The Order of the Stick: Utterly Dwarfed
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  1. - Top - End - #301
    Ogre in the Playground
     
    HalflingPirate

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    Default Re: Alternate Creature Interpretations (Feel free to add your own additions)

    Goblins steal babies then bargain for their return. Sometimes they trade a goblin-child for the baby instead, with a glamor that makes the baby look like the stolen one.

    The changeling baby grows up with magical powers of charm and illusion, and usually becomes cruel and spiteful. They relish destroying families and even towns via gossip, insinuations, and false witness.

  2. - Top - End - #302
    Bugbear in the Playground
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    Default Re: Alternate Creature Interpretations (Feel free to add your own additions)

    Red Caps carve their hats out of actual mushrooms, which remain alive after carving. The mushrooms then begin to spread spores, allowing Red Caps to passively increase the areas from which they can harvest more mushrooms for their hats. The spores also make it so that wherever a Red Caps was just standing is essentially covered with kindling for a moment, and anyone who is headbutted by the Red Cap (or otherwise gets a full whiff of spores) will suffer effects not unlike smoke inhalation.
    An explanation of why MitD being any larger than Huge is implausible.

    See my extended signature here! May contain wit, candor, and somewhere from 52 to 8127 walruses.

    Purple is humorous descriptions made up on the fly
    Green is serious talk about hypothetical
    Blue is irony and sarcasm


    "I think, therefore I am,
    I walk, therefore I stand,
    I sleep, therefore I dream;
    I joke, therefore I meme."
    -Squire Doodad

  3. - Top - End - #303
    Dwarf in the Playground
     
    OrcBarbarianGirl

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    Default Re: Alternate Creature Interpretations (Feel free to add your own additions)

    Quote Originally Posted by Grim Portent View Post
    Easiest option for goblins would probably be to make them malicious shapeshifting trickster spirits. Leading travellers astray, attacking the lost, harassing livestock and so forth. Still more of a nuisance than anything to the prepared, but something a bit different from just being primitive bandits.

    Could serve, thanks!
    Maybe hobgoblins are similar, or even unrelated fey acting like @brian 333's idea, despite the name.
    Last edited by Xania; 2019-07-20 at 11:31 PM.

  4. - Top - End - #304
    Ogre in the Playground
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    Default Re: Alternate Creature Interpretations (Feel free to add your own additions)

    Quote Originally Posted by Xania View Post
    Could serve, thanks!
    Maybe hobgoblins are similar, or even unrelated fey acting like @brian 333's idea, despite the name.
    Folklore had them as house spirits similar to some versions of kobolds and brownies, helpful for simple chores but also kind of *******s from time to time, so perhaps they could be the domestic form of goblins?

    Short, hidden fey that live in or around houses and farms and help with chores, but occasionally become enough of a nuisance that they need to be driven out by exorcism and may try to resist violently.


    I've mentioned it before, but the route I've gone with fey is mostly Celtic inspired with Germanic elements, so I just use hobgoblin as one of the words for kobolds, brownies and bauchan rather than trying to make them distinct*. They're all shapeshifters, all helpful at times and hindrances at others and all have certain payments expected in exchange for service and can be offended by accident leading them to become outright dangerous. They're set apart from other fairy folk by having struck their own bargains to stay in the world above ground when the others were forced below ground, and widely derided by the other fey for this reason, and outright hated by the more vengeful ones. A house with a helpful one is somewhat protected from things like kelpies and changelings.

    *Though if I ever try to figure out the details of the various 'invader' factions (basically Norse, Romans and Saxons) homelands I will need to decide what their local house spirits actually are, since the fey are local to one area of the world. That's the issue of mashing together multiple mythologies I guess.
    Sanity is nice to visit, but I wouldn't want to live there.

  5. - Top - End - #305
    Dwarf in the Playground
     
    OrcBarbarianGirl

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    Default Re: Alternate Creature Interpretations (Feel free to add your own additions)

    Quote Originally Posted by Grim Portent View Post
    Folklore had them as house spirits similar to some versions of kobolds and brownies, helpful for simple chores but also kind of *******s from time to time, so perhaps they could be the domestic form of goblins?

    Short, hidden fey that live in or around houses and farms and help with chores, but occasionally become enough of a nuisance that they need to be driven out by exorcism and may try to resist violently.


    I've mentioned it before, but the route I've gone with fey is mostly Celtic inspired with Germanic elements, so I just use hobgoblin as one of the words for kobolds, brownies and bauchan rather than trying to make them distinct*. They're all shapeshifters, all helpful at times and hindrances at others and all have certain payments expected in exchange for service and can be offended by accident leading them to become outright dangerous. They're set apart from other fairy folk by having struck their own bargains to stay in the world above ground when the others were forced below ground, and widely derided by the other fey for this reason, and outright hated by the more vengeful ones. A house with a helpful one is somewhat protected from things like kelpies and changelings.

    *Though if I ever try to figure out the details of the various 'invader' factions (basically Norse, Romans and Saxons) homelands I will need to decide what their local house spirits actually are, since the fey are local to one area of the world. That's the issue of mashing together multiple mythologies I guess.

    I like the domestic goblin idea, also they being the same of brownies, for what i found there is little difference between them.

    MM kobolds as such exist, but feels strange to call them kobolds, so because they don't have a dark counterpart as elves and dwarves have, "kobold" it's just as a tittle for nasty gnomes.

  6. - Top - End - #306
    Dwarf in the Playground
     
    Kobold

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    Default Re: Alternate Creature Interpretations (Feel free to add your own additions)

    Dragons, being inherently magical creatures, cause the area around their lairs to become suffused with magic. Often the water, flames, earth, or even air will simply get up, stretch its limbs, and walk away.
    Easydamus says I'm a neutral half-elf wizard 1/druid 1.
    Strength- 11
    Dexterity- 13
    Constitution- 11
    Intelligence- 15
    Wisdom- 13
    Charisma- 12

    When in doubt, Hail Dread Cthulhu.

    Ph'nglui mglw'nafh Cthulhu R'lyeh wgah'nagl fhtagn.

  7. - Top - End - #307
    Bugbear in the Playground
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    Default Re: Alternate Creature Interpretations (Feel free to add your own additions)

    Quote Originally Posted by Sizzlefoot View Post
    Dragons, being inherently magical creatures, cause the area around their lairs to become suffused with magic. Often the water, flames, earth, or even air will simply get up, stretch its limbs, and walk away.
    Kicking a dragon out of town will lead their timely volcano lair to pack up bags and move with them.
    An explanation of why MitD being any larger than Huge is implausible.

    See my extended signature here! May contain wit, candor, and somewhere from 52 to 8127 walruses.

    Purple is humorous descriptions made up on the fly
    Green is serious talk about hypothetical
    Blue is irony and sarcasm


    "I think, therefore I am,
    I walk, therefore I stand,
    I sleep, therefore I dream;
    I joke, therefore I meme."
    -Squire Doodad

  8. - Top - End - #308
    Dwarf in the Playground
     
    Kobold

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    Default Re: Alternate Creature Interpretations (Feel free to add your own additions)

    Quote Originally Posted by Squire Doodad View Post
    Kicking a dragon out of town will lead their timely volcano lair to pack up bags and move with them.
    And if a dragon is in control of a river that just so happens to be the town's main water supply, well, time to pay up.
    Easydamus says I'm a neutral half-elf wizard 1/druid 1.
    Strength- 11
    Dexterity- 13
    Constitution- 11
    Intelligence- 15
    Wisdom- 13
    Charisma- 12

    When in doubt, Hail Dread Cthulhu.

    Ph'nglui mglw'nafh Cthulhu R'lyeh wgah'nagl fhtagn.

  9. - Top - End - #309
    Dwarf in the Playground
     
    OrcBarbarianGirl

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    Default Re: Alternate Creature Interpretations (Feel free to add your own additions)

    I understood it wrong, like this video inverted, with the dragons being the ones attracting certain kind of magic, so their castles and caves are formed.

    https://www.youtube.com/watch?v=GeK_hlwxYRU
    Last edited by Xania; 2019-07-26 at 02:06 AM.

  10. - Top - End - #310
    Dwarf in the Playground
     
    OrcBarbarianGirl

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    Default Re: Alternate Creature Interpretations (Feel free to add your own additions)

    Trolls may not exist, being actually young hags who failed to develop as such.

  11. - Top - End - #311
    Troll in the Playground
     
    Millstone85's Avatar

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    Default Re: Alternate Creature Interpretations (Feel free to add your own additions)

    Full Life Cycle of the Gibbering Beholding Beast

    Stage 1: Gibbering Mouther
    As the 5e MM puts it so horrifyingly, the gibbering mouther is the composite eyes, mouths, and liquefied matter of its former victims. Driven to insanity by the destruction of their bodies and absorption into the mouther, those victims gibber incoherent madness, forced to consume everything in reach.

    Stage 2: Gibbering Abomination
    As presented in the 4e MM, the gibbering abomination is much the same as the mouther, except that it has developed tentacles, limited levitation, and at least one type of eye ray.

    Stage 3: Gibbering Orb
    The gibbering orb has developed full levitation, and half a dozen eyestalks able to produce a variety of eye rays. While it remains made of oozing flesh, it favors a spherical shape.

    Stage 4a: Beholder
    Eventually, through a combination of paranoia and delusions of grandeur, one of the trapped consciousnesses manages to repress all the others, which comes at the cost of the creature's maddening gibber. When this happens, all but ten of the eyes merge into a big central eye, able to produce an antimagic cone, while the remaining ten are mounted on eyestalks, with as many types of eye rays. The creature also merges all its mouths into a wide toothy maw under its central eye, then starts to grow either leathery skin or an exoskeleton. From then on, the creature is convinced that its new fixed form is perfect in every way.

    The creature will occasionally regurgitate its recent preys in the form of a new gibbering mouther, thus repeating the cycle.

    Stage 4b: Beholder-kin
    Sometimes, the process that would create a beholder instead yields a weaker creature called a beholder-kin. There are many types of beholder-kin, such as the bloodsucking "death kiss" or the lobster-like "eye of the deep". Some beholders purposely raise and torture gibbering mouthers, abominations, and orbs so they become beholder-kin, which are then used as minions.

    Stage 5: Greater Gibbering Orb
    A beholder that does not stay sufficiently alert runs the risk of melting into a greater gibbering orb, the repressed consciousnesses reemerging as a cohesive group. The resulting creature possesses all the abilities of its previous forms, and has virtually no limits in its physical and intellectual growth. Some scholars believe that Hadar, the Ebon Hunger, is a greater gibbering orb that grew so big that it collapsed into a living black hole.

    Illustration of stages 1 to 4a

  12. - Top - End - #312
    Dwarf in the Playground
     
    Kobold

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    Default Re: Alternate Creature Interpretations (Feel free to add your own additions)

    When magic coalesces in a single place, spirits are born. Depending on the people, if any, living there and what people generally see it as, these magical creatures could be demons, devils, or yugoloths, or fey, angels, or couatls. People born in such places are planetouched.
    Easydamus says I'm a neutral half-elf wizard 1/druid 1.
    Strength- 11
    Dexterity- 13
    Constitution- 11
    Intelligence- 15
    Wisdom- 13
    Charisma- 12

    When in doubt, Hail Dread Cthulhu.

    Ph'nglui mglw'nafh Cthulhu R'lyeh wgah'nagl fhtagn.

  13. - Top - End - #313
    Dwarf in the Playground
     
    RedWizardGuy

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    Default Re: Alternate Creature Interpretations (Feel free to add your own additions)

    Worgs are undead, a punishment for murderous bandits.
    They strive to collect treasure but, taking no pleasure in it. Worgs certainly cannotspend it.

    they can talk and plan.Worgs will surround a rural farmhouse and demand tribute. Daylight doesn't kill them but they fade away and waking painfully in their caves.

    worgs are resistant to normal weapons. They are vulnerable to silver, and such weapon attacks always have advantage.

  14. - Top - End - #314
    Dwarf in the Playground
     
    Kobold

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    Default Re: Alternate Creature Interpretations (Feel free to add your own additions)

    Giants, including mutant trolls, ogres, and ettins (all of whom were bred in vats as warrior-servants), are an ancient alien race who came to the world through an interdimensional gateway.
    Easydamus says I'm a neutral half-elf wizard 1/druid 1.
    Strength- 11
    Dexterity- 13
    Constitution- 11
    Intelligence- 15
    Wisdom- 13
    Charisma- 12

    When in doubt, Hail Dread Cthulhu.

    Ph'nglui mglw'nafh Cthulhu R'lyeh wgah'nagl fhtagn.

  15. - Top - End - #315
    Dwarf in the Playground
     
    OrcBarbarianGirl

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    Default Re: Alternate Creature Interpretations (Feel free to add your own additions)

    The "mountain giant" name brings the yeti to my mind, maybe they are a bigger and more peaceful variety.

  16. - Top - End - #316
    Orc in the Playground
     
    Jendekit's Avatar

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    Default Re: Alternate Creature Interpretations (Feel free to add your own additions)

    It dawned on me last weekend, that real life has something that could be considered akin to the giant rats of D&D and other fantasy games: a rodent of massive size that eats around ten pounds a day, the capybara.

    Granted it doesn't look like a rat, but since when has a minor detail like that stopped anyone?
    Come check out my setting blog: Ruins of the Forbidden Elder

    Inspired by LudicSavant, I am posting deities: Erebos, The Black Sun

  17. - Top - End - #317
    Dwarf in the Playground
     
    Kobold

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    Default Re: Alternate Creature Interpretations (Feel free to add your own additions)

    I'm about to start a campaign where there is a dwarven communist party and a dwarven Russian civil war.
    Easydamus says I'm a neutral half-elf wizard 1/druid 1.
    Strength- 11
    Dexterity- 13
    Constitution- 11
    Intelligence- 15
    Wisdom- 13
    Charisma- 12

    When in doubt, Hail Dread Cthulhu.

    Ph'nglui mglw'nafh Cthulhu R'lyeh wgah'nagl fhtagn.

  18. - Top - End - #318
    Bugbear in the Playground
     
    Zombie

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    Default Re: Alternate Creature Interpretations (Feel free to add your own additions)

    Quote Originally Posted by Sizzlefoot View Post
    I'm about to start a campaign where there is a dwarven communist party and a dwarven Russian civil war.
    Like the dwarven Republic of Mordengard in the Chainmail setting? Those are my favorite dwarves in D&D.

  19. - Top - End - #319
    Bugbear in the Playground
     
    jqavins's Avatar

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    Default Re: Alternate Creature Interpretations (Feel free to add your own additions)

    Quote Originally Posted by Jendekit View Post
    It dawned on me last weekend, that real life has something that could be considered akin to the giant rats of D&D and other fantasy games: a rodent of massive size that eats around ten pounds a day, the capybara.
    It's also an herbivore and very tolerant of humans. But the dire capybara, on the other hand...
    Last edited by jqavins; 2019-09-16 at 10:53 AM.
    -- Joe
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  20. - Top - End - #320
    Dwarf in the Playground
     
    Kobold

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    Default Re: Alternate Creature Interpretations (Feel free to add your own additions)

    Quote Originally Posted by jqavins View Post
    It's also an herbivore and very tolerant of humans. But the dire capybara, on the other hand...
    And that's without even mentioning the miniature giant space capybara.
    Easydamus says I'm a neutral half-elf wizard 1/druid 1.
    Strength- 11
    Dexterity- 13
    Constitution- 11
    Intelligence- 15
    Wisdom- 13
    Charisma- 12

    When in doubt, Hail Dread Cthulhu.

    Ph'nglui mglw'nafh Cthulhu R'lyeh wgah'nagl fhtagn.

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