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    Default What's the platonic ideal of a DnD party?

    I'm wondering, what do people think the platonic ideal of a DnD party is, or rather, what images would pop in your head for a stereotypical party? I'm asking in the fifth edition forum but it could work with other editions well enough.

    For me, it'd be simple. There'd be a Standard Human Champion Fighter with a longsword who's parents died in a bandit attack and he left to hunt them down for revenge. Next is an Elf Evocation Wizard with the pointy hat and the robes with a magical wand, who uses mainly fire spells. He left his wizarding school behind to prove himself. Then, we have a Half-Elf Thief Rogue, who acts as the socialite in the group and steals from the rich to give to the poor. Finally, there's a Life Cleric Mountain Dwarf with a warhammer that acts surly but has a good heart and loves beer.

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    Default Re: What's the platonic ideal of a DnD party?

    There’s a pretty good meme out there about how a D&D party sees themselves:
    Cleric encouraging the others to forth because she will heal their wounds, the fighter saying he will protect the others, the Rogue saying he will look for traps and loot, and the wizard preparing to slay the enemy with spells.

    Then the second image is what we actually are:

    A Minotaur hurling a bloodthirsty halfling at the enemy, a Warlock screaming about burning everything, a confused fighter asking about the rules, a druid riding a bear in the ceiling yelling look at me, and a Grim Dark Elf in the back telling everyone they stink.

    I think that best sums up my experience with answering your question :)

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    Default Re: What's the platonic ideal of a DnD party?

    Quote Originally Posted by Protato View Post
    I'm wondering, what do people think the platonic ideal of a DnD party is, or rather, what images would pop in your head for a stereotypical party? I'm asking in the fifth edition forum but it could work with other editions well enough.

    For me, it'd be simple. There'd be a Standard Human Champion Fighter with a longsword who's parents died in a bandit attack and he left to hunt them down for revenge. Next is an Elf Evocation Wizard with the pointy hat and the robes with a magical wand, who uses mainly fire spells. He left his wizarding school behind to prove himself. Then, we have a Half-Elf Thief Rogue, who acts as the socialite in the group and steals from the rich to give to the poor. Finally, there's a Life Cleric Mountain Dwarf with a warhammer that acts surly but has a good heart and loves beer.
    That's interesting, in my mind's eye I view the races of the fighter and the cleric switched. Oh, and the rouge is a halfling, who's more of a sharp-tongued mischief-maker than a Robin Hood. And obviously the dwarf and human have somewhat different characterizations as well, being of different classes. I'd say the dwarf fighter is probably a misfit in kingdom/clan who therefore seeks fortune and glory among humans, and wields either a hammer or an axe. The human cleric could still be seeking revenge, but for the slaying of their parish (not parents), and probably wielding a mace or cudgel.

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    Default Re: What's the platonic ideal of a DnD party?

    Well, mine goes as follows:

    The Arcane Caster: Leader of the group, has a versalite selection of spells and knows how to effectivelly combine their effects strategically. Has one or two Blasting tricks among them, as well as a "Signature Cantrip" that might as well have been their weapon. Even if they can dub as a Gish, they mainly do so to protect the back row from attackers that come thinking about a "Frail Caster". They enter the scene with some Magic-Oriented Mission that may be the reason the party binds together in the first place, and keep getting hold of the people that have proven themselves useful, for missions to come.

    The Divine Caster: More than heals the party, is also an excelent Gish type. Will also buff/debuff with spells when the opportunity rises, but is better in the Front Row. I like the Non-Good Deities Clerics (In case it's a Cleric) better, as they give a Deeper perspective of what a wise person of an unconventional Point of View would champion as a cause. Clerics of Boccob for example are my favorite party members. It would be a Down to earth person, with a lot of respect for Magic, but also reminding how all things, when you put them into perspective, need not to be taken at heart, as they don't really matter.

    The Skill Monkey: Usually a Bard or a Rogue, this person not only dubs and supports the other roles, they are actually better than people at accomplishing things. Need some virtually unbeatable DC beaten? Ask the Bard or Rogue to work their way through it via a skill they have expertese in. I imagin one well dressed, and even if they wear some (leather) armor, it's ormented with a Cape, a flashy Hat with a Feather, and one can see an expensive looking shirt from underneath their armor.

    The Melee Underdog Hero Type: This is usually the underdog in a party of amazing people. They are only good at two things: Dealing and Receiving Damage. As the story unfolds, they become usually more important than meets the eye, becoming (or turning out to be) a Knight instead of a simple Hired Thug for protection. They might be a Wizarding School Dropout, but still remember a few tricks from back then, and can use them in combat. The Arcane Caster is a Mentor Figure for them in spellcasting, wile they train everyone to be better at handling melee combat and getting fit (The Divine Caster Included).

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    Default Re: What's the platonic ideal of a DnD party?

    I think Order of the Stick pretty much nailed it.
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    Default Re: What's the platonic ideal of a DnD party?

    The default answer (and so probably the best one if you're looking for stereotypical D&D parties) is probably:

    Tough: Fighter
    Clever: Rogue
    Wise: Cleric
    Smart: Wizard


    but I'd also suggest an answer involving temperament or ideals:

    Lawful Good: Paladin or Cleric. Doing what's right, the right way.
    Chaotic Good: Bard, Sorcerer or some Rogues. Doing what's right, and sticking it to The Man.
    Chaotic Neutral: Barbarian, Rogue or Warlock. Doing whatever I want, as long as it doesn't annoy my friends too much. Which way to the quest reward?
    True Neutral: Druid or Wizard. "I'd rather be somewhere else, alone, but as long as I'm here with you people, I'll keep lending you my infinite arcane might in exchange for a share of the loot."
    Neutral Good: Fighter or Ranger. Doing what's Right, because I'm the Protagonist. (depending on campaign setting, this may be followed by "... Dammit.")
    Last edited by Tiadoppler; 2018-10-07 at 12:13 AM.
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    Default Re: What's the platonic ideal of a DnD party?

    1.Standard Human ChampionBarbarian--The Barbarian trumps the fighter by leaps and bounds. Bare chested, long hair, big axe or sword. A warrior sure, but also well versed in nature and has a big heart.

    2.Mysterious Elven Archer Warrior Wizard--Jack of all, but master of none, but mixing all together flawlessly.

    3.Dwarf Tank Fighter--A small walking wall of armor and weapons.

    4.Sneaky Halfling Rogue--Small and sneaky..what your coins.

    5.Mysterious Human Priestess--Wise and knowledgeable, with magic and healing.

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    Default Re: What's the platonic ideal of a DnD party?

    In 5e:
    Human Cleric (probably Life)
    High Elf Eldritch Knight
    Dwarf Battlemaster
    Halfling Champion/Thief

    In classic D&D it would be either a Dwarf or a Halfling, and a (Human) Thief instead. In AD&D the Elf would be a Fighter/Magic-user in AD&D.

    5th Wheel in classic or AD&D would be a Magic User. In 5e a Wizard (Evoker) or a Half-elf Bard.

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    Default Re: What's the platonic ideal of a DnD party?

    Fire, fire everywhere. There is nothing that isn't burning.


    To go for what the actual characters are like:
    -Human or dwarf Barbarian, wields an axe, possibly bare chested, likes ale, fighting, and fighting over ale.
    -Human Cleric, wields a mace, doesn't actually act that religious if I'm not playing them. Sometimes replaced by the human or ef Druid as an excuse not to act religious despite playing a priest.
    -Human or halfling Thief/Rogue, uses a short sword or dagger, and probably steals from the party. Is the reason the GM banned PVP, but is still allowed to antagonise other players. Might be an elf.
    -Human or elf magician. If a wizard wears a robe (but no pointy hat) and carries a staff, if a sorcerer wears something hilariously revealing and carries a wand despite having no place to store it. If a bard they're clad in either leather armour or, of the barmaid was married, their undergarments.
    -Elf or half elf Ranger. Wields a bow, unless they're a drow in which case it's two scimitars. Looks down on all nonelves in the party.
    -The player using some form of stupid build, like the Chaotic Neural 8STR 8CHA Gnome Polearm Master Champion Fighter/Oath of the Crown Paladin. With the Entertainer background.
    Last edited by Anonymouswizard; 2018-10-07 at 05:38 AM.

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    Default Re: What's the platonic ideal of a DnD party?

    Quote Originally Posted by SLOTHRPG95 View Post
    That's interesting, in my mind's eye I view the races of the fighter and the cleric switched. Oh, and the rouge is a halfling, who's more of a sharp-tongued mischief-maker than a Robin Hood. And obviously the dwarf and human have somewhat different characterizations as well, being of different classes. I'd say the dwarf fighter is probably a misfit in kingdom/clan who therefore seeks fortune and glory among humans, and wields either a hammer or an axe. The human cleric could still be seeking revenge, but for the slaying of their parish (not parents), and probably wielding a mace or cudgel.
    So, basically, the 3.5 iconic heroes:

    Jozan, Human Cleric.

    Tordek, Dwarf Fighter.

    Mialee, Elf Wizard.

    Lidda, Halfling Rogue.

    ...that pretty much sums it up for me too.
    Last edited by Arkhios; 2018-10-07 at 05:44 AM.

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    Default Re: What's the platonic ideal of a DnD party?

    I sort of wonder why the did away with the 'iconic heroes'. Maybe because they took up too much space in rules text and being archetypal does not equate to being very interesting? Much as I liked them, I have to admit I know squat about the characters.
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    Default Re: What's the platonic ideal of a DnD party?

    Quote Originally Posted by No brains View Post
    I sort of wonder why the did away with the 'iconic heroes'. Maybe because they took up too much space in rules text and being archetypal does not equate to being very interesting? Much as I liked them, I have to admit I know squat about the characters.
    The idea is actually pretty sound and used by other games, a bunch of characters that reappear in various illustrations and/or flavour text to help define style and increase the sense of continuity. It doesn't even stop you from having other characters, 3.X went overboard but most games will mix pictures with their 3-5 SCs and pictures showing other one off characters.

    I feel much less impressed by 5e compared to 3.5 entirely because we still have the old 'here's an example of what a class member might look like', but they're not named (they also miss the charming fact that 3.Xs signature characters were delightfully stereotypical in their race selection). Also the picture meant to show a paladin doesn't look much like one to me, 4e did a much better job there.

    I actually find most of the characters used to illustrate races interesting, barring Mr Do'Urden. Wouldn't mind seeing pictures of their adventures.
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    Default Re: What's the platonic ideal of a DnD party?

    For me it is:

    The human Druid who don't have anyreson to be there but stuck in the party.
    He always looking for sex.

    The Half-Orc Barbarian that bellive to everyfing you tell them and crazy strong(if female also have 18 cha vut 3 wiz and int).

    The Bard that have an army of same sex followers, you can hear weird noises from thire tent. Can convinse you that you are a girraf and know everything.

    The Halfling Rogue knife trower that use the bard for free murder when the drunken gurds try to rape her and can one hit kill only bosses(she always roll low vs weak enemis).

    I may have priblem with English and it is not my language.
    Last edited by BloodSnake'sCha; 2018-10-07 at 08:26 AM.

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    Default Re: What's the platonic ideal of a DnD party?

    Quote Originally Posted by JakOfAllTirades View Post
    I think Order of the Stick pretty much nailed it.
    This. Nuff said.
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    Default Re: What's the platonic ideal of a DnD party?

    Quote Originally Posted by Arkhios View Post
    Mialee, Elf Wizard.
    This one always bothered me.

    Elves should be Fighter/Wizards*. But iconic Wizards should be Human. Yay for the grognard stereotyping inside my head

    *Or possibly archer Rangers, that's a later D&Dism innovation that stuck.

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    Default Re: What's the platonic ideal of a DnD party?

    - "The Brave Leader". A warrior type; Fighter, Barbarian or Paladin. Almost never a Ranger (one exception being the Aragorn-a-like). Charismatic, Strong, leads from the front.

    - "The Advisor". Usually a spellcaster of the learned kind (usually a Cleric or Wizard, sometimes a Druid), but sometimes a clever Rogue can fill this role. He (or she) is the wise or cunning council behind the Leaders moral conscience.

    - "The Outcast". Sometimes a friend of the Leader, sometimes a hired mercenary or "local guide" type. Occasionally a "hanger-on" or otherwise unexplained addition to the party. Often a Rogue or Ranger, but sometimes another warrior or classically unique, foreign or unusual Class (like Monk or Druid). Often cynical, usually worldly wise compared to the Leaders idealistic vision, but often trapped by their own limited world view.

    - "The Innocent". Often a Cleric, Sorcerer or Rogue. Rarely a warrior. Often perceived as "weaker" or even a liability to the rest of the party, but has obvious strengths in that come into play when the chips are down or in niche situations.

    Those are, for me, the basic roles. In larger parties, these often double up, even the Leader, when there can be a power struggle for the top-spot, but it's usually the Outcast and Innocent roles that are the ones that get duplicated.
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    Default Re: What's the platonic ideal of a DnD party?

    Let us first start by listing in the most common classes/roles.

    Brawn: Fighter, OR barbarian, otherwise they both would clash with one another.
    Skill monkey/stealth: Rogue, ranger.
    Magic man: Wizard (maybe sorcerer?)
    healer-bot/religous man?: Cleric as the go-to, paladin less often(due to paladin essentially also taking the role of "brawn")

    Next, the most iconic races for dnd (I think?), tend to be humans, elves, dwarves(dwarfes?), halflings, gnomes, half-orcs and half-elfs.

    Before I'll pick each race for each role, let me just exclude two races in my decision(To the dismay of some people, of course): Half-elves, because they are essentially just half humans, half elves- And a full human/elf would fit better in representing the species than just a halfie (P.S- Getting "racism" vibes as I'm writing it, oops).

    And gnomes, because I personally think they tend to be in some ways too similiar to halflings, which tend to be more represented in fantasy.

    With that, we now come to the decision of what race for each class/role:

    healer-bot: Dwarf as a cleric. Dwarves are usually the race that values honor above any other race, and value tradition highly, possibly only matched by elves. Thus, a class that is based around following religious traditions, and the possible honour that comes from getting divine power from a god the dwarves believe in (Or vice-versa, that a dwarf's honour helps him in gaining favor from his god?), make for an easy case.

    Magic man: Either an elf or a human, as the other "iconic" races (besides the ones I excluded for this) aren't known for their magic compared to those two, and generally that depends on what you'll want as your brawn.

    There is an "exploit" here, where you can put a halfling here instead if you so choose, by having him as a bard (which would fit thematically). People tend to think that it is the wizard/sorcerer (or maybe even warlock) that most exemplify the "magic man" in the group, so keep that in mind (a cleric could technically fill part of the "magic-man" job/role if it concerns you)

    Brawn: Classicly, fighter/barbarian should be used by either a human or half-orc. Right off the bat I'll say this: If you pick a half-orc for this job (probably as a barbarian), the human can instead be either rogue or wizard as he pleases, with the elf taking the other spot (I would personally then go for human wizard, and elf rogue).
    If, however, you picked the most dull race, human, to the most boring classic class, fighter, let us head on to the last spot:

    Skill monkey/stealth: Both humans and elves can fit the bill, but-Assuming you picked them both for other classes already, the halfling would feel right at home.

    Now, with my own... Explaination? With my own explaination done, I'll write down in brief what I would pick for the "most classic dnd group"

    Heal-boy: Dwarf Cleric.
    Brawn: Fighter human.
    Magic man:Elf Wizard
    Skill monkey/stealth: Halfling rogue.

    Also, naturally I envision it is the human fighter that somehow has to end up leading this random group

    P.S: Just a disclaimer here: This is merely my answer to the question. If you for instance want to make a goblin paladin of Tyr, go right ahead and go nuts

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    Default Re: What's the platonic ideal of a DnD party?

    Quote Originally Posted by Detective View Post
    And gnomes, because I personally think they tend to be in some ways too similiar to halflings, which tend to be more represented in fantasy.
    That's interesting, because Gnomes were supposed to be akin to "magical dwarves", or possibly "magical elf-like dwarves".

    Whereas Halflings basically were "small non-magical human". With later subraces for "small non-magical dwarf-like human" and "small non-magical elf-like human".
    Last edited by Tanarii; 2018-10-07 at 10:50 AM. Reason: Fix quote tags

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    Default Re: What's the platonic ideal of a DnD party?

    Quote Originally Posted by No brains View Post
    I sort of wonder why the did away with the 'iconic heroes'. Maybe because they took up too much space in rules text and being archetypal does not equate to being very interesting? Much as I liked them, I have to admit I know squat about the characters.
    It kinda interfered with some people's overall views of the class, making them more stereotypical. Overall, I think the idea would work wonders in some form of comic. This however would require some major investment on the Wizard's part, and the outcome could go both ways.

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    Default Re: What's the platonic ideal of a DnD party?

    Regardless, there's still likely the super edgy player at the table who plays the Drow Rogue/Assassin and doesn't interact with the rest of the party because he's a "lone wolf" and believes he's too cool for the rest of the table.

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    Default Re: What's the platonic ideal of a DnD party?

    One Halfling Thief, one Aasimar Wizard, and a dozen Dwarf Fighters.

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    Default Re: What's the platonic ideal of a DnD party?

    Quote Originally Posted by EyelessStarfish View Post
    Regardless, there's still likely the super edgy player at the table who plays the Drow Rogue/Assassin and doesn't interact with the rest of the party because he's a "lone wolf" and believes he's too cool for the rest of the table.
    or vlad, the Human vengeance paladin who's family was killed by vampires and wants revenge.

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    Default Re: What's the platonic ideal of a DnD party?

    Quote Originally Posted by Tanarii View Post
    That's interesting, because Gnomes were supposed to be akin to "magical dwarves", or possibly "magical elf-like dwarves".

    Whereas Halflings basically were "small non-magical human". With later subraces for "small non-magical dwarf-like human" and "small non-magical elf-like human".
    Thing is, I think you can ask just about any non-hardcore dnd fan/player, and they might not be able to tell the exact differences and meaning behind the gnome's and halfling's existence- Heck, I sure can't

    Compared to the dwarf's well defined stereotypes and personalities, the gnomes and halfling just seem less known and/or distinct if you compare them to one another.
    Mind you, that could be a different topic in its entirety- Lets not dertail this thread's topic

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    Default Re: What's the platonic ideal of a DnD party?

    How many characters in the party? IIRC, 5e is balanced around 5 characters, so I'll make that assumption.

    The classic platonic ideal 5e party would be:

    Champion Fighter - Human - Folk Hero
    Thief Rogue - Halfling - Criminal
    Illusionist Wizard - Gnome - Sage
    Life Cleric - Dwarf - Noble
    Lore Bard - Half-Elf - Entertainer
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    Default Re: What's the platonic ideal of a DnD party?

    Quote Originally Posted by Detective View Post
    Thing is, I think you can ask just about any non-hardcore dnd fan/player, and they might not be able to tell the exact differences and meaning behind the gnome's and halfling's existence- Heck, I sure can't

    Compared to the dwarf's well defined stereotypes and personalities, the gnomes and halfling just seem less known and/or distinct if you compare them to one another.
    Mind you, that could be a different topic in its entirety- Lets not dertail this thread's topic
    It's interesting, if you swapped out the Rock Gnome's technological bent for just generic crafting then they'd be really good mythological dwarves (who has quite a bit of magic). I personally dislike forest gnomes for being too close to halflings and elves, but rock gnomes have a lot to differentiate them from other races (being possibly the most talented race at Arcane magic, a tendency towards clockwork and other 'technologies' compared to a dwarf's 'crafts', an innate resistance to magic, and a handful of other benefits that should shape their society).

    While dwarves are creating the magic swords and elves are inventing the spells, it's the gnomes coming up with the bags of holding, the clockwork automata, the belt of many tools, and the self-cleaning scabbard.
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    Quote Originally Posted by Zelphas View Post
    So here I am, trapped in my laboratory, trying to create a Mechabeast that's powerful enough to take down the howling horde outside my door, but also won't join them once it realizes what I've done...twentieth time's the charm, right?
    Quote Originally Posted by Lord Raziere View Post
    How about a Jovian Uplift stuck in a Case morph? it makes so little sense.

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    Default Re: What's the platonic ideal of a DnD party?

    So, we're looking for archetypes rather than characters?

    Dwarf fighter (Soldier, Champion)
    Human Cleric (Acolyte, Life)
    Halfling Rogue (Urchin, Thief)
    Elf Wizard (Sage, Evoker)

    5th wheels & substitutes:
    Half-Orc Barbarian (Outlander, Frenzy)
    Half-Elf Bard (Entertainer, Lore)
    Elf Ranger (Outlander, Hunter)
    Tiefling Warlock (Criminal, Fiend)
    Human Monk (Hermit, Open Hand)
    Human Paladin (Noble, Devotion)
    Dragonborn Sorcerer (Folk Hero?, Draconic)
    Human Druid (Hermit, Land)
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    Titan in the Playground
     
    Tanarii's Avatar

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    Default Re: What's the platonic ideal of a DnD party?

    Quote Originally Posted by Detective View Post
    Thing is, I think you can ask just about any non-hardcore dnd fan/player, and they might not be able to tell the exact differences and meaning behind the gnome's and halfling's existence- Heck, I sure can't
    Sorry, I didn't mean to imply there was anything wrong with the way you viewed them. Just that it was interesting you saw them that way, given my perception & understanding of their D&D history.

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    Ogre in the Playground
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    Default Re: What's the platonic ideal of a DnD party?

    Quote Originally Posted by JakOfAllTirades View Post
    I think Order of the Stick pretty much nailed it.
    Has anyone done the Order of the Stick as 5e characters?
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    Ettin in the Playground
     
    Kobold

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    Default Re: What's the platonic ideal of a DnD party?

    Quote Originally Posted by No brains View Post
    I sort of wonder why the did away with the 'iconic heroes'. Maybe because they took up too much space in rules text and being archetypal does not equate to being very interesting? Much as I liked them, I have to admit I know squat about the characters.
    Well if you look around 5e enough you will see that there are several characters that they use a number of times over several books much like those 3e iconic characters. Some as individuals and others as a party. The only major difference is that as far as I recall they do not have given names (also if you look around they have quotes from characters that share the names of older iconic characters in some books which is fun).
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    OldWizardGuy

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    Default Re: What's the platonic ideal of a DnD party?

    Quote Originally Posted by Tanarii View Post
    Sorry, I didn't mean to imply there was anything wrong with the way you viewed them. Just that it was interesting you saw them that way, given my perception & understanding of their D&D history.
    That is fine, I didn't find it "problematic" or something if you had a differing opinion- People have the right to have their own opinions after all .

    In short, you don't have anything to apologize for. For something as old as DnD, there are bound to be differing opinions on matters.

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