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Thread: New Unearthed Arcana 11-12-18
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2018-11-13, 02:29 AM (ISO 8601)
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Re: New Unearthed Arcana 11-12-18
On the subject of the crew: if you have a crew that is better at sailing than the typical commoner crew, you can just augment their quality score.
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2018-11-13, 05:41 AM (ISO 8601)
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Re: New Unearthed Arcana 11-12-18
English isn't my first language, so I will likely express myself poorly.
Please assume that I'm arguing in good faith, and that I mean no offense to anybody.
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2018-11-13, 07:54 AM (ISO 8601)
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Re: New Unearthed Arcana 11-12-18
Your first point is exactly the problem, the ships without the PCs won’t have those kinds of things more than likely, but the PCs will. No normal ship with just normal npc crew will ever have a slightest of a chance.
I was just using cantrips any level 1 could have, it is even worse as spell levels go up.Last edited by Misterwhisper; 2018-11-13 at 07:59 AM.
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2018-11-13, 08:15 AM (ISO 8601)
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Re: New Unearthed Arcana 11-12-18
Here's the the thing. With firebolt, at level 1, you just can't do enough damage to even kill the sails before it gets in range even with spell sniper.
You deal 5.5 DPR if everything hits, and you have 7 turns (240 ft at ~30 ft/turn). That gives you 38.5 damage. Warship sails have 100 HP.
In Tier 2, you deal 77 damage (still assuming everything hits). Still not enough.
In Tier 3, you deal 115.5 damage, which is enough. If everything hits. But that's only the sails, it can still move under oars with only slightly diminished speed. And you can't scratch the hull.
And the opponent's siege weapons have been bombarding you since the beginning (close range 200, far range 800). The ballistae have range 120/480, so you're taking fire from those as well. And those can break your hull just fine.
Your assumptions are faulty.Last edited by PhoenixPhyre; 2018-11-13 at 08:19 AM.
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2018-11-13, 08:23 AM (ISO 8601)
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2018-11-13, 08:25 AM (ISO 8601)
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Re: New Unearthed Arcana 11-12-18
Can't. Not by the rules, anyway. They're subsumed into the "ship" creature entirely. If you're going to go that route, hitting a target like that at those distances with the cover they have (they're not standing in the open), they're at +5 AC and you have disadvantage. Good luck with that. Oh, and most have total cover from you--they're inside the hull.
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2018-11-13, 08:30 AM (ISO 8601)
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2018-11-13, 08:32 AM (ISO 8601)
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Re: New Unearthed Arcana 11-12-18
They're an abstraction for game purposes. Not a simulation. Nothing in 5e is a simulation. And if you're going the simulation route, I think you drastically underestimate how hard it is to hit a moving target, on a moving target, while you're on a moving platform, at extreme range. Note that they're moving in 3D with irregular pitching and rolling and so are you. And there's lots of wind in the way. +5 AC and disadvantage (3/4 cover + disadvantage) is an underestimate. And you still can't hit most of the crew, because they're not out on deck or behind pavises (basically moveable walls).
Invoking simulation is always the wrong thing to do when saying something's easy, because it isn't. It's actually harder than the game mechanics make it out to be, because the game wants you to do cool things.Last edited by PhoenixPhyre; 2018-11-13 at 08:34 AM.
Dawn of Hope: a 5e setting. http://wiki.admiralbenbo.org
Rogue Equivalent Damage calculator, now prettier and more configurable!
5e Monster Data Sheet--vital statistics for all 693 MM, Volo's, and now MToF monsters: Updated!
NIH system 5e fork, very much WIP. Base github repo.
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2018-11-13, 08:34 AM (ISO 8601)
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2018-11-13, 08:36 AM (ISO 8601)
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Re: New Unearthed Arcana 11-12-18
Wow, that was convenient. Yesterday's session ended with the party having plans of aquiring a ship to start a voyage. I don't like all the ideas here, and will not use so much of it, but it's good for inspration. The travel speeds look much faster than in the PHB/DMG, for example.
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2018-11-13, 08:41 AM (ISO 8601)
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Re: New Unearthed Arcana 11-12-18
Why would you tell them that? There's nothing in the UA saying you can't target the crew, if it's visible. If they aren't, you can't target them, and they'll get cover as normal... that doesn't need to be in the UA, PHB (and DMG) explains that part of combat rules.
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2018-11-13, 08:41 AM (ISO 8601)
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Re: New Unearthed Arcana 11-12-18
You're trying to flip back and forth between simulation and "rules" at will, when it doesn't work that way. You can't do that. If you do simulation, you can't use the rules. If you use the rules, you have to forget the "reality." One or the other, not both.
Are the rules perfect? No. Especially not UA. Are they playable? Yes.Dawn of Hope: a 5e setting. http://wiki.admiralbenbo.org
Rogue Equivalent Damage calculator, now prettier and more configurable!
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2018-11-13, 10:14 AM (ISO 8601)
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Re: New Unearthed Arcana 11-12-18
The complications for owning a ship are needlessly punitive. Every month you roll 5d20 and if any one of them rolls a 1 you get a complication. So every month there's a 20-25% (I don't feel like doing math) chance you get one of these.
Of the six complications, three of them remove your ship from your possession indefinitely. Another removes it from you for 1d4 months. Another removes it from you for 1d6 months and costs you a monthly fee equal to your normal income from that ship (can be mitigated by intervention). One of them simply means you get no income from the ship that month.
In other words, every month you own a ship, there is somewhere around a 10% chance you will lose the ship, requiring your direct intervention (ie, a quest) to get it back.
Why would you ever do this? A ship is a massive investment, but the odds are you won't even make it a year before it vanishes. I guess we just laugh because "lol, its just gold, who cares" but come on now.
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2018-11-13, 10:22 AM (ISO 8601)
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Re: New Unearthed Arcana 11-12-18
I won't be using those rules myself, but I think the reason is that those rules are not for simulation. They are rather for generating 'fun' events so that you have interesting things happening in your game, producing adventures for you. I won't be needing that help, personally, my party has too much stuff they want to do already.
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2018-11-13, 10:44 AM (ISO 8601)
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Re: New Unearthed Arcana 11-12-18
And the complication tables (including in Xanathar's) are optional--they're designed to provide the DM with a source of "and then an interesting thing happens" if they want it.
Not to mention that ship-owning was very risky. Maybe not that risky, but when you have sea monsters...Dawn of Hope: a 5e setting. http://wiki.admiralbenbo.org
Rogue Equivalent Damage calculator, now prettier and more configurable!
5e Monster Data Sheet--vital statistics for all 693 MM, Volo's, and now MToF monsters: Updated!
NIH system 5e fork, very much WIP. Base github repo.
NIH System PDF Up to date main-branch build version.
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2018-11-13, 10:47 AM (ISO 8601)
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Re: New Unearthed Arcana 11-12-18
Great, now that Ive completed the coastal campaign and everyone is now landlocked.
Maybe I can have a boat battle on some rowboats
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2018-11-13, 10:50 AM (ISO 8601)
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Re: New Unearthed Arcana 11-12-18
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2018-11-13, 10:52 AM (ISO 8601)
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2018-11-13, 10:52 AM (ISO 8601)
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Re: New Unearthed Arcana 11-12-18
Well, you could say they went overboard with the complications.
More seriously, it's important they get feedback so that the penalties are a bit less extreme (or a bit less numerous).
On the other hand 5d20 gp a month + sea transport whenever you need it are pretty great benefits.
True, but most downtime activities have less important conplications.
True. See "The Merchant of Venice" for one example.
True, but "your crew found an island/saw a sea monster/transported an exotic traveler/etc" sounds better than "your crew is pretty unreliable".
Interestingly enough, this downtime activity doesn't require much of your downtime. Once you have a crew, they deal with the coin-making on their own while you do other stuff.Last edited by Unoriginal; 2018-11-13 at 11:10 AM.
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2018-11-13, 10:54 AM (ISO 8601)
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Re: New Unearthed Arcana 11-12-18
I rather like this supplement.
It's definitely not perfect, but it's pretty clear what they intend.
Ships appear to be made to be moving terrain, with destructible terrain features which can be used as weapons, and to move the ship.
Presumably, you can't target the crew on certain stations, probably because a ballista or a helm provides cover.Awesome avatar (Kothar, paladin of Tlacua) by Linkele!
Originally Posted by William Shakespeare, King Lear, IV.i.46Originally Posted by Howard Tayler
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2018-11-13, 11:27 AM (ISO 8601)
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Re: New Unearthed Arcana 11-12-18
This. For a game, that's good design as long as the penalties are calibrated properly.
Agreed. Calibration is important here, as is risk. As you say, it's a downtime activity that happens whether you're adventuring or not (while most aren't). Thus, it should (in my eyes) be more risky to keep the expected returns on par.Dawn of Hope: a 5e setting. http://wiki.admiralbenbo.org
Rogue Equivalent Damage calculator, now prettier and more configurable!
5e Monster Data Sheet--vital statistics for all 693 MM, Volo's, and now MToF monsters: Updated!
NIH system 5e fork, very much WIP. Base github repo.
NIH System PDF Up to date main-branch build version.
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2018-11-13, 02:40 PM (ISO 8601)
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2018-11-13, 03:31 PM (ISO 8601)
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Re: New Unearthed Arcana 11-12-18
This UA is actually immediately helpful for me. I have a very military-oriented campaign where I've had to relegate naval warfare to the background until I figured out how to deal with them. This isn't perfect, but it's a great start.
These are sort of my favorite UA's, stuff that can work like an expansion to rules that don't presently really exist yet. Player options get all the hype, but these can define whole games when done well.
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2018-11-13, 04:07 PM (ISO 8601)
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Re: New Unearthed Arcana 11-12-18
Dawn of Hope: a 5e setting. http://wiki.admiralbenbo.org
Rogue Equivalent Damage calculator, now prettier and more configurable!
5e Monster Data Sheet--vital statistics for all 693 MM, Volo's, and now MToF monsters: Updated!
NIH system 5e fork, very much WIP. Base github repo.
NIH System PDF Up to date main-branch build version.
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2018-11-13, 04:15 PM (ISO 8601)
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2018-11-13, 04:48 PM (ISO 8601)
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2018-11-13, 05:01 PM (ISO 8601)
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Re: New Unearthed Arcana 11-12-18
I love the new crafting outlines in xans. Made my Gear Smith possible. I was pointing out crafting is a huge draw for some players due the fact it makes the game more immersive.
I don't want to return to the cure wand spam of 3x but capitalizing on the attunment limits a wand of grease with 1-3 charges a day would be a fun optionwhat is the point of living if you can't deadlift?
All credit to the amazing avatar goes to thoroughlyS
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2018-11-13, 05:08 PM (ISO 8601)
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Re: New Unearthed Arcana 11-12-18
Ships do not sneak up on people, you can see them coming from miles away, that just means whoever has the longest range wins.
Worthy of a thread of argument by itself. Apart from the Straits of Tsushima, usually better gunnery didn't win naval battles. And that includes Jutland.Empyreal Lord of the Elysian Realm of Well-Intentioned Fail
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2018-11-14, 01:53 PM (ISO 8601)
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Re: New Unearthed Arcana 11-12-18
I’m aware. It existing just means more competing standards, and the possibility that rules conflicts will occur between players who normally have an expectation of source primacy, and the rules I made up because of a lack of primary rules.
Homebrew!
5e: Expanded Inspiration Uses
Spoiler: 3.5/P Stuff. Warning: OLDBase Classes: Blood Mage
Prestige Classes: Trophy Hunter / Spellshatterer
Miscellany: Permanency Support
Resources:
Alchemical Items/Special Materials List / E6 Magic Item List
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2018-11-14, 05:39 PM (ISO 8601)
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Re: New Unearthed Arcana 11-12-18
That's exactly how it's happening in my current game. We now own an airship in Eberron. What we're really getting is enough income so we can ignore the minutia of lifestyle expenses (we all hate accounting!), along with a traveling base which lets us take on work anywhere we like. My DM and the group keep close contact on plot plans, so we know where it's going. We're mostly going to be hitting a lot of different location missions without much of in-between downtime.
Our DM will probably ignore all of the "hazards to ship" rolls. When we're on the ship, we'll probably get attacked by flights of dragons or what have you; when we're not there, it'll sail unhindered. It isn't realistic, but it's how things will likely go.