similarity in appearance), eating these raw results in extreme liver failure or death. Properly prepared, however, they are quite delicious. Available both raw and parboiled (properly prepared).
    Morchella-
    Also known as morels, these very prized and tasty mushrooms are available raw.
    Omphalotus-
    This mushroom looks the same as the Chanterelle. It is extremely appealing in smell and appearance, but has a mild toxicity that will lead to vomiting and cramps.
    Oyster-
    Unlike other mushrooms, this one has no confusing look alikes, and is prized for that quality alone. Served raw or stuffed.
    Porcini-
    Also known as Boletus ("superior"), the porcini is highly regarded and is served raw or sautéed with butter.
    Portabello-
    While edible, this is either described as plain or only slightly sweet. Available raw or stuffed.
    Psilocybin-
    This mushroom is famed for its hallucinogenic effects, while lacking dangerous toxins. Available raw and dried.
    Shiitake-
    These mushrooms are normally added to ordered soups. Available dried or raw.


    Drink Additives
    Buy them for your drink, or for someone else's drink... everything goes here.
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    Doze Pill-
    A combination of magical energies and herbs guaranteed to put the drinker to sleep in a few minutes.
    Hanger's Drop-
    Ask for this in someone's drink to put them six feet under. Commonly means poison, though other methods can be bought depending on the target.
    Happy Juice-
    As seen in Malleo's shop. Turns the hair pink, and makes the drinker extremely happy.
    Wonder Trip-
    A mixture of magic and poison that causes extreme hallucinations and delirium which are not directly harmful or toxic.

    Other Additives are available, you just have to ask.


    Other Drugs
    If it doesn't get you drunk, and it isn't a mushroom... we still sell it.
    Spoiler
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    Arhtorvin
    A gray powder made by different magic plants, Arthorvin is extremely calming. It is ingested, and numbs emotions and reactions.
    Baccaran
    A paste made of numerous, undisclosed substances, this is a mild hallucinogen that becomes more powerful as it is used in repetition and increased dosage.
    Dreammist
    This drug is formed into a tea, and then the vapors are inhaled. It causes incredibly beautiful and wonderful hallucinations that make the world seem dull in comparison. Overdose is extremely debilitating, as is directly drinking the substance.
    Devilweed
    A tobacco-like substance that is moderately addictive and makes the smoker skittish and more easily confused. Users enjoy it because it glazes over the memories of whatever happens during its effective.
    Luhix
    A powder made from plants grown in the abyss. It is sprinkled on self inflicted wounds- initially it causes intense pain, then numbs the body entirely. It is one of the most addictive substances known amongst the planes, but overdosing even a little may cause terrible, painful death.
    Mertoran Leaf
    This leaf is dried and treated. It is not very addictive, but it is cheap, popular, and boosts confidence. Ingested, not smoked.
    Redflower Leaves
    These leaves are only moderately addictive, but are known to give a boost to hand-eye coordination, making them popular among those who often engage in knife tossing or dart throwing. They are consumed raw and chewed.
    Sannish
    This blue liquid is made out of unknown ingredients and causes euphoria. It has a tendency to stain flesh and anything else it touches. Overdosing causes intense numbness.

    This is by no means the limit of what we can get our hands on, just ask and we'll see what we can do.


    Games
    As a new addition to the Black Dragon's Den, there is a back room where all kinds of gaming take place. Goblins generally oversee the games and make sure things are fair... but everyone here can be bribed. Best to keep an eye on things yourself.

    Card Games
    -Coming Soon-

    Dice Games
    We provide all of the dice used here... unless you slip them out of our sleeve. "Better" dice can be bought with a quiet word and a few coin, though we don't provide protection from those who find out that you've used them.

    Coin Pass
    Spoiler
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    This is a simple dice game played with a pair of six sided dice, and is generally best with four or more players.
    Each player puts out two coins (generally one type of coin is chosen, copper, silver, gold, or platinum) and then, in turn, each player rolls the dice.
    If a player rolls a one, they take one of their coins and place it in the pot.
    If a player rolls a six, they take one of their coins and pass it to the person on the left. This continues until only one player has coins, at which time they take the pot.
    If a player has no coins left, they have one round to wait for someone to pass them a coin (by roll of a six), after which they can buy their way back in. You can only buy your way back into a game once.


    Serpent's Eyes
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    This game is played with a pair of six sided dice, and a game board in the shape of the world serpent.

    Before the game begins, the number of rounds to play are determined, though the game may end ahead of time, or when one player runs out of coins/chips. Generally people play with a large number of rounds (double digits).
    A round is completed once every player has rolled the dice once.
    The dice start with the player closest to the seven on the board.
    When a player rolls the dice, he does one of three things.
    If he rolls any number 3-11, he places a coin on the corresponding number on the board, or, if the number is already filled with coins, they take the coins off of that number.
    If he rolls a 2, he places a coin on every number on the board.
    If he rolls a 12, he takes all coins from the board.


    Warship
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    This game is played with five dice for each player. The person who rolls first is normally determined randomly.
    The goal of the game is to create the best 'ship', where a 'ship' is a straight formed either forwards (1,2,3) or backwards (3,2,1). To create a straight, you roll the dice, and choose anywhere from 0-3 numbers from them. Your first chosen die is your starting number (IE, a number on either end of a straight), the second die chosen has to be the middle number of your straight, and the third die chosen is the last of your straight.
    You have three rolls of the dice to form a straight. Whenever you choose one of these die, you remove it from the dice you roll to get the next number.
    The game progresses like this:
    1) Each player places an amount of money agreed on when the game starts.
    2) Each player rolls the dice once, chooses any dice from their roll that they want, then either adds in the money first agreed on again, or passes from the game, but leaves any money they first bet in the pot (Note that everyone can see what die you have chosen, if you have chosen a die already).
    3) Repeat the second step once more, then every player rolls the dice once more, and the person with the ship with the highest straight wins. If someone creates a ship one the first or second roll, they still bet, but do not have to roll until the last round (which is only done in case of ties).

    If no one has a straight, the winner is based on the person with the highest number set aside (with only players with dice set aside competing). If there is a tie in highest numbers, they go to the second die set aside (with only players with two dice competing). If there is a tie between set aside die, they proceed with the same process into the dice they last rolled (excluding those set aside)

    If two people have the same straight, they compare the numbers rolled on their last turn (not including the ones placed into their "ship"). The person with the highest numbers wins.

    The winner takes all money in the pot. Generally, more than one game is played at once.


    Other Games
    These may be more or less 'games' as such... but are just as entertaining.

    Darts
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    Bet on how well someone will throw, whether they can do it with their eyes closed... with their left hand... or if they can dodge a knife- it's all good. There are a few different dart boards, so any number of rings and scoring areas can be played with.


    Knife Fights
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    We hold knife fights here every once in a while, down in the basement. To surrender or death. Place your bets, folks.
    -No current list of PC fighters. Contact management to arrage something 'formal.'


    Previous Threads
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    Ogre in the Playground
     
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    Default Re: [Nexus] The Black Dragon's Den XIV

    Quote Originally Posted by The Mad Hatter View Post
    The man chuckles darkly, sipping once more at his drink before setting it down delicately. "Mm, my favorite kind." He purses his scarred lips together before leaning forward, causing the chair to creak noisily beneath him, an aggravating sound which results in a grimace to form across the faces of each of the severed heads at his belt.

    He looks over the sketch, eyes narrowed as he does so.

    --

    When he's finished, he leans back, crossing his bulky arms over his enormous chest.

    "Location and price per head?"
    Shhh, nothing to see here.
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    Default Re: [Nexus] The Black Dragon's Den XIV

    "Delmah Phor." The red-headed woman explains. "Either in the palace or the temple of Lolth. Both places are heavily watched and fortified. Your best bet would be to catch her when she's travelling in between. As for price..." She shrugs. "What do you want? I don't have endless funds, but I'm not poor either."
    ~Amor Vincit Omnia~
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    Default Re: [Nexus] The Black Dragon's Den XIV

    The enormous man's blazing eyes narrow as he retrieves a piece of parchment from within a tome at the side of his belt, setting it down upon the table as gently as possible. He leans forward at this point, listening intently as the red-haired woman describes the situation in greater detail, taking as many notes as he deems necessary.

    Once the figure finishes, Arbrim leans back, a brow raised.

    "Regular cash will do, standard price per blue-head."

    "For the priestess herself, though..."


    --

    He grins somewhat beneath his bandanna, coughing slightly.

    "You have anything special?"
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    Default Re: [Nexus] The Black Dragon's Den XIV

    The woman grimaces at the sound of his cough.

    "I'm no magician, to craft wondrous items." She says. "Cash, gold, jewels. That's what I'm offering."
    ~Amor Vincit Omnia~
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    Default Re: [Nexus] The Black Dragon's Den XIV

    The enormous man laughs enthusiastically at this point, the jovial sound echoing throughout the tavern. The noise, unimaginably loud as it is, startles awake several of the sentient heads suspended by chains at his belt, which begin to grumble and whisper in strange languages to one another, clearly disturbed by the sound. "Ah, those will do just fine!"

    "Just fine..."


    --

    His voice trails off for several seconds before Arbrim offers his enormous cybernetic hand.

    "We've a deal, then?"
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    Default Re: [Nexus] The Black Dragon's Den XIV

    Quote Originally Posted by Recaiden View Post
    A figure fades out of invisibility just behind Oliver and passes over a post-it note.
    Do you capture animals? Animals that might be considered to 'belong' to someone?
    The person who offered the note is in a hooded brown robe a few sizes too large, nothing visible except that they have four arms and two glowing orange eyes.
    Oliver looks down at the note, and after reading it takes out a small notebook and pencil in which he writes a note before passing it to the four-armed figure.
    Quote Originally Posted by Note
    Depends on how dangerous the animal is. Wolf? sure. Ancient dragon? Not so much. However, if it is dangerous, I may do it for some extra money...
    Oliver is trying to be secretive, but the grin on his face kind of gives away that he may be getting a job.
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    Firbolg in the Playground
     
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    Default Re: [Nexus] The Black Dragon's Den XIV

    The four-armed stranger takes the note - their fingers are long and clawed - and scribbles a response.
    Quote Originally Posted by Note
    It is more dangerous than a wolf, but less dangerous than a dragon. It is in Skyside, kept by a noble house.

    We will pay a moderate fee for a bit of its flesh and weapon.
    We will pay well if it is brought in alive.

    Interested?
    Quote Originally Posted by Raz_Fox View Post
    He takes normality and reason and turns them UP TO 11!
    ~Inner Circle~
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    Quote Originally Posted by Anarion View Post
    Recaiden, stop using your mastery of the English language to confuse the issue.
    Echidna by Serpentine

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    Default Re: [Nexus] The Black Dragon's Den XIV

    Quote Originally Posted by Recaiden View Post
    The four-armed stranger takes the note - their fingers are long and clawed - and scribbles a response.
    Quote Originally Posted by Note
    It is more dangerous than a wolf, but less dangerous than a dragon. It is in Skyside, kept by a noble house.

    We will pay a moderate fee for a bit of its flesh and weapon.
    We will pay well if it is brought in alive.

    Interested?
    Oliver takes the notes and raises his eyebrows at hearing that it's more dangerous than a wolf, the grin sliding off his face. He writes another note and passes it to the creature.
    Quote Originally Posted by Note
    I am interested, but there are three questions I must ask.
    1:What is the security guarding it? I assume it would be on the higher side because it is kept by nobles.
    2:What does the creature look like, and what is it's relative size?
    3:What would you mean by weapon?
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    Default Re: [Nexus] The Black Dragon's Den XIV

    If the job were going to be easy, they'd just do it themselves.

    The possible patron takes the note and answers each question in-line.
    Quote Originally Posted by Note
    1:What is the security guarding it? I assume it would be on the higher side because it is kept by nobles.

    The compound has guards - if any see you they all will know - armed with light energy weapons and high walls. The creature's enclosure is alarmed, but it is allowed to roam freely throughout the compound during the day.

    2:What does the creature look like, and what is it's relative size?

    A short bat-winged serpent approximately the size of a horse.

    3:What would you mean by weapon?

    The creature has a unique method of hunting - One of its stingers would be of interest to us.
    If it doesn't see you as food, it is quite friendly.
    Quote Originally Posted by Raz_Fox View Post
    He takes normality and reason and turns them UP TO 11!
    ~Inner Circle~
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    Quote Originally Posted by Anarion View Post
    Recaiden, stop using your mastery of the English language to confuse the issue.
    Echidna by Serpentine

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    Default Re: [Nexus] The Black Dragon's Den XIV

    Quote Originally Posted by Recaiden View Post
    If the job were going to be easy, they'd just do it themselves.

    The possible patron takes the note and answers each question in-line.
    Looking over the answers, Oliver smirks when he reads that it's allowed to roam free during the day. That makes the whole thing quite a bit easier. He finally writes one last question under the others:
    Quote Originally Posted by Note
    What is this Noble family, in regards to not just name but also power, what they usually use their influence for, etc.
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    Default Re: [Nexus] The Black Dragon's Den XIV

    The customer doesn't have much to write about that.

    Quote Originally Posted by Note
    House Torr - bankers, magitechnology, psychics. Politics - don't know, don't care. Ask in Skyside.
    Quote Originally Posted by Raz_Fox View Post
    He takes normality and reason and turns them UP TO 11!
    ~Inner Circle~
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    Quote Originally Posted by Anarion View Post
    Recaiden, stop using your mastery of the English language to confuse the issue.
    Echidna by Serpentine

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    Default Re: [Nexus] The Black Dragon's Den XIV

    Quote Originally Posted by Recaiden View Post
    The customer doesn't have much to write about that.
    House Torr - bankers, magitechnology, psychics. Politics - don't know, don't care. Ask in Skyside.
    Oliver reads the note and then nods. He writes a few sentences on a piece of napkin,now that he's run out of paper, and passes it to the figure.
    Quote Originally Posted by Napkin Note
    Consider the job taken until notified otherwise. I'll need a way to contact you just in case. I will also need quite a large payment due to the potential danger, preferably paid in jewels or gold, though cash will not be denied. I will require 50% before the heist, 50% afterwards. For insurance purposes.
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    Default Re: [Nexus] The Black Dragon's Den XIV

    The customer produces a note of their own from a sleeve (napkins? Void forbid they be reduced to that) and responds.
    Quote Originally Posted by Note
    We will offer [modest amount] in gold or a 20% larger value of potions or other alchemical items. Pick up initial payment at [address in the slums] 1 hour from now.
    If you need to contact us, we'll be in your dreams.
    When the last stroke is added to the note, they take a slow step back and vanish. Apparently just gone, like Oliver's been writing all alone this whole time, though in fact it's just a trick of the senses, and the customer is lurking at the bar once more.
    Quote Originally Posted by Raz_Fox View Post
    He takes normality and reason and turns them UP TO 11!
    ~Inner Circle~
    Spoiler
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    Quote Originally Posted by Anarion View Post
    Recaiden, stop using your mastery of the English language to confuse the issue.
    Echidna by Serpentine

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    Default Re: [Nexus] The Black Dragon's Den XIV

    Quote Originally Posted by Recaiden View Post
    The customer produces a note of their own from a sleeve (napkins? Void forbid they be reduced to that) and responds.
    Quote Originally Posted by Note
    We will offer [modest amount] in gold or a 20% larger value of potions or other alchemical items. Pick up initial payment at [address in the slums] 1 hour from now.
    If you need to contact us, we'll be in your dreams.
    When the last stroke is added to the note, they take a slow step back and vanish. Apparently just gone, like Oliver's been writing all alone this whole time, though in fact it's just a trick of the senses, and the customer is lurking at the bar once more.
    Oliver reads the note and mouths the words "in your dreams" confusedly. He looks up, ready to ask a question, but sees nothing. He puts away the sign, brows furrowed, and finishes his drink before walking out of the Den to hunt down this address and scope it out.
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    Default Re: [Nexus] The Black Dragon's Den XIV

    The red-haired woman takes the bounty hunter's hand. She's somewhat worried her smaller hand will be crushed by his, but presumes it would be bad for business to maim your clients.

    "Deal." She says. "Let me know if there's anything special you need, I might be able to source some things."
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    Default Re: [Nexus] The Black Dragon's Den XIV

    The man's shake is surprisingly gentle, though the bounty hunter keeps it brief for reasons which are relatively obvious.

    He nods silently before exiting.
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    Default Re: [Nexus] The Black Dragon's Den XIV

    At the agreed upon time, Arbrim returns to the battered tavern, halfling assistant in tow.

    He spends several moments looking around for his previous employer.
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    Default Re: [Nexus] The Black Dragon's Den XIV

    There's a different person reading the same book in the same corner. Or possibly the same person wearing different illusions. It is the same book, however. This individual is a Vedalken, with blue skin and six fingers on each hand. They're tall and lanky, wearing loose robes. Under that illusion, they are a tall, naked, grey-skinned and genderless Doppelganger with yellow eyes. Under that, second illusion, they're the Vedalken again. After that, they're the doppelganger for a second time, but not using an illusion.

    The halfling is a pale-skinned twenty-year-old, or thereabouts, wearing a green knee-length dress and sandals. She's got reddish-orange hair and bright blue eyes, and she's got a large pistol holstered at her side. She moves a little awkwardly, as though she's not yet used to the weight of the weapon.
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    Ogre in the Playground
     
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    Default Re: [Nexus] The Black Dragon's Den XIV

    Wordlessly, Abrim saunters over to the table, reaching into extradimensional storage to receive a large sack. He sets it down upon the table before sitting down, causing the chair to creak and groan.
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    Default Re: [Nexus] The Black Dragon's Den XIV

    "You have returned! Successful hunt? And you freed the slaves. Well done." The doppelganger will open the bag and look in. "Yes, it's him. Although I thought he had better teeth." The bag is closed, and the doppelganger sketches a glowing shape in the air before him. A thunk follows as a bag hits the table. It's quite a light bag, for how much they're paying him. "Open it if you like. It's all there. Too much to fit in any bag but a magic one."

    The halfling- who can't talk in this scene- follows behind, and looks curiously at the doppelganger/vedalken. How'd he know Arbrim freed the slaves? Besides her presence, anyway.
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    Barbarian in the Playground
     
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    Default Re: [Nexus] The Black Dragon's Den XIV

    A tall woman in full combat armour sits at the bar, 3 empty shot glasses in front of her. Marina Kuznetsova is currently... reminiscing. Although perhaps that implies happier memories than she has. She's remembering at least. Memorializing. It's been a while but... but maybe not long enough. She touches her left hand to her right, inspecting the gauntlet she wore. That she hadn't... always worn. She might appreciate some company?
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    Default Re: [Nexus] The Black Dragon's Den XIV

    Quote Originally Posted by billtodamax View Post
    A tall woman in full combat armour sits at the bar, 3 empty shot glasses in front of her. Marina Kuznetsova is currently... reminiscing. Although perhaps that implies happier memories than she has. She's remembering at least. Memorializing. It's been a while but... but maybe not long enough. She touches her left hand to her right, inspecting the gauntlet she wore. That she hadn't... always worn. She might appreciate some company?
    The sound of a chair being pulled over might bring Marina out of her thoughts as a stunning young woman takes a seat next to her, brushing her long curls back and sending a winsome smile Marina’s way. As the bartender turns her way, she points at the empty glasses in front of the memorializing psion before holding up two fingers.

    Cursory inspection reveals the raven-locked maiden is dressed in a somewhat incongruously form-hugging dress below a comfy looking winter jacket, a longbow slung over her shoulder and across her torso.
    Last edited by Arkhosia; 2018-08-24 at 09:38 PM.
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    "People wanted to be fooled. They really believed that you found gold nuggets lying on the ground, that this time you could find the Lady, that just for once the glass ring might be real diamond. You had to give them a show.”
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    If it'll keep you from linking that abomination ever again, then fine. You're evil enough. You win.

  24. - Top - End - #24
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    Default Re: [Nexus] The Black Dragon's Den XIV

    Marina looks her over, taking in the dress and the longbow. On the one hand - impractical. On the other... curiously dangerous. Familiar.

    I will take your drink off you. She accedes, the small crack in her voice somewhat ruining the cool aesthetic she was hoping to portray. Nothing for it. Carry the act through anyway.

    Who should I thank? She quirks an eyebrow at the maiden.
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    Default Re: [Nexus] The Black Dragon's Den XIV

    Quote Originally Posted by Earl of Purple View Post
    "You have returned! Successful hunt? And you freed the slaves. Well done." The doppelganger will open the bag and look in. "Yes, it's him. Although I thought he had better teeth." The bag is closed, and the doppelganger sketches a glowing shape in the air before him. A thunk follows as a bag hits the table. It's quite a light bag, for how much they're paying him. "Open it if you like. It's all there. Too much to fit in any bag but a magic one."

    The halfling- who can't talk in this scene- follows behind, and looks curiously at the doppelganger/vedalken. How'd he know Arbrim freed the slaves? Besides her presence, anyway.
    Arbrim nods ominously before chuckling in an unsettling sort of fashion as the individual across the table makes a remark regarding the subject's shattered teeth, briefly recalling the particularly gruesome sound that the chipping of teeth against the curious metal of his bulky shotgun barrel made. "Yeah, he did. Once. Aheh." He merely raises a scarred brow as his employer summons what appears to be payment.

    He reaches for the sack, staring off inside, continuing to absentmindedly speak.

    "Ya know, guy told me a few things, that ritual of his."

    "That's really why you had me do it, yeah?"
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    Default Re: [Nexus] The Black Dragon's Den XIV

    The silent archer smiles as the two shot glasses are set before her, picking one up between her gloves fingers and leaning over as she offers it to Marina much like one would offer a light. As the all-important question is asked, she frowns minutely before raising a finger, slipping a small notebook from her pocket and jotting something down before sliding it towards her. Cantata. I’m mute, sorry.
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    "People wanted to be fooled. They really believed that you found gold nuggets lying on the ground, that this time you could find the Lady, that just for once the glass ring might be real diamond. You had to give them a show.”
    ~Going Postal, by Terry Pratchett

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    Quote Originally Posted by Magtok
    If it'll keep you from linking that abomination ever again, then fine. You're evil enough. You win.

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    Default Re: [Nexus] The Black Dragon's Den XIV

    Ah, nono, no apologies. Marina ignores the drink momentarily, reaching out to tip back Cantata's chin slightly. A wound of war, hm? Do not apologise for those. It's only now she takes the drink, draining it in a practised move. She delicately sets the empty glass with its peers on the bar, apparently deep in thought.
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    Bugbear in the Playground
     
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    Default Re: [Nexus] The Black Dragon's Den XIV

    Quote Originally Posted by billtodamax View Post
    Ah, nono, no apologies. Marina ignores the drink momentarily, reaching out to tip back Cantata's chin slightly. A wound of war, hm? Do not apologise for those. It's only now she takes the drink, draining it in a practised move. She delicately sets the empty glass with its peers on the bar, apparently deep in thought.
    Cantata blushes slightly as the psion’s fingers touch her face, her amber eyes shining with a bemused expression as she watches her study the scar on her throat. With a silent chuckle, she shakes her head softly, scrawling another remark for Marina to read. Didn’t pay my debts. the woman raises a finger to her scar and mimes it being slight, letting the hand linger at the end before shrugging. It was an older injury, she had paid for her idiocy and no longer felt much hate over it.
    As the other woman turned to down her drink and sunk into her own thoughts, Cantata watched with slight concern. Placing a gentle hand upon her shoulder, she quirked her head, raising an eyebrow in curiosity. She didn’t want to pry, but she was intrigued.
    Avatar by Gulaghar, thanks so much!
    "People wanted to be fooled. They really believed that you found gold nuggets lying on the ground, that this time you could find the Lady, that just for once the glass ring might be real diamond. You had to give them a show.”
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    Quote Originally Posted by Magtok
    If it'll keep you from linking that abomination ever again, then fine. You're evil enough. You win.

  29. - Top - End - #29
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    Default Re: [Nexus] The Black Dragon's Den XIV

    It is still war.Marina affirms, before the hand rests on her shoulder. Ah, but I am not being very good company. I am Marina, and I have lived in this... purgatory for 2 years now. Whether she missed the point of the gesture or chose to ignore it she isn't sharing her concerns with Cantata.

    Cantata... is that Italian? She considers it for a second. Ah, but probably not. So few people come from the same place here.
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    Orc in the Playground
     
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    Default Re: [Nexus] The Black Dragon's Den XIV

    "Had he made it to Skyside, the Slaver's Guild would have interrogated him- all of them, really- to find out what they knew and where they should be sold. His knowledge wouldn't have been sold, but it would have been shared. The Slaver's Guild is dangerous and powerful enough without giving its leaders youth and life at the expense of innocents. Because their dealings ensure they have plenty of innocents to expend. You've done the Nexus and other worlds a favour." Most would have been sent to the standard stores, or shipped off-world to be sold where their knowledge, skills or labour would be most valuable. And yes, that is why they paid so much for his death. Normally a murderer sold as a slave is basically handled, but this one was far trickier.
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