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2018-09-27, 09:26 AM (ISO 8601)
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- May 2018
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- Colorado
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2018-09-27, 09:48 AM (ISO 8601)
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- Mar 2018
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- Tokyo, New Jersey
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2018-09-27, 10:37 AM (ISO 8601)
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- Feb 2006
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- NYC
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Re: The LA-assignment thread V: Escape from LA
LA-on-one-side is a cheap way to reward stacking focus, which serves to favor specializing instead of diversifying.
I already know what rewarding focus looks like -- it looks like non-Gestalt D&D.
Gestalt is either about handling multiple roles, or about shoring up defenses & making lower-tier classes appear (as the passive side of an active/passive gestalt) -- again, LA-on-one-side rewards the opposite.
The balance I find works best to allow some LA but not allow mono-focus-stacking is to put LA on both sides, but then allow the LA to be bought off. That permits small LA (+1 mostly, +2 sometimes) but doens't allow LA to dominate classes. This isn't a house rule, by the way: the Gestalt rules only talk about putting classes on each side, so the only RAW-compliant place for LA and RHD is on top of both classes.
I houserule RHD to go on one side because I find them less abusable, and I want to run a more monster-inclusive game.I want you to PEACH me as hard as you can.
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2018-09-27, 10:44 AM (ISO 8601)
- Join Date
- Dec 2014
Re: The LA-assignment thread V: Escape from LA
The LA-on-one-side school implicitly uses monster classes. That's why it's about as RAW as LA-on-both-sides.
Spoiler: Collectible nice thingsMy incarnate/crusader. A self-healing crowd-control melee build (ECL 8).
My Ruby Knight Vindicator barsader. A party-buffing melee build (ECL 14).
Doctor Despair's and my all-natural approach to necromancy.
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2018-09-27, 10:47 AM (ISO 8601)
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- Feb 2006
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- NYC
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Re: The LA-assignment thread V: Escape from LA
I want you to PEACH me as hard as you can.
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2018-09-27, 11:13 AM (ISO 8601)
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- Mar 2018
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- Tokyo, New Jersey
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Re: The LA-assignment thread V: Escape from LA
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2018-09-27, 11:17 AM (ISO 8601)
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- Feb 2006
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- NYC
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Re: The LA-assignment thread V: Escape from LA
I want you to PEACH me as hard as you can.
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2018-09-27, 11:24 AM (ISO 8601)
- Join Date
- Dec 2006
Re: The LA-assignment thread V: Escape from LA
While the immunities are more relevant at higher levels, they're "just" immunities (meaning they're passive defenses) - plus anyone with a half decent Knowledge(The Planes) check is going to recognize that you have them - and being two or three class levels behind is a much tougher sell. Your first two or three classes levels are a far more equitable grade for two outsider RHD and respectable stat mods than class levels 15, 16, and 17, for example.
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2018-09-27, 11:35 AM (ISO 8601)
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- Feb 2006
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- NYC
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Re: The LA-assignment thread V: Escape from LA
Monsters recognizing your immunities is mostly irrelevant -- a vampire can't swap out its energy drain overnight, so being immune to energy drain will be useful when you fight that monster.
Not needing to expend resources to cover those (significant) immunities is part of the high-level value proposition. You spend 3 levels to get 2 Outsider RHD and a bunch of immunities, plus some modest stat boosts. The immunities are not "just" immunities, they're money in your pocket which you can spend on other things. Probably not worth it for everyone, but that's fine. Ogre isn't worth it for everyone either.I want you to PEACH me as hard as you can.
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2018-09-27, 11:49 AM (ISO 8601)
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- Mar 2018
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- Tokyo, New Jersey
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Re: The LA-assignment thread V: Escape from LA
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2018-09-27, 11:53 AM (ISO 8601)
- Join Date
- Dec 2006
Re: The LA-assignment thread V: Escape from LA
Oh, they're absolutely useful immunities.
The problem is, it is a lot easier to spend money on passive defenses, such as immunities, than it is to use money to compensate for having 14 class levels instead of 17 class levels, for example.
Defenses are expensive to spend gold on, but the equivalent of multiple class levels in the teens are even more expensive.
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2018-09-27, 02:47 PM (ISO 8601)
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- May 2018
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- Colorado
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Re: The LA-assignment thread V: Escape from LA
I don't think the amount of money you are saving by having these immunities equates to an extra class level. And as has been repeatedly stated in these threads this isn't a game that rewards defense at the cost of offence...
Originally Posted by Nifft
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2018-09-27, 03:05 PM (ISO 8601)
- Join Date
- Jul 2014
Re: The LA-assignment thread V: Escape from LA
I'm in the +1 camp on Lumi. Low-ish, but yea.
A few of good stats, offset by RHD and a good SLA or two.
Body of Light is also Su, not Ex, so technically circumventable by certain effects, which is a consideration I didn't see mentioned.
P.S. I run a gestalt game. My rule is: All LA and RHD before class levels, in whatever order you like, but levels with HD cannot be bought off.Last edited by martixy; 2018-09-27 at 03:08 PM.
My attempt at non-awful fumble rules
Arcane Archer minimal fix (maybe not so minimal anymore)
Reworking the Complete Adventurer Tempest PrC
Expanding the Pathfinder Called Shots system
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2018-09-27, 03:11 PM (ISO 8601)
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- Feb 2006
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- NYC
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Re: The LA-assignment thread V: Escape from LA
Yeah or a Phrenic Half-Fey Half-Celestial Half-Dragon Druid using psionic attacks as an owl, being immune to Enchantments and so forth, then adding on more templates (Dark Creature, Half-Elemental, whatever) over levels to get more Druid-focused perks.
Nothing wrong with Druids, but if I'm running a Gestalt game then I'd much rather see a Swordsage//Druid or a Totemist//Druid than what's effectively a single-class Druid with higher DCs.
Depends on the class. You'd be correct about 3 levels of a T1 class being worth more than 2 outsider RHD + 1 LA, but I'm not certain that is true for all T3 / T4 classes.
Sure, but the Dead condition prevents all possible offense, and the Dominated condition turns you into a liability. Having no defense against enemy action can make you worse than useless.
So you also nerf, but you nerf differently.
I don't think your nerf is better than my nerf, but yours clearly works for you and that's fine: you keep the rules sane your way, I'll keep them sane my way.
You might talk to your DM about why the one-template rule was established -- it sounds like your DM might have seen the same discussions back on the WotC boards that prompted me to make my house rules, and might be able to point you to examples of potential abuse which are more relevant to your specific games.I want you to PEACH me as hard as you can.
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2018-09-27, 03:29 PM (ISO 8601)
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- May 2018
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- Colorado
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Re: The LA-assignment thread V: Escape from LA
I have a couple dms one does max one template across the board even non gestalt and the other just stipulates only one template that has 'half' in the name. I think the second one does it more for the question of identifying what your above monster is... I mean seriously a Phrenic Half-Fey Half-Celestial Half-Dragon, Dark Creature, Half-Elemental what exactly is that, and how exactly is a creature that has five lineages half anything?
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2018-09-27, 03:46 PM (ISO 8601)
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- Nov 2008
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- Ireland
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Re: The LA-assignment thread V: Escape from LA
Opinions on applying the "lesser planetouched" rule to Lumi? (change type to Humanoid [planetouched], still vulnerable to effects that target Outsiders)
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2018-09-27, 03:56 PM (ISO 8601)
- Join Date
- Jul 2014
Re: The LA-assignment thread V: Escape from LA
My attempt at non-awful fumble rules
Arcane Archer minimal fix (maybe not so minimal anymore)
Reworking the Complete Adventurer Tempest PrC
Expanding the Pathfinder Called Shots system
Keyboard shortcuts for d20srd.org
Guide to Optimizing To-Hit
Obscure Psionic Power Index
🕷
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2018-09-27, 04:05 PM (ISO 8601)
- Join Date
- May 2017
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Re: The LA-assignment thread V: Escape from LA
correct me if I'm wrong, but they aren't really 'planetouched', are they? The planetouched races are clearly human(oid) with a dash of their respective planes caused by having an outsider ancestor. Lumi are more like Modrons or demons or angles, in that they're an expression of their own plane, as opposed to the bastard-children that Tieflings or Aasimar are.
Last edited by DeTess; 2018-09-27 at 04:06 PM.
Jasnah avatar by Zea Mays
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2018-09-27, 04:20 PM (ISO 8601)
- Join Date
- Dec 2006
Re: The LA-assignment thread V: Escape from LA
Eh ... if it's T3/T4 and not a full 9 caster, it's there on the basis of its class features.
If it's an initiator, it is down a full maneuver level. If it's an incarnum class it is down essentia and probably at least one chakra.
If it is neither a primary caster, initiator, nor incarnum class, then it's even more dependent upon class features - and it will likely be late on PRC entry as well.
If it's something like Rogue or Scout, it's down two advances of Sneak Attack or Skirmish, and is still three levels behind on its other class features.
Being fair, Dark and Phrenic are fully compatible with each other and would not exclude each other or the half-templates in a logical world.
As for the various half templates ... sure, they're all inherited, but there are also ways to get at least some of them as acquired templates.
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2018-09-27, 04:27 PM (ISO 8601)
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- Feb 2014
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- Arcadia
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Re: The LA-assignment thread V: Escape from LA
Creator of the LA-assignment thread.
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2018-09-27, 04:31 PM (ISO 8601)
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- Feb 2006
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- NYC
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Re: The LA-assignment thread V: Escape from LA
This thread is about T3 as the point at which we're supposed to evaluate balance, so yeah.
And at T3/T4, sometimes the Lumi is going to be a solid choice.
Like you're behind on maximum Sneak Attack, but you can glitterdust 3/day which means you can be an archery Rogue and get more full-attack Rapid Shot Sneak Attacks per day, and it balances out or puts you ahead. Or if blindness is a common ailment, yet you're never blind, then you make more Sneak Attacks on rounds when you'd otherwise suffer a miss chance (and lose both 50% of your hits and 100% of your Sneak Attack).I want you to PEACH me as hard as you can.
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2018-09-27, 05:04 PM (ISO 8601)
- Join Date
- Dec 2006
Re: The LA-assignment thread V: Escape from LA
If blindness is a sufficiently common ailment that immunity to blindness is a major factor in your ability to Rogue, then you probably shouldn't be a rogue in that campaign in the first place.
Yes, glitterdust 3/day should be useful for a Rogue. On the other hand, its caster level doesn't scale and you don't have a Charisma bonus to help your Save DC - in the teens, Glitterdust will help a little with an invisible target, but it's not going to successfully blind anybody.
I'm doubtful that it's worth 3 class/PRC levels in the teens. At level 5, sure. Level 15? Not so much.
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2018-09-27, 05:18 PM (ISO 8601)
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- Feb 2006
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- NYC
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Re: The LA-assignment thread V: Escape from LA
~Obviously~ each single thing by itself isn't worth three levels, but equally obvious you don't get just one single thing, and you don't pay 3 levels -- you pay one level (LA) and get two RHD instead of levels, which are full-BAB, 8 skill points, and all-good-saves.
Blindness and invisibility impact Rogues more than normal, which is why I brought that example up. Lumi have (active and passive) options against Hide-based concealment, against invisibility, against mundane darkness, against blindness, and against being flanked when they try to mix it up in melee. They suck at stealth, but they're above par at delivering Sneak Attacks -- so they get 1.5 fewer dice, but they get to use their SA dice more often. That's a fair trade-off.I want you to PEACH me as hard as you can.
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2018-09-27, 07:17 PM (ISO 8601)
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- Dec 2006
Re: The LA-assignment thread V: Escape from LA
At LA +1, you're 3 class/PRC levels behind a 0 RHD +0 LA race.
Outsider RHD are pretty good, true.
As I said - at ECL 5, 2 class levels on top of 2 RHD and 1 LA is pretty solid tradeoff with what the Lumi gives you.
At ECL 15 ... only having 12 class levels - and thus only having 12 levels worth of class/PRC features, what the Lumi gives doesn't look quite as attractive a tradeoff with that LA in play - it is still definitely a solid +0, but it's not a +1 anymore.
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2018-09-27, 07:35 PM (ISO 8601)
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- Dec 2016
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- Canterlot, Equestria
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Re: The LA-assignment thread V: Escape from LA
Princess Celestia's Homebrew Corner
Old classes, new classes, and more!
Thanks to AsteriskAmp for the avatar!
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2018-09-27, 07:57 PM (ISO 8601)
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- Sep 2011
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Re: The LA-assignment thread V: Escape from LA
Agree with the +1 on the Lumi.
As to the lesser planetouched comment, that’s a pure downgrade, because you lose the outsider HD benefits, which are part of its power. Those 2 HD matter to some degree, and then everything else on top..
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2018-09-28, 10:40 AM (ISO 8601)
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- May 2009
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- In a castle under the sea
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Re: The LA-assignment thread V: Escape from LA
I'm pretty sure the fourth one is from MM2, actually.
Not if the defense is great enough. And remember, the immunities might be the biggest thing at 17th level, but it's not the only thing; the lumi has a lot of other perks, too. (Glitterdust never becomes useless; making invisible things visible is always occasionally useful, and you might be able to blind the odd enemy, which is definitely worth it.)
Lumi don't have any one ability which would be worth LA on its own...but they have plenty of useful abilities. Good ability bonuses, decent SLAs, a heap of immunities...all together, I'm confident they add up to more than two levels of class features.
I suspect Prime's motivation was more mechanical than flavorful. Not that there's anything wrong with that...
If this happened, though? Between getting stuck with two crappy HD and losing some of those immunities (including the ones most useful at lower levels), the Planetouched!Lumi would be seriously nerfed. I'd say it would earn +0 at that point.
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2018-09-28, 12:05 PM (ISO 8601)
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- May 2018
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- Colorado
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Re: The LA-assignment thread V: Escape from LA
I am sorry but no, they have a singular good SLA and a second one that is ok up until you hit something around level 5 when it dramatically drops off in usefulness. And while yes glitterdust never becomes completely useless because there might be the odd couple of times after level 10 where you need it to make things visible because for whatever reason not everyone has that is its only use at level 10+. Saying you are going to use a whole round on glitterdust for the off chance of the enemy rolling a natural 1 on their save at 10+ to be blinded is an insult to everyone here. It isn't a good nor a reasonable use of action economy period, and if it is then tacking an +1 LA onto the character is doing no one any favors.
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2018-09-28, 12:29 PM (ISO 8601)
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- Apr 2013
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- Middle of nowhere USA.
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Re: The LA-assignment thread V: Escape from LA
As to the Lumi discussion, sure outsider HD are good but only when compared to other monster HD.
Compared to class levels, it is my understanding, that any monster HD are hot garbage compared to actually advancing class abilities because class abilities need to be advanced to remain a worthwhile investment.
That said, put me down for +0, though a strong +0, for the Lumi.
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2018-09-28, 04:30 PM (ISO 8601)
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- Feb 2014
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- Arcadia
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Re: The LA-assignment thread V: Escape from LA
The Lumi poll!
+0 LA: 8 votes
+1 LA: 14 votes
A surprisingly large majority votes for +1, it seems. LA has been changed.Creator of the LA-assignment thread.
Come join the new Junkyard Wars and build with SLAs and a breath weapon!
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