The Order of the Stick: Utterly Dwarfed
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  1. - Top - End - #241
    Bugbear in the Playground
     
    Dr_Nimm's Avatar

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    Aug 2013

    Default Re: Epic Level Game - Chapter 3

    "YOU SHALL NOT PASS!" I pound my staff into the ground and collapse it. Everyone falls into a bottomless abyss.

    "Ha! I was merely acting!"

    I use CRUD (Complex Ray of Ultimate Destruction)!

    Aiming at the most injured or nearest frost giant:

    6 beams.
    Die roll (+13 to hit)/damage
    32/4
    27/8
    26/6
    26/6
    23/6
    Natural 1

    I don't think the damage gets any kind of bonus.
    Spoiler: Downtime projects
    Show

    -Fort Knox safe
    -Custom mundane armor/weapons for squires
    -Buy scrolls at Frost dale
    -Transcribe bought scrolls and Asmodeus scrolls.
    -Collaborate with Xavier on automaton crew design
    -Potions for Arcivus : Haste, Enhance ability, blur, fly(or whatever he wants). As many as downtime allows, up to about 3 or so max.
    -Potions for myself: Fog cloud (smoke bomb), zone of truth (truth serum), sleep (sleep grenade).
    -Change SMART cannon to hand held

  2. - Top - End - #242
    Bugbear in the Playground
     
    NecromancerGuy

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    Default Re: Epic Level Game - Chapter 3

    Quote Originally Posted by Dr_Nimm View Post
    "YOU SHALL NOT PASS!" I pound my staff into the ground and collapse it. Everyone falls into a bottomless abyss.

    "Ha! I was merely acting!"

    I use CRUD (Complex Ray of Ultimate Destruction)!

    Aiming at the most injured or nearest frost giant:

    6 beams.
    Die roll (+13 to hit)/damage
    32/4
    27/8
    26/6
    26/6
    23/6
    Natural 1

    I don't think the damage gets any kind of bonus.
    There is only the 1 frost giant, along with the cloud and storm giant (3 total), all surrounding Arcivus, trying to take him down.

    You blast the frost giant, with each one striking true. A combined 30 damage. Not bad.

    The storm giant is ever frustrated with Arcivus' persistence. He forms a magical javelin, made purely of wind, and strikes at Arcivus with it, twice! Arcivus braces with his shield, but it is of no use - the javelin passes through and blast him, through his armor and shield, for a combined 32 damage.

    These are the same javelins that were striking Dr. Nimm earlier on. They just wouldn't miss...

    The giant smiles, deviously, as he seems to have found something that put some hurt on you. On to Arcivus!

    --

    Initiative:

    Giants: 20 (1 Frost, 1 Cloud)
    Xavier: 16 (HP: 137/162; 9 Temp HP)
    Nimm: 14 (HP: 134/183; 21 Temp HP)
    Storm Giant Quintessent: 12
    Arcivus: 5 (HP: 145/204)
    Spoiler: Beez's Game: Thorak Stormhammer
    Show

    Half-Orc Cleric (Kord)
    Level 8

    Str 17 (+3) Dex 10 (+0) Con 14 (+2) Int 8 (-1) Wis 16 (+3) Cha 12 (+1)
    AC: 17 (Splint Mail; 20 when wielding Sunskjold)
    HP: 59 (8d8+16)
    Spd: 30
    Saving Throws: Wis +6, Cha +4
    Skills: Athletics +6, Intimidation +4, Perception +6, Persuasion +4, Religion +2

    Passive Perception: 16
    Spells Save DC: 15

  3. - Top - End - #243
    Bugbear in the Playground
     
    SolithKnightGuy

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    Default Re: Epic Level Game - Chapter 3

    Quote Originally Posted by DM7581 View Post
    There is only the 1 frost giant, along with the cloud and storm giant (3 total), all surrounding Arcivus, trying to take him down.

    You blast the frost giant, with each one striking true. A combined 30 damage. Not bad.

    The storm giant is ever frustrated with Arcivus' persistence. He forms a magical javelin, made purely of wind, and strikes at Arcivus with it, twice! Arcivus braces with his shield, but it is of no use - the javelin passes through and blast him, through his armor and shield, for a combined 32 damage.

    These are the same javelins that were striking Dr. Nimm earlier on. They just wouldn't miss...

    The giant smiles, deviously, as he seems to have found something that put some hurt on you. On to Arcivus!

    --

    Initiative:

    Giants: 20 (1 Frost, 1 Cloud)
    Xavier: 16 (HP: 137/162; 9 Temp HP)
    Nimm: 14 (HP: 134/183; 21 Temp HP)
    Storm Giant Quintessent: 12
    Arcivus: 5 (HP: 145/204)
    Can I somehow sense what source of magic or what this wind attack is? roll20(13)+?

    Arcivus brushes off the wind attack and continue hitting the Quintessence.

    Attack1: 9 + 16 = 25; (1d8)8+12 +(1d8)5 + (5d8)31 = 56
    Attack2: 19 + 16 = 35; (1d8)3+12 +(1d8)1 + (5d8)25 = 41

    10 radiant damage to hostiles within 30 ft of me.

    So atm Im giving (to allies within 30ft)
    Holy Nimbus (10radiant dam pr round) active for another 8 rounds... forgot about that but its still on.
    Aura of protection +6saves,
    Aura from holy avenger: resistance to magic/magical effects
    Aura of devotion: immune to charm/fear
    Magic: bless for another 3 rounds
    Personal aura: continuous protection from good/evil

    Spoiler: Arcivus Spelllist and effects
    Show

    Effects:
    Spell: Bless - Aura(30ft radius): Courage(immu fear), Protection(+6saves), Devotion(immu charm), Holy Avenger(adv. spell/magic). Personal: Purity of Spirit(prot against evil/good). Epic: Boon of Resilience(resistance to B/S/P weapon)
    Spells prepared (25), Spellslots: 16 Spells used: 5
    ((D) = Devotion spells)
    1 (3/4): Protection from Evil and Good (D), Sanctuary (D), Bless, Heroism, Shield of Faith, Wrathful Smite
    2 (3): Lesser Restoration (D), Zone of Truth (D), Protection from poison, Protection from poison, Locate Object
    3 (1/3): Beacon of Hope (D), Dispel Magic (D), Blinding Smite, Aura of Vitality, Crusaders Mantle
    4 (1/3): Freedom of Movement (D), Guardian of Faith (D), Death Ward, Staggering Smite, Locate Creature
    5 (3): Commune (D), Flame Strike (D), Banishing smite, Destruction Wave, Circle of Power
    Last edited by Ketiara; 2019-10-06 at 02:12 PM.
    Spoiler: Arcivus Luscient
    Show

    HP: 204/204
    AC: 22
    Stats: 25, 10, 18, 10, 12, 20
    Passive Perception: 11
    Saving Throws: Str 8 (13), Dex 1 (6), Con 11 (16), Wis 8 (13), Cha 11 (17)
    Aura of Protection +5 to all Saves for everyone within 30ft
    Aura of Courage/Devotion immunity to Frighten/Charm for everyone within 30ft
    Always under effect of Protection to Evil and Good

  4. - Top - End - #244
    Bugbear in the Playground
     
    NecromancerGuy

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    Default Re: Epic Level Game - Chapter 3

    Quote Originally Posted by Ketiara View Post
    Can I somehow sense what source of magic or what this wind attack is? roll20(13)+?

    Arcivus brushes off the wind attack and continue hitting the Quintessence.

    Attack1: 9 + 16 = 25; (1d8)8+12 +(1d8)5 + (5d8)31 = 56
    Attack2: 19 + 16 = 35; (1d8)3+12 +(1d8)1 + (5d8)25 = 41

    10 radiant damage to hostiles within 30 ft of me.

    So atm Im giving (to allies within 30ft)
    Holy Nimbus (10radiant dam pr round) active for another 8 rounds... forgot about that but its still on.
    Aura of protection +6saves,
    Aura from holy avenger: resistance to magic/magical effects
    Aura of devotion: immune to charm/fear
    Magic: bless for another 3 rounds
    Personal aura: continuous protection from good/evil

    Spoiler: Arcivus Spelllist and effects
    Show

    Effects:
    Spell: Bless - Aura(30ft radius): Courage(immu fear), Protection(+6saves), Devotion(immu charm), Holy Avenger(adv. spell/magic). Personal: Purity of Spirit(prot against evil/good). Epic: Boon of Resilience(resistance to B/S/P weapon)
    Spells prepared (25), Spellslots: 16 Spells used: 5
    ((D) = Devotion spells)
    1 (3/4): Protection from Evil and Good (D), Sanctuary (D), Bless, Heroism, Shield of Faith, Wrathful Smite
    2 (3): Lesser Restoration (D), Zone of Truth (D), Protection from poison, Protection from poison, Locate Object
    3 (1/3): Beacon of Hope (D), Dispel Magic (D), Blinding Smite, Aura of Vitality, Crusaders Mantle
    4 (1/3): Freedom of Movement (D), Guardian of Faith (D), Death Ward, Staggering Smite, Locate Creature
    5 (3): Commune (D), Flame Strike (D), Banishing smite, Destruction Wave, Circle of Power
    The storm giant rears in pain.Many of the blows seem to pass through it, but as you shred the cloud-like hide, you can tell that your attacks are injuring him to full effect.

    He falls to a knee and curses you in giant. He gives you a coy grin, spitting up some blood, and then dissolves, into a vortex of air, which re-assimilates into the storm clouds above.

    Giants (in Giant): Finish them! They dare strike at our master!

    Arcivus is again the target of the collective assault. His shining beacon of hope seems to really disgust them.

    The frost giant swings twice, for 20 (after resistance).

    The cloud giant follows up with its own flurry, striking for 14 (again, after resistance, but only one hit lands true).

    Xavier and the Nimm. Let's go!

    --

    Initiative:

    Giants: 20 (1 Frost, 1 Cloud)
    Xavier: 16 (HP: 137/162; 9 Temp HP)
    Nimm: 14 (HP: 134/183; 21 Temp HP)
    Storm Giant Quintessent: 12 (storm form)
    Arcivus: 5 (HP: 111/204)
    Spoiler: Beez's Game: Thorak Stormhammer
    Show

    Half-Orc Cleric (Kord)
    Level 8

    Str 17 (+3) Dex 10 (+0) Con 14 (+2) Int 8 (-1) Wis 16 (+3) Cha 12 (+1)
    AC: 17 (Splint Mail; 20 when wielding Sunskjold)
    HP: 59 (8d8+16)
    Spd: 30
    Saving Throws: Wis +6, Cha +4
    Skills: Athletics +6, Intimidation +4, Perception +6, Persuasion +4, Religion +2

    Passive Perception: 16
    Spells Save DC: 15

  5. - Top - End - #245
    Barbarian in the Playground
     
    Xavier Alexis's Avatar

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    Default Re: Epic Level Game - Chapter 3

    I heal Arcivus.

    As my action, I activate Psionic Restoration (Mend Wounds) and heal Arcivus 7d8 (26) hit points.

    As my bonus action, I activate Mystical Recovery, regaining 7 hit points.

  6. - Top - End - #246
    Bugbear in the Playground
     
    NecromancerGuy

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    Default Re: Epic Level Game - Chapter 3

    Quote Originally Posted by Xavier Alexis View Post
    I heal Arcivus.

    As my action, I activate Psionic Restoration (Mend Wounds) and heal Arcivus 7d8 (26) hit points.

    As my bonus action, I activate Mystical Recovery, regaining 7 hit points.
    Done. Dr. Nimm?

    --

    Initiative:

    Giants: 20 (1 Frost, 1 Cloud)
    Xavier: 16 (HP: 137/162; 9 Temp HP)
    Nimm: 14 (HP: 141/183; 21 Temp HP)
    Storm Giant Quintessent: 12 (storm form)
    Arcivus: 5 (HP: 137/204)
    Spoiler: Beez's Game: Thorak Stormhammer
    Show

    Half-Orc Cleric (Kord)
    Level 8

    Str 17 (+3) Dex 10 (+0) Con 14 (+2) Int 8 (-1) Wis 16 (+3) Cha 12 (+1)
    AC: 17 (Splint Mail; 20 when wielding Sunskjold)
    HP: 59 (8d8+16)
    Spd: 30
    Saving Throws: Wis +6, Cha +4
    Skills: Athletics +6, Intimidation +4, Perception +6, Persuasion +4, Religion +2

    Passive Perception: 16
    Spells Save DC: 15

  7. - Top - End - #247
    Bugbear in the Playground
     
    Dr_Nimm's Avatar

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    Default Re: Epic Level Game - Chapter 3

    Did Arcivus ever figure out what damage type that was? You never acknowledged success or failure.
    Spoiler: Downtime projects
    Show

    -Fort Knox safe
    -Custom mundane armor/weapons for squires
    -Buy scrolls at Frost dale
    -Transcribe bought scrolls and Asmodeus scrolls.
    -Collaborate with Xavier on automaton crew design
    -Potions for Arcivus : Haste, Enhance ability, blur, fly(or whatever he wants). As many as downtime allows, up to about 3 or so max.
    -Potions for myself: Fog cloud (smoke bomb), zone of truth (truth serum), sleep (sleep grenade).
    -Change SMART cannon to hand held

  8. - Top - End - #248
    Bugbear in the Playground
     
    NecromancerGuy

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    Default Re: Epic Level Game - Chapter 3

    Quote Originally Posted by Dr_Nimm View Post
    Did Arcivus ever figure out what damage type that was? You never acknowledged success or failure.
    Thunder damage, although some abilities were lightning, he saw Arcivis was immune.
    Spoiler: Beez's Game: Thorak Stormhammer
    Show

    Half-Orc Cleric (Kord)
    Level 8

    Str 17 (+3) Dex 10 (+0) Con 14 (+2) Int 8 (-1) Wis 16 (+3) Cha 12 (+1)
    AC: 17 (Splint Mail; 20 when wielding Sunskjold)
    HP: 59 (8d8+16)
    Spd: 30
    Saving Throws: Wis +6, Cha +4
    Skills: Athletics +6, Intimidation +4, Perception +6, Persuasion +4, Religion +2

    Passive Perception: 16
    Spells Save DC: 15

  9. - Top - End - #249
    Bugbear in the Playground
     
    Dr_Nimm's Avatar

    Join Date
    Aug 2013

    Default Re: Epic Level Game - Chapter 3

    I Heal Archie for 70 hp!

    Feel the positive vibes of alchemy!
    Spoiler: Downtime projects
    Show

    -Fort Knox safe
    -Custom mundane armor/weapons for squires
    -Buy scrolls at Frost dale
    -Transcribe bought scrolls and Asmodeus scrolls.
    -Collaborate with Xavier on automaton crew design
    -Potions for Arcivus : Haste, Enhance ability, blur, fly(or whatever he wants). As many as downtime allows, up to about 3 or so max.
    -Potions for myself: Fog cloud (smoke bomb), zone of truth (truth serum), sleep (sleep grenade).
    -Change SMART cannon to hand held

  10. - Top - End - #250
    Bugbear in the Playground
     
    NecromancerGuy

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    Default Re: Epic Level Game - Chapter 3

    Quote Originally Posted by Dr_Nimm View Post
    I Heal Archie for 70 hp!

    Feel the positive vibes of alchemy!
    Keep track of those slots.

    The storm giant snarls out at Nimm and flings another javelin at him. It hits again, this time for 21 damage, exhausting your temp HP reserve.

    The giant looks at the bunch of you and seems visibly frustrated at your heartiness... The frost and cloud seem less shaken, though, and look to be willing to fight to the death.

    On to Arcivus.

    --

    Initiative:

    Giants: 20 (1 Frost, 1 Cloud)
    Xavier: 16 (HP: 137/162; 9 Temp HP)
    Nimm: 14 (HP: 141/183)
    Storm Giant Quintessent: 12 (storm form)
    Arcivus: 5 (HP: 204/204)
    Spoiler: Beez's Game: Thorak Stormhammer
    Show

    Half-Orc Cleric (Kord)
    Level 8

    Str 17 (+3) Dex 10 (+0) Con 14 (+2) Int 8 (-1) Wis 16 (+3) Cha 12 (+1)
    AC: 17 (Splint Mail; 20 when wielding Sunskjold)
    HP: 59 (8d8+16)
    Spd: 30
    Saving Throws: Wis +6, Cha +4
    Skills: Athletics +6, Intimidation +4, Perception +6, Persuasion +4, Religion +2

    Passive Perception: 16
    Spells Save DC: 15

  11. - Top - End - #251
    Bugbear in the Playground
     
    SolithKnightGuy

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    Default Re: Epic Level Game - Chapter 3

    Quote Originally Posted by DM7581 View Post
    Keep track of those slots.

    The storm giant snarls out at Nimm and flings another javelin at him. It hits again, this time for 21 damage, exhausting your temp HP reserve.

    The giant looks at the bunch of you and seems visibly frustrated at your heartiness... The frost and cloud seem less shaken, though, and look to be willing to fight to the death.

    On to Arcivus.

    --

    Initiative:

    Giants: 20 (1 Frost, 1 Cloud)
    Xavier: 16 (HP: 137/162; 9 Temp HP)
    Nimm: 14 (HP: 141/183)
    Storm Giant Quintessent: 12 (storm form)
    Arcivus: 5 (HP: 204/204)
    Arcivus continue to hit the Quintessence...

    1) 14+16 +2(bless) = 32 ; (1d8)6 +12 (1d8)6+ (3d8) 11 = 35
    2) 8 + 16 +4(bless) = 28 ; (1d8)5 +12 (1d8)1+ (3d8) 7 = 25

    10 radiant damage to hostiles within 30 ft of me.

    So atm Im giving (to allies within 30ft)
    Holy Nimbus (10radiant dam pr round) active for another 7 rounds... forgot about that but its still on.
    Aura of protection +6saves,
    Aura from holy avenger: resistance to magic/magical effects
    Aura of devotion: immune to charm/fear
    Magic: bless for another 2 rounds
    Personal aura: continuous protection from good/evil

    Spoiler: Arcivus Spelllist and effects
    Show

    Effects:
    Spell: Bless - Aura(30ft radius): Courage(immu fear), Protection(+6saves), Devotion(immu charm), Holy Avenger(adv. spell/magic). Personal: Purity of Spirit(prot against evil/good). Epic: Boon of Resilience(resistance to B/S/P weapon)
    Spells prepared (25), Spellslots: 16 Spells used: 7
    ((D) = Devotion spells)
    1 (3/4): Protection from Evil and Good (D), Sanctuary (D), Bless, Heroism, Shield of Faith, Wrathful Smite
    2 (1/3): Lesser Restoration (D), Zone of Truth (D), Protection from poison, Protection from poison, Locate Object
    3 (1/3): Beacon of Hope (D), Dispel Magic (D), Blinding Smite, Aura of Vitality, Crusaders Mantle
    4 (1/3): Freedom of Movement (D), Guardian of Faith (D), Death Ward, Staggering Smite, Locate Creature
    5 (3): Commune (D), Flame Strike (D), Banishing smite, Destruction Wave, Circle of Power
    Last edited by Ketiara; 2019-10-28 at 04:33 PM.
    Spoiler: Arcivus Luscient
    Show

    HP: 204/204
    AC: 22
    Stats: 25, 10, 18, 10, 12, 20
    Passive Perception: 11
    Saving Throws: Str 8 (13), Dex 1 (6), Con 11 (16), Wis 8 (13), Cha 11 (17)
    Aura of Protection +5 to all Saves for everyone within 30ft
    Aura of Courage/Devotion immunity to Frighten/Charm for everyone within 30ft
    Always under effect of Protection to Evil and Good

  12. - Top - End - #252
    Bugbear in the Playground
     
    NecromancerGuy

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    Default Re: Epic Level Game - Chapter 3

    Quote Originally Posted by Ketiara View Post
    Arcivus continue to hit the Quintessence...

    1) 14+16 +2(bless) = 32 ; (1d8)6 +12 (1d8)6+ (3d8) 11 = 35
    2) 8 + 16 +4(bless) = 28 ; (1d8)5 +12 (1d8)1+ (3d8) 7 = 25

    10 radiant damage to hostiles within 30 ft of me.

    So atm Im giving (to allies within 30ft)
    Holy Nimbus (10radiant dam pr round) active for another 7 rounds... forgot about that but its still on.
    Aura of protection +6saves,
    Aura from holy avenger: resistance to magic/magical effects
    Aura of devotion: immune to charm/fear
    Magic: bless for another 2 rounds
    Personal aura: continuous protection from good/evil

    Spoiler: Arcivus Spelllist and effects
    Show

    Effects:
    Spell: Bless - Aura(30ft radius): Courage(immu fear), Protection(+6saves), Devotion(immu charm), Holy Avenger(adv. spell/magic). Personal: Purity of Spirit(prot against evil/good). Epic: Boon of Resilience(resistance to B/S/P weapon)
    Spells prepared (25), Spellslots: 16 Spells used: 7
    ((D) = Devotion spells)
    1 (3/4): Protection from Evil and Good (D), Sanctuary (D), Bless, Heroism, Shield of Faith, Wrathful Smite
    2 (1/3): Lesser Restoration (D), Zone of Truth (D), Protection from poison, Protection from poison, Locate Object
    3 (1/3): Beacon of Hope (D), Dispel Magic (D), Blinding Smite, Aura of Vitality, Crusaders Mantle
    4 (1/3): Freedom of Movement (D), Guardian of Faith (D), Death Ward, Staggering Smite, Locate Creature
    5 (3): Commune (D), Flame Strike (D), Banishing smite, Destruction Wave, Circle of Power
    Remember that the storm giant is back in storm form. He is about 50 feet up in the air, but seated in a bank of swirling clouds that flicker with lightning and rumble with thunder. You can try to engage him (you can fly just far enough to catch him) or focus on the 2 on the ground. Moving like that will provoke opportunity attacks.

    That being said, you can still allocate your attacks to the frost and/or cloud giant. Let me know which.

    --

    Initiative:

    Giants: 20 (1 Frost, 1 Cloud)
    Xavier: 16 (HP: 137/162; 9 Temp HP)
    Nimm: 14 (HP: 141/183)
    Storm Giant Quintessent: 12 (storm form)
    Arcivus: 5 (HP: 204/204)
    Spoiler: Beez's Game: Thorak Stormhammer
    Show

    Half-Orc Cleric (Kord)
    Level 8

    Str 17 (+3) Dex 10 (+0) Con 14 (+2) Int 8 (-1) Wis 16 (+3) Cha 12 (+1)
    AC: 17 (Splint Mail; 20 when wielding Sunskjold)
    HP: 59 (8d8+16)
    Spd: 30
    Saving Throws: Wis +6, Cha +4
    Skills: Athletics +6, Intimidation +4, Perception +6, Persuasion +4, Religion +2

    Passive Perception: 16
    Spells Save DC: 15

  13. - Top - End - #253
    Bugbear in the Playground
     
    SolithKnightGuy

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    Default Re: Epic Level Game - Chapter 3

    Quote Originally Posted by DM7581 View Post
    Remember that the storm giant is back in storm form. He is about 50 feet up in the air, but seated in a bank of swirling clouds that flicker with lightning and rumble with thunder. You can try to engage him (you can fly just far enough to catch him) or focus on the 2 on the ground. Moving like that will provoke opportunity attacks.

    That being said, you can still allocate your attacks to the frost and/or cloud giant. Let me know which.

    --

    Initiative:

    Giants: 20 (1 Frost, 1 Cloud)
    Xavier: 16 (HP: 137/162; 9 Temp HP)
    Nimm: 14 (HP: 141/183)
    Storm Giant Quintessent: 12 (storm form)
    Arcivus: 5 (HP: 204/204)
    Well with the Quintessent out of range, and me not able to fly anymore, ill hit the giants... Cloud giant first.
    Spoiler: Arcivus Luscient
    Show

    HP: 204/204
    AC: 22
    Stats: 25, 10, 18, 10, 12, 20
    Passive Perception: 11
    Saving Throws: Str 8 (13), Dex 1 (6), Con 11 (16), Wis 8 (13), Cha 11 (17)
    Aura of Protection +5 to all Saves for everyone within 30ft
    Aura of Courage/Devotion immunity to Frighten/Charm for everyone within 30ft
    Always under effect of Protection to Evil and Good

  14. - Top - End - #254
    Bugbear in the Playground
     
    NecromancerGuy

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    Default Re: Epic Level Game - Chapter 3

    Quote Originally Posted by Ketiara View Post
    Well with the Quintessent out of range, and me not able to fly anymore, ill hit the giants... Cloud giant first.
    The cloud giant takes the hits and chuckles.

    Our master is eternal. You cannot win!

    They both then continue on Arcivus. 2 massive greataxe strikes from the frost land for a combined 44 damage. The cloud strikes with his huge morningstar, grey in color, but beautifully crafted. He hits for a combined 31.

    All calculations are AFTER resistance. Arcivus is a bit shaken after soaking 75 damage in a single round. The giants annoyance seems to turn into being somewhat impressed that he still stands after the assault.

    On to Xavier, then Nimm!

    --

    Initiative:

    Giants: 20 (1 Frost, 1 Cloud)
    Xavier: 16 (HP: 137/162; 9 Temp HP)
    Nimm: 14 (HP: 141/183)
    Storm Giant Quintessent: 12 (storm form)
    Arcivus: 5 (HP: 129/204)

    Spoiler: Why are we here again?
    Show

    Xavier wanted to turn back into a sorcerer because at higher levels, he realized that Psions are just not that great. He can't make up his mind. Anyway, the thought was to get some silver dragon blood, OR an alternative highly magical substance, that Dr. Nimm can use for the transformation.
    Spoiler: Beez's Game: Thorak Stormhammer
    Show

    Half-Orc Cleric (Kord)
    Level 8

    Str 17 (+3) Dex 10 (+0) Con 14 (+2) Int 8 (-1) Wis 16 (+3) Cha 12 (+1)
    AC: 17 (Splint Mail; 20 when wielding Sunskjold)
    HP: 59 (8d8+16)
    Spd: 30
    Saving Throws: Wis +6, Cha +4
    Skills: Athletics +6, Intimidation +4, Perception +6, Persuasion +4, Religion +2

    Passive Perception: 16
    Spells Save DC: 15

  15. - Top - End - #255
    Barbarian in the Playground
     
    Xavier Alexis's Avatar

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    Default Re: Epic Level Game - Chapter 3

    As my action, I activate Psionic Restoration (Mend Wounds) and heal Arcivus 7d8 (31) hit points.

    As my bonus action, I activate Mantle of Joy (Soothing Presence) and grant Arcivus, Dr. Nimm and I 21 temporary hit points.

  16. - Top - End - #256
    Bugbear in the Playground
     
    SolithKnightGuy

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    Default Re: Epic Level Game - Chapter 3

    Quote Originally Posted by DM7581 View Post
    The cloud giant takes the hits and chuckles.

    Our master is eternal. You cannot win!

    They both then continue on Arcivus. 2 massive greataxe strikes from the frost land for a combined 44 damage. The cloud strikes with his huge morningstar, grey in color, but beautifully crafted. He hits for a combined 31.

    All calculations are AFTER resistance. Arcivus is a bit shaken after soaking 75 damage in a single round. The giants annoyance seems to turn into being somewhat impressed that he still stands after the assault.

    On to Xavier, then Nimm!

    --

    Initiative:

    Giants: 20 (1 Frost, 1 Cloud)
    Xavier: 16 (HP: 137/162; 9 Temp HP)
    Nimm: 14 (HP: 141/183)
    Storm Giant Quintessent: 12 (storm form)
    Arcivus: 5 (HP: 129/204)

    Spoiler: Why are we here again?
    Show

    Xavier wanted to turn back into a sorcerer because at higher levels, he realized that Psions are just not that great. He can't make up his mind. Anyway, the thought was to get some silver dragon blood, OR an alternative highly magical substance, that Dr. Nimm can use for the transformation.
    remember to have them take 10radiant dam pr round they are within 30 ft of me.
    Spoiler: Arcivus Luscient
    Show

    HP: 204/204
    AC: 22
    Stats: 25, 10, 18, 10, 12, 20
    Passive Perception: 11
    Saving Throws: Str 8 (13), Dex 1 (6), Con 11 (16), Wis 8 (13), Cha 11 (17)
    Aura of Protection +5 to all Saves for everyone within 30ft
    Aura of Courage/Devotion immunity to Frighten/Charm for everyone within 30ft
    Always under effect of Protection to Evil and Good

  17. - Top - End - #257
    Bugbear in the Playground
     
    NecromancerGuy

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    Default Re: Epic Level Game - Chapter 3

    Quote Originally Posted by Ketiara View Post
    remember to have them take 10radiant dam pr round they are within 30 ft of me.
    Will do. Dr. Nimm?
    Spoiler: Beez's Game: Thorak Stormhammer
    Show

    Half-Orc Cleric (Kord)
    Level 8

    Str 17 (+3) Dex 10 (+0) Con 14 (+2) Int 8 (-1) Wis 16 (+3) Cha 12 (+1)
    AC: 17 (Splint Mail; 20 when wielding Sunskjold)
    HP: 59 (8d8+16)
    Spd: 30
    Saving Throws: Wis +6, Cha +4
    Skills: Athletics +6, Intimidation +4, Perception +6, Persuasion +4, Religion +2

    Passive Perception: 16
    Spells Save DC: 15

  18. - Top - End - #258
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    Dr_Nimm's Avatar

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    Default Re: Epic Level Game - Chapter 3

    Bomb w fireball admixture for 38 dmg at the quint
    Spoiler: Downtime projects
    Show

    -Fort Knox safe
    -Custom mundane armor/weapons for squires
    -Buy scrolls at Frost dale
    -Transcribe bought scrolls and Asmodeus scrolls.
    -Collaborate with Xavier on automaton crew design
    -Potions for Arcivus : Haste, Enhance ability, blur, fly(or whatever he wants). As many as downtime allows, up to about 3 or so max.
    -Potions for myself: Fog cloud (smoke bomb), zone of truth (truth serum), sleep (sleep grenade).
    -Change SMART cannon to hand held

  19. - Top - End - #259
    Bugbear in the Playground
     
    NecromancerGuy

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    Default Re: Epic Level Game - Chapter 3

    Quote Originally Posted by Dr_Nimm View Post
    Bomb w fireball admixture for 38 dmg at the quint
    The bomb fires off into the sky and explodes... but the giant does not seemed fazed at all - the attack had no effect. You conclude that while in cloud/storm form, he is impervious to attacks and must think up a different strategy of attack.

    Meanwhile, the giant can be heard laughing in the distance, which bellows and rings through everyone's ears.

    Arcivus, you go.

    Initiative:

    Giants: 20 (1 Frost, 1 Cloud)
    Xavier: 16 (HP: 137/162, 21 Temp HP)
    Nimm: 14 (HP: 141/183, 21 Temp HP)
    Storm Giant Quintessent: 12 (storm form)
    Arcivus: 5 (HP: 160/204, 21 Temp HP)
    Spoiler: Beez's Game: Thorak Stormhammer
    Show

    Half-Orc Cleric (Kord)
    Level 8

    Str 17 (+3) Dex 10 (+0) Con 14 (+2) Int 8 (-1) Wis 16 (+3) Cha 12 (+1)
    AC: 17 (Splint Mail; 20 when wielding Sunskjold)
    HP: 59 (8d8+16)
    Spd: 30
    Saving Throws: Wis +6, Cha +4
    Skills: Athletics +6, Intimidation +4, Perception +6, Persuasion +4, Religion +2

    Passive Perception: 16
    Spells Save DC: 15

  20. - Top - End - #260
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    SolithKnightGuy

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    Default Re: Epic Level Game - Chapter 3

    Quote Originally Posted by DM7581 View Post
    The bomb fires off into the sky and explodes... but the giant does not seemed fazed at all - the attack had no effect. You conclude that while in cloud/storm form, he is impervious to attacks and must think up a different strategy of attack.

    Meanwhile, the giant can be heard laughing in the distance, which bellows and rings through everyone's ears.

    Arcivus, you go.

    Initiative:

    Giants: 20 (1 Frost, 1 Cloud)
    Xavier: 16 (HP: 137/162, 21 Temp HP)
    Nimm: 14 (HP: 141/183, 21 Temp HP)
    Storm Giant Quintessent: 12 (storm form)
    Arcivus: 5 (HP: 160/204, 21 Temp HP)
    Arcivus continue hitting the giants that are near. His aura also punishing every enemy within 30 ft with 10dam radiant. He hits with the power of lvl1 spells

    1) 16+16 = 32 ; (1d8)8+12 +(1d8)1 + (2d8)9 = 30
    2) 7 + 16 = 23 ; (1d8)5+12 +(1d8)2 + (2d8)10 = 29

    10 radiant damage to hostiles within 30 ft of me.

    So atm Im giving (to allies within 30ft)
    Holy Nimbus (10radiant dam pr round) active for another 6 rounds... forgot about that but its still on.
    Aura of protection +6saves,
    Aura from holy avenger: resistance to magic/magical effects
    Aura of devotion: immune to charm/fear
    Magic: bless for another 1 rounds
    Personal aura: continuous protection from good/evil

    Spoiler: Arcivus Spelllist and effects
    Show

    Effects:
    Spell: Bless - Aura(30ft radius): Courage(immu fear), Protection(+6saves), Devotion(immu charm), Holy Avenger(adv. spell/magic). Personal: Purity of Spirit(prot against evil/good). Epic: Boon of Resilience(resistance to B/S/P weapon)
    Spells prepared (25), Spellslots: 16 Spells used: 9
    ((D) = Devotion spells)
    1 (1/4): Protection from Evil and Good (D), Sanctuary (D), Bless, Heroism, Shield of Faith, Wrathful Smite
    2 (1/3): Lesser Restoration (D), Zone of Truth (D), Protection from poison, Protection from poison, Locate Object
    3 (1/3): Beacon of Hope (D), Dispel Magic (D), Blinding Smite, Aura of Vitality, Crusaders Mantle
    4 (1/3): Freedom of Movement (D), Guardian of Faith (D), Death Ward, Staggering Smite, Locate Creature
    5 (3): Commune (D), Flame Strike (D), Banishing smite, Destruction Wave, Circle of Power
    Last edited by Ketiara; 2019-10-28 at 04:34 PM.
    Spoiler: Arcivus Luscient
    Show

    HP: 204/204
    AC: 22
    Stats: 25, 10, 18, 10, 12, 20
    Passive Perception: 11
    Saving Throws: Str 8 (13), Dex 1 (6), Con 11 (16), Wis 8 (13), Cha 11 (17)
    Aura of Protection +5 to all Saves for everyone within 30ft
    Aura of Courage/Devotion immunity to Frighten/Charm for everyone within 30ft
    Always under effect of Protection to Evil and Good

  21. - Top - End - #261
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    NecromancerGuy

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    Default Re: Epic Level Game - Chapter 3

    Quote Originally Posted by Ketiara View Post
    Arcivus continue hitting the giants that are near. His aura also punishing every enemy within 30 ft with 10dam radiant. He hits with the power of lvl1 spells

    1) 16+16 = 32 ; (1d8)8+12 +(1d8)1 + (2d8)9 = 30
    2) 7 + 16 = 23 ; (1d8)5+12 +(1d8)2 + (2d8)10 = 29

    10 radiant damage to hostiles within 30 ft of me.

    So atm Im giving (to allies within 30ft)
    Holy Nimbus (10radiant dam pr round) active for another 6 rounds... forgot about that but its still on.
    Aura of protection +6saves,
    Aura from holy avenger: resistance to magic/magical effects
    Aura of devotion: immune to charm/fear
    Magic: bless for another 1 rounds
    Personal aura: continuous protection from good/evil

    Spoiler: Arcivus Spelllist and effects
    Show

    Effects:
    Spell: Bless - Aura(30ft radius): Courage(immu fear), Protection(+6saves), Devotion(immu charm), Holy Avenger(adv. spell/magic). Personal: Purity of Spirit(prot against evil/good). Epic: Boon of Resilience(resistance to B/S/P weapon)
    Spells prepared (25), Spellslots: 16 Spells used: 9
    ((D) = Devotion spells)
    1 (1/4): Protection from Evil and Good (D), Sanctuary (D), Bless, Heroism, Shield of Faith, Wrathful Smite
    2 (1/3): Lesser Restoration (D), Zone of Truth (D), Protection from poison, Protection from poison, Locate Object
    3 (1/3): Beacon of Hope (D), Dispel Magic (D), Blinding Smite, Aura of Vitality, Crusaders Mantle
    4 (1/3): Freedom of Movement (D), Guardian of Faith (D), Death Ward, Staggering Smite, Locate Creature
    5 (3): Commune (D), Flame Strike (D), Banishing smite, Destruction Wave, Circle of Power
    Frost or Cloud?
    Spoiler: Beez's Game: Thorak Stormhammer
    Show

    Half-Orc Cleric (Kord)
    Level 8

    Str 17 (+3) Dex 10 (+0) Con 14 (+2) Int 8 (-1) Wis 16 (+3) Cha 12 (+1)
    AC: 17 (Splint Mail; 20 when wielding Sunskjold)
    HP: 59 (8d8+16)
    Spd: 30
    Saving Throws: Wis +6, Cha +4
    Skills: Athletics +6, Intimidation +4, Perception +6, Persuasion +4, Religion +2

    Passive Perception: 16
    Spells Save DC: 15

  22. - Top - End - #262
    Bugbear in the Playground
     
    SolithKnightGuy

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    Default Re: Epic Level Game - Chapter 3

    Quote Originally Posted by DM7581 View Post
    Frost or Cloud?
    Froooooooost... (short post limit)
    Spoiler: Arcivus Luscient
    Show

    HP: 204/204
    AC: 22
    Stats: 25, 10, 18, 10, 12, 20
    Passive Perception: 11
    Saving Throws: Str 8 (13), Dex 1 (6), Con 11 (16), Wis 8 (13), Cha 11 (17)
    Aura of Protection +5 to all Saves for everyone within 30ft
    Aura of Courage/Devotion immunity to Frighten/Charm for everyone within 30ft
    Always under effect of Protection to Evil and Good

  23. - Top - End - #263
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    NecromancerGuy

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    Default Re: Epic Level Game - Chapter 3

    Quote Originally Posted by Ketiara View Post
    Froooooooost... (short post limit)
    Ha!

    You take down the frost, leaving the lone cloud giant. You can tell that the storm, above, is not pleased, as the winds begin to pick up and more thunder can be heard.

    The cloud giant, relentless, continues to strike at Arcivus. He hits once for 13 (after resistance), Arcivus' shield absorbing the majority of the blow.

    This brings us to Xavier and then Nimm.

    --

    Initiative:

    Giants: 20 (1 Cloud)
    Xavier: 16 (HP: 137/162, 21 Temp HP)
    Nimm: 14 (HP: 141/183, 21 Temp HP)
    Storm Giant Quintessent: 12 (storm form)
    Arcivus: 5 (HP: 160/204, 8 Temp HP)
    Spoiler: Beez's Game: Thorak Stormhammer
    Show

    Half-Orc Cleric (Kord)
    Level 8

    Str 17 (+3) Dex 10 (+0) Con 14 (+2) Int 8 (-1) Wis 16 (+3) Cha 12 (+1)
    AC: 17 (Splint Mail; 20 when wielding Sunskjold)
    HP: 59 (8d8+16)
    Spd: 30
    Saving Throws: Wis +6, Cha +4
    Skills: Athletics +6, Intimidation +4, Perception +6, Persuasion +4, Religion +2

    Passive Perception: 16
    Spells Save DC: 15

  24. - Top - End - #264
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    Xavier Alexis's Avatar

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    Default Re: Epic Level Game - Chapter 3

    I activate Mind Thrust and inflict 4d10+8 (29) psychic damage on the cloud giant.

    A DC 22 Intelligence Save negates the damage.

  25. - Top - End - #265
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    NecromancerGuy

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    Default Re: Epic Level Game - Chapter 3

    Quote Originally Posted by Xavier Alexis View Post
    I activate Mind Thrust and inflict 4d10+8 (29) psychic damage on the cloud giant.

    A DC 22 Intelligence Save negates the damage.
    Intelligence has never been the strong suit of giants. He takes the blast, full-on, his head snapping back with the mental pinch it produces.

    You can see the cloud giant hesitant to continue on. He speaks outward, in the common tongue.

    Cloud: What is it that you want?

    The storm giant seems displeased by this, as is evident by a slow, unsettling rumbling of clouds.

    Dr. Nimm can go, but anyone can respond (short phrase only, as we are still in combat).

    --

    Initiative:

    Cloud Giant: 20
    Xavier: 16 (HP: 137/162, 21 Temp HP)
    Nimm: 14 (HP: 141/183, 21 Temp HP)
    Storm Giant Quintessent: 12 (storm form)
    Arcivus: 5 (HP: 160/204, 8 Temp HP)
    Spoiler: Beez's Game: Thorak Stormhammer
    Show

    Half-Orc Cleric (Kord)
    Level 8

    Str 17 (+3) Dex 10 (+0) Con 14 (+2) Int 8 (-1) Wis 16 (+3) Cha 12 (+1)
    AC: 17 (Splint Mail; 20 when wielding Sunskjold)
    HP: 59 (8d8+16)
    Spd: 30
    Saving Throws: Wis +6, Cha +4
    Skills: Athletics +6, Intimidation +4, Perception +6, Persuasion +4, Religion +2

    Passive Perception: 16
    Spells Save DC: 15

  26. - Top - End - #266
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    Xavier Alexis's Avatar

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    Default Re: Epic Level Game - Chapter 3

    Quote Originally Posted by DM7581 View Post
    Intelligence has never been the strong suit of giants. He takes the blast, full-on, his head snapping back with the mental pinch it produces.

    You can see the cloud giant hesitant to continue on. He speaks outward, in the common tongue.

    Cloud: What is it that you want?
    "Your surrender and your cooperation!"

  27. - Top - End - #267
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    SolithKnightGuy

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    Default Re: Epic Level Game - Chapter 3

    Quote Originally Posted by Xavier Alexis View Post
    "Your surrender and your cooperation!"
    Arcivus step over to Xavier... "remember we are looking for some dragons for you to use"
    Spoiler: Arcivus Luscient
    Show

    HP: 204/204
    AC: 22
    Stats: 25, 10, 18, 10, 12, 20
    Passive Perception: 11
    Saving Throws: Str 8 (13), Dex 1 (6), Con 11 (16), Wis 8 (13), Cha 11 (17)
    Aura of Protection +5 to all Saves for everyone within 30ft
    Aura of Courage/Devotion immunity to Frighten/Charm for everyone within 30ft
    Always under effect of Protection to Evil and Good

  28. - Top - End - #268
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    NecromancerGuy

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    Default Re: Epic Level Game - Chapter 3

    Quote Originally Posted by Xavier Alexis View Post
    "Your surrender and your cooperation!"
    It seems that your demand has caught the attention of the storm giant. The very second you finish your sentence, sensing the cloud giants betrayal, a thunderbolt strikes down at the feet of the cloud giant, blasting him full force for 23 damage.

    Cloud: (Looking back up at the swirling cloud) Protect me, and I will do whatever it is that you ask...

    He looks a little beat up (under half HP), as he nearly staggers down to a knee, smoke rising from him due to the lightning shock with a slight smell of ozone surrounding the immediate area.

    We are still officially on Dr. Nimm's turn. Get on it.

    --

    Initiative:

    Cloud Giant: 20
    Xavier: 16 (HP: 137/162, 21 Temp HP)
    Nimm: 14 (HP: 141/183, 21 Temp HP)
    Storm Giant Quintessent: 12 (storm form)
    Arcivus: 5 (HP: 160/204, 8 Temp HP)
    Spoiler: Beez's Game: Thorak Stormhammer
    Show

    Half-Orc Cleric (Kord)
    Level 8

    Str 17 (+3) Dex 10 (+0) Con 14 (+2) Int 8 (-1) Wis 16 (+3) Cha 12 (+1)
    AC: 17 (Splint Mail; 20 when wielding Sunskjold)
    HP: 59 (8d8+16)
    Spd: 30
    Saving Throws: Wis +6, Cha +4
    Skills: Athletics +6, Intimidation +4, Perception +6, Persuasion +4, Religion +2

    Passive Perception: 16
    Spells Save DC: 15

  29. - Top - End - #269
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    Dr_Nimm's Avatar

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    Default Re: Epic Level Game - Chapter 3

    Sensing some imminent chicanery from the quint, I ready an action to counterspell the next spell from the quint at level 9 slot.
    Last edited by Dr_Nimm; 2019-11-24 at 06:08 PM.
    Spoiler: Downtime projects
    Show

    -Fort Knox safe
    -Custom mundane armor/weapons for squires
    -Buy scrolls at Frost dale
    -Transcribe bought scrolls and Asmodeus scrolls.
    -Collaborate with Xavier on automaton crew design
    -Potions for Arcivus : Haste, Enhance ability, blur, fly(or whatever he wants). As many as downtime allows, up to about 3 or so max.
    -Potions for myself: Fog cloud (smoke bomb), zone of truth (truth serum), sleep (sleep grenade).
    -Change SMART cannon to hand held

  30. - Top - End - #270
    Bugbear in the Playground
     
    NecromancerGuy

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    Default Re: Epic Level Game - Chapter 3

    Quote Originally Posted by Dr_Nimm View Post
    Sensing some imminent chicanery from the quint, I ready an action to counterspell the next spell from the quint at level 9 slot.
    None of his effects have been spells. You can take another action and/or engage in some brief dialogue.
    Spoiler: Beez's Game: Thorak Stormhammer
    Show

    Half-Orc Cleric (Kord)
    Level 8

    Str 17 (+3) Dex 10 (+0) Con 14 (+2) Int 8 (-1) Wis 16 (+3) Cha 12 (+1)
    AC: 17 (Splint Mail; 20 when wielding Sunskjold)
    HP: 59 (8d8+16)
    Spd: 30
    Saving Throws: Wis +6, Cha +4
    Skills: Athletics +6, Intimidation +4, Perception +6, Persuasion +4, Religion +2

    Passive Perception: 16
    Spells Save DC: 15

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