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  1. - Top - End - #31
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    AssassinGuy

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    Default Re: Let's talk about Giantitp Signatures

    Quote Originally Posted by Devils_Advocate View Post
    Huh? Isn't it pretty much the exact opposite? I thought that "choosing the lesser evil" means choosing the better of two bad (i.e. evil) options, while "letting the perfect be the enemy of the good" means not choosing the better of two bad (i.e. imperfect) options. So not choosing one evil over another seems incompatible with not letting the perfect be the enemy of the good.
    The idea is that there is a third, non-evil option to be taken. Within the context of the source material, there are two people trying to kill each other, each asking Geralt to help their side, trying to claim that there would be a lot of harm in allowing the other side to live. Both of them claim that helping them murder the other would be "the lesser evil" at which point Geralt tells both of them to shove off, that he isn't going to help either of them, and that they should quit trying to murder each other.
    “Evil is evil. Lesser, greater, middling, it's all the same. Proportions are negotiated, boundaries blurred. I'm not a pious hermit, I haven't done only good in my life. But if I'm to choose between one evil and another, then I prefer not to choose at all.”

  2. - Top - End - #32
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    ElfRangerGuy

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    Default Re: Let's talk about Giantitp Signatures

    I use mine to remember Sir Terry Pratchett and also to put some quotes I found on the internet a long time ago.
    Clacks-Overhead: GNU Terry Pratchett

    "Magic can turn a frog into a prince. Science can turn a frog into a Ph.D. and you still have the frog you started with." Terry Pratchett
    "I will not yield to evil, unless she's cute."

  3. - Top - End - #33
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    shawnhcorey's Avatar

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    Default Re: Let's talk about Giantitp Signatures

    It's another place to mess with people's minds.
    How do you keep a fool busy? Turn upside down for answer.
    ˙ɹǝʍsuɐ ɹoɟ uʍop ǝpısdn uɹnʇ ¿ʎsnq ןooɟ ɐ dǝǝʞ noʎ op ʍoɥ

  4. - Top - End - #34
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    Flumph

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    Default Re: Let's talk about Giantitp Signatures

    Quote Originally Posted by Peelee View Post
    This pleases me.
    Let's be fair. You do come up with some very good rejoiners.
    Warning: This posting may contain wit, wisdom, pathos, irony, satire, sarcasm and puns. And traces of nut.

    "The main skill of a good ruler seems to be not preventing the conflagrations but rather keeping them contained enough they rate more as campfires." Rogar Demonblud

    "Hold on just a d*** second. UK has spam callers that try to get you to buy conservatories?!? Even y'alls spammers are higher class than ours!" Peelee

  5. - Top - End - #35
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    Lvl 2 Expert's Avatar

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    Default Re: Let's talk about Giantitp Signatures

    Quote Originally Posted by Greenflame133 View Post
    So what do you think? What is best use for Signatures?
    I heard most people use it for the complete list of their romantic conquests.







    Yes, it's bad, but we all have to make some form of that obligatory joke one day in a place with so many fellow nerds. P.S. I am not a hobgoblinophile. Or am I?...
    Last edited by Lvl 2 Expert; 2018-10-12 at 02:02 PM.
    The Hindsight Awards, results: See the best movies of 1999!

  6. - Top - End - #36
    Ettin in the Playground
     
    Kobold

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    Default Re: Let's talk about Giantitp Signatures

    Quote Originally Posted by Keltest View Post
    The idea is that there is a third, non-evil option to be taken. Within the context of the source material, there are two people trying to kill each other, each asking Geralt to help their side, trying to claim that there would be a lot of harm in allowing the other side to live. Both of them claim that helping them murder the other would be "the lesser evil" at which point Geralt tells both of them to shove off, that he isn't going to help either of them, and that they should quit trying to murder each other.
    Thus guaranteeing victory for the stronger evil. Way to abdicate responsibility, Geralt.
    Last edited by veti; 2018-10-12 at 03:28 PM.

  7. - Top - End - #37
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    truemane's Avatar

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    Default Re: Let's talk about Giantitp Signatures

    I use mine to provide easy access to my gaming threads so I don't have to keep looking them up or save them somewhere else.

    And to thank the person who made my avatar, which is still making me deliriously happy years and years later.
    (Avatar by Cuthalion, who is great.)

  8. - Top - End - #38
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    AssassinGuy

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    Default Re: Let's talk about Giantitp Signatures

    Quote Originally Posted by veti View Post
    Thus guaranteeing victory for the stronger evil. Way to abdicate responsibility, Geralt.
    That's not the point. Both sides claim the other is the greater evil. He's offended by the idea that he would knowingly and willingly participate in something he considers evil, period. He rejects the idea of it being a binary choice "you have to pick a side" kind of thing.
    Last edited by Keltest; 2018-10-12 at 08:19 PM.
    “Evil is evil. Lesser, greater, middling, it's all the same. Proportions are negotiated, boundaries blurred. I'm not a pious hermit, I haven't done only good in my life. But if I'm to choose between one evil and another, then I prefer not to choose at all.”

  9. - Top - End - #39
    Ettin in the Playground
     
    Griffon

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    Default Re: Let's talk about Giantitp Signatures

    Quote Originally Posted by Keltest View Post
    That's not the point. Both sides claim the other is the greater evil. He's offended by the idea that he would knowingly and willingly participate in something he considers evil, period. He rejects the idea of it being a binary choice "you have to pick a side" kind of thing.
    When it's put like that it may make sense, but sometimes you have two problems that clearly aren't matched.

    "If you're not with us, you're against us!" is always in the wrong in my view, and walking away from a pair of that makes a lot of sense.

    However there's that trolley problem.

    https://en.wikipedia.org/wiki/Trolley_problem

    It's clear that not choosing is choosing in that. Or it could be there's no one to harm on the other track. Or there is valuable property, which the owner will sue you for damaging if you save the people. There are infinite variations on that trolley problem.
    Last edited by halfeye; 2018-10-12 at 08:59 PM.
    The end of what Son? The story? There is no end. There's just the point where the storytellers stop talking.

  10. - Top - End - #40
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    AssassinGuy

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    Default Re: Let's talk about Giantitp Signatures

    Quote Originally Posted by halfeye View Post
    When it's put like that it may make sense, but sometimes you have two problems that clearly aren't matched.

    "If you're not with us, you're against us!" is always in the wrong in my view, and walking away from a pair of that makes a lot of sense.

    However there's that trolley problem.

    https://en.wikipedia.org/wiki/Trolley_problem

    It's clear that not choosing is choosing in that. Or it could be there's no one to harm on the other track. Or there is valuable property, which the owner will sue you for damaging if you save the people. There are infinite variations on that trolley problem.
    I don't consider the trolley problem to be an example of choosing between evils though, unless you extend the hypothetical to including you having deliberately instigated it in the first place.
    “Evil is evil. Lesser, greater, middling, it's all the same. Proportions are negotiated, boundaries blurred. I'm not a pious hermit, I haven't done only good in my life. But if I'm to choose between one evil and another, then I prefer not to choose at all.”

  11. - Top - End - #41
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    Kobold

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    Default Re: Let's talk about Giantitp Signatures

    Quote Originally Posted by Keltest View Post
    That's not the point. Both sides claim the other is the greater evil. He's offended by the idea that he would knowingly and willingly participate in something he considers evil, period. He rejects the idea of it being a binary choice "you have to pick a side" kind of thing.
    I think it's very much the point. If he considers them both evil, then why not kill them both? How many innocents have to die so that Geralt can keep his precious hands "clean"?
    "None of us likes to be hated, none of us likes to be shunned. A natural result of these conditions is, that we consciously or unconsciously pay more attention to tuning our opinions to our neighbor’s pitch and preserving his approval than we do to examining the opinions searchingly and seeing to it that they are right and sound." - Mark Twain

  12. - Top - End - #42
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    AssassinGuy

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    Default Re: Let's talk about Giantitp Signatures

    Quote Originally Posted by veti View Post
    I think it's very much the point. If he considers them both evil, then why not kill them both? How many innocents have to die so that Geralt can keep his precious hands "clean"?
    Neither of them are innocent, and he does indeed get involved when one party attempts a massacre in crowded marketplace to force the other party to expose themselves. But until that point, the fight was strictly between the two parties.

    Furthermore, Geralt is responsible only for his own actions. The entire origin of the conflict was the result of one of the parties attempting to take the "lesser evil" and murder the other as a child because she was allegedly the victim of a curse that may or may not have even actually existed. Its an open question whether she would have been anything other than a normal girl if not for the intervention of the other party during her childhood.
    “Evil is evil. Lesser, greater, middling, it's all the same. Proportions are negotiated, boundaries blurred. I'm not a pious hermit, I haven't done only good in my life. But if I'm to choose between one evil and another, then I prefer not to choose at all.”

  13. - Top - End - #43
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    Honest Tiefling's Avatar

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    Default Re: Let's talk about Giantitp Signatures

    Zaydos made some items based on me, so I felt it only appropriate to broadcast their work. I don't think anyone would actually use them, but I would be tickled pink if they did.

    And hey, if everyone else is using their signature for an ego boost, why not? I am a very good tiefling, thank you.
    Quote Originally Posted by Oko and Qailee View Post
    Man, I like this tiefling.
    For all of your completely and utterly honest needs. Zaydos made, Tiefling approved.

  14. - Top - End - #44
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    Devil

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    Default Re: Let's talk about Giantitp Signatures

    Quote Originally Posted by Keltest View Post
    That's not the point.
    To clarify, "That's not the point" effectively means the same thing as "I don't care about that", right?

    Quote Originally Posted by Keltest View Post
    The idea is that there is a third, non-evil option to be taken.
    Sometimes one has that luxury, but to choose that third option then isn't "not to choose at all". Isn't it not?

    ... The grammar may have gotten away from me with that last question.

    Quote Originally Posted by Keltest View Post
    I don't consider the trolley problem to be an example of choosing between evils though, unless you extend the hypothetical to including you having deliberately instigated it in the first place.
    But both options being bad is part of what's meant by "trolley problem" in the broad sense. Are you just making a purely semantic claim about how you use the term "evil"? That's not the point.

    :P
    Quote Originally Posted by icefractal View Post
    Abstract positioning, either fully "position doesn't matter" or "zones" or whatever, is fine. If the rules reflect that. Exact positioning, with a visual representation, is fine. But "exact positioning theoretically exists, and the rules interact with it, but it only exists in the GM's head and is communicated to the players a bit at a time" sucks for anything even a little complex. And I say this from a GM POV.

  15. - Top - End - #45
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    Nifft's Avatar

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    Default Re: Let's talk about Giantitp Signatures

    Quote Originally Posted by Devils_Advocate View Post
    But both options being bad is part of what's meant by "trolley problem" in the broad sense. Are you just making a purely semantic claim about how you use the term "evil"? That's not the point.
    "Bad" and "Evil" are different things, though.

    Seeing an ugly lose-lose situation in which someone is definitely going to die is bad.

    Deciding to sacrifice one person and taking action which directly results in that person's death is (potentially, in some opinions) evil.

    -- -- --

    As an aside, I think we could formulate morality derails as a Trolley Problem.

    Do you prefer to let the misleading ignorance persist, or derail the discussion (potentially causing harm to yourself) to correct the misconception?

    -- -- --

    Anyway, back on topic -- I use my sig to solicit feedback for homebrew.

  16. - Top - End - #46
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    Default Re: Let's talk about Giantitp Signatures

    Quote Originally Posted by Nifft View Post
    "Bad" and "Evil" are different things, though.

    Seeing an ugly lose-lose situation in which someone is definitely going to die is bad.

    Deciding to sacrifice one person and taking action which directly results in that person's death is (potentially, in some opinions) evil.
    Let's be clear here being in an ugly lose lose situation where someone is going to die and then choosing to let five people die instead of getting involved so that one person dies instead is also, potentially, in some opinions, evil - and while it's often circumstantial the specific context of people already on the track in a trolley problem is the sort of context where that's most likely to apply.
    I would really like to see a game made by Obryn, Kurald Galain, and Knaight from these forums.

    I'm not joking one bit. I would buy the hell out of that.
    -- ChubbyRain

    Current Design Project: Legacy, a game of masters and apprentices for two players and a GM.

  17. - Top - End - #47
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    Nifft's Avatar

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    Default Re: Let's talk about Giantitp Signatures

    Quote Originally Posted by Knaight View Post
    Let's be clear here being in an ugly lose lose situation where someone is going to die and then choosing to let five people die instead of getting involved so that one person dies instead is also, potentially, in some opinions, evil - and while it's often circumstantial the specific context of people already on the track in a trolley problem is the sort of context where that's most likely to apply.
    That's insufficient clarity, though.

    Here's what we'd need to say to be clear:

    - Some people think that not taking an action means you are beyond reproach: that not taking any action means you are not responsible, and therefore inaction insulates you from any wrongdoing. This is consistent with modern legal codes. These people think that switching tracks -- even if it results in higher global utility -- would make you responsible for the death that followed, and that makes your action more evil than inaction would have been. Again, this is consistent with modern legal codes. If this thing with the trolley is supposed to be happening in real life, then the easily foreseeable legal consequences to the "player" for action vs. inaction are not negligible.

    - Some people think that all of the evil belongs to the person who set up the lose-lose scenario, and no action you take can be evil because the whole situation isn't your fault. You can act to maximize global utility (by flipping the switch), or you can refuse to flip the switch. Neither is evil, because all the evil belongs to whoever tied the people to the tracks in the first place with the intent to see at least some of them die. This is internally consistent but difficult to use, because it relies on an omniscient perspective to assign guilt according to off-screen actions -- which might not be known in real life.

    - Some people believe that any situation you see which has a solution you can provide is your responsibility. This means you are evil if you don't take action to help others, and it's mostly consistent with comic-book morality: Spiderman & Superman are often blamed for failing or for not acting swiftly enough.

    - The most hilarious one I've seen was where the five people were all attempting suicide, and the one person was asleep due to some kind of medication interaction (I think). Not sure allowing five suicides is more evil than killing one man who wants to live.


    Anyway, it's still funny how easily the trolley problem can derail.

    Something something virtue signaling on the trolley tracks something something.

  18. - Top - End - #48
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    AssassinGuy

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    Default Re: Let's talk about Giantitp Signatures

    Quote Originally Posted by Nifft View Post
    That's insufficient clarity, though.

    Here's what we'd need to say to be clear:

    - Some people think that not taking an action means you are beyond reproach: that not taking any action means you are not responsible, and therefore inaction insulates you from any wrongdoing. This is consistent with modern legal codes. These people think that switching tracks -- even if it results in higher global utility -- would make you responsible for the death that followed, and that makes your action more evil than inaction would have been. Again, this is consistent with modern legal codes. If this thing with the trolley is supposed to be happening in real life, then the easily foreseeable legal consequences to the "player" for action vs. inaction are not negligible.

    - Some people think that all of the evil belongs to the person who set up the lose-lose scenario, and no action you take can be evil because the whole situation isn't your fault. You can act to maximize global utility (by flipping the switch), or you can refuse to flip the switch. Neither is evil, because all the evil belongs to whoever tied the people to the tracks in the first place with the intent to see at least some of them die. This is internally consistent but difficult to use, because it relies on an omniscient perspective to assign guilt according to off-screen actions -- which might not be known in real life.

    - Some people believe that any situation you see which has a solution you can provide is your responsibility. This means you are evil if you don't take action to help others, and it's mostly consistent with comic-book morality: Spiderman & Superman are often blamed for failing or for not acting swiftly enough.

    - The most hilarious one I've seen was where the five people were all attempting suicide, and the one person was asleep due to some kind of medication interaction (I think). Not sure allowing five suicides is more evil than killing one man who wants to live.


    Anyway, it's still funny how easily the trolley problem can derail.

    Something something virtue signaling on the trolley tracks something something.
    Well if the trolley tracks had some kind of signal, they wouldn't need people to pull the lever!
    “Evil is evil. Lesser, greater, middling, it's all the same. Proportions are negotiated, boundaries blurred. I'm not a pious hermit, I haven't done only good in my life. But if I'm to choose between one evil and another, then I prefer not to choose at all.”

  19. - Top - End - #49
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    Default Re: Let's talk about Giantitp Signatures

    Quote Originally Posted by Keltest View Post
    Well if the trolley tracks had some kind of signal, they wouldn't need people to pull the lever!
    Clearly the budget cuts which caused the signals to break down are the true source of evil.

    The mustache-twirling fellow with the chloroform and cable-ties was just another victim.

  20. - Top - End - #50
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    Griffon

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    Default Re: Let's talk about Giantitp Signatures

    Quote Originally Posted by Nifft View Post
    That's insufficient clarity, though.

    Here's what we'd need to say to be clear:

    - Some people think that not taking an action means you are beyond reproach: that not taking any action means you are not responsible, and therefore inaction insulates you from any wrongdoing. This is consistent with modern legal codes. These people think that switching tracks -- even if it results in higher global utility -- would make you responsible for the death that followed, and that makes your action more evil than inaction would have been. Again, this is consistent with modern legal codes. If this thing with the trolley is supposed to be happening in real life, then the easily foreseeable legal consequences to the "player" for action vs. inaction are not negligible.

    - Some people think that all of the evil belongs to the person who set up the lose-lose scenario, and no action you take can be evil because the whole situation isn't your fault. You can act to maximize global utility (by flipping the switch), or you can refuse to flip the switch. Neither is evil, because all the evil belongs to whoever tied the people to the tracks in the first place with the intent to see at least some of them die. This is internally consistent but difficult to use, because it relies on an omniscient perspective to assign guilt according to off-screen actions -- which might not be known in real life.

    - Some people believe that any situation you see which has a solution you can provide is your responsibility. This means you are evil if you don't take action to help others, and it's mostly consistent with comic-book morality: Spiderman & Superman are often blamed for failing or for not acting swiftly enough.

    - The most hilarious one I've seen was where the five people were all attempting suicide, and the one person was asleep due to some kind of medication interaction (I think). Not sure allowing five suicides is more evil than killing one man who wants to live.


    Anyway, it's still funny how easily the trolley problem can derail.

    Something something virtue signaling on the trolley tracks something something.
    Yeah, there are legal complications if it was happening for real.

    There was a law somewhere in the USA for some time, I think it got changed again, about witness responsibility. What happened was that a woman was murdered, and a lot of people heard it happening, but no-one called the police. So there was a law made that made not calling the police to report a murder in progress an offence, which turned out to be a not very helpful law.
    The end of what Son? The story? There is no end. There's just the point where the storytellers stop talking.

  21. - Top - End - #51
    Ettin in the Playground
     
    Kobold

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    Default Re: Let's talk about Giantitp Signatures

    There are such things as "good samaritan" laws, which protect you from legal liability if you act to help others. There is also a concept of "duty to rescue", although that's usually restricted to special circumstances. Of course all varies by jurisdiction.
    "None of us likes to be hated, none of us likes to be shunned. A natural result of these conditions is, that we consciously or unconsciously pay more attention to tuning our opinions to our neighbor’s pitch and preserving his approval than we do to examining the opinions searchingly and seeing to it that they are right and sound." - Mark Twain

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    Default Re: Let's talk about Giantitp Signatures

    Quote Originally Posted by Greenflame133 View Post
    So what do you think? What is best use for Signatures?
    I use mine to shamelessly advertise my Yule calendar comic threads.

    I did have a quote there before, but recently ran out of characters and had to remove it. I thought about making an extended signature so I could add the quote again, but...do people usually take the time to look at those?

  23. - Top - End - #53
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    SamuraiGuy

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    Default Re: Let's talk about Giantitp Signatures

    Quote Originally Posted by CheesePirate View Post
    I thought about making an extended signature so I could add the quote again, but...do people usually take the time to look at those?
    Well, I like to use others sigs to view parts of the forum from before I joined
    Game I am in:
    Giants and Graveyards Red Hand of Doom as Enn (3.5 Changeling Rogue//Dark template/Beguiler) using Grod's awesome Giants and Graveyards fixes
    Quote Originally Posted by Telonius View Post
    3.5 is the English Language of gaming.
    Folklore and the Evil Eye - A Guide to The Dreamscarred Press Malefex Class

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    Quote Originally Posted by JMS View Post
    Well, I like to use others sigs to view parts of the forum from before I joined

    I followed a sig to a thread to another thread and then from sigs to threads from 2016 back to 2005!

    Made me appreciate this Forum even more!
    Extended Sig
    D&D Alignment history
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    Does the game you play feature a Dragon sitting on a pile of treasure, in a Dungeon?
    Quote Originally Posted by Ninja_Prawn View Post
    You're an NPC stat block."I remember when your race was your class you damned whippersnappers"
    Snazzy Avatar by Honest Tiefling!

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    Default Re: Let's talk about Giantitp Signatures

    Quote Originally Posted by Nifft View Post
    The mustache-twirling fellow with the chloroform and cable-ties was just another victim.
    I am fairly certain that that is somebody else's argument. It comes up a lot in the OotS comic discussions threads. I think the recent threads have been about 50% either discussion of that argument, or complaining about the prevalence of discussion of that argument, or snide remarks about how that argument, if applied globally, just leads to chaos and despair.

    My signature holds quotes and such that I found amusing when I inserted them. Some of them I don't remember why I found them amusing. At one point my sig was an advertisement for the Nacho Army, who were going to conquer the board and lead everyone to a cheese and corn chip utopia. I think they were opposed by cookie legions, but it was a while ago. After we had started making moves on the Random Banter thread, the mods told us to cut it out, so we did.
    Quote Originally Posted by Wardog View Post
    Rockphed said it well.
    Quote Originally Posted by Sam Starfall
    When your pants are full of crickets, you don't need mnemonics.
    Dragontar by Serpentine.

    Now offering unsolicited advice.

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    ClericGirl

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    Default Re: Let's talk about Giantitp Signatures

    My signature is to warn humans of the perils of alcohol.
    Proud member of the Vaarsuvius Fan Club.
    -Hey, V, how much do you know about spirits?
    -In order for one to enjoyably consume Aged Dwarven Brandy, possession of two livers is a necessity.

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    Pixie in the Playground
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    Default Re: Let's talk about Giantitp Signatures

    I often see sigs and know who it is, generally a single quote or link is all you really need, anything more throw it in a spoiler

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    Default Re: Let's talk about Giantitp Signatures

    Letting somebody queer know they aren't alone.
    LGBTA+itP

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    Default Re: Let's talk about Giantitp Signatures

    [posting so I can see my sig, I can't remember what's in it]

    Alright, so I have cut my sig down (I used to have a quote and shout-outs to games I was in). Right now my sig is just the credit for my avatar and a shoutout to my alma mater's football team (and other sports I guess, but Clemson is only really good at football). Before, as I said above, I had a quote that I thought was funny and links to the games I was in, but all those games are long dead. I honestly don't remember why I got rid of the quote.
    Last edited by ForzaFiori; 2019-01-27 at 11:23 AM.
    Avatar by Lycunadari

    Go Tigers!

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    Default Re: Let's talk about Giantitp Signatures

    Quote Originally Posted by Nifft View Post
    "Bad" and "Evil" are different things, though.
    Do you mean to assert that "evil" is never a synonym for "bad", even in a context in which it is plainly intended as just such a synonym? More broadly speaking, do you believe that a word's meaning can be independent of things like context and usage? What even is meaning, in that case?

    But let's temporarily put all of that aside and suppose that you're correct, just for the sake of argument. Under the assumption that evil and bad are indeed different things, then I expect that in some cases the least bad option is not the least evil option, and vice versa. And as such, in some cases, the more evil of two options is better, i.e. more good, i.e. less bad.

    So, if anything, your assertion seems to me to effectively recommend focusing on good and bad over all of this confusing moral stuff, since while the more moral option might be better, it also might not be. So why risk it?
    Quote Originally Posted by icefractal View Post
    Abstract positioning, either fully "position doesn't matter" or "zones" or whatever, is fine. If the rules reflect that. Exact positioning, with a visual representation, is fine. But "exact positioning theoretically exists, and the rules interact with it, but it only exists in the GM's head and is communicated to the players a bit at a time" sucks for anything even a little complex. And I say this from a GM POV.

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