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2018-09-28, 04:48 PM (ISO 8601)
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Re: The LA-assignment thread V: Escape from LA
Lurking Strangler
A beholder, minus nine eyestalks and the entire main body. Also very complicated to rate.
The reason for that is that at low levels (2-4) lurking stranglers are awesome. Flight, Tiny size, +8 dexterity, and the ability to fire off two save-or-loses per round makes for one considerable threat, for obvious reasons. The thing is: those two save-or-loses only work on foes with less than 5-6 HD, meaning they start getting consistently useless from level 4 on, and are basically worthless past level 5. Without its eye rays, I don't think I'd assign the lurking strangler anything more than -0 LA.
Initially, I assigned +1 here, but I must disagree now. The strangler's lack of speech, limbs, or body slots mean that it's struggling even at ECL 2. While I'm not entirely sure I agree with -0* (the asterisk referring to the eye rays), I'll follow the majority and assign just that.Last edited by Inevitability; 2018-09-29 at 09:46 AM.
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2018-09-28, 04:55 PM (ISO 8601)
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- Feb 2006
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Re: The LA-assignment thread V: Escape from LA
This one suffers more than any other monster seen so far from 'lack of body parts.' I can't see it using equipment of any kind - armor, weapons, even consumables like potions. No hands, no body, no mouth - that's enough in my view to cancel out the advantages it gets and make it +0 at best in its most favorable level range; combined with the hard cap on its major upside I would call this one -0 without a backward glance.
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2018-09-28, 05:08 PM (ISO 8601)
- Join Date
- Sep 2013
Re: The LA-assignment thread V: Escape from LA
Lurking Strangler: oh look, a reason to play a living character with no neck, ya know, like a Lumi.
More seriously, it is not just the lack of hands and body slots, it is those factored in with a creature with only 3 actual attacks, all three of which fail to work on 4 types outright: Undead, Construct, Ooze, and Plant, plus one or two effects not working on 3 other types: Dragon, Elemental, and Vermin. That is not getting into cases of individual immunities for particular enemy species, or the fact that 2 of your attacks cap out around 5-6 HD total.
I strongly disagree about rating LA based on a particular range for a character: if we are going to do that, then this becomes an exercise in futility, because every entry would be predicated on a particular range and require a separate scale, defeating the purpose of this thread: to establish a new, more balanced baseline so monsters can be playable as balanced PCs. Giving every entry its own scale where it is 'useful' is diametrically opposed to the stated goals and purpose of the thread.
Having said that, the Lurking Strangler also makes a piss-poor caster, coughing up 2 Aberration RHD in return for flight, 2 special attacks that will scale out around ECL 6 or so, 1 special attack that needs to be entirely built around with martial support, and mental ability adjustments of -6, 0, and 0. This is a monster that should remain a monster, unless a player wants to build a one trick pony around a strangulation assassin. I say LA -0, with no qualifiers.Last edited by ViperMagnum357; 2018-09-28 at 05:10 PM.
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2018-09-28, 05:44 PM (ISO 8601)
- Join Date
- May 2016
Re: The LA-assignment thread V: Escape from LA
What happens if a creature wakes up before the Strangle attack has run to completion? Does the creature get some kind of check to escape?
Anyway, I agree with Inevitability's initial assessment: LA +1 makes sense at low levels because of 2 spells per turn, but once it starts facing foes with more than 5 HD, its racial abilities are mostly superfluous.
I think I'll just vote for LA +0.
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2018-09-28, 06:12 PM (ISO 8601)
- Join Date
- Dec 2014
Re: The LA-assignment thread V: Escape from LA
It's hard to rate, alright. Can't think of a creature that scales worse than a lurking strangler. These critters will suck so badly at ECL 5+, you'll regret your campaign made it past the ECL 2-3 range. The obvious suggestion is to add 3 RHD and assign -0, but that's not possible, so... LA +0?
Lurking stranglers have one natural attack and no limbs. They can't even use mouthpick weapons or (arguably) soulmelds to gain natural attacks. It's virtually impossible to advance any of their racial abilities, and most classes require anatomical features that lurking stranglers simply lack. At best, you can get (at-will/Persistent) alter self, because there are some nice low-HD abberation forms (choker, maybe?), but that (arguably) negates every single one of your racial abilities and usually requires ECL 5+ to begin with.
If we assign -0, we're saying that a lurking strangler with a class level is agooddecent ECL 2 character. That's not the case. On the other hand, if we don't assign -0, we suggest that a lurking strangler is a decent character at any point past ECL 5. That's also not the case.
I'm going to be slightly opportunistic and say that the lack of anatomy--limbs, mouth, natural reach, attacks, and so forth--would hurt so much even at ECL 3-4 that an overall LA of -0 is accurate over a sufficiently large portion of this creature's playable range that it's the best value to assign. I wouldn't be opposed to assigning an asterisk for ultra-bad scaling at LA +0, though.
Or: "LA +1 w/ free buyoff". That way you lose the LA at ECL 5, slightly addressing the scaling issue.Spoiler: Collectible nice thingsMy incarnate/crusader. A self-healing crowd-control melee build (ECL 8).
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2018-09-28, 06:45 PM (ISO 8601)
- Join Date
- Dec 2006
Re: The LA-assignment thread V: Escape from LA
I'd go with -0*.
At the handful of low levels when its abilities are useful, the lack of limbs hurts even more and you're too low level to be able to afford the ways to compensate for a lack of limbs.
Plus, you can't talk.
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2018-09-28, 06:59 PM (ISO 8601)
- Join Date
- Jan 2005
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- Baator (aka Britain)
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Re: The LA-assignment thread V: Escape from LA
Just two eyes on either end of a neck-stalk? No appendages, no way to communicate, no use. LA –* (see below).
Last edited by Caelestion; 2018-09-28 at 08:09 PM.
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2018-09-28, 07:32 PM (ISO 8601)
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- Mar 2017
Re: The LA-assignment thread V: Escape from LA
Lurking strangler is an oddball, for sure. I think +0* is appropriate due to the poor scaling.
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2018-09-28, 07:39 PM (ISO 8601)
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- Feb 2006
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- NYC
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Re: The LA-assignment thread V: Escape from LA
Sleep at-will is good exactly as long as you expect to face living foes with 4 HD or less. That's heavily campaign dependent -- I could see an E6 game basically never going beyond that point, with only rare high-powered enemies being immune to the effect. But that'd be a notable exception.
Thinking about the sorts of monster mixes I tend to use, I'd expect the effect to be worthless in 50% or more combats around 6th level. That includes enemies which are immune to fear & sleep, as well as enemies which are 5 or more HD. Before 6th level, the effects would have some effect most of the time.
The lack of limbs is absolutely crippling. It has no mouth yet it must scream.
Verdict: LA --*, aka LA "No."
-- -- --
I want one of these things with an eye and a hand, connected by a sinew. It can be the Vecnaberration.I want you to PEACH me as hard as you can.
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2018-09-28, 08:08 PM (ISO 8601)
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- Jan 2005
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- Baator (aka Britain)
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Re: The LA-assignment thread V: Escape from LA
LA –* is what I meant, yes.
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2018-09-28, 08:23 PM (ISO 8601)
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- Dec 2006
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2018-09-28, 08:31 PM (ISO 8601)
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- Jan 2011
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- Why am I here?
Re: The LA-assignment thread V: Escape from LA
Yeah, but it would have an easy time escaping LA. I have no brains and I must grumble... Your pun makes me feel better tho.
Eye-bolas are weird and make me want a pretzel. Maybe +0* will say it best. It's going to take some severe DM work to get these guys to mesh with a party and even then it might not be 'good'.
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2018-09-28, 09:34 PM (ISO 8601)
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- Feb 2006
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- NYC
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Re: The LA-assignment thread V: Escape from LA
I want you to PEACH me as hard as you can.
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2018-09-28, 10:20 PM (ISO 8601)
- Join Date
- Jan 2016
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- The Old West
Re: The LA-assignment thread V: Escape from LA
It basicallt loses its advantage at a certain level and is otherwise almost entirely worthless, it can't even use any equipment without serious investment Even at T5 that would be bad. LA -0
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2018-09-28, 10:40 PM (ISO 8601)
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- Feb 2009
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Re: The LA-assignment thread V: Escape from LA
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2018-09-28, 10:42 PM (ISO 8601)
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- Dec 2016
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- Canterlot, Equestria
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Re: The LA-assignment thread V: Escape from LA
You all seem to be missing the point of the thread...
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I vote LA -0*. This thing is just terrible. Sure, you get a couple levels where your one trick pony show gets rave reviews, but then you quickly become insignificant and worthless, like the jock who peaks in high school and then spends the rest of his life as a used car salesman.Princess Celestia's Homebrew Corner
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2018-09-28, 10:49 PM (ISO 8601)
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- Dec 2006
Re: The LA-assignment thread V: Escape from LA
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2018-09-28, 11:44 PM (ISO 8601)
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- Feb 2009
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Re: The LA-assignment thread V: Escape from LA
Pretty much this. -0* is a fair rating for something that has basically no organs and insanely limited advancement potential.
To contradict myself a bit, though, I guess you could pull off Warlock? You've got the DEX for it, and my understanding is that critters are generally assumed to be able to use their innate body structures to handle somatic components (and if you feel the need to pay a feat for the privilege, Surrogate Spellcasting is a simple enough tax). And I guess you could technically make an Ardent or something (2 lost levels sucks, but Ardents famously get the ability to make up some ground with Practiced Manifester, and psionics just requires a mind, not any specific organs). Sure, sparrow hengeyokai is basically the exact same joke with worse maneuverability (I think? Maybe not even that?) and better/fewer lost HD, but these monsters don't have to be perfectly unique in terms of build capacity. Just usable. Still, having (approximately) two extremely narrow windows open to you doesn't get the monster out of the -0* pit it's in.In the Beginning Was the Word, and the Word Was Suck: A Guide to Truenamers
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2018-09-29, 09:07 AM (ISO 8601)
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- May 2009
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- In a castle under the sea
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Re: The LA-assignment thread V: Escape from LA
Well, yes. But outsider HD are pretty good HD compared to most class HD, and many people (myself included) argue that the Lumi's special abilities are a pretty good substitute for class features.
Originally Posted by Various
I mean, if we allow this kind of system tweak, this would be ideal...but it's basically "different LA at different levels," a can of worms I'd rather leave closed.
On one hand, I agree we shouldn't give up. On the other hand, this guy really is impossible to play well. Either it's useless, or it's game-breaking for a couple of levels and then useless. Even if it had no HD, it wouldn't be any good in an ECL 5+ game, because it doesn't have hands or a mouth or a body or...anything. Well, I guess if it didn't have any HD it could make an OK non-Intelligence caster. There's probably some way to use being very hard to hit and flight to partially compensate for equipment and communication issues.
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2018-09-29, 09:30 AM (ISO 8601)
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- May 2017
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Re: The LA-assignment thread V: Escape from LA
Jasnah avatar by Zea Mays
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2018-09-29, 09:36 AM (ISO 8601)
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- Feb 2006
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Re: The LA-assignment thread V: Escape from LA
-0 means "this is below par". For some levels, it is far below par. For others, the fly speed and at-will SLAs are above par. You can't assign -0 in good faith when sometimes it should be +X instead.
* means "DM beware". That's certainly accurate, so you see it in both -0 and --*.I want you to PEACH me as hard as you can.
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2018-09-29, 09:50 AM (ISO 8601)
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- Feb 2014
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Re: The LA-assignment thread V: Escape from LA
Assigning -0* for now, mostly because it seems to be the only value that properly reflects the strangler's power across all levels.
That said, I'm not entirely convinced the asterisk is in place. Usually it's reserved for abilities that are completely broken (like limitless spawn creation, or free wishes), not for something that is merely overpowered.
Perhaps a +0/-0 suggestion would be appropriate (since those are the same mechanics-wise, it wouldn't quite be two separate ratings), with a note to DMs and players that the strangler becomes useless around ECL 5?Creator of the LA-assignment thread.
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2018-09-29, 10:29 AM (ISO 8601)
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- Feb 2009
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Re: The LA-assignment thread V: Escape from LA
The * isn’t for the LS being overpowered. In this case, it’s the same * as the dryad or any other location-bound critter: “GM beware, because one or more aspects of this monster (in this case, extraordinarily limited ability to interact with the world) will make it extremely hard to fit into a campaign.”
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2018-09-29, 11:30 AM (ISO 8601)
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- Dec 2006
Re: The LA-assignment thread V: Escape from LA
It is only above par in terms of its combat ability for those three levels. And only against things that aren't RHD inflated out of reach or outright immune to its abilities. Which is going to cover a lot of things.
It still lacks the ability to speak and hands.
Edit: It is still pretty useless at the handful of levels where it is still capable of contributing in some combats. I think it's still a -0* at those few levels.Last edited by javcs; 2018-09-29 at 11:33 AM.
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2018-09-29, 11:54 AM (ISO 8601)
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Re: The LA-assignment thread V: Escape from LA
Nah, it's got a fly speed, which is significant in both combat and as utility.
It's also got a +12 Hide check at 2 HD, with Darkvision and +8 Spot -- with immunity to tripwires & pressure plates (thanks to the fly speed) it's an above-average scout.
The +4 Search would be a lot more appealing without the Int penalty. I'm going to ignore that bonus.
It can carry things by wrapping around them, with sufficient grip to strangle a humanoid to death. It's probably not going to carry much regularly, but it can pick things up and fly them around -- up to whatever 5 Str permits, which seems to be ~16 lbs as a light load.
In terms of communication, give the player a box of pipe cleaners and play linear-string-charades. (This may get annoying; that annoyance is included in the * rating.)I want you to PEACH me as hard as you can.
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2018-09-29, 12:06 PM (ISO 8601)
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- Dec 2006
Re: The LA-assignment thread V: Escape from LA
You forgot it is size Tiny - that's a x1/2 modifier on carrying limits. 8lb or less is the light load limit.
My point is, even when it's at its best, it still has major downsides, crippling even, and that level is far too low to reliably get any means of compensating for any of them, much less all of them.
I think that it's got enough downsides that it never crosses over into +0* territory, though there are a few levels where it's not as bad a -0*.
It could perhaps work as a familiar. But not as a PC. IMO.
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2018-09-29, 12:12 PM (ISO 8601)
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Re: The LA-assignment thread V: Escape from LA
I want you to PEACH me as hard as you can.
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2018-09-29, 02:06 PM (ISO 8601)
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- May 2012
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- The Algol System
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Re: The LA-assignment thread V: Escape from LA
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2018-09-29, 03:03 PM (ISO 8601)
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- Jan 2016
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- The Old West
Re: The LA-assignment thread V: Escape from LA
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2018-09-29, 03:09 PM (ISO 8601)
- Join Date
- Aug 2014
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- Char
Re: The LA-assignment thread V: Escape from LA
I want to say that magical flight is exempt from the light load limit, but I'm having trouble finding a general rule for it. I know that the fly spell makes an exception for it, You only have 40 ft fly speed in medium+ armor or loads. Finding this post from Darrin 8 years ago, there is no real consistency for flight rules, just ones we like to make up.