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  1. - Top - End - #1
    Dwarf in the Playground
     
    pygmybatrider's Avatar

    Join Date
    Jun 2017

    Default Reflavouring a ranged Ancestral Guardian barbarian as a Shaman-esque spellcaster

    Hi all,

    I've been working on a character concept I thought I'd share with you guys for some input.

    I've loved the Ancestral Guardian barbarian since it was released, both thematically and mechanically. There's something so appealing about a raging barb surrounded by angry spirits - who also functions as probably the game's best tank.

    I'm also interested in the idea of Ancestral Protectors working at range, with a bow/thrown weapons - again, marking a target to have disadvantage against anyone but you, while doing your darndest to stay of out melee range, is awesome.

    To fit the flavour, I've statted up a Dex-based Goblin barbarian. Mechanically he will be sitting at the back, plinking away with a shortbow, and giving the biggest baddy disadvantage on all his buddies.

    I'm thinking, however, of reflavouring the barbarian to a sort of spirit-talker/witch/shaman class, and treating the ranged weapon attacks as a basic hex/spell - while still mechanically 1d6 non-magical piercing damage.

    Take Perception and Survival from Barb, grab a background with relevant/useful skills - Stealth, Insight, Acrobatics, etc.

    Starting stats:

    8 Str/17 Dex/16 Con/10 Int/14 Wis/8 Cha.

    Take Squat Nimbleness at 4 to bump Dex up to 18, increase movement speed, and two more skills. You have a decent naked AC, nice to hit bonus, and won't be Reckless Attacking - so your beefy hit points should hopefully last a bit longer.

    Things just get more fun from there. At level 5 you get Extra Attack (double spells!) and Fast Movement - you now have 45 feet movement speed and Nimble Escape to stay away from the bad guys. At level 6 you get Spirit Shield, which is one of my favourite at-will abilities in 5e. At 8 you can max Dex, go for Crossbow Expert and grab a handcrossbow for more damage, or grab Sharpshooter, or grab Magic Initiate: Cleric or Druid for some handy/flavourful cantrips like Guidance or Druidcraft.

    I think it looks decent enough on paper, and easy enough to turn a brutal melee bruiser into a debuff-focused Goblin in robes and a pointy hat.

    Are there weaknesses I'm missing here - besides missing out on the Strength-based barbarian abilities, and inability to multiclass? Is there anything else I could add to the build to make it work?

    Cheers!
    My 5E homebrew thread: http://www.giantitp.com/forums/showt...omebrew-Thread

    Including:

    • Path of the Reaver Barbarian (kill all baddies with TWF!)
    • The Bulwark Martial Archetype (become a human shield!)
    • The Sporting Wizard (because magic is for sissies!)
    • Headhunter class (poison your weapons, scalp your enemies!)
    • Mesmer class (Int-based melee, extra reactions!)
    • Shaman class (thunderbolts and lightning!)

  2. - Top - End - #2
    Pixie in the Playground
     
    Goblin

    Join Date
    Oct 2018
    Location
    Sloopdilmonpolop
    Gender
    Male

    Thumbs up Re: Reflavouring a ranged Ancestral Guardian barbarian as a Shaman-esque spellcaster

    I don't see any glaring weaknesses. Look like a blast to play through. You may get some lip from people at the table who tend to play barbarian for wasting their favorite raging moments, but it looks like a great way to play a nontraditional barbarian.

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