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  1. - Top - End - #1
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    Kurald Galain's Avatar

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    Default Class and Level Geekery XVI - These Characters May Now Drive the Plot

    Welcome to the latest incarnation of the Class and Level Geekery thread! Here, we are discussing what the possible stats are for each of the six OOTS members. Below is an estimate of the characters' stats; this was first kept by Runolfr, Wrecan, Chrismith, and RMS Oceanic. I will update these posts as the discussion continues and as subsequent strips reveal more information about OOTS and the other characters.

    The aim of this thread is that we give D&D statistics for the characters in the comic based on the events and statements made in the comic, plus statements by The Giant in the forum and his books. For this purpose, we assume that the comic strictly follows the 3.5E D&D rules. We are aware that The Giant has stated that he doesn't always follow the rules, because his goal is to write a story and not to write session reports from a D&D campaign. Nevertheless, in this thread we assume the rules are being followed anyway, and see what stats, feats, and skills could explain what happens. Essentially, that means we're taking the rules side of the comic more seriously than its author does; if you like, you can assume a little footnote on every factoid of this thread that says "* or The Giant used a houserule". Why? Well, because it's Geekery. If Star Trek fans can do it, then so can we

    Frequently Asked Questions
    Spoiler
    Show

    Q: Does The Giant check this thread?
    Yes, but only really for spell lists.

    Q: Which source books are used in the comic?
    • Player's Handbook 1 and Dungeon Master's Guide 1
    • Book of Vile Darkness (certain monsters; Boost Spell Resistance feat)
    • Complete Adventurer (ninjas)
    • Complete Arcane (warlocks; Tsukiko's and Zz'dtri's spells)
    • Complete Warrior (hexblade)
    • Dungeonscape (Thog; the acid-breathing shark; note that The Giant co-wrote this book)
    • Expanded Psionics Handbook (blue; mindblade)
    • Fiend Folio (certain monsters)
    • Frostburn (Frostbite spell)
    • Magic of Incarnum (mentioned by Redcloak's lackey)
    • Monster Manual (mentioned by Celia and Vaarsuvius)
    • Monster Manual 2 (certain monsters)
    • Oriental Adventures (other samurai class, and mentioned by Xykon)
    • Spell Compendium (numerous spells that aren't from the PHB1)
    • uncertain: Epic Level Handbook (a feat and spell from this book are mentioned, but most epic characters or spells in the comic don't follow the rules from this book)


    Q: In which comic do the characters demonstrate having leveled?
    Level
    9 12 12 12 12 12 12
    10 124 125 124 124 124 124
    11 ??? ??? 201 ??? ??? 186
    12 251 249 ??? 382 477 220
    13 ???, 665 ??? 556, 1162 392 511 397
    14 485, 862 ??? 859 647 ??? 627
    15 - 860 - 860 648 716
    16 - - - - 990 935

    Q: Which characters are included in this thread?
    (1) All named members of the Order, Team Evil, the Linear Guild, the Order of the Scribble, and the Vector Legion.
    (2) Any frequently occurring character, as noted in the Character Appearances thread. Note that this includes Samantha: it was easier to be a common character back when the comic was shorter. We don't unlist characters just because they've died.
    (3) Family members of the main characters, as long as we have something to write about them.
    This means that Daigo and Bandana would be next in line, but we don't have a lot of material on either character.

    Q: Which material is covered by this thread?
    All comics on the web and in print (including SSDT, Gygax magazine, and the Kickstarter bonus stories), as well as anything written about the comic by The Giant. However, not included are any one-panel joke comics, such as used for incentives, t-shirts, or the fundraiser.
    Note that even though the characters have stated they aren't sure whether this is the same continuity, certain items and abilities have been shown to carry over. We're listing all of it here for the sake of convenience, but any material from (e.g.) SSDT is clearly marked as such so that people can distinguish it from the main online comics.

    Q: I've heard there was a fight over some topic years ago, and now we're not allowed to discuss it any more. Is that the case?
    No; this thread does not have a banned topic list (of course, the forum as a whole has one; please see the board rules for details). Also see the thread rules by Mark Hall.

    Q: Is a character's statement about another character considered evidence?
    Yes. We assume that when a character says something about another character's (or his own) ability scores, build, feats, and so forth, they are speaking the truth, except where this contradicts with other evidence or is clearly not possible within the rules.

    Q: If a character makes a special attack like grappling, and his victim does not make an attack of opportunity, can that be evidence of a feat like Improved Grapple?
    Yes, assuming the victim is armed, and otherwise capable of making AOOs. It is clear that the rules for attacks of opportunity are used in the comic, and there is no reason to assume that grappling/tripping/sundering is an exception.

    Q: If somebody doesn't say the name of a spell while casting it, does that mean he has the Silent Spell feat?
    Not necessarily. We know that Vaarsuvius doesn't have that feat, and yet V still occasionally casts spells while talking about something else.

    Q: What does "Core" mean?
    The three "Core" books in 3E D&D are the Player's Handbook 1 (PHB), Dungeon Master's Guide 1 (DMG), and Monster Manual 1 (MM). This is an official term defined by WOTC, who put the word "Core" in big letters on the cover of these three books. No other books are Core, and there is no such thing as "partially Core", "almost Core", or "semi-Core" - every book is either Core or non-Core. Note that both the OOTS comic and this thread contain numerous non-Core elements.

    Q: Does The Giant use house rules?
    Probably. But for the purpose of this thread, we assume that the comic doesn't, except where The Giant has explicitly said so, or where some event is clearly not possible by the rules. That is, we try to explain events in the comic within the rules as much as possible, and that means not leaving factoids out of this thread just because The Giant might not have followed the rules there.

    Q: A character undertook this heinous/awesome/dutiful/impulsive/meh action. Does that mean they are now evil/good/lawful/chaotic/neutral?
    No. As seen in a thousand forum threads, people have different ideas about alignment, and what defines and changes them. The alignments posted here are taken from the character's own mouth, someone else in a position to know their alignment, or their use of a spell/feat/whatever which has an alignment restriction. Kindly refrain from speculating from how a character's action changes their alignment, since it's not really something you can reason out with facts and numbers.

    Q: A character undertook this brilliant/moronic/insightful/ignorant/inspiring/repulsive action. Does that mean they now have a high/low intelligence/wisdom/charisma score?
    No. Similar to the previous question, people have different ideas about what the mental ability scores represent and how much they influence a character's personality. The ability scores posted here are taken from the character's own mouth, someone else in a position to know their scores, or their use of a spell/feat/whatever which requires a minimum ability score. Kindly refrain from speculating from how a character's personality changes their ability scores, since it's not really something you can reason out with facts and numbers either.

    Q: How does Xykon cast Maximized Energy Drain in comic 652?
    We don't know for sure. The most popular theories involve the feat Sudden Maximize, the feat Improved Spell Capacity, or a Rod of Metamagic. Each theory has its pros and cons. Comic 429 suggests that Xykon is at most nine levels higher than Durkon, per the rules on Dispel Magic.

    Q: What magic item makes Xykon immune to fire damage in comic 653?
    We don't know for sure; there are multiple items within RAW that make their user immune to fire, available from level 14. Note that Xykon doesn't specify whether it's an amulet, ring, belt, or other kind of item.
    Last edited by Kurald Galain; 2019-05-06 at 04:48 AM.
    Guide to the Magus, the Pathfinder Gish class.

    "I would really like to see a game made by Obryn, Kurald Galain, and Knaight from these forums. I'm not joking one bit. I would buy the hell out of that." -- ChubbyRain
    Crystal Shard Studios - Freeware games designed by Kurald and others!

  2. - Top - End - #2
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    Default Re: Class and Level Geekery XVI - These Characters May Now Drive the Plot

    Roy Greenhilt
    Lawful Good, Human male Fighter 14 (forum).
    Str 29 (same as a frost giant).
    Dex 13+ (required for Improved Grapple).
    Con 12+ (151+ hit points).
    Int 14-17 (very good, less than Vaarsuvius, forum).
    Wis 14+ (very good, forum).
    Cha 12+ (decent, forum; less than Elan).
    Age: 29.
    Feats: Cleave (prerequisite for Great Cleave), Combat Expertise (prerequisite for Improved Disarm), Endurance (to sleep in armor without getting fatigued), Great Cleave, Improved Disarm, Improved Grapple, Improved Sunder, Improved Unarmed Strike, Least Legacy, Lesser Legacy, Power Attack (prerequisite for Cleave), Spellsplinter Maneuver, Weapon Focus (prerequisite for Weapon Specialization), Weapon Specialization: greatsword.
    Skills: Bluff 0, Heal, Intimidate, Jump, Knowledge: Arcana, Knowledge: Architecture and Engineering 2+, Knowledge: Geography, Listen low, Profession: Baseball Player (BRITF), Profession: Goatherd, Ride 1, Sense Motive 0 (OOPC), Spellcraft, Spot low.
    Items: Magical armor, Bag of Tricks, club, newspaper, heirloom +5 Starmetal Greatsword of Legacy, formal suit, shillelagh oil, potion of delay poison, Manual of Gainful Exercise (SSDT), non-magical boots, bedroll, list of Xykon's spells, feats and magic items, Belt of Giant Strength, book, sextant, runestone, Wrecan's book, scarf, potions of Cure Serious, Remove Paralysis, Magical Vestment.

    Belkar Bitterleaf aka Ali S. Fakenamington (KS:US), aka the Belkster, aka Death's Li'l Helper
    Chaotic Evil, Halfling male Ranger 14 / Barbarian 1 (forum, deafened by Holy Word).
    Str 14-17 (jump exceeds movement, forum, and carrying capacity in SSDT).
    Dex 13+ (required for Spring Attack).
    Int <10 (OOPC).
    Wis 8-9 (ability score penalty, and can use a third-level scroll when buffed).
    Cha <10 (without any charisma).
    Age: 28+ (ranger for three years, over a year ago).
    Feats: Endurance, Greater Two-Weapon Fighting, Improved Two-Weapon Fighting, Track, Two-Weapon Fighting (all ranger bonus feats); Bounding Assault, Craft Disturbing Mental Image, Dodge (prerequisite for Spring Attack), Improved Sunder, Mobility (prerequisite for Spring Attack), Power Attack (prerequisite for Improved Sunder), Spring Attack; no feats related to special attacks (SSDT).
    Skills: Balance 5+, Climb, Craft: Trapmaking, Handle Animal 0 (NCPB), Hide, Jump, Move Silently 2+, Profession: gourmet chef 4, Sense Motive 0, Speak Language: Halfling (racial), Spellcraft 4+, Spot 0, Survival 0, Tumble, Use Magic Device (SSDT).
    Abilities: Halfling racial abilities, ranger and barbarian class abilities, animal companion: Mr. Scruffy, favored enemy: human (forum) and undead, scent.
    Items: Unholy symbol, red chalk, cloak, Ring of Jumping +20, stilts, Sapphire guard disguise, quill, string, chef hat, Mama Bitterleaf's secret ingredient, clothespin, bedroll, 3 small magical daggers (+4 and +2, forum), mallet and spike (DSTP), mimic (SSDT), wand of dispel clothing (SSDT), 18 pounds of salt (GYG), book: Dune, bucket and spade, bag of holding full of money, +5 Dagger of Collision, +3 Vest of Resistance, Clasp of Protection from Evil, Feather Fall item, spatula, stakes.

    Mr. Scruffy
    True Neutral (forum), Cat male, animal companion.
    Str 6 (animal companion).
    Dex 18 (animal companion).
    Con 10 (racial).
    Int 2 (racial).
    Wis 12 (racial).
    Cha 7 (racial).
    Age: 7 (WXP).
    Feats: Stealthy, Weapon Finesse (racial bonus feats).
    Skills: Balance +10, Climb +6, Hide +16, Jump +10, Listen +3, Move Silently +8, Spot +3 (all racial skills).
    Abilities: Racial abilities; animal companion abilities; 3 tricks, including attack and come.
    Items: String, potion of Greater Magic Fang.

    Durkon Allotrope Thundershield
    Lawful Good, Dwarf male Cleric of Thor 13 (required to cast Regenerate).
    Str 14-19 (can carry Vaarsuvius, can't carry Roy).
    Dex <10 (dex penalty, SSDT).
    Con ~12 (racial).
    Wis 22-23 (forum).
    Cha <10 (low modifier, see also DCF).
    Age: 55+.
    Feats: Extend Spell or Sudden Extend, Extra Turning, Martial Weapon Proficiency: Warhammer.
    Skills: Concentration 2+ (forum), Knowledge: Religion not maxed, Listen 0 (OOPC), Ride 0, Speak Language: Dwarven (racial) and Giant (SSDT), Spellcraft, Spot 0.
    Abilities: Dwarf racial abilities, Turn Undead, Good domain (required to cast Holy Smite),
    Items: Candles, bedroll, deck of cards, holy symbol, Amulet of Natural Armor, parcheesi board, spyglass, religious vestments, scroll of Sending, belt pouch, Bleedingham papers, flask of liquor, Macebook, 5,000+ gp of diamond dust (Greg used 5000 for Symbol of Death), robe, Hammer of Thunderbolts, Gauntlets of Ogre Power, Belt of Giant Strength.
    Spells: Standard cleric list, domain spells, plus Bless Beer (WXP), Call Lightning (DCF), Cat's Grace, Control Winds, Cure Itchy Wounds, Heat Blisters of Eternal Pain, Heathen Smiting, Mass Death Ward with backdoor, Thor's Lightning, and Tumor.

    Elan
    Chaotic Good, Human male Bard 14+ (required to retrain to Cure Critical Wounds) / Dashing Swordsman 1+.
    Str 10-11 (KS:H&J, and the same as Nale, forum).
    Dex 13-17 (required for Dodge, and to get a four on Move Silently).
    Con same as Nale.
    Int 4-9 (too low to cast cantrips, but higher than Thog.
    Wis <10 (not even a smidgen).
    Cha 22+ (required for 5th level spells at level 13, +2 from belt).
    Age: 22+ (WXP).
    Feats: Dodge, Mobility (both prerequisites for Spring Attack), Spring Attack, Still Spell.
    Skills: Concentration 0, Craft: Shiv 0, Diplomacy, Hide, Listen (higher than Sir Francois, OOPC), Move Silently <3, Perform: riddles 2+ (BRITF), Perform: sing 12+ (required for Inspire Greatness), Perform: string instruments 15+ (required for Song of Freedom), Perform: kazoo 3+, Ride 2+, Spot 0, Spellcraft 2+, Tumble.
    Abilities: Bard class abilities, charismatic strike, dramatic instincts, glass damage immunity.
    Items: Bedroll, Banjo, coffee maker, espresto box, ceremonial meat costume (OOPC), dice, Boots of Elvenkind, kazoo, jam, lantern, pingpong bat, roller skate, squirrel, yoyo, dashing outfit, toothbrush, Lutey the Lute-tastical Lute, evil sword (SSDT), castanets and sombrero (SSDT), equipment lists (GYG), Belt of Charisma +2, treasure chest, drawing, The Stick the Order was named after, letter, Chaos Sabre, Wand of Cure Moderate Wounds, Armand Vestinghole; no armor.
    Spells: Animate Rope, Cure Critical Wounds, Disguise Self, Greater Dispel Magic, Lesser Confusion, Major Image, Mass Cure Light Wounds, Mending, Neutralize Poison, Prestidigitation, Silent Image, Summon Plot Exposition; no Identify, nor Break Enchantment.

    Haley Starshine aka Mistress Nightingale, aka The Red Blur (OOPC), aka Dark Mistress Shadowgale
    Chaotic Good, Human female Rogue 16 (based on attacks per round and leveled since then).
    Str 13-19 (high enough to drag the cart, forum, but can't carry Roy).
    Dex 20-21 (modifier of +5, forum).
    Con 9+ (higher than Vaarsuvius).
    Int 12+ (received bonus languages).
    Cha 12-19 (with any charisma; and with maxed out Bluff, for Hide to be her best skill, her cha mod has to be less than her dex mod).
    Age: About 25 (forum; was 24 here, and that was over a year ago).
    Feats: Dodge (SSDT), Improved Precise Shot, Manyshot, Martial Weapon Proficiency (longbow), Point Blank Shot, Precise Shot (prerequisite for IPS), Ranged Pin, Ranged Sunder, Rapid Shot.
    Skills: Appraise, Bluff 18+ (maxed out), Disable Device, Forgery (OOPC), Hide 18+ (best skill), Knowledge: Arcana, Knowledge: Planes, Knowledge: Religion low (forum), Open Lock 15, Ride 0, Search not maxed, Sense Motive 2+, Spellcraft 9+, Spot 0, Tumble, Use Magic Device 7+, Use Rope 8.
    Abilities: Rogue class abilities; two special rogue abilities, both spent on a feat (based on feat count for her level).
    Items: Two gemstones, 8 Bags of Holding, towel, hair dryer, rope, +5 Air Freshener of Pineness, a lot of clothes, bedroll, +5 Icy Burst Longbow, bag of copper pieces (SSDT), magic leather armor, dyed Boots of Speed (forum), trowel, metal detector, Bleedingham papers, 4+ quivers of green arrows including silver and cold iron, three potions (since Belkar took one), thief's tools, Z's wands, Wand of Obscuring Mist, Magic Missile, Fly, and four others, winter coat, Elan's coat.

    Vaarsuvius
    True Neutral (forum), Elf ambiguously gendered Wizard: Evoker (DCF) 16 (+1 caster level from Blackwing's ioun stone).
    Str 5-9 (can carry Yukyuk, and strength penalty).
    Dex <12 (no real attack bonus on rays, forum).
    Con 8-12 (to have enough HP to survive the fight against Xykon; also, lacks a decent con, forum; and lower than Haley).
    Int 24 (forum).
    Wis 10-11 (moderate, forum).
    Cha 6-9 (can return as a ghost, and without any charisma).
    Age: 131+ (WXP).
    Feats: Alertness, Empower Spell, Extend Spell, Improved Counterspell, Maximize Spell (SSDT), Quicken Spell, Scribe Scroll (wizard bonus feat); no Silent Spell (forum), nor Still Spell.
    Skills: Appraise +3 (from familiar), Concentration 12+, Craft: Alchemy, Decipher Script (SSDT), Knowledge: Arcana, Knowledge: Engineering, Knowledge: Religion not high (forum), Ride 0, Spot 0, Search 0, Speak Language: Elven (racial), raven, not draconic (SSDT), Spellcraft, Use Magic Device 2+.
    Abilities: Elf racial abilities, familiar: Blackwing, share spells with familiar, scry on familiar, barred schools: Conjuration and Necromancy (forum; also by elimination).
    Items: Headband of Intellect +4 (required to cast four 6th level spells with a base int of 18 at level 11), doily, Ring of Wizardry III or IV, two small gemstones, many scrolls and spellbooks, Finding Plot Holes for Dummies, twelve more books, two potions (SSDT), apricot-scented face gel (SSDT), chalice (SSDT), jar of diamond dust, Bleedingham papers, defensive potions, Tarquin's whip.
    Spells: Arcane Sight, Banishment, Bear's Endurance. Bull's Strength, Bugsby's Cat-Retrieving Hand, Bugsby's Clenched Fist, Bugsby's Expressive Single Digit, Bugsby's Flicking Finger, Bugsby's Grasping Hand, Burning Hands, Chain Lightning, Charm Monster, Cone of Cold, Crushing Despair, Detect Magic, Dimensional Anchor, Dimensional Lock, Disintegrate, Dispel Magic, Distant Inferno (OOPC), Dominate Person, Expeditious Retreat, Explosive Runes, Feather Fall, Fireball, Fire Trap, Flamefinger (OOPC), Forcecage, Fly, Greater Dispel Magic, Greater Invisibility, Gust of Wind, Haste, Heroism, Hold Monster (SSDT), Hold Person, Hold Portal, Identify, Invisibility, discount Invisibility Sphere, Lightning Bolt, Locate Creature, Locate Object, Magic Missile, Mass Bear's Endurance, Mass Bull's Strength, Mass Enlarge Person, Mass Suggestion, Mind Blank, Overland Flight usable on others, Owl's Wisdom, Passwall, Polymorph, Power Word Blind, Power Word Stun, Prestidigitation, Prismatic Spray, Protection from Arrows, Ray of Frost, Resilient Sphere, Scorching Ray, See Invisibility, Sending, Shadow Conjuration (to cast Evan's Tentacles, forum), Silent Image, Sleep, Stinking Cloud (DCF), Stoneskin, Stone to Flesh, Suggestion, Summon Plot Hole (Supercollider Mash-Up), True Seeing, Vaarsuvius' Enhanced Scrying, Vaarsuvius' Greater Animal Messenger, Vampiric Touch, Veil, Wall of Fire, Wall of Force, unspecified polymorph spell, unspecified sonic spell.

    Blackwing (Common name)
    Raven male, familiar.
    Str 1 (racial).
    Dex 15 (racial).
    Con 10 (racial).
    Int 13 (familiar).
    Wis 14 (racial).
    Cha 6 (racial).
    Feats: Alertness, Weapon Finesse (racial bonus feats).
    Skills: Listen +5, Spot +7 (racial skills), can use Vaarsuvius's skill ranks (familiar).
    Abilities: Racial abilities; familiar abilities.
    Items: Bauble, sombrero, fake beard and mustache, wand, bracelet with Orange Prism Ioun Stone, sunglasses.
    Last edited by Kurald Galain; 2019-05-06 at 04:21 AM.
    Guide to the Magus, the Pathfinder Gish class.

    "I would really like to see a game made by Obryn, Kurald Galain, and Knaight from these forums. I'm not joking one bit. I would buy the hell out of that." -- ChubbyRain
    Crystal Shard Studios - Freeware games designed by Kurald and others!

  3. - Top - End - #3
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    Default Re: Class and Level Geekery XVI - These Characters May Now Drive the Plot

    Team Evil

    Xykon, pseudonym (SOD)
    Chaotic (forum) Evil, Human male lich, Sorcerer 21+
    Str 15+ (forum).
    Con n/a (undead).
    Int ~15 (no evidence, age and lichdom).
    Wis ~15 (no evidence, age and lichdom).
    Cha 28+ (casts seven 9th level spells in one combat, SOD).
    Age: 111+ (WXP).
    Feats: Maximize Spell or Sudden Maximize, Still Spell or Sudden Still, Epic Spellcasting, unspecified craft feat, Dodge.
    Skills: Bluff, Concentration (required to cast while grappled), Spellcraft 24+, Knowledge: Arcana 24+ (required for Epic Spellcasting), Reverse Psychology 2+, Speak Language: Draconic (NCPB); +8 racial bonus on Hide, Listen, Move Silently, Search, Sense Motive, and Spot checks.
    Abilities: Fear aura, paralyzing touch, turn resistance, damage reduction (SOD), immunity to cold, electricity, polymorph, and mind-affecting attacks (all lich abilities).
    Items: Soul gem (SOD), Ring of Positive Plane Protection (SOD), Serini's diary, Widescreen crystal ball, Teevo, crown that radiates evil, Dorukan's headband, unspecified item that gives fire immunity, Ring of Protection that gives deflection bonus, bunch of scrolls, Boots of Freedom of Movement.
    Spells: Animate Dead, Animate Dead Animal (SOD), Cloister, Cloudkill, Contingency, Energy Drain, Epic Mage Armor, Finger of Death, Ghostform, Greater Invisibility, Greater Teleport, Invisibility (SOD), Lightning Bolt, Magic Missile, Mass Hold Person, Meteor Swarm, Otiluke's Resilient Sphere, Overland Flight, Ray of Frost, Shatter, Soul Bind (SOD), Stoneskin, Superb Dispelling, Symbol of Insanity, Symbol of Pain, Teleport, Xykon's Moderately Escapable Forcecage, unspecified fire spell, planar travel spell, summoning spell, architecture spell, and wall-breaking spell.

    Redcloak, pseudonym (SOD)
    Lawful (required for Law domain) Evil (SOD), Goblin male, Cleric (SOD) 17 (required to cast 9th level spells).
    Str ~8 (no evidence, racial).
    Dex ~12 (no evidence, racial).
    Wis 20+ (based on saving throw difficulty class).
    Cha 12+ (required to use Rebuke Undead four times per day).
    Age: 55+ (WXP), does not age physically (SOD).
    Feats: Craft Wondrous Item (Xykon's phylactery in SOD), Extend Spell.
    Skills: Diplomacy (SOD), Knowledge: Chemistry, Knowledge: Nature (SOD), Speak Language: Goblin (racial), Spellcraft; no Draconic (NCPB).
    Abilities: Goblin racial abilities, Rebuke Undead, Command Undead, Destruction domain (required to cast Disintegrate) and Law domain (required to cast Hold Monster, SOD).
    Items: Black armor (SOD), The Crimson Mantle, backup unholy symbol, Book of Vile Darkness, Fiend Folio, Monster Manual II, eye patch, spyglass, 8th level scroll (WXP), Xykon's Phylactery, Arcane half of the Snarl Ritual, Ring of protection from level drain, boots.
    Spells: Standard cleric list and domain spells, plus Unseal, Greater Obscure Object, Superior Resistance, Hardening.

    Tsukiko (deceased)
    Neutral Evil (forum), Human female, Wizard: Necromancer (forum) 3+ / Cleric 3+ (required for Mystic Theurge) / Mystic Theurge 6+, and two more levels of Wizard or Mystic Theurge (required to cast Create Undead).
    Int 16+ (required to cast Create Undead as a wizard).
    Wis 15+ (required to cast Flame Strike as a cleric).
    Feats: Scribe Scroll (wizard bonus feat), Quicken Spell.
    Skills: Knowledge: Arcana 6+, Knowledge: Religion 6+ (required for Mystic Theurge).
    Abilities: Rebuke Undead, barred school (forum): Abjuration (by elimination).
    Items: Spellbook (wizard feature), item that boosts caster level (to teleport six wights), unholy symbol (required to cast Flame Strike), Xykon plushie, Xykon portrait, various books and scrolls, quill.
    Spells: Standard cleric list, plus wizard spells Cold Orb, Create Undead, Dominate Person, Electric Orb, Fire Orb, Fireball, Fly, Invisibility, Lesser Acid Orb, Lightning Bolt, Mind Fog, Shout, Teleport, Tsukiko's Amazing Wight-Making Spell (forum).

    Monster In The Darkness
    Please see this thread for details.



    The Linear Guild

    Nale (deceased)
    Lawful Evil, Human male, Fighter / Rogue 2+ (required for Evasion) / Sorcerer 8+ (required to cast Dimension Door); total level 15 (deafened by Holy Word).
    Str 10-11 (same as Elan, forum).
    Dex 13-17 (same as Elan).
    Con same as Elan.
    Int 13+ (required for Combat Expertise).
    Cha 15+ (required to cast Sending).
    Age: 22+ (same as Elan).
    Feats: Combat Expertise, Improved Disarm.
    Skills: Bluff.
    Items: Longsword, business cards, wand of Enervation, Elixirs of Negative Energy Protection.
    Spells: Charm Person, Dimension Door, Expeditious Retreat, Invisibility, Prestidigitation, Suggestion.

    Hilgya Firehelm & Kudzu
    Chaotic (required for Chaos domain) Evil (WXP), Dwarf female, Cleric of Loki 14+ (based on spells cast per day).
    Con ~12 (no evidence, racial).
    Cha 6+ (can use Turn Undead).
    Wis 24+ (based on spells cast per day).
    Skills: Speak Language: Dwarven (racial).
    Feats: Empower Spell.
    Abilities: Dwarf racial abilities, Chaos domain, Fire domain, Turn Undead.
    Items: Horned helmet, armor, shield, holy symbol (required to use rebuke ability), mace, carrying sling, anarchic water, wand of Protection from Law.

    Leeky Windstaff
    Neutral Evil, Gnome male, Druid 13+ (required to cast Fire Storm).
    Str ~8 (no evidence, racial).
    Con ~12 (no evidence, racial).
    Wis 17+ (required to cast Fire Storm).
    Feats: Leadership.
    Abilities: Gnome racial abilities, druid class abilities, animal companion: hawk "Kitty" (deceased).

    Pompey
    Neutral Evil, Half-Elf male, Wizard: Conjurer 5+ (required to cast Still Silent Animate Rope).
    Int 14+ (required to cast four 2nd level spells per day).
    Age: 44+.
    Feats: Scribe scroll (wizard bonus feat), Silent Spell, Still Spell.
    Skills: Knowledge: Arcana.
    Abilities: Half-elf racial abilities, barred schools: evocation and enchantment.
    Items: Spellbook (wizard feature).
    Spells: Animate Rope, Summon Monster I, Summon Monster II, five unspecified touch-range buff spells.

    Sabine
    Evil, Succubus female, Racial hit dice 6 / Level adjustment 6 / Rogue (NCPB) 4+ (at least as high as her personal rival Haley).
    Str 19+ (can carry Nale and Thog).
    Dex ~13 (no evidence, racial).
    Con ~13 (no evidence, racial).
    Int 9+ (higher than Thog, lower than Nale, forum).
    Wis ~14 (no evidence, racial).
    Cha ~26 (no evidence, racial).
    Age: 2000+ (NCPB).
    Abilities: Flight, change shape, energy drain, charm monster, detect good, detect thoughts, ethereal jaunt, suggestion, greater teleport: self plus 50 pounds of objects, summon demon, damage reduction 10 / cold iron or good, darkvision, electricity and poison immunity, acid cold and fire resistance, spell resistance 18, telepathy, tongues; plane shift 1/day (all racial abilities), rogue class abilities, immune to fatigue.
    Items: Cellphone

    Thog
    Non-lawful (required for rage) Evil, Half-Orc male, Fighter 2 / Barbarian 9+ (required to have 3 attacks a round).
    Str 22+ (to break down an iron door while raging).
    Int <8 (racial, dump stat).
    Wis <10 (abysmal will save).
    Cha ~8 (no evidence, racial).
    Age: 17+ (WXP).
    Feats: Improved Bull Rush, Power Attack.
    Skills: Jump.
    Abilities: Dungeoncrasher (forum), half-orc racial abilities, barbarian class abilities.

    Yikyik (deceased)
    Chaotic Evil (same as Belkar, DCF), Kobold male, Ranger (DCF).
    Str ~6 (no evidence, racial).
    Dex 12+ (gets additional attack from Combat Reflexes).
    Con ~8 (no evidence, racial).
    Feats: Combat Reflexes, Track (ranger bonus feat).
    Skills: Speak Language: Draconic (racial).
    Abilities: Kobold racial abilities.
    Items: Dagger.

    Yokyok (deceased)
    Kobold male.
    Str ~6 (no evidence, racial).
    Dex ~12 (no evidence, racial).
    Con ~8 (no evidence, racial).
    Skills: Speak Language: Draconic (racial).
    Abilities: Kobold racial abilities.
    Items: Rapier.

    Yukyuk (deceased)
    Kobold male, Ranger 4+ (required for an animal companion) / Rogue.
    Str ~6 (no evidence, racial).
    Dex ~12 (no evidence, racial).
    Con ~8 (no evidence, racial).
    Abilities: Ranger and rogue class abilities, animal companion: riding dog "Sir Scraggly".
    Feats: Endurance, Track (ranger bonus feats).
    Skills: Speak Language: Draconic (racial).
    Abilities: Kobold racial abilities.
    Items: Two Crossbows of Quick Loading.

    Zz'dtri (deceased)
    Neutral Evil (forum), Drow male, Wizard: Transmuter (DCF) 15 (deafened by Holy Word).
    Dex ~12 (no evidence, racial).
    Con ~8 (no evidence, racial).
    Int 17+ (required to cast Plane Shift).
    Cha ~12 (no evidence, racial).
    Feats: Lightning Reflexes, Scribe Scroll (wizard bonus feat), Silent Spell (forum), Boost Spell Resistance, unspecified feat that increases Spell Resistance, Empower Spell.
    Skills: Speak Language: Drow Sign Language.
    Abilities: Spell Resistance 28+ (racial, +4 from feats and an item); drow racial abilities; barred schools: Enchantment, Necromancy (by elimination).
    Items: Spellbook (wizard feature), unspecified item that boosts Spell Resistance.
    Spells: Baleful Polymorph, Break Enchantment: short version, Dimension Door, Disguise Self, Flesh to Stone, Fly: 3.0 version, Greater Dispel Magic, Gust of Wind, Locate Object, Magic Circle Against Evil, Phantasmal Killer, Planar Binding, Plane Shift, Protection from Energy, Scrying, Shield, Teleport, Vitriolic Sphere, Wall of Ice, unspecified lightning spell.
    Last edited by Kurald Galain; 2019-05-07 at 09:25 AM.
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    Default Re: Class and Level Geekery XVI - These Characters May Now Drive the Plot

    The Sapphire Guard

    Hinjo
    Lawful Good, Human male, Paladin 11+ (based on attacks per round).
    Cha 12+ (required for Lay On Hands).
    Age: 24+ (WXP).
    Skills: Diplomacy (GDGU), Swim 0 (GDGU).
    Abilities: Paladin class abilities, Summon Conscience, paladin mount: dire wolf "Argent".
    Items: Cold-iron katana, silvered katana; magic boots, cloak and armor (WXP).

    Lien
    Lawful Good, Human female, Paladin 12+ (higher level than Hinjo).
    Str 13+ (required for Cleave).
    Int 10+ (good, not dumb).
    Wis 11+ (required to cast spells).
    Cha 12+ (required for Lay On Hands).
    Age: 23+ (younger than Hinjo, GDGU).
    Feats: Cleave, Power Attack (prerequisite for Cleave), Weapon Focus: Longspear.
    Abilities: Paladin class abilities, paladin mount: large shark "Razor".
    Items: Longspear; magic boots, cloak and armor (WXP); Ring of Waterbreathing, crossbow.

    Miko Miyazaki (deceased)
    Lawful Good, Human female, Monk 2+ / Fallen Paladin 10-14 (three main-hand attacks per round, higher level than Hinjo, and three smites per day, forum).
    Str 13+ (required for Exotic Weapon Proficiency: Katana).
    Dex 17+ (required for Improved Two-Weapon Fighting).
    Wis 11+ (required to cast Cure Light Wounds in the Miko fight).
    Cha 12+ (required for Lay On Hands).
    Age: 28+ (WXP).
    Feats: Cleave, Exotic Weapon Proficiency: Katana, Improved Two-Weapon Fighting (two off-hand attacks per round), Improved Unarmed Strike, Power Attack, Quick Draw, Stunning Fist, Track, Two-Weapon Fighting (prerequisite for ITWF).
    Skills: Knowledge: the Planes, Knowledge: What The Hell She's Talking About 0, Spellcraft 0, Survival 1.
    Abilities: Monk class abilities, unavailable paladin mount: horse "Windstriker".
    Items: Magic boots, cloak and armor (WXP); katana, wakizashi.

    O-Chul
    Lawful Good, Human male, Fighter / Paladin 3-4 (has Aura of Courage but no mount), total level 12+ (higher than Hinjo).
    Str 11+ (can carry Vaarsuvius).
    Con ~25 (WXP).
    Cha <10 (dump stat).
    Age: 50+ (in GDGU, Hinjo is 15-16 and O-Chul is 42).
    Skills: Bluff 0, Diplomacy 2+ (forum), Spellcraft, Swim.
    Items: Protective cloak, go set, spyglass.

    Shojo (deceased)
    Chaotic Good, Human male, Aristocrat 14.
    Str / Dex / Con ~4 (no evidence, age).
    Int / Wis / Cha ~13 (no evidence, age).
    Age: 72+ (WXP).
    Feats: Improved Paranoia.
    Skills: Bluff, Perform (puppetry).



    The Vector Legion

    Tarquin
    Lawful Evil, Human male, level 16+ (unaffected by Holy Word).
    Str 16+ (can carry Nale).
    Dex, Con ~9 (no evidence, age).
    Int, Wis ~11 (no evidence, age).
    Cha 16+ (higher than Nale, BRITF).
    Age: 51+ (adventuring for 35 years).
    Feats: Exotic Weapon Proficiency: Whip, Improved Unarmed Strike, Stunning Fist.
    Skills: Speak Language: Drow Sign Language, Ride, Spellcraft, Spot.
    Abilities: Evasion, Counter Charge, Soaring Throw.
    Items: helmet, two Rings of Regeneration, Ring of True Seeing, Glamered plate armor, mask that says "Nope" on it, Extra Strength Keoghtum Ointment.

    Soul Muncher
    Intelligent ki focus axe.

    Jacinda
    Catfolk female.
    Items: Dagger.

    Kilkil
    Lawful Neutral (forum), Winged Kobold male, level 6-10 (paralyzed by Holy Word).
    Str ~6 (no evidence, racial).
    Dex ~12 (no evidence, racial).
    Con ~8 (no evidence, racial).
    Items: Glasses.
    Skills: Speak Language: Draconic (racial).
    Abilities: Kobold racial abilities, Flight.

    Laurin Shattersmith
    Evil (forum), Human female, Psion 13+ (to be level drained and still manifest Disintegrate).
    Str, Dex, Con ~7 (no evidence, age).
    Int 16+ (required to manifest Disintegrate).
    Wis, Cha ~12 (no evidence, age).
    Age: 58+ (forum).
    Items: Headband, two Ioun Stones.
    Powers: Body Adjustment, Clairvoyant Sense, Control Body, Dimension Door, Disintegrate, Dispel Psionics, Energy Adaptation, Mental Disruption, Mind Probe, Telekinetic Force, Wormhole, unspecified attack power.

    Malack (deceased), pseudonym
    Lawful Evil (forum), Lizardfolk male vampire, Cleric of Nergal 12 (required for Craft Staff, but no higher spells, forum).
    Str ~18 (no evidence, racial).
    Con n/a (undead).
    Dex ~14 (no evidence, racial).
    Int ~13 (no evidence, racial, age).
    Wis 20+ (from spells per day, forum).
    Cha ~17 (no evidence, racial, age).
    Age: 200+.
    Feats: Craft Staff, Quicken Spell; Alertness, Combat Reflexes, Dodge, Improved Initiative, Lightning Reflexes (all vampire bonus feats).
    Skills: Speak Language: Draconic (racial), Use Magic Device.
    Abilities: Vampire abilities, Destruction domain (forum).
    Items: Holy Symbol.
    Spells: Standard cleric list and domain spells, plus Protection from Daylight.

    Miron Shewdanker
    Evil (forum), Human male, Wizard 15+ or Sorcerer 16+ (required to cast Horrid Wilting).
    Str, Dex ~9 (no evidence, age).
    Con 6+ (forum).
    Wis ~11 (no evidence, age).
    Int or Cha 18+ (required to cast Horrid Wilting, depending on his class).
    Age: 38+ (forum).
    Spells: Baleful Polymorph, Contingency, Greater Dispel Magic, Horrid Wilting, Teleport, unspecified defensive spell.

    ???
    We don't seem to know anything yet about the sixth member of the Vector Legion.
    Last edited by Kurald Galain; 2019-05-06 at 04:47 AM.
    Guide to the Magus, the Pathfinder Gish class.

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    Default Re: Class and Level Geekery XVI - These Characters May Now Drive the Plot

    The Order of the Scribble

    Soon Kim (deceased)
    Lawful Good, Human male Sacred Watcher, Paladin 21+ (Low Epic).
    Str 13+ (required for Exotic Weapon Proficiency: Katana).
    Con n/a (Deathless).
    Cha ~14 (no evidence, Sacred Watcher).
    Abilities: Flight, Paladin class abilities, Sacred Watcher abilities, Deathless abilities.
    Feats: Exotic Weapon Proficiency: Katana.
    Items: Enchanted Armor, Katana.

    Dorukan (deceased, SOD)
    Neutral Good (forum), Human male, Wizard 21+.
    Str/Dex/Con ~4 (no evidence, age).
    Int 19+ (required to cast Gate, SOD).
    Feats: Scribe Scroll (wizard bonus feat), Craft Wondrous Item, Epic Spellcasting.
    Skills: Knowledge: Arcana 24+, Spellcraft 24+ (both required for Epic Spellcasting).
    Spells: Arcane Half of the Mystic Gate ritual, Cloister, Gate (SOD), Meteor Swarm (SOD), Monster Ward, Prismatic Spray (SOD), Pure Heart Ward, Seal Rift, Scrying (SOD), Teleport (SOD), unspecified fire spell (SOD), unspecified summoning spell.

    Girard Draketooth (deceased)
    Chaotic Neutral (forum), Black dragon-blooded human male, Ranger 2 / Sorcerer 19+ (low epic, forum).
    Cha 19+ (required to cast Microcosm).
    Feats: Track, Two-Weapon Fighting, no Epic Spellcasting (forum).
    Spells: Microcosm, Recorded Message Trap, unspecified illusion spell.

    Kraagor (deceased)
    Non-lawful, Dwarf male, Barbarian.
    Con ~12 (no evidence, racial).
    Cha ~8 (no evidence, racial).
    Skills: Speak Language: Dwarven (racial).
    Items: Axe.

    Lirian (deceased, SOD)
    Neutral Good (forum), Elf female, Druid 21+ (Low Epic, forum).
    Dex ~12 (no evidence, racial).
    Con ~8 (no evidence, racial).
    Wis 19+ (required to cast Shapechange, SOD).
    Skills: Speak Language: Druidic (class) and Elven (racial).
    Spells: Standard druid list, plus Divine Half of the Mystic Gate ritual, Guardian Virus (SOD).

    Serini Toormuck
    Halfling female, Rogue 21+ (Low Epic).
    Str ~5 (no evidence, racial, age).
    Dex ~9 (no evidence, racial, age).
    Con ~7 (no evidence, age).
    Int/Wis/Cha ~12 (no evidence, age).
    Items: Shortbow.



    Family and other characters

    Celia
    Lawful Good (DSTP), Sylph female, 6+ HD (required to cast Lightning Bolt).
    Str 12+ (required to pull the cart).
    Cha 16+ (required to cast four 3rd level spells in a day).
    Age: 22+ (WXP).
    Abilities: Flight, cast sorcerer spells, shoot lightning out of her fingers (all racial abilities).
    Skills: Profession: Lawyer, Spellcraft.
    Items: Cell phone, feeblemind causing blue dress, black eyeliner pencil, bedroll.
    Spells: Alter Self, Charm Person, Lightning Bolt, Fog Cloud or Obscuring Mist, no necromancy spells.

    Eugene Greenhilt (deceased, OOPC)
    Lawful Good (SOD), Human male ghost, Wizard: Illusionist 11+ (required to cast Permanent Image).
    Str/Dex ~4 (no evidence, age).
    Con n/a (undead).
    Int 16+ (required to cast Permanent Image).
    Wis ~13 (no evidence, age).
    Cha 6+ (required to become a ghost).
    Age: 81+ (WXP).
    Feats: Scribe Scroll (wizard bonus feat).
    Items: Spellbook (wizard feature).
    Spells: Birth Control Spell (SOD), Conjure Chair (OOPC), Detect Scrying, Fly (SOD), Invisibility Sphere, Minor Image (OOPC), Permanent Image, Summon Boot, Teleport (SOD), unspecified fire spell.

    Greg (deceased)
    Lawful Evil, Dwarf vampire male Cleric of Hel 15 (required to cast Symbol of Death).
    Str 20-25 (same as Durkon; +6 as vampire).
    Dex <14 (same as Durkon; +4 as vampire).
    Con n/a (undead).
    Int ~12 (no evidence; +2 as vampire).
    Wis 24-25 (same as Durkon; +2 as vampire).
    Cha <14 (same as Durkon; +4 as vampire).
    Feats: Alertness, Combat Reflexes, Dodge, Improved Initiative, and Lightning Reflexes (all vampire bonus feats).
    Abilities: Dwarf racial abilities, vampire abilities.
    Spells: Standard cleric list, plus Accelerate Vampirization.

    Ian Starshine, aka Red
    Chaotic Neutral (forum), Human male, Rogue.
    Str, Con ~7 (no evidence, age)
    Int, Wis, Cha ~12 (no evidence, age).
    Age: 60+.
    Skills: Bluff, Knowledge: Local, Move Silently, Not Dying, Open Lock.
    Abilities: Rogue class abilities.
    Items: Signed amnesty papers, Elan's plan to take down Tarquin, dagger.

    Julia Greenhilt
    True Neutral, Human female, Wizard 3.
    Int 15+ (required to cast Sending).
    Age: 17+ (five years younger than Nale).
    Feats: Scribe Scroll (wizard bonus feat).
    Spells: Feather Fall, Magic Missile, Mask Scent.

    Minrah Elle Shaleshoe
    Lawful good, Dwarf female, unspecified guard class 1 / Cleric 5 (required to cast Searing Light).
    Wis 13+ (required to cast Searing Light).
    Abilities: Dwarf racial abilities, cleric class abilities.
    Skills: Spellcraft.
    Items: Holy symbol, warhammer, armor, helmet.

    Qarr
    Lawful Evil, Imp male, Sorcerer 8-10 (required to cast Charm Monster, and to get only two Scorching Rays).
    Dex ~17 (no evidence, racial).
    Int 12+ (based on Zz'dtri's level).
    Wis ~12 (no evidence, racial).
    Cha 14+ (required to cast Charm Monster).
    Feats: Dodge, Weapon Finesse (racial bonus feats).
    Abilities: Flight, poison, detect good, detect magic, invisibility: self, suggestion, commune, alternate form, damage reduction 5/good or silver, darkvision, fast healing, poison immunity, fire resistance; greater teleport: self plus 50 pounds of objects, plane shift, summon devil (all racial abilities).
    Spells: Charm Monster, Extraplanar Phone Connection, Lesser Telepathic Bond, Lightning Bolt, Scorching Ray.

    Samantha (deceased)
    Evil (NCPB), Human female, Sorcerer 12 (required to cast exactly three 6th level spells in a day).
    Cha 16-21 (required to cast Chain Lightning, but has no bonus spells at level 6). Also, her charisma is higher than Haley's.
    Age: 18.
    Feats: Maximize Spell, no Silent Spell, nor Still Spell.
    Spells: Chain Lightning, Fireball, Fly, Hold Person, Lightning Bolt, Magic Missile, Protection From Arrows.

    Previous Threads:
    XV - What's the Damage of a Thrown Pineapple?
    XIV - We are the Geek Pantheon
    XIII - Comic As Written, not Comic As Intended.
    XII - Even Nerds Call Us Nerds
    XI - Can Now Argue Three Times Per Page
    X: deals +1d6 thread damage
    IX: the thread levels up again!
    VIII (spoilers ahoy!)
    VII (some [spoilers])
    VI (some [spoilers])
    V (some [spoilers])
    IV (some [spoiler]s)
    III (some [spoiler]s)
    II
    Class and Level Geekery
    Last edited by Kurald Galain; 2019-05-06 at 04:43 AM.
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    ElfRogueGirl

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    Default Re: Class and Level Geekery XVI - These Characters May Now Drive the Plot

    Quote Originally Posted by MultitudeMan View Post
    First reply!
    Don't be that guy.

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    Default Re: Class and Level Geekery XVI - These Characters May Now Drive the Plot

    Quote Originally Posted by MultitudeMan View Post
    First reply! Woo-hoo! Also, LOVE this thread-chain.
    This is a gentle reminder to be aware of the forum rules.
    The Mod on the Silver Mountain avatar by the wonderfully talented Cuthalion!

    Quote Originally Posted by Heksefatter View Post
    All hail the dragon.

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    Default Re: Class and Level Geekery XVI - These Characters May Now Drive the Plot

    Durkon is listed as deceased, maybe that should be changed now?
    "Any technology distinguishable from magic is insufficiently advanced."
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    Default Re: Class and Level Geekery XVI - These Characters May Now Drive the Plot

    Quote Originally Posted by Fyraltari View Post
    Durkon is listed as deceased, maybe that should be changed now?
    Also, presumably he's down to 12th level now (ouch).
    Quote Originally Posted by Honest Tiefling View Post
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    Default Re: Class and Level Geekery XVI - These Characters May Now Drive the Plot

    Quote Originally Posted by Fyraltari View Post
    Durkon is listed as deceased, maybe that should be changed now?
    I like to say he has an on-again, off-again relationship with life.
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    Quote Originally Posted by Heksefatter View Post
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    Default Re: Class and Level Geekery XVI - These Characters May Now Drive the Plot

    Quote Originally Posted by Flame of Anor View Post
    Also, presumably he's down to 12th level now (ouch).
    13th. The vampire was 15th.
    You, who have nothing at all to believe in; to you, whose motto is "money comes first;" who are you, to tell us that our lives have been wasted? That all that we've fought for has turned into dust?

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    RedWizardGuy

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    Default Re: Class and Level Geekery XVI - These Characters May Now Drive the Plot

    WOW. Two names in a row!? I'm very proud now, and the first one wasn't even intentional, I was honestly speculating about the damage of a pineaple.

    Back to the point of the thread, even though I think (and hope) that we are seeing an actual Hammer of Thunderbolts, and that we'll see its classic combo with gauntlets and belt, I think we should wait a couple of strips for confirmation.
    Each one of us, alone, is but a drop in the sea
    Our powers pale compared with the great heroes
    Our battles don’t hit theheadlines or shake the earth
    But they are few, can’t be everywhere, and we, many
    So, when the world or universe needs saving, they come
    But when people needs saving, we are the ones to appear
    We're underdogs, but we rise up to the challenge to be heroes.
    (Wishing Joe, a low-powered superhero)

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    Default Re: Class and Level Geekery XVI - These Characters May Now Drive the Plot

    I thought the name was going to be the kazoo thing? I knew we should have kept that argument going for another 5 pages.
    Last edited by RatElemental; 2019-01-31 at 03:03 PM.

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    Default Re: Class and Level Geekery XVI - These Characters May Now Drive the Plot

    Quote Originally Posted by Kurald Galain View Post
    The Sapphire Guard

    Miko Miyazaki (deceased)
    Lawful Good, Human female, Monk 2+ / Fallen Paladin 10-14 (three main-hand attacks per round, higher level than Hinjo, and three smites per day, forum).
    Str 13+ (required for Exotic Weapon Proficiency: Katana).
    Dex 17+ (required for Improved Two-Weapon Fighting).
    Wis 11+ (required to cast Cure Light Wounds in the Miko fight).
    Cha 12+ (required for Lay On Hands).
    Age: 28+ (WXP).
    Feats: Cleave, Exotic Weapon Proficiency: Katana, Improved Two-Weapon Fighting (two off-hand attacks per round), Improved Unarmed Strike, Power Attack, Quick Draw, Stunning Fist, Track, Two-Weapon Fighting (prerequisite for ITWF).
    Skills: Knowledge: the Planes, Knowledge: What The Hell She's Talking About 0, Spellcraft 0, Survival 1.
    Abilities: Monk class abilities, unavailable paladin mount: horse "Windstriker".
    Items: Magic boots, cloak and armor (WXP); katana, wakizashi.
    Question, what is "knowledge: the planes" ?

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    Default Re: Class and Level Geekery XVI - These Characters May Now Drive the Plot

    Quote Originally Posted by Turin_19 View Post
    Question, what is "knowledge: the planes" ?
    It's one of the ten defined "knowledge" skills, dealing with the planes. It's used to, among other things, identify outsiders and their abilities, and to know the properties of various planes (morphology, gravity, alignment, etc.).

    Miko refers to her "knowledge of demons" and demonstrates knowledge of the abilities of the demon-roaches (who, being demons, are Outsiders). Knowledge of any sort is trained-only with a few exceptions - the main ones being checks with DCs below 10 can be made untrained, as can all knowledge checks made by a Bard - but Miko's demonstration falls into neither major exception. It therefore stands to reason that she has ranks in Knowledge (the planes).
    Last edited by zimmerwald1915; 2019-01-31 at 03:12 PM.
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    Default Re: Class and Level Geekery XVI - These Characters May Now Drive the Plot

    Quote Originally Posted by Fyraltari View Post
    Durkon is listed as deceased, maybe that should be changed now?
    And his item list includes his old armor, shield and hammer, but not the new (unknown magic) hammer (of Thor). Maybe update that?

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    Default Re: Class and Level Geekery XVI - These Characters May Now Drive the Plot

    It was decided in the strip 1154 thread that Durkon's new weapon shall henceforth be known as the "Hammer of Loki Sucks."
    You, who have nothing at all to believe in; to you, whose motto is "money comes first;" who are you, to tell us that our lives have been wasted? That all that we've fought for has turned into dust?

    Quote Originally Posted by Peelee View Post
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    RedWizardGuy

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    Default Re: Class and Level Geekery XVI - These Characters May Now Drive the Plot

    Quote Originally Posted by Fyraltari View Post
    Durkon is listed as deceased, maybe that should be changed now?
    Not only that, but he specifically said in the current strip (#1154) that his old armour is wrecked and not retrievable.

    Furthermore, it appears that when he died and was vampirized was brought back by Malack in the last book, Lurkon did not take Durkon's hammer with him and it probably has been well-integrated into the desert terrain by the explosion of Girard's Pyramid.

    And of course, once the type or name of Durkon's new hammer is known, that should be listed among his inventory along with whatever new gear he can cobble together in the temple. (Anyone else reminded of "Murkon Lightninghammer" these days?)

    EDIT: basically ninja'd.
    Last edited by TheNecrocomicon; 2019-01-31 at 04:11 PM.
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    BardicLasher's Avatar

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    Default Re: Class and Level Geekery XVI - These Characters May Now Drive the Plot

    You have Sabine listed as "immunity to fatigue" because she says she doesn't get tired. This isn't quite accurate. Demons don't need sleep because Outsiders just don't sleep, but they can still be affected by the Fatigue status effect if someone casts a spell to inflict it.
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    Default Re: Class and Level Geekery XVI - These Characters May Now Drive the Plot

    He's also got some new gloves or gauntlets as well.
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    ClericGuy

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    Default Re: Class and Level Geekery XVI - These Characters May Now Drive the Plot

    Quote Originally Posted by Resileaf View Post
    Don't be that guy.
    Apologies, got overexcited . Also, to Zimmerwald, the "Hammer of Loki Sucks" is a very fine name indeed .

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    RedWizardGuy

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    Default Re: Class and Level Geekery XVI - These Characters May Now Drive the Plot

    Quote Originally Posted by BardicLasher View Post
    You have Sabine listed as "immunity to fatigue" because she says she doesn't get tired. This isn't quite accurate. Demons don't need sleep because Outsiders just don't sleep, but they can still be affected by the Fatigue status effect if someone casts a spell to inflict it.
    Maybe we can change from "Immune to Fatigue" to "Doesn't Get Tired", meaning she wouldn't get tired from normal effort, but would still be subject to magical fatigue attacks.

    Besides sleep and food/water deprivations (and some weather effects), the "natural fatique" situation I could find was when the rules talk about overland movement:

    Quote Originally Posted by SRD on Overland Movement
    Overland Movement

    [...]

    Hustle
    A character can hustle for 1 hour without a problem. Hustling for a second hour in between sleep cycles deals 1 point of nonlethal damage, and each additional hour deals twice the damage taken during the previous hour of hustling. A character who takes any nonlethal damage from hustling becomes fatigued.

    A fatigued character can’t run or charge and takes a penalty of –2 to Strength and Dexterity. Eliminating the nonlethal damage also eliminates the fatigue.

    [...]

    Forced March
    In a day of normal walking, a character walks for 8 hours. The rest of the daylight time is spent making and breaking camp, resting, and eating.

    A character can walk for more than 8 hours in a day by making a forced march. For each hour of marching beyond 8 hours, a Constitution check (DC 10, +2 per extra hour) is required. If the check fails, the character takes 1d6 points of nonlethal damage. A character who takes any nonlethal damage from a forced march becomes fatigued. Eliminating the nonlethal damage also eliminates the fatigue. It’s possible for a character to march into unconsciousness by pushing himself too hard.

    [...]
    Maybe she is immune to this kind of fatigue, or maybe she simply has a sufficiently high combination of CON modifier and Endurance feat so that she rarely misses the CON check to avoid fatigue.
    Last edited by D.One; 2019-02-01 at 12:07 PM.
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    RedWizardGuy

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    Default Re: Class and Level Geekery XVI - These Characters May Now Drive the Plot

    Quote Originally Posted by zimmerwald1915 View Post
    It was decided in the strip 1154 thread that Durkon's new weapon shall henceforth be known as the "Hammer of Loki Sucks."
    That feels pretty in-character for Thor. I like this headcanon.


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    Troll in the Playground
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    Default Re: Class and Level Geekery XVI - These Characters May Now Drive the Plot

    It's pretty in character for the dwarves too, and they're the ones who built the vault and set the password.

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    BardicLasher's Avatar

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    Default Re: Class and Level Geekery XVI - These Characters May Now Drive the Plot

    Quote Originally Posted by D.One View Post
    Maybe we can change from "Immune to Fatigue" to "Doesn't Get Tired", meaning she wouldn't get tired from normal effort, but would still be subject to magical fatigue attacks.

    Besides sleep and food/water deprivations (and some weather effects), the "natural fatique" situation I could find was when the rules talk about overland movement:



    Maybe she is immune to this kind of fatigue, or maybe she simply has a sufficiently high combination of CON modifier and Endurance feat so that she rarely misses the CON check to avoid fatigue.

    ...Weirdly, that doesn't say anything about FLYING.
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    Default Re: Class and Level Geekery XVI - These Characters May Now Drive the Plot

    Quote Originally Posted by Rogar Demonblud View Post
    It's pretty in character for the dwarves too, and they're the ones who built the vault and set the password.
    Well since it is a temple of Thor it could very well be the case that they were just following his directions instead of acting independently. No real evidence one way or the other.

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    Default Re: Class and Level Geekery XVI - These Characters May Now Drive the Plot

    Quote Originally Posted by danielxcutter View Post
    He's also got some new gloves or gauntlets as well.
    This may or may not prove relevant, but in Norse Mythology, Thor required a pair of special iron gloves in order to wield Mjölnir.

    Thor also had a Belt of Strength. Huh.
    Last edited by Aquillion; 2019-02-02 at 02:34 PM.

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    ClericGuy

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    Default Re: Class and Level Geekery XVI - These Characters May Now Drive the Plot

    Quote Originally Posted by Aquillion View Post
    This may or may not prove relevant, but in Norse Mythology, Thor required a pair of special iron gloves in order to wield Mjölnir.

    Thor also had a Belt of Strength. Huh.
    My respect for the original designer(s) of the Hammer of Thunderbolts has just substantially increased.

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    Peelee's Avatar

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    Default Re: Class and Level Geekery XVI - These Characters May Now Drive the Plot

    Quote Originally Posted by MultitudeMan View Post
    My respect for the original designer(s) of the Hammer of Thunderbolts has just substantially increased.
    Seconded. Looks like it really is Mjolnir with the serial number filed off.
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    b_jonas's Avatar

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    Default Re: Class and Level Geekery XVI - These Characters May Now Drive the Plot

    Quote Originally Posted by Aquillion View Post
    This may or may not prove relevant, but in Norse Mythology, Thor required a pair of special iron gloves in order to wield Mjölnir.

    Thor also had a Belt of Strength. Huh.
    The D&D-based video game Nethack compresses these to two items. Mjöllnir is an artifact war hammer that deals electric damage in addition to the normal phisical damage. Any character who can wield weapons can wield Mjöllnir if they acquire it. If, however, you have a gauntlet of power, then you can also use Mjöllnir as a thrown weapon, in which case it still has the huge electric damage bonus. Gauntlets of power are rare non-artifact magic glives made of iron that max out your strength attribute. Mjöllnir is a pretty good artifact weapon that is used by many players, but throwing Mjöllnir is an obscure strategy that people don't usually do even if they do have a gauntlet of power. There are no such things as magical belts in Nethack.
    Last edited by b_jonas; 2019-02-02 at 04:20 PM.

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