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Thread: Boosting sneak attack
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2018-10-03, 05:01 PM (ISO 8601)
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- Aug 2006
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- England
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Re: Boosting sneak attack
Did you hear me say otherwise? Being able to cast Haste yourself, whether you do it with a spell slot or a magic item, isn't the key component here, as has been mentioned earlier. Being a Thief is. Arcane Trickster can't cast a spell to get two turns, but Thief has a Class feature that does. A Thief can Sneak Attack four times in one Round, an Arcane Trickster cannot.
UMD should have been a class feature not a subclass feature and thieves should have a feature that isn't completely 100% DM dependent.I apologise if I come across daft. I'm a bit like that. I also like a good argument, so please don't take offence if I'm somewhat...forthright.
Please be aware; when it comes to 5ed D&D, I own Core (1st printing) and SCAG only. All my opinions and rulings are based solely on those, unless otherwise stated. I reserve the right of ignorance of errata or any other source.
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2018-10-03, 05:12 PM (ISO 8601)
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- Jun 2016
Re: Boosting sneak attack
Haste allows you to attack with your haste action for sneak attack then ready an action with your main action to easily and consistently get another sneak attack with your reaction.
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2018-10-03, 06:58 PM (ISO 8601)
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- Sep 2015
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- Maine
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Re: Boosting sneak attack
I really miss understood your first post. I thought you were using haste to get an extra attack not thieves reflex.
Yea they use the lv 13 ablity as a exploratory pillar feature for a few the sub classes and combat focused for most.
Assissian-explore
Thief-1/2 and 1/2 but extremely dm reliant
Arcane trickster-combat
Scout-combat(strongest one)
Mastermind-combat
Swashbuckler-combat
Inquisitive- exploratory maybe combat if invisibility counts.what is the point of living if you can't deadlift?
All credit to the amazing avatar goes to thoroughlyS
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2018-10-03, 07:20 PM (ISO 8601)
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- May 2017
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Re: Boosting sneak attack
I'm a bit disappointed to see nobody has mentioned that the Inquisitive Rogues 17th level feature gives them 3d6 additional sneak attack damage against a target affected by their Insightful Fighting feature.
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2018-10-03, 08:07 PM (ISO 8601)
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- Jun 2018
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- CA Bay Area (SW)
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Re: Boosting sneak attack
MC to Ranger; pick "Hunter's Mark" at 2nd Level (+1D6 damage per hit); pick "Colossus Slayer" at 3rd for another +1D8 -- if the target is wounded.
Also, pick 'Thief' specialization, and use your "Cunning Action" to poison your blade. Rinse & repeat.
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2018-10-03, 08:10 PM (ISO 8601)
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- Nov 2013
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- NW USA
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2018-10-03, 11:04 PM (ISO 8601)
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- May 2017
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Re: Boosting sneak attack
Yep, I missed that, sorry. I blame lack of coffee. The reason I brought it up, is that it is the only thing I'm aware of that directly boosts your sneak attack damage and I was surprised that nobody (that I noticed) had brought it up.
I'm glad to see that it was actually brought up very quickly, I feel like the subclass is often overlooked because it's mostly non-combat oriented.
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2018-10-04, 07:58 AM (ISO 8601)
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- Nov 2013
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- NW USA
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2018-10-04, 08:09 AM (ISO 8601)
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- Aug 2018
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2018-10-04, 08:11 AM (ISO 8601)
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- Aug 2018
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2018-10-04, 08:12 AM (ISO 8601)
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- Aug 2018
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2018-10-04, 08:43 AM (ISO 8601)
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- Jun 2016
Re: Boosting sneak attack
This specifically works really well with sneak attack because you dont lose out on damage by readying an action. If you rely on extra attack you lose out on a lot of damage by only taking one haste attack on your turn and one single attack from readying an action. With sneak attack the hasted attack can do your entire expected damage output and then you can do your entire damage output with your readied action as well effectively doubling your damage in a way that only works with sneak attack.
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2018-10-04, 08:47 AM (ISO 8601)
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- Mar 2016
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- Houston
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Re: Boosting sneak attack
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2018-10-04, 09:07 AM (ISO 8601)
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- Aug 2008
Re: Boosting sneak attack
Does - 2 to hit debuff sneak attack? Does - 2 damage debuff sneak attack? Does missing attacks in a turn debuff sneak attack? The answer to these questions is yes. Do a test fight with a rogue that is fighting a practice dummy and see how much damage is getting done in each case.
Let me put it to you like this which weapon is better for sneak attack, a +1 dagger or a +2 dagger?avatar by Elrond
"You should just homebrew the world's tiniest violin for your bard."
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2018-10-04, 09:13 AM (ISO 8601)
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- Oct 2014
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- Dominican Republic
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Re: Boosting sneak attack
We are adding things that could buff sneak attack damage, could they be used with anything else? Yes, but those things work with sneak attack? yes.
"Buff sneak attack" is just a way to say "How can i make my sneak attack better overall? be it damage, hit chance or effects in general"
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2018-10-04, 09:14 AM (ISO 8601)
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- Oct 2014
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- Dominican Republic
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2018-10-04, 09:30 AM (ISO 8601)
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- Aug 2018
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2018-10-04, 09:31 AM (ISO 8601)
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- Aug 2018
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2018-10-04, 09:33 AM (ISO 8601)
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- Oct 2014
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- Dominican Republic
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2018-10-04, 09:49 AM (ISO 8601)
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- Aug 2008
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2018-10-04, 11:17 AM (ISO 8601)
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- Sep 2015
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- where South is East
Re: Boosting sneak attack
Trust but verify. There's usually a reason why I believe you can't do something.
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2018-10-04, 01:05 PM (ISO 8601)
- Join Date
- Aug 2018
Re: Boosting sneak attack
You can only do SA damage once per turn.
So, you must have advantage.
You must have someone within 5 feet.
Or take a subclass that allows you to have SA some other way. Swashbuckler get it when only touching one enemy.
Now the next part is you must hit. Getting a +2 to archery is great but it doesn't boost SA.
Brute from the Fighter and Battle Master dice also do not boost SA.
Someone mentioned a 17th level bonus to get an extra 3d6. That is your only true boost.
Assassin has a nice trick to give you auto crit. But it isn't always guaranteed.
The rules are terrible when it comes to surprise rounds. You still have to roll init and if you roll bad, the guy you attack knows you are there. Even though you are hidden and just blew a poison dart at them.
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2018-10-04, 01:42 PM (ISO 8601)
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- May 2017
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Re: Boosting sneak attack
You need to have advantage
*or*
Have an ally within 5 ft of the target
You being correct in the fact that you can only do sneak attack damage once per turn is a key point in many optimizations for Rogues, per turn not per round. Getting methods that allow you to sneak attack more than once per round are, in effect, a potential boost to your sneak attack.
It's true that the OP asked a question with a simple answer, but discussion that springboards off that isn't off topic and could still be a viable answer.Last edited by ProsecutorGodot; 2018-10-04 at 01:42 PM.
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2018-10-04, 01:53 PM (ISO 8601)
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- Dec 2017
Re: Boosting sneak attack
Also note that getting a second attack gives two chances to land sneak attack AND also gives the chance to land TWO attacks.
Even just using a long bow or rapier the second attack will do d8+5 = 9.5 damage while the 2d6 sneak attack damage that was sacrificed was only 7 damage.
So hitting with both attacks is BETTER than the 2d6 sneak damage given up. Hitting with ONE of the two attacks is either 2d6 worse or d8+5 + 8d6 BETTER (if your one SA attack would have missed) since you at least landed one of the attacks and if everything misses ... well they are equal ... but the odds of missing twice are a lot less than missing just once.
So, overall, the 5 levels to get extra attack are MUCH better than the possible 2d6 sneak attack lost. The real question is whether the rogue class features from 16 to 20 are worth the trade off for 5 levels in fighter/barbarian/paladin/ranger/warlock or six levels in bard/bladesinger (lose 3d6 sneak attack but arguably some really worthwhile additional features).
If you are a ranged rogue then the +2 archery from fighter or ranger makes the 5 level dip for extra attack even more worthwhile. As a ranger you can even throw in hunters mark for extra d6 damage on each hit if you really want it.
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2018-10-04, 02:00 PM (ISO 8601)
- Join Date
- Aug 2008
Re: Boosting sneak attack
If you don't hit, you do zero sneak attack damage. Increases to accuracy boost sneak attack damage. Decreasing your accuracy is absolutely a debuf to sneak attack. Having 18 Dex is better for sneak attack than having 8 Dex (ignoring Str).
Having more chances to hit, gives you more chances to trigger sneak attack (until you hit). If you can't attack you do no sneak attack damage. If your only attack misses you do no sneak attack damage.avatar by Elrond
"You should just homebrew the world's tiniest violin for your bard."
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2018-10-04, 02:06 PM (ISO 8601)
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- Oct 2014
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- Dominican Republic
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2018-10-04, 02:07 PM (ISO 8601)
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- Oct 2014
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2018-10-04, 02:08 PM (ISO 8601)
- Join Date
- Oct 2017
Re: Boosting sneak attack
It requires a higher level, but the Inquisitive can enhance sneak attack damage by 3d6 under certain circumstances.
Inquisitives are also able to get sneak attacks in unique situations, such as against flying foes.
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2018-10-04, 02:11 PM (ISO 8601)
- Join Date
- Dec 2017
Re: Boosting sneak attack
Weird - somehow a duplicate of post #54 - no idea how it was double posted with several other replies in between.
Also note that getting a second attack gives two chances to land sneak attack AND also gives the chance to land TWO attacks.
Even just using a long bow or rapier the second attack will do d8+5 = 9.5 damage while the 2d6 sneak attack damage that was sacrificed was only 7 damage.
So hitting with both attacks is BETTER than the 2d6 sneak damage given up. Hitting with ONE of the two attacks is either 2d6 worse or d8+5 + 8d6 BETTER (if your one SA attack would have missed) since you at least landed one of the attacks and if everything misses ... well they are equal ... but the odds of missing twice are a lot less than missing just once.
So, overall, the 5 levels to get extra attack are MUCH better than the possible 2d6 sneak attack lost. The real question is whether the rogue class features from 16 to 20 are worth the trade off for 5 levels in fighter/barbarian/paladin/ranger/warlock or six levels in bard/bladesinger (lose 3d6 sneak attack but arguably some really worthwhile additional features).
If you are a ranged rogue then the +2 archery from fighter or ranger makes the 5 level dip for extra attack even more worthwhile. As a ranger you can even throw in hunters mark for extra d6 damage on each hit if you really want it.Last edited by Keravath; 2018-10-04 at 04:05 PM.
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2018-10-04, 02:58 PM (ISO 8601)
- Join Date
- Apr 2015
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Re: Boosting sneak attack
Whips. As the only finessable reach weapon, a whip allows you to sneak attack on enemies provoking attacks of opportunity by moving around at the edge of a reach range. That can do some magical things for increasing the number of sneak attacks you get in a round.
Just hold the Whip in your off hand for that specific benefit and use your more damaging weapon in your primary hand.