New OOTS products from CafePress
New OOTS t-shirts, ornaments, mugs, bags, and more
Page 5 of 7 FirstFirst 1234567 LastLast
Results 121 to 150 of 181
  1. - Top - End - #121
    Ettin in the Playground
     
    Chimera

    Join Date
    Dec 2015

    Default Re: Dnd becoming hyper saturated and "lacking identity" alongside the rest o nerd cul

    Quote Originally Posted by The Jack View Post
    Since world of darkness has been mentioned a few times, I want to point out how much I hate how 'progressive' the series has become. It's a satire, and while the series has always been a transgressor, the world as a whole was never meant to be progressive.
    Vampires are divorced from gender politics, werewolves are angry cultists, mages are big headed ideologues, people are awful. It's everything in our world but exaggerated to be worse... it's weird that they're making it more progressive and ostensibly socially liberal. I mean is does an increased acceptance and championing of LGBTQ peoples in a world where everything is Worse sound like a good idea? I'm not sure if it's the freelancers or a cynical corporate move. It's lost identity.
    Quote Originally Posted by Arbane View Post
    I don't know how old you are, but I'm pretty sure that WoD games always TRIED (in a 'clueless white-guy college grad' way) to be liberal, aside from their consistent fear of science and mathematics. Vampire power-structures are high-school politics with a body count, Mages are fighting The Man, Werewolves are up against NC-17-rated Captain Planet villains, Changelings shrivel up and die in the presence of accountants....
    Agreed Arbane. Jack, I don't know what version of WoD you played, but the original version was positively brimming with 90s college-educated, upper-middle-class liberalism (with, as mentioned, touches of clueless attempts at multiculturalism). Werewolves were eco-terrorists. Mages was an anti-corporate 'screw the man' (hey fellow old folks: remember when in politics the man, the media, and the deep state all referred to conservatives?) rage against the machine. Changeling was Woodstock 25th anniversary hippy-revival writ large. Vampire, as the brand leader, got turned into anything the fandom wanted it to be, so it is hard to pin down. I don't know if using political allegory in a game is all that productive. I don't know if products that don't really have to pick a side in the modern culture war really ought to or not. However, I will give WoD credit for having picked a side from the beginning and been consistent about it.

  2. - Top - End - #122
    Titan in the Playground
     
    Nifft's Avatar

    Join Date
    Feb 2006
    Location
    NYC
    Gender
    Male

    Default Re: Dnd becoming hyper saturated and "lacking identity" alongside the rest o nerd cul

    Quote Originally Posted by GloatingSwine View Post
    It's like American Football except not turn based.
    American Football is a game of inches.

    Rugby is a game of centimeters.

  3. - Top - End - #123
    Titan in the Playground
     
    Morty's Avatar

    Join Date
    Jun 2006
    Location
    Poland
    Gender
    Male

    Default Re: Dnd becoming hyper saturated and "lacking identity" alongside the rest o nerd cul

    Quote Originally Posted by The Jack View Post
    Since world of darkness has been mentioned a few times, I want to point out how much I hate how 'progressive' the series has become. It's a satire, and while the series has always been a transgressor, the world as a whole was never meant to be progressive.
    Vampires are divorced from gender politics, werewolves are angry cultists, mages are big headed ideologues, people are awful. It's everything in our world but exaggerated to be worse... it's weird that they're making it more progressive and ostensibly socially liberal. I mean is does an increased acceptance and championing of LGBTQ peoples in a world where everything is Worse sound like a good idea? I'm not sure if it's the freelancers or a cynical corporate move. It's lost identity.
    By "a few times", do you mean... exactly once? In passing? This looks like a pretty unprompted rant against the idea of diversity.

    And as usual, when people say "World of Darkness", they mean "the old World of Darkness as it existed in the 90s", never mind that it's had several new iterations since then.
    Last edited by Morty; 2018-09-06 at 01:17 PM.
    My FFRP characters. Avatar by Ashen Lilies. Sigatars by Ashen Lilies, Gullara and Purple Eagle.
    Interested in the Nexus FFRP setting? See our Discord server.

  4. - Top - End - #124
    Troll in the Playground
     
    Flumph

    Join Date
    Oct 2006
    Location
    Meridianville AL
    Gender
    Male

    Default Re: Dnd becoming hyper saturated and "lacking identity" alongside the rest o nerd cul

    Quote Originally Posted by GloatingSwine View Post
    It's like American Football except not turn based.
    And with lots less armor. Hence the old saying, "Give blood, play rugby."

  5. - Top - End - #125
    Titan in the Playground
     
    Anonymouswizard's Avatar

    Join Date
    Oct 2009
    Location
    In my library

    Default Re: Dnd becoming hyper saturated and "lacking identity" alongside the rest o nerd cul

    Quote Originally Posted by Doug Lampert View Post
    And with lots less armor. Hence the old saying, "Give blood, play rugby."
    To be fair, while we mock American Football players for wearing armour, it does tend towards injuries that make it a lot more necessary. I believe it's due to the tackles, in AF it's a case of slamming into each other while in Rugby you pull them to the ground (there is a slam, but it's a lot less violent and is the only way to get the grip).

    I don't believe it happens in professional rugby, but I've seen rugby players literally dragging their tacklers after them because they failed to get a good enough grip (although a that point you should be just passing).


    The other great saying is 'football* is a gentleman's sport play by hooligans, rugby is a hooligan's sport played by gentlemen'.

    * Association Football.
    Snazzy avatar (now back! ) by Honest Tiefling.

    RIP Laser-Snail, may you live on in our hearts forever.

    Spoiler: playground quotes
    Show
    Quote Originally Posted by Zelphas View Post
    So here I am, trapped in my laboratory, trying to create a Mechabeast that's powerful enough to take down the howling horde outside my door, but also won't join them once it realizes what I've done...twentieth time's the charm, right?
    Quote Originally Posted by Lord Raziere View Post
    How about a Jovian Uplift stuck in a Case morph? it makes so little sense.

  6. - Top - End - #126
    Ettin in the Playground
     
    Chimera

    Join Date
    Dec 2015

    Default Re: Dnd becoming hyper saturated and "lacking identity" alongside the rest o nerd cul

    Quote Originally Posted by Anonymouswizard View Post
    To be fair, while we mock American Football players for wearing armour, it does tend towards injuries that make it a lot more necessary. I believe it's due to the tackles, in AF it's a case of slamming into each other while in Rugby you pull them to the ground (there is a slam, but it's a lot less violent and is the only way to get the grip).
    Saying one is more mock-worthy than the other is like comparing fencing and jousting and pretending the jousters are wussy in some way for wearing armor or the fencers more wussy for facing less impactful weapons. They are different types of sport, with different associated injuries (rugby football does lead to more 'bloody' scrape-ups, gridiron football leads to more TBIs and joint injuries).

    EDIT: Okay, now how did we end up on this tangent?
    Last edited by Willie the Duck; 2018-09-06 at 03:09 PM.

  7. - Top - End - #127
    Titan in the Playground
     
    Nifft's Avatar

    Join Date
    Feb 2006
    Location
    NYC
    Gender
    Male

    Default Re: Dnd becoming hyper saturated and "lacking identity" alongside the rest o nerd cul

    Quote Originally Posted by Willie the Duck View Post
    Saying one is more mock-worthy than the other is like comparing fencing and jousting and pretending the jousters are wussy in some way for wearing armor or the fencers more wussy for facing less impactful weapons. They are different types of sport, with different associated injuries (rugby football does lead to more 'bloody' scrape-ups, gridiron football leads to more TBIs and joint injuries).

    EDIT: Okay, now how did we end up on this tangent?
    "Jousters should just get off their high horse."

    ... and Gatekeepers should do likewise.

    I've parried us back on topic!

  8. - Top - End - #128

    Default Re: Dnd becoming hyper saturated and "lacking identity" alongside the rest o nerd cul

    Quote Originally Posted by Mordaedil View Post
    This is just not true. I have plenty of friends who are absolutely geeks who have never played D&D. Some of them I was able to introduce to D&D. Others just had no interest in it, or gave it a try and had a miserable time.
    You did just prove my point though: your geek friends have played D&D. Though, too guess it depends what you will say a ''geek" is, too...

    Quote Originally Posted by BreaktheStatue View Post
    If you think about it, an "Alpha Geek" would probably lack the social skills to participate in something even as stereotypically geeky as old school DnD, so it's kind of weird that that's the litmus test.
    D&D is infamous for being full of ''poor social skills alpha geeks''. It's just about the ''default gamer". Though granted like half the human race has ''poor social skills", so it's not like geeks somehow stand out.

    Quote Originally Posted by Tanarii View Post
    Which is absolutely hilarious to me, since I started at ten with a amalgam of BECMI and AD&D, played 2e extensively in college, and wholeheartedly embraced 3e on release, because of the way it simplified & unified the game.

    Or, as some people put it at the time, TETSNBN "dumbed down" the game, appealing to newcomers and ruining the One True Way of the hobby. Even as it was expanding and growing the hobby in leaps and bounds.

    (I'm sure 2e got the same reaction, but I didn't have regular internet access back then.)
    Well, a lot of the more modern changes have dumbed down D&D, and even more so made it a Nice Safe Place sort of game. Though, this is not unique to the game and has been a whole shift in society. 0E, 1E and 2E all cover the same basic hard fun game with lots of thing like death, loss and unfairness. By 2000, everyone wanted all the kidz to be safe and happy and protected and sheltered from the real world. And you can see the huge effect that had on 3E. Just about everything that might make a kidz sad was removed from 3E or watered down to just about nothing.

    And 3E just went overboard with the mushy stuff like ''oh, summoned creatures are happy copies of the real creature made by magic from free trade, free range, non-conflict planes that sort of non-exist for a couple minutes to help your spellcaster in a fight, happy hugs and rainbows!"

  9. - Top - End - #129
    Titan in the Playground
     
    Anonymouswizard's Avatar

    Join Date
    Oct 2009
    Location
    In my library

    Default Re: Dnd becoming hyper saturated and "lacking identity" alongside the rest o nerd cul

    Quote Originally Posted by Willie the Duck View Post
    Saying one is more mock-worthy than the other is like comparing fencing and jousting and pretending the jousters are wussy in some way for wearing armor or the fencers more wussy for facing less impactful weapons. They are different types of sport, with different associated injuries (rugby football does lead to more 'bloody' scrape-ups, gridiron football leads to more TBIs and joint injuries).

    EDIT: Okay, now how did we end up on this tangent?
    It's not that we don't mock rugby, is just that the armour is an easy target for mocking. I'm English, we mock everything. I pointed out that yes, there is a general understanding that the sports are different, although I significantly prefer the less turn based more scrapes and bruises game of rugby as a personal preference.

    Plus, you know, a scrum is both enjoyable and looks highly suspect.
    Snazzy avatar (now back! ) by Honest Tiefling.

    RIP Laser-Snail, may you live on in our hearts forever.

    Spoiler: playground quotes
    Show
    Quote Originally Posted by Zelphas View Post
    So here I am, trapped in my laboratory, trying to create a Mechabeast that's powerful enough to take down the howling horde outside my door, but also won't join them once it realizes what I've done...twentieth time's the charm, right?
    Quote Originally Posted by Lord Raziere View Post
    How about a Jovian Uplift stuck in a Case morph? it makes so little sense.

  10. - Top - End - #130
    Troll in the Playground
    Join Date
    May 2010

    Default Re: Dnd becoming hyper saturated and "lacking identity" alongside the rest o nerd cul

    And no, White Wolf wasn't a satire. They actually wrote all that stuff about PERSONAL GOTHIC-PUNK HORROR seriously.

    Quote Originally Posted by Morty View Post
    And as usual, when people say "World of Darkness", they mean "the old World of Darkness as it existed in the 90s", never mind that it's had several new iterations since then.
    The new one's being called 'Chronicles of Darkness' now, for some copyright reason.


    Quote Originally Posted by Darth Ultron View Post
    Well, a lot of the more modern changes have dumbed down D&D, and even more so made it a Nice Safe Place sort of game. Though, this is not unique to the game and has been a whole shift in society. 0E, 1E and 2E all cover the same basic hard fun game with lots of thing like death, loss and unfairness. By 2000, everyone wanted all the kidz to be safe and happy and protected and sheltered from the real world. And you can see the huge effect that had on 3E. Just about everything that might make a kidz sad was removed from 3E or watered down to just about nothing.
    "Life sucks, so should games!" 9_9

    Let me guess, instant save-or-dies built character, and you walked six miles uphill to the dungeon through the snow every day?

    Insta-death is only character-building if said characters can be rolled up in 16 minutes or less.
    Last edited by Arbane; 2018-09-06 at 05:57 PM.
    Imagine if all real-world conversations were like internet D&D conversations...
    Protip: DnD is an incredibly social game played by some of the most socially inept people on the planet - Lev
    I read this somewhere and I stick to it: "I would rather play a bad system with my friends than a great system with nobody". - Trevlac
    Quote Originally Posted by Kelb_Panthera View Post
    That said, trolling is entirely counterproductive (yes, even when it's hilarious).

  11. - Top - End - #131
    Titan in the Playground
     
    Morty's Avatar

    Join Date
    Jun 2006
    Location
    Poland
    Gender
    Male

    Default Re: Dnd becoming hyper saturated and "lacking identity" alongside the rest o nerd cul

    Quote Originally Posted by Arbane View Post
    The new one's being called 'Chronicles of Darkness' now, for some copyright reason.
    But it was the new World of Darkness for years, and when it became Chronicles of Darkness it wasn't for copyright reasons. It was a decision of the new owners of the property to distance it from the classic WoD. I know, since I'm one of those silly hipsters who actually play and enjoy it.

    Mind you, the new World of Darkness wasn't developed by White Wolf, but by Onyx Path, but who cares, I guess.
    Last edited by Morty; 2018-09-06 at 06:22 PM.
    My FFRP characters. Avatar by Ashen Lilies. Sigatars by Ashen Lilies, Gullara and Purple Eagle.
    Interested in the Nexus FFRP setting? See our Discord server.

  12. - Top - End - #132
    Titan in the Playground
     
    Daemon

    Join Date
    May 2016
    Location
    Corvallis, OR
    Gender
    Male

    Default Re: Dnd becoming hyper saturated and "lacking identity" alongside the rest o nerd cul

    Quote Originally Posted by Arbane View Post
    Insta-death is only character-building if said characters can be rolled up in 16 minutes or less.
    I'd put the threshold much lower than 16 minutes, personally. Like ~ 2-3 minutes from idea to functional (if not totally filled out) character. Tops.
    Dawn of Hope: a 5e setting. http://wiki.admiralbenbo.org
    Rogue Equivalent Damage calculator, now prettier and more configurable!
    5e Monster Data Sheet--vital statistics for all 693 MM, Volo's, and now MToF monsters: Updated!
    NIH system 5e fork, very much WIP. Base github repo.
    NIH System PDF Up to date main-branch build version.

  13. - Top - End - #133
    Titan in the Playground
     
    Max_Killjoy's Avatar

    Join Date
    May 2016
    Location
    The Lakes

    Default Re: Dnd becoming hyper saturated and "lacking identity" alongside the rest o nerd cul

    Quote Originally Posted by Arbane View Post
    And no, White Wolf wasn't a satire. They actually wrote all that stuff about PERSONAL GOTHIC-PUNK HORROR seriously.
    And as a player you'd better be at least as serious about your PERSONAL GOTHIC-PUNK HORROR, or you were having badwrongfun, and they'd make sure you knew that, too.
    It is one thing to suspend your disbelief. It is another thing entirely to hang it by the neck until dead.

    Verisimilitude -- n, the appearance or semblance of truth, likelihood, or probability.

    The concern is not realism in speculative fiction, but rather the sense that a setting or story could be real, fostered by internal consistency and coherence.

    The Worldbuilding Forum -- where realities are born.

  14. - Top - End - #134

    Default Re: Dnd becoming hyper saturated and "lacking identity" alongside the rest o nerd cul

    White Wolf's greatest sin is that the game lies to you. It tells you that it's about personal horror, and then it gives you rules for playing Blade, badly.

  15. - Top - End - #135
    Ettin in the Playground
     
    Chimera

    Join Date
    Dec 2015

    Default Re: Dnd becoming hyper saturated and "lacking identity" alongside the rest o nerd cul

    Quote Originally Posted by Morty View Post
    And as usual, when people say "World of Darkness", they mean "the old World of Darkness as it existed in the 90s", never mind that it's had several new iterations since then.
    Quote Originally Posted by Morty View Post
    But it was the new World of Darkness for years, and when it became Chronicles of Darkness it wasn't for copyright reasons. It was a decision of the new owners of the property to distance it from the classic WoD. I know, since I'm one of those silly hipsters who actually play and enjoy it.
    Mind you, the new World of Darkness wasn't developed by White Wolf, but by Onyx Path, but who cares, I guess.
    Who cares about what, exactly? It's really not clear what point you are trying to make. The rest of us definitely went back to the original, since our point was that WoD had always been leftist (hard to argue that it had always been something if you don't go back to the first instance). It's not 100% clear that The Jack was referring to 90's WoD (since he seems to have played a version no one else recognizes). Regardless, if you prefer CoD (are CoD players hipsters? News to me.), and he is ragging on 90's WoD, isn't that better for you?

    Quote Originally Posted by Arbane View Post
    "Life sucks, so should games!" 9_9

    Let me guess, instant save-or-dies built character, and you walked six miles uphill to the dungeon through the snow every day?

    Insta-death is only character-building if said characters can be rolled up in 16 minutes or less.
    To be fair, it was almost slightly brave to, right after 2 1/2 pages of everyone pounding down someone for self-congratulatory nerd elitism, go right back to the well and do a primo SNL Weekend Update's 'Drunk Uncle' impression.

  16. - Top - End - #136

    Default Re: Dnd becoming hyper saturated and "lacking identity" alongside the rest o nerd cul

    Quote Originally Posted by Arbane View Post
    "Life sucks, so should games!" 9_9

    Let me guess, instant save-or-dies built character, and you walked six miles uphill to the dungeon through the snow every day?

    Insta-death is only character-building if said characters can be rolled up in 16 minutes or less.
    More like ''life is hard, and so should be the game", and not a Safe Place.

    D&D really swung to ''cartoon combat where the characters just get little boo boos and never die".

  17. - Top - End - #137
    Ogre in the Playground
    Join Date
    Jan 2007
    Location
    Norway
    Gender
    Male

    Default Re: Dnd becoming hyper saturated and "lacking identity" alongside the rest o nerd cul

    Quote Originally Posted by Darth Ultron View Post
    You did just prove my point though: your geek friends have played D&D. Though, too guess it depends what you will say a ''geek" is, too...
    Again, not all of my geek friends have. Some of them only play computer games and thinks D&D sounds boring.

  18. - Top - End - #138

    Default Re: Dnd becoming hyper saturated and "lacking identity" alongside the rest o nerd cul

    Warhammer, Magic, and D&D are the holy trinity of nerdom in my opinion.

  19. - Top - End - #139
    Ogre in the Playground
    Join Date
    Jan 2007
    Location
    Norway
    Gender
    Male

    Default Re: Dnd becoming hyper saturated and "lacking identity" alongside the rest o nerd cul

    Admittedly, all of them do play one of those three. Or have at least in the past.

  20. - Top - End - #140
    Titan in the Playground
     
    Anonymouswizard's Avatar

    Join Date
    Oct 2009
    Location
    In my library

    Default Re: Dnd becoming hyper saturated and "lacking identity" alongside the rest o nerd cul

    Quote Originally Posted by Morty View Post
    Mind you, the new World of Darkness wasn't developed by White Wolf, but by Onyx Path, but who cares, I guess.
    Not quite true. 1e was mostly a White Wolf affair, I think Onyx Path came in sheet WW was bought by CCP and licenced it. 2e was developed entirely by Oynx Path, and is much better because it makes sure to forge it's own identity (including Requiem shaking off the least Masquerade influences, although I'm not super pleased about how Forsaken 2e became even more focused on the hunt). I have to admit that nWoD has the better system as well, varying target numbers should not be a thing.

    Although I have too admit that I do like some oWoD enough to be willing to homebrew it to a more nWoD style ruleset.
    Snazzy avatar (now back! ) by Honest Tiefling.

    RIP Laser-Snail, may you live on in our hearts forever.

    Spoiler: playground quotes
    Show
    Quote Originally Posted by Zelphas View Post
    So here I am, trapped in my laboratory, trying to create a Mechabeast that's powerful enough to take down the howling horde outside my door, but also won't join them once it realizes what I've done...twentieth time's the charm, right?
    Quote Originally Posted by Lord Raziere View Post
    How about a Jovian Uplift stuck in a Case morph? it makes so little sense.

  21. - Top - End - #141
    Firbolg in the Playground
     
    Flumph

    Join Date
    Apr 2011
    Gender
    Male

    Default Re: Dnd becoming hyper saturated and "lacking identity" alongside the rest o nerd cul

    Quote Originally Posted by Anonymouswizard View Post
    To be fair, while we mock American Football players for wearing armour, it does tend towards injuries that make it a lot more necessary. I believe it's due to the tackles, in AF it's a case of slamming into each other while in Rugby you pull them to the ground (there is a slam, but it's a lot less violent and is the only way to get the grip).
    On the other hand, the main reason American Football tackles go in as hard as they do is because they're wearing armour.

    Same reason boxers hit as hard as they do, because they have big padded gloves that mean they don't break their hands.

    Without the armour you'd see a lot more rugby style tackling because anyone who tried to go in like they do now would have a dislocated shoulder, broken collarbone, or both by the end of the first quarter.

  22. - Top - End - #142
    Banned
     
    HalflingRangerGuy

    Join Date
    Mar 2018
    Location
    The Moral Low Ground

    Default Re: Dnd becoming hyper saturated and "lacking identity" alongside the rest o nerd cul

    I got into it with 20th and mostly read revised. "satire" doesn't mean it's a parody, it means certain things are held up and looked at more closely to point out things wrong with it. Plus it's good fun to think the streetlamps stay broken to provide a better hunting ground for vampires, that schools are underfunded because evil...
    Core rulebooks are often more tame than the supplements. Or maybe, being someone late to the party, I just find myself shifting through my own "best of" edition.

    Now, whilst the books have always been left wing (as any longstanding satiric piece that attacks the shortcomings of society will be) they've usually been show-not tell. The first two editions of vampire said "morality is chosen, not ordained'
    whilst the last edition gives us (paraphrased) "If you consider yourself X you should go home and rethink your life", explicitly trying to limit your audience that way so that you can comfortable preach to your choir... It's an incredible hack thing to do. Whatever happened to "show, don't tell"?

    There's something so fascinating about exploring ideas that aren't your own in a roll-playing environment; What are you going to explore in a safe space?

  23. - Top - End - #143
    Ettin in the Playground
    Join Date
    Sep 2009
    Gender
    Male

    Default Re: Dnd becoming hyper saturated and "lacking identity" alongside the rest o nerd cul

    Meh. Since when has there been a "nerd culture" and since when has it been a positive label?

    It just sounds to me like a vaguely insulting catch-all category for those hobbies that are too intellectually demanding, too boring or too niche to appeal to the mainstream. Meaning it contains a whole lot of people and hobbies that have nothing in common besides being unpopular.

    In that respect, D&D becoming "saturated" and ceasing to be a "nerd" thing would actually be a good thing... but if that's what got your knickers in a twist, I'm sorry to say you're both barking up the wrong tree and something like two decades late.

    Why? Well here's the thing: D&D is already in everything, has been since the start of the videogame industry. D&D got its first chance in popularity at the same time and place where videogame design was taking its baby steps. As a result, D&D was among the first complex computerized games and it is singlehandedly responsible for several entire genres of videogames. There's a direct line from D&D to Rogue to Diablo, as well as from D&D to Wizardry to Final Fantasy, and from D&D to Ultima to World of Warcraft. Just to name a few obvious examples.

    In addition, D&D tropes have spun off from gaming to various tangential media, from literature, to animation, to comic books etc.

    The joke? Go look the amount of people who, say, play World of Warcraft. Now compare it to the amount of people who play 5th edition D&D. Now add people who play Final Fantasy, or Persona, or any other popular CRPG to WoW's tally.

    It should become glaringly apparent that the other media that spun off from D&D have become vastly more accessible, popular and lucrative. Tabletop RPGs have remained a niche hobby, and I'm pretty sure they will remain so. Why? Because playing games like these on the tabletop is increasingly obsolete. Advancements in information technology benefit those other media more, than they benefit tabletop games. Pretty much any statement in the form "you can do X in tabletop RPGs but not in videogames" that held true in the 70s, 80s or early 90s can and will be challenged by modern game design and technology.
    "It's the fate of all things under the sky,
    to grow old and wither and die."

  24. - Top - End - #144
    Titan in the Playground
     
    Tanarii's Avatar

    Join Date
    Sep 2015

    Default Re: Dnd becoming hyper saturated and "lacking identity" alongside the rest o nerd cul

    Quote Originally Posted by Frozen_Feet View Post
    It should become glaringly apparent that the other media that spun off from D&D have become vastly more accessible, popular and lucrative. Tabletop RPGs have remained a niche hobby, and I'm pretty sure they will remain so. Why?
    Because getting 3-5 friends together around a table for 3-4 hours is an incredibly hard thing to accomplish. It's even harder to do it on an on-going basis instead of on-shots. Even in high school and college, when its most likely, it still takes a fairly dedicated group.

    I can throw together a board game weekend 1/2 day from any number of friends, associates and vaguely known contacts on fairly short notice. Heck, as little as 1-2 weeks heads up even with all post-college age personal friends. Getting an on-going regular group for TRPGs that doesn't flake out after 4-5 sessions has always required that I either join official play, or run an open table game myself out of game shops. And I have a large roster or contacts for them.

    Ongoing continuous TRPG games require a different level of dedication on a whole group level, in your local area.

  25. - Top - End - #145

    Default Re: Dnd becoming hyper saturated and "lacking identity" alongside the rest o nerd cul

    Quote Originally Posted by Frozen_Feet View Post

    It should become glaringly apparent that the other media that spun off from D&D have become vastly more accessible, popular and lucrative. Tabletop RPGs have remained a niche hobby, and I'm pretty sure they will remain so. Why? Because playing games like these on the tabletop is increasingly obsolete. Advancements in information technology benefit those other media more, than they benefit tabletop games. Pretty much any statement in the form "you can do X in tabletop RPGs but not in videogames" that held true in the 70s, 80s or early 90s can and will be challenged by modern game design and technology.
    The silly ''pew pew" video games will never replace a real in person live RPG. It's like saying people will only listen to silly digital ''beep beep" recorded music and never go to live concerts.

    Quote Originally Posted by Tanarii View Post
    Ongoing continuous TRPG games require a different level of dedication on a whole group level, in your local area.
    It is really not that hard for everyone. If a person wants to do something, amazingly they can make the time to do it.

  26. - Top - End - #146
    Titan in the Playground
     
    Tanarii's Avatar

    Join Date
    Sep 2015

    Default Re: Dnd becoming hyper saturated and "lacking identity" alongside the rest o nerd cul

    Quote Originally Posted by Darth Ultron View Post
    It is really not that hard for everyone. If a person wants to do something, amazingly they can make the time to do it.
    Exacly. TRPGs require making time, and doing it as a coordinated group.

    There are, of course, some video game players in some video games that do exactly that. But it's not a requirement for entry into the genre in the first place. You can be a video gamer without any such thing.

    I make no judgement on anything here. I'm just saying the bar to enter into TRPGs is higher. Just as the bar for being a reader used to be lower than that of a video gamer, because of relative costs.

  27. - Top - End - #147
    Bugbear in the Playground
     
    PirateGirl

    Join Date
    Dec 2013

    Default Re: Dnd becoming hyper saturated and "lacking identity" alongside the rest o nerd cul

    Not that I really want the topic to drift this way, but I feel the need to point out the trivial case that games (like any artwork, really) can be construed to promote ideas or agendas. The ones that do so without being nakedly obvious about their influences are a lot more insidious than ones which do so in a clumsy, or obvious manner. Because they can get their audience to change their thinking without their audience being aware their thinking is being influenced.

    That said, I like how in D&D-old-farts-edition, collecting wealth made you literally more powerful. But that came at the cost of living in ridiculous-deathtrap-universe. Then a latter edition happened. Stressing the former part while eliminating or severely curtailing the latter part. Those make a pretty fundamentally different relationship for the player to the game world.

    Of course, I'm not really an art critic, so I never wrote (and never intend to write) an essay on this topic. I also think they just tried to build a toolset for a fun game system (with the ability for modular expansions, of course) and just wound up there as a result of their design decisions. It's just an amusing thought I had at the time.
    I write a horror blog in my spare time.

  28. - Top - End - #148
    Titan in the Playground
     
    Tanarii's Avatar

    Join Date
    Sep 2015

    Default Re: Dnd becoming hyper saturated and "lacking identity" alongside the rest o nerd cul

    Quote Originally Posted by BeerMug Paladin View Post
    That said, I like how in D&D-old-farts-edition, collecting wealth made you literally more powerful. But that came at the cost of living in ridiculous-deathtrap-universe.
    Yeah, I liked the answer to "Who are the most powerful people in the world?" being: Those who braved the biggest dangers in the smartest way, extracting the maximum wealth while not dying. Adventurers indeed.

    That said, there are plenty of cases where it breaks down. For example, any time you try to craft a fantasized historical campaign that focuses on things like Bronze Age heroics or chivalry or bushido or muskateering. Things other than the real world historical goals of getting rich and powerful.

  29. - Top - End - #149
    Ettin in the Playground
    Join Date
    Sep 2009
    Gender
    Male

    Default Re: Dnd becoming hyper saturated and "lacking identity" alongside the rest o nerd cul

    Quote Originally Posted by Tanarii View Post
    Because getting 3-5 friends together around a table for 3-4 hours is an incredibly hard thing to accomplish.
    A technological problem with a technological solution, which used to be shared by multiplayer videogames. If you don't associate the problem with videogames, that's a testament to how much better videogames have gotten at using technology to solve the problem, as compared to RPGs.

    ---

    Quote Originally Posted by Darth Ultron View Post
    The silly ''pew pew" video games will never replace a real in person live RPG. It's like saying people will only listen to silly digital ''beep beep" recorded music and never go to live concerts.
    You've demonstrated elsewhere that you don't know a thing about videogames, now you demonstrate you don' t know a thing about contemporary recording technology and digital music.
    "It's the fate of all things under the sky,
    to grow old and wither and die."

  30. - Top - End - #150
    Titan in the Playground
     
    Tanarii's Avatar

    Join Date
    Sep 2015

    Default Re: Dnd becoming hyper saturated and "lacking identity" alongside the rest o nerd cul

    Quote Originally Posted by Frozen_Feet View Post
    A technological problem with a technological solution, which used to be shared by multiplayer videogames. If you don't associate the problem with videogames, that's a testament to how much better videogames have gotten at using technology to solve the problem, as compared to RPGs.
    That's my point. There is no technological solution to it for TRPGs. If you're not sitting at the same table, you've removed the core aspect that makes it a TRPG. That's what makes it harder.

    Edit: you're right about multiplayer games having the problem at one time though. I remember playing hot-seat Alpha Centauri and having LAN parties for Diablo.

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •