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Thread: That Damned Crab!
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2007-09-15, 01:09 PM (ISO 8601)
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- The Frostfells of Canada
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Re: That Damned Crab!
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2007-09-15, 01:20 PM (ISO 8601)
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- Apr 2007
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Re: That Damned Crab!
That actually makes TDC more of a resetting trap than an actual monster. What's the CR on a 27 damage trap that takes away the body?
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2007-09-15, 01:37 PM (ISO 8601)
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- May 2007
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- Carnegie Mellon
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Re: That Damned Crab!
Does anyone know that stupid "Crab Battle" video on Newgrounds?
One of my players thinks it's the funniest thing ever created by mankind. I'm tempted to throw That Damned Crab at 'em just to shut him up.Love the Third Amendment?
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2007-09-15, 02:03 PM (ISO 8601)
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- Apr 2007
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Re: That Damned Crab!
I know there is a giant crab battle in Pirates: The Legend of Black Kat. But at least you get bombs to fight it.
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2007-09-15, 02:39 PM (ISO 8601)
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- Aug 2007
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2007-09-15, 02:50 PM (ISO 8601)
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- Jun 2006
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- Fairfield, CA
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Re: That Damned Crab!
Dungeonscape's "Encounter Traps" section puts the crab at CR 5.4 (round down to 5), if you reverse engineer from an average 13.5 damage.
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2007-09-15, 02:53 PM (ISO 8601)
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- Apr 2007
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Re: That Damned Crab!
OK so now the question is: Is CR 5-6 appropriate for the crab? And I think others have already said yes.
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2007-09-15, 02:58 PM (ISO 8601)
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- Sep 2006
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Re: That Damned Crab!
Last edited by Golthur; 2007-09-15 at 02:58 PM.
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2007-09-15, 03:05 PM (ISO 8601)
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2007-09-15, 03:09 PM (ISO 8601)
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- Aug 2007
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Re: That Damned Crab!
As long as the mage isn't incompetent ("HURR I FIREBALL IT DURR"), yes. Hit the thing with Grease if you guys have ranged weapons, then Ray of Enfeeblement (follow up with Ray of Exhaustion if you can); put the tanky guy in front, since crabs are mindless, and while it's grappling him, beat the crap out of it. He should have enough HP to survive at that point.
Glitterdust once again proves to kick the ass of 95% of level 2 spells, since being mindless doesn't do a damn thing in regards to becoming immune to it, and a blinded crab is much easier to avoid and/or mix it up with.
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2007-09-15, 03:13 PM (ISO 8601)
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- Jun 2006
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- Fairfield, CA
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Re: That Damned Crab!
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2007-09-15, 03:26 PM (ISO 8601)
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Re: That Damned Crab!
That actually means a particularily competent party has a good chance of taking the thing out at level 3--and if the wizard goes before the crab, or the crab starts too far away to charge and reach the party in one round, it can even do so without anyone dying. The Fighter and Rogue should be packing ranged weapons; after Glitterdust (and Grease before or after, depending), they can keep shooting it and move around so it can't counterattack.
That's more a testament to the power of intelligently played wizards, than anything, though.
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2007-09-15, 03:28 PM (ISO 8601)
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- Apr 2007
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Re: That Damned Crab!
Maybe not...
Originally Posted by SRD
Anyway, even at level 5, you're looking at a nasty encounter unless you are prepared... Crab rushes out of its water, grabs someone. Next round, return to water, more constrict damage.
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2007-09-15, 03:30 PM (ISO 8601)
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- Jun 2006
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- Fairfield, CA
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Re: That Damned Crab!
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2007-09-15, 03:31 PM (ISO 8601)
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- Jan 2006
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Re: That Damned Crab!
I used to do avatars on request, feel free to use them.
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2007-09-15, 03:34 PM (ISO 8601)
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Re: That Damned Crab!
Are vermin on the list of "creatures you can't sneak attack"? No. Are they immune to criticals? No. Can you see the crab's vitals? Yes, because you're a rogue, and you don't have to roll a check to identify the friggin' anatomy of something before you can sneak attack. Crabs don't have the same vulnerabilities as people... so you're not stabbing it in the same vital organ. "Look," says the rogue. "There's a hole in its shell." And he cracks a leg join with an arrow.
Anyway, even at level 5, you're looking at a nasty encounter unless you are prepared... Crab rushes out of its water, grabs someone. Next round, return to water, more constrict damage.
If it misses (and at level 5, ACs are high enough that it's got, what, a 40-50% chance of doing so?), a simple Silent Image can play absolute havoc with it, since it's mindless.
Because of the danger of one character getting killed, CR 6 might be more appropriate than 5, I guess.Last edited by Reel On, Love; 2007-09-15 at 03:35 PM.
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2007-09-15, 03:38 PM (ISO 8601)
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- Apr 2007
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Re: That Damned Crab!
It isn't IMMUNE, its just hard to get at its vitals. That's part of the evolution of a crab. If you could flip it over, I could definitely see sneak attack then.
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2007-09-15, 03:39 PM (ISO 8601)
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- Aug 2007
Re: That Damned Crab!
On a semi-tangent, does anyone have ANY idea why vermin are mindless? Like, at all? It just seems to be another dose of gygaxian player screwing without rhyme or reason.
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2007-09-15, 03:41 PM (ISO 8601)
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- Jun 2006
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- Fairfield, CA
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Re: That Damned Crab!
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2007-09-15, 03:42 PM (ISO 8601)
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Re: That Damned Crab!
Why is it hard to get at important points on its body? How about the face? The leg joints, or where they meet the carapace? If you decide that the giant crab can't be sneak attacked anywhere unless it's flipped over, you're making an arbitrary and unlikely decision that screws the player for no good reason.
If this was "you can't sneak attack a Frost Giant in the foot with your dagger, halfling, you'll need to find a way of reaching its knees or kidneys", you'd have a point. As is, not really.
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2007-09-15, 03:43 PM (ISO 8601)
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Re: That Damned Crab!
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2007-09-15, 03:50 PM (ISO 8601)
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Re: That Damned Crab!
Yeah, OK. I'm all for rogues being able to sneak attack anything not immune to it (and, heck, things shouldn't be immune to it, not great game design there); I guess the clause is there to prevent WTF moments when the rogue sneak attacks some monster that explicitly keeps its vital organs in some weird place.
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2007-09-15, 03:52 PM (ISO 8601)
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- May 2007
Re: That Damned Crab!
I'd say that a rogue's sneak attack is analogous to attacking its weak point for massive damage.
...
I'm sorry.
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2007-09-15, 03:55 PM (ISO 8601)
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- Jun 2006
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2007-09-15, 03:58 PM (ISO 8601)
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Re: That Damned Crab!
I'd hate you for that, Ozy (oh, and it's MASSIVE damage), but... well, yeah. That's exactly what a sneak attack is.
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2007-09-15, 03:59 PM (ISO 8601)
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Re: That Damned Crab!
Well, I'd simply ask where the rogue was trying to sneak attack. If he explained someplace accessible, then I'd allow it. But crab legs are not vitals. It is stone crab season here, and they just break off the claw and throw back the crab so that it grows another. Eyes are a good location to sneak attack, but if it's blinded, it would likely instinctively cover its 'face' with its claws and probably back up (or move sideways) towards the water. All I'm saying is don't count on a sneak attack.
As to peppering it with arrows... It has Darkvision 60'. So it would likely remain hidden (underwater) until something entered that range. Then surprise charge and grab.
Actually, here's a cheesy trick (but we're assuming we know it is there)... Two fighters form up with tower shields. The switch to total cover and move in slowly. The crab can't attack them because they have total cover. Now pelt with arrows and spells.
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2007-09-15, 04:05 PM (ISO 8601)
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Re: That Damned Crab!
Uh, they're not vitals? It's a *giant* crab. It's using them to walk around. Sure, it might grow back eventually but that doesn't mean it doesn't like having it to move. Heck, the rogue just needs to qualify for something; if you want to customize weak spots for creatures, it's your job as a DM to tell him where they are (you notice that the creature has vulnerable eyes and a soft underbelly as well as an opening in the back of the shell, etc); him qualifying for sneak attack means that this character *has* noticed, and it's ridiculous to require knowledge of crustacean anatomy from the rogue's player.
Yes, people *should* count on sneak attacks, because it'd be totally unreasonable, pointless, and otherwise bad for a DM to deny them.
As to peppering it with arrows... It has Darkvision 60'. So it would likely remain hidden (underwater) until something entered that range. Then surprise charge and grab.[/quote]
Dwarves have darkvision 60', too.
If it grabs someone, then people prevent it from leaving (grease, blindness) and beat it up.
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2007-09-15, 04:11 PM (ISO 8601)
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- Jun 2006
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Re: That Damned Crab!
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d20r: Spells (I-L) - d20r: Spells (H) - d20r: Spells (G) - d20r: Spells (F) - d20r: Spells (E) - d20r: Spells (D) - d20r: Wizard class
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2007-09-15, 04:30 PM (ISO 8601)
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- Jun 2006
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- Poland
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Re: That Damned Crab!
Well, Citizen, with your logic, what about purple worms and Red dragons?
You know, rogue virtualy can't reach any vitals of ancient RD, even if he's 6 feet 8 ...Avatar by KwarkpuddingThe subtle tongue, the sophist guile, they fail when the broadswords sing;
Rush in and die, dogs—I was a man before I was a king.
Whoever makes shoddy beer, shall be thrown into manure - town law from Gdańsk, XIth century.
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2007-09-15, 04:31 PM (ISO 8601)
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Re: That Damned Crab!
Bah!
RULE 0: I deny your sneak attack because his vitals aren't accessible
RULE 0: I deny your grease because it is sandy and it's legs go right through into the sand.
RULE 0: This is it's layer, it knows where the water is and escapes.
RULE 0: On its way to the water it knocks over a post. The ceiling collapses. Rocks fall. You all die.
"Wiggle room to deny"