Results 31 to 39 of 39
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2018-09-18, 12:32 PM (ISO 8601)
- Join Date
- Jun 2013
- Location
- Bristol, UK
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2018-09-18, 12:41 PM (ISO 8601)
- Join Date
- Aug 2008
Re: What does it mean for a system to be Gritty?
I would really like to see a game made by Obryn, Kurald Galain, and Knaight from these forums.
I'm not joking one bit. I would buy the hell out of that. -- ChubbyRain
Current Design Project: Legacy, a game of masters and apprentices for two players and a GM.
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2018-09-18, 12:51 PM (ISO 8601)
- Join Date
- Jul 2012
- Gender
Re: What does it mean for a system to be Gritty?
A dickensian workhouse would be a pretty good alternative to death for example. Things were pretty vile.
Sanity is nice to visit, but I wouldn't want to live there.
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2018-09-18, 01:19 PM (ISO 8601)
- Join Date
- Feb 2006
- Location
- NYC
- Gender
Re: What does it mean for a system to be Gritty?
Hmm.
Gritty to me means:
- Logistics are not hand-waved.
- Details matter, and can kill your character.
- NPCs are looking out for themselves by default. Your PCs can profit from this, or be hampered by it.
- Good or Evil won't win because of inherent moral qualities. Rather, victory comes from better strategy, or better insight, or even just dumb luck.I want you to PEACH me as hard as you can.
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2018-09-18, 01:41 PM (ISO 8601)
- Join Date
- Jan 2006
- Location
Re: What does it mean for a system to be Gritty?
"Survival" in a literal sense may be too strong a word, but "maintaining my standard of living at an acceptable level" becomes similar in importance and scope. "How will I live if I lose my hovel!?" "Where is my next meal coming from!?"
As long as you're not quite to the level of "first world problems," it's probably good enough for what I was aiming at.
These seem like a reasonable set of criteria.
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2018-09-18, 02:00 PM (ISO 8601)
- Join Date
- Apr 2009
- Location
- Germany
Re: What does it mean for a system to be Gritty?
Just seeing the title, my first instinctive reflex was "gritty = gory".
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2018-09-18, 02:14 PM (ISO 8601)
- Join Date
- Aug 2010
Re: What does it mean for a system to be Gritty?
It means something different to anyone, which is why I get kind of annoyed when people ask for a "gritty" recommendation - just by that word, I don't know enough to give them an actual recommendation.
To me, gritty means pain. It means the characters can suffer setbacks, injuries, etc. Victory does not usually come without cost. Arguably, heroes in a "gritty" setting (to me) are defined by the costs they are willing to pay to succeed.
It also generally implies more "human-level" exploits, vs. superheroic. But that's an implies, and I could certainly see a high-powered, but "gritty" game."Gosh 2D8HP, you are so very correct (and also good looking)"
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2018-09-18, 03:56 PM (ISO 8601)
- Join Date
- Jan 2015
Re: What does it mean for a system to be Gritty?
I'm sure you are just misreading or misunderstanding my posts.
'Bleak' and 'Gritty' can and often be combined, but they no more go together then ''silly cartoon game'' and ''high optimization game", though you can combine those also.
Bleak is a world 'lacking vegetation and exposed to the elements.' A world like Dark Sun, or an setting like a desert or cold region. Gritty can be done anywhere, a jungle, forest or urban area. Or Bleak is 'without hope or encouragement; depressing; dreary', but again, this has nothing to do with gritty.
It is often compare to the most unrealistic things around: Comics, Movies and most of all Video Game. Far and above Video Games stand as the huge bad example of unreality. Just 'push a button' and refill that health bar!
I can agree here, but I'm not sure where you saw me type anything about ''punishing behavior''. If it's my best friend or if the biggest jerk ever, my game will still be gritty for them both.
This is true only of the already bleak, defeatist type people. The type of person who will get all say and upset when their fictional character in a game can't do something like open a door. A more normal person can accept the Hard Fun, and let the good times roll.
It's true ''many'' people want a mixed Gritty and Bleak game. Just as it is true ''many" people want a ''Silly" and "Optimized" game. Not everyone, just ''many".
It is just one thing on my list.
Except now your drifting to more of a ''Uphill Battle" type game. And that is a whole other game type. And ''Uphill Battle" game can be mixed with ''Gritty", but it does not have to me. And you can very well do a ''Silly Optimized" type game that has to face "Silly insurmountable Optimized" odds, that is in no way 'bleak or gritty'(DM: 100 super orcs attack! Player:"Oh nos, I cleave through them all!" DM:"And then you see 100 super duper orcs!"
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2018-09-18, 08:23 PM (ISO 8601)
- Join Date
- May 2010