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Thread: The En Pointe

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    Bugbear in the Playground
     
    BlueWizardGirl

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    Default The En Pointe

    The En Pointe is a scout, one who goes forward into the wilds before her party, on point, as it were. She knows how to move silently and keep herself hidden, for a scout that is spotted is hardly much use as a scout. However, she can also hold her own in combat, and take advantage of weak points and laxes in defense as they become available to her.

    Hitdie: d8
    BAB: High
    Skills: 6+INT modifier (x4 at first level)
    Saves: Fort good, Ref good, Will poor

    Weapon Proficiencies: The En Pointe begins play knowing how to use all simple and martial weapons, as well as light and medium armor, and shields (but not tower shields).

    The en pointe’s class skills (and the key ability for each skill) are Appraise (Int), Balance (Dex), Bluff (Cha), Climb (Str), Craft (Int), Decipher Script (Int), Diplomacy (Cha), Disable Device (Int), Disguise (Cha), Escape Artist (Dex), Forgery (Int), Gather Information (Cha), Hide (Dex), Intimidate (Cha), Jump (Str), Knowledge (local) (Int), Listen (Wis), Move Silently (Dex), Open Lock (Dex), Perform (Cha), Profession (Wis), Search (Int), Sense Motive (Wis), Sleight of Hand (Dex), Spot (Wis), Swim (Str), Tumble (Dex), Use Magic Device (Cha), and Use Rope (Dex).
    Skill Points at 1st Level

    The En Pointe
    {table=head]Level|Base Attack Bonus|Fort Save|Ref Save|Will Save|Special

    1st|
    +0
    |
    +0
    |
    +2
    |
    +0
    |Trapfinding, Sudden Strike +1d6, Bonus Feat

    2nd|
    +1
    |
    +0
    |
    +3
    |
    +0
    |

    3rd|
    +2
    |
    +1
    |
    +3
    |
    +1
    |

    4th|
    +3
    |
    +1
    |
    +4
    |
    +1
    |Evasion

    5th|
    +3
    |
    +1
    |
    +4
    |
    +1
    |Bonus Feat, Sudden Strike +2d6

    6th|
    +4
    |
    +2
    |
    +5
    |
    +2
    |

    7th|
    +5
    |
    +2
    |
    +5
    |
    +2
    |

    8th|
    +6/+1
    |
    +2
    |
    +6
    |
    +2
    |

    9th|
    +6/+1
    |
    +3
    |
    +6
    |
    +3
    |Bonus Feat, Sudden Strike +3d6

    10th|
    +7/+2
    |
    +3
    |
    +7
    |
    +3
    |Special Ability, Uncanny Dodge

    11th|
    +8/+3
    |
    +3
    |
    +7
    |
    +3
    |

    12th|
    +9/+4
    |
    +4
    |
    +8
    |
    +4
    |

    13th|
    +9/+4
    |
    +4
    |
    +8
    |
    +4
    |Bonus Feat, Sudden Strike +4d6

    14th|
    +10/+5
    |
    +4
    |
    +9
    |
    +4
    |

    15th|
    +11/+6/+1
    |
    +5
    |
    +9
    |
    +5
    |Special Ability

    16th|
    +12/+7/+2
    |
    +5
    |
    +10
    |
    +5
    |

    17th|
    +12/+17/+2
    |
    +5
    |
    +10
    |
    +5
    |Sudden Strike +5d6, Bonus Feat

    18th|
    +13/+8/+3
    |
    +6
    |
    +11
    |
    +6
    |

    19th|
    +14/+9/+4
    |
    +6
    |
    +11
    |
    +6
    |

    20th|
    +15/+10/+5
    |
    +6
    |
    +12
    |
    +6
    |Special Ability, Improved Uncanny Dodge[/table]

    Trapfinding: As the rogue skill of the same name.

    Evasion: As the Rogue skill.

    Uncanny Dodge: As the Rogue ability.

    Improved Uncanny Dodge: As the Rogue ability.

    Special Ability: The En Pointe may take any of the Rogue's "Special Ability" abilities, excepting the ability to take an extra feat at these levels.

    Bonus Feat: The En Pointe may take any of the Fighter's bonus feats, but must meet the requirements for them.
    Last edited by RelentlessImp; 2007-09-14 at 09:37 PM.
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  2. - Top - End - #2
    Bugbear in the Playground
     
    The Neoclassic's Avatar

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    Default Re: The En Pointe [PEACH]

    These resemble rogues in many ways but with more hp, two good saves instead of one, more weapon proficiencies, and higher base attack bonus. The slightly lower skill points, reduced skill list, and a few less special abilities do not balance this out, I'm afraid. Also, what is sudden strike? So, yeah, it looks like you put some good thought into it, but it would be too powerful to be a base class for most settings.

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    Bugbear in the Playground
     
    Edea's Avatar

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    Default Re: The En Pointe [PEACH]

    Lower the BAB to 3/4 and reduce the Fort save to Poor. Done.
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    Bugbear in the Playground
     
    BlueWizardGirl

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    Default Re: The En Pointe [PEACH]

    Quote Originally Posted by Queenfange View Post
    Also, what is sudden strike?
    Sudden Strike is pretty much the same thing as Sneak Attack, pretty much, if I'm remembering it correctly.

    As for the other suggestions, yes, I considered dropping the BAB to Medium to balance it out, as well as dropping one save to Poor... I was afraid it would be too powerful >< Consider it done.
    Now if you don't mind, I am somewhat preoccupied telling the laws of physics to shut up and sit down.
    I cast irresistable phantasmal killer as a 4th level spell. No save, just die.

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    Halfling in the Playground
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    Default Re: The En Pointe

    The class, with full base attack and two good saves is weak, not good.

    Sudden strike is like sneak attack, except it doesn't trigger on flanking, which means, because this class has no abilities that work with it, that it will apply to at most one attack / encounter. Not exactly a powerful ability. The bonus feats and special abilities are ok, but really not very good — this class looks pretty much like a ranger, only with slightly different (and weaker) abilities.

    Also, the skill list doesn't fit with the stated flavour. Maybe swap it for the ranger list, and add disable device?

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    Default Re: The En Pointe

    This class is like a watered down rogue. It lacks uniqueness. It's also pathetically weak.

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    Bugbear in the Playground
     
    Eighth_Seraph's Avatar

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    Default Re: The En Pointe

    ^^ seconded. This is basically a rogue/fighter without any sort of flavor. Why would I take this class over a fighter? Why would I take it over a rogue? If it's meant to be a scout, then give it some bonuses to reflect this. What is the point of this class?
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    JackMage666's Avatar

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    Default Re: The En Pointe

    I think if you give him full BAB, you'll have what you're looking for, which is basically a Fighter/Rogue hybrid.
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    Bugbear in the Playground
     
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    Default Re: The En Pointe

    Lulz, first we rip it out, then we call for putting it back in >_<.
    Poor class.
    "Come play in the darkness with me."
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    Dexterity- 15
    Constitution- 17
    Intelligence- 20
    Wisdom- 20
    Charisma- 12
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  10. - Top - End - #10
    Bugbear in the Playground
     
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    Default Re: The En Pointe

    I didn't rip it, I got here late.

    It's a rather boring class, though. It's just a Fighter/Rogue hybrid, that's about it. It's not as sneaky as a rogue, or as skilled as a fighter, but its somewhere in between. Very uninteresting. But, with good BAB, balanced.
    If there's a rule, there's someone out there trying to figure out how to get around it just to piss off his DM.

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